Oblivion talk:Horses/Archive 1
|This is an archive of past Oblivion_talk:Horses discussions. Do not edit the contents of this page, except for maintenance such as updating links.|
- 1 Bugs
- 2 Player vs. Horses (Speed)
- 3 Super Nag?
- 4 Horse Limits?
- 5 Console spawned Shadowmere warning
- 6 Any way to remove wayshrine benefits from horse?
- 7 Stolen Horse
- 8 Using Shadowmere for storage worked great untill I got her armor... ?
- 9 Respawning?
- 10 Bizarre Occurrence
- 11 Negative horses owned
- 12 Talking Horse
- 13 Stuck in an unknown land
- 14 Random Black Horse
- 15 Endless 'Horse Return' Notification
- 16 Weynon Priory Horse
- 17 Invisible Horse Glitch
- 18 Horse = Owned object AND NPC?
- 19 I lost My Black Horse. I know it is alive. What has been happened and where she is loafing?
- 20 Various Notes
- 21 Eppur Si Muove
- 22 Horses with Armor names?
- 23 Where does Old Nag go if buy another horse?
- 24 Can Npcs ride horse when they are following you
- 25 NOTE: Mounting your horse will cancel out your own invisibility...
Someone should dig up the various horses stats, in-game one can only take the sellers word for the horses performance. Scoo 16:21, 29 March 2006 (EST)
-I covered it Ratwar
What about the horse from Five Riders in Leyawiin? It's a Paint for 500 but apparently it is the vendor's last one. I don't know if this is true though. --Trithemius 06:29, 30 March 2006 (EST)
Is it possible to heal a horse? Seems my horse is near death. If it's possible to use a Restore Health on Touch spell for this purpose on the horse, this information should be added to this page (or tips) with pointer where to get the spell.
- You can heal your horse just as you would heal any other NPC, with Restore Health/On Target-type spells. You can get them ("Convalesence") from chapel healers and from a doomstone near Fort Redman (I believe it is Tower). --Trithemius 17:26, 30 March 2006 (EST)
- Nice! This page is starting to look really great. :) Glad I thought of a horse-page a few days ago. :D Another piece of information to add would be is that does your character's Speed attribute play any part in how fast you travel when riding, or is it just the horse's speed that decides it? This should be added to the page, IMHO. --FMan 18:13, 30 March 2006 (EST)
What about "fortify X on touch" spells? Fortify speed or acrobatics would often come in handy. Fortifying battle parameters (health, strength, agility, unarmed, block) would be nice too. (unfortunately I'm not playing long and didn't find a single wizard who would offer this or spellmaker to allow me making this, so locations would be appreciated!
- The only spellmakers are inside Arcane University, so you must join the Mages Guild and do all the recommendation quests in order to have access to them. I have made a Water Walk on touch spell that I can cast on my horse. -- Quillan 09:27, 4 April 2006 (CDT)
Can a horse drown? I swam quite a bit on horseback just fine, but for a moment the horse ran through the bottom of the lake, pretty deep under the surface and the breath bar didn't appear at all. (I was afraid this is just a display glitch though so I surfaced ASAP and in the end I don't know)
- It may be the breath is based on the player, so as long as your own head isn't under both can breathe. Yay for videogames' altered realities! Garrett 01:37, 3 April 2006 (EDT)
- Nope. As I wrote, we got pretty deep, the surface left quite far above.
- Don't all of the stable owners say "this is my last horse"? And once you've bought it, they will say "I don't have any more horses, because I sold the last one to you". :D I'd presume it likely that (in a few months? [wild guess]) they would again have a horse to sell... --FMan 11:18, 5 April 2006 (EDT)
If Horses have a page for them, why don't Rats have their of page? They are more useful then Horses...
- Mainly because us Rats are too good for this wiki... Ratwar 00:54, 9 April 2006 (EDT)
Anyone know the stat's on the Old Nag that you can get from the stables outside the Imperial City during the Horse Armor quest? LeifHawk 17:21, 1 May 2006 (EDT)
Another piece of info that needs to be on here is what happens when your horse wanders off. I was attacked by goblins on the City Isle riding the free horse from Weynon Priory, and even after I dismounted, the goblins kept going after the horse, so it ran off. I did dispatch the goblins, but never found the horse again. I tried fast travel, tried going back to Weynon Priory, it was gone. I assume that they eventually wander back to where they started, but some indication of how long this process takes would be useful to include here. -- TheRealLurlock 21:51, 13 May 2006 (EDT)
- Usually the horse just runs a short distance away. However, I have encountered the same problem with my horse wandering off and it just disapperead. I searched the whole area surrounding the spot where I last saw it, but to no avail, and decided to reload the savegame prior to the loss of my horse... --FMan 12:40, 17 May 2006 (EDT)
I saw this on another site: "Imperial Legion Horse The speed of a bay horse, with the health of a White horse; These are hybrids used only by the Imperial Legion. " Can anyone confirm this? and if so, should it be added to the horse page? LeifHawk 13:11, 20 May 2006 (EDT)
- Is it possible to cease ownership of a horse? I find it easier to fast-travel everywhere, but when I do the horse comes with me and is usually attacked by whatever animal/enemy is present. At the moment, I fast travel to the nearest city and trek to my destination so I am curious if there is another way. Saint 00:36, 8 February 2007 (EST)
- It might be that if you mount a horse you don't own (ie steal it), it counts as the last one ridden, but doesen't follow you because it's stolen. Try that. You could just kill your last horse too, I guess. Here's an idea. If you haven't done Hircine's quest, do it, mount the Unicorn, ride it a bit, then kill it. It says on this page that Unicorn counts as your horse when you mount it, and since you have to kill it anyway... Lisan al Gaib 06:03, 8 February 2007 (EST)
Almost added this to the article but decided I'd raise the flag here first and wait for a salute. I've noticed some mounting and dismounting bugs. Dismounting on steps (as I often try to do at the door to Frostcrag Spire) is difficult. Mounting on a hillside (from the higher position) causes my feet to sink in the ground and I fail to mount. Anyone else notice any problems?--OGRastamon 00:10, 23 November 2006 (EST)
- Yep, have the same trouble with hillside thing. Happened to me several times, usually my character sinks into the ground, walks for about 10 seconds (attempting to mount it I guess), then quits and reappears at his previous position. Once I got really bugged though, appeared in half-void space, couldn't move and surprisingly, couldn't save (at least not through the main menu). Lisan al Gaib 22:09, 5 January 2007 (EST)
This is a MAJOR horse bug that not only created messed up in game results, but buggered my Oblivion completely. As with the bug below, I attacked Shadowmere. There wasnt anyone around so I wasn't kicked out of any guild. However, I used a weapon that paralyzed the horse, and mounted him before he hit the ground. I stayed mounted to him in a horizontal position until I hit space bar to unmount. I then went into the closest city, and noticed I couldnt jump. Then, I suddenly started going through buildings and not walking on the ground. I attempted to load a save from before it happened, and the game wouldnt load. Any suggestions?
I just had a MAJOR bug. I've heard about it before on an Oblivion site (just found it... http://oblivion.gamewikis.org/wiki/Talk:Mages_Guild), so it didn't surprise me that much (and fortunately, I make a new save game every 10 seconds like a maniac ^^ ). I was doing the Molag Bal quest and got to the point where you're supposed to let the guy kill you. Since Shadowmere attacks all foes at once, I didn't want to have him kill the guy, so I paralyzed him. As soon as I did, I got a note that I was kicked out of Mages and Thieves Guild for stealing. Now, I steal a lot, so I can't really be sure if I have at any time stolen from them, but as for the Mages Guild, it seems unlikely, since I've been a member since I started the game. With one exception. Arrow of Extrication. However, it was never marked as stolen. I was Arch-Mage at the time, so I probably had access due to that. Also if I remember correctly, the chest was marked as red while locked, so I used a ranged unlock spell to open it, and it turned white (however I'm not 100% sure of this, as did a lot of stuff since then). One way or another, I don't see the link to attacking Shadowmere. Anyway, I just did a test and these are the results: attacking him counts as theft (people shout: "Thief!" and "We've got a burglar!"). The bounty displayed when the Guard confronts me is 1 gold (and correct me if I'm wrong, the minimum fine is 5 gold - for tresspassing and attempting to lockpick). And if you choose to Resist Arest, Bounty is displayed as zero. Did anyone have a simmilar problem? The link above (other wiki) suggests that this might be a horse-related problem. If you guys have any questions (I can do additional testing if you suggest something), just reply, I should respond within a day :). Lisan al Gaib 22:33, 8 January 2007 (EST)
- Yep, I'm pretty sure that damage to your horse can get you kicked out of a guild. I've had my horse get killed (by my opponents even) and the instant the horse died, I was told I was kicked out of the guild. It also is mentioned under Oblivion:Increasing Skills#General Combat Strategies (yes, that really is the right link even if it seems completely irrelevant; check the second-last paragraph in the section). Something about it really should be added to this page, too... I'd never noticed it wasn't here until now. Feel free to add the results of your testing to the page! --Nephele 00:18, 9 January 2007 (EST)
- Ok I've done some more testing and added results to the page (though I've copied some parts from that general combat strategies page). I've added it under Bugs section, as it seems like a bug and not a game rule to me (I've thought first, "What if the minimal fine was 1g for attacking your horse?", but ruled it out due to the fact that the bounty doesen't appear in stats list). If anyone disagrees, feel free to change it, but state the arguments here please. One more thing. The article in Oblivion:Increasing Skills#General Combat Strategies states that you get kicked out of ALL guilds. I've removed that as I only get kicked out of Mages and Thieves Guild and I'm a member of all guilds (however, I also have the highest rank in all the guilds, so if that's what stopping me from getting kicked out of other guilds, feel free to add the ALL back in that sentence, but make note of the guild status thing as well). It's possible that there's some link between the guilds you get kicked out of and horses, but I have no idea what it is. It crossed my mind that it might be only the guilds you get in after you get the horse you attacked, but as I've been a member of the Mages Guild through nearly the entire game (and definitely way before I got Shadowmere, the horse I've done my testing with), I've ruled that out.Lisan al Gaib
- Someone added the bug part to Chivalric combat in Cyrodill. I think it should be removed, it's already there and the way it's phrased, it looks like it's game mechanics and not a bug Lisan al Gaib 06:21, 5 February 2007 (EST)
- The sentence mentioning that you'll get kicked out of the guilds has been in the "Chivalric Combat" section for a long time (at least since June 1st last year); it is not something that has recently been added and was already there when you added the bugs section. In my recent edits, all I did was shorten the sentence a bit to remove some inaccurate info. If you'd like to further change it, go ahead (although I think some mention of the issue should remain in the combat section, since it is a major issue to be aware of when fighting with a horse around). --Nephele 12:16, 5 February 2007 (EST)
- Ah sorry, didn't see it there before (I knew there'll be no chivalric combat several months before the game came out, so wasn't interested in it I guess :P ; I've noticed it only cause this page is still on my watch list)... but if you can, just rephrase the sentence (or make a link to the bugs section) so it's obvious that it's a bug and not game mechanics... Not a big deal though :) Lisan al Gaib 16:48, 5 February 2007 (EST)
I stole a corn from "A Stranger" just to see what happens, (I got kicked out of the thieves guild and he stole the corn back) he then called the guards and I only had 1 bounty, but then I got kicked out of the fighter's guild too. And I'm only an apprentice. No idea 'bout the horses thing tho'. I kinda, LOST Shadowmere in the wilderness, near Vvardenfell. Dunno were he went, but he isn't at the Fort. Sorry to ask, but any ideas? I miss Shadowmere, and I feel ripped off, seriously ripped off. — Unsigned comment by 184.108.40.206 (talk)
I'm actually having a bug where my horse doesn't wander off really. What ends up happening is I will go to a major city via fast travel. Leave the city also using fast travel and from then on everytime I fast travel the message that my horse is in the stables outside the city appears. This actually occurs no matter where I go. Frostcrag Spire, Oblivion Gate, etc. Extremely annoying. Typically I will just use a previous save and just redo what I had done but it has been happening alot and I can't seem to figure out why. Any Suggestions? — Unsigned comment by 220.127.116.11 (talk)
Player vs. Horses (Speed)
Can anyone comment on the relationship between the player's Speed number and a horse's Speed number (i.e. the 23 for the Paint Horses)? It seemed to me that once I leveled my Speed to about 70 I was in fact faster than my Prior Maborel's Pain Horse. At least it seemed so. At that point I just ran everywhere (except fast travel still used my horse, I can't get rid of it). How much faster is a Black Horse's 33 to a Paint's 23, or even to a Chestnut's 29? Is it even worth the gold to buy a faster horse? I've only ridden two horses in the game, Prior Maborel's and Shadowmere, but it's been a long time since I've ridden Shadowmere so I can't remember how fast it was/felt in comparison. Mebestien 04:48, 26 March 2007 (EDT)
- Take a look at Useful Spells part for your answer mate :P , Fortify Speed part Lisan al Gaib 07:35, 26 March 2007 (EDT)
Hey i just got the old nag from the Horse armor plug-in, but when i rode him he was going at an incredible speed (in my opinion around 100 speed)! And i hadnt even cast any fortify speed spells on him! At first i thought it was great, but now im realizing that hes running so fast he keeps falling and taking lots of fall damage- its really annoying. Does anybody know how to remove this?--Willyhead 12:01, 17 June 2007 (EDT)
- Everytime you purchase a horse from a stable, another one respawns. So it's an unlimited amount. But you can only own one horse at a time. --Playjex 12:32, 10 July 2007 (EDT)
Console spawned Shadowmere warning
I recently lost all trace of my Shadowmere (armored) after un-installing the DLCHorseArmor pack. Rather than wait to see if she'd show up at Fort Farragut again I used the console command <player.placeatme 00032BF4> to bring my Shadowmere back into existence. However, this has major drawbacks. The Shadowmere spawned in this fashion does not fight for you unless provoked, but worst of all, isn't marked as essential. So I had the sorry misfortune of seeing my spawned Shadowmere get herself killed, much to my dismay. — Unsigned comment by 18.104.22.168 (talk)
Any way to remove wayshrine benefits from horse?
I decided one day to try blessing Shadowmere on a wayshrine and he cruises now. Thing is, he is way too fast to the point of being unusable. He dies going down every hill. I tried a dispel 100 on touch and it did nothing. Any thoughts?
- I'd like to know this as well. I can't believe there's no info on this yet. --Sundaroct131088 04:03, 27 August 2007 (EDT)
- I can't believe people criticize the site without trying to help it, but that's just me. If nobody has replied to a particular point it's because nobody knows the answer, not that everybody is being deliberately vindictive and withholding information. In cases like this where it appears most people aren't bothered about the information, your best bet is to try experimenting yourself. The original poster had at least tried a Dispel. My guess would be that you'll just have to wait until the blessing disappears. Please let us know how that works. --RpehTalk 05:13, 27 August 2007 (EDT)
- I didn't mean to criticize the site. Thing is, this site is the best(most informative and complete) TES site I know of and it kinda surprises me to find such little pieces of information missing. Anyway from what I've seen so far, the process is irreversible. I tried a 100 pt dispel too but it obviously doesn't work. This is because unlike a regular blessing, there's no "timer" on the top-right corner of the HUD. I guess it becomes a permanent ability. I even bought another horse and activated the same wayshrine in the hope that the effects would now be "transferred" to the new horse, but this doesn't seem to work. Also, no longer does Shadowmere help me fight enemies and neither do they attack her. All things said and done, I think this is a terrible glitch that should be avoided. At least with the unique horses that you don't buy. --Sundaroct131088 07:47, 27 August 2007 (EDT)
- It is possible that the Wayshrine's Blessings are not spells, but abilities or powers. These cannot be dispelled. Otherwise, try hitting the horse with a more powerful Dispel, such as a 150pt Dispel Staff or a 120pt Dispel Sigil Stone. If all else fails, visit the Wayshrine of Stendarr and hope that you can get the same glitch to give your horse some more health. Or you could just exercise some self restraint and stick to the path. Oh, and just an FYI: Shadowmere is a female horse. --Saruuk 08:05, 27 August 2007 (EDT)
- Examining the console reveals that my paint horse's speed is set to 123.00. Interesting, since the wayshrine blessing is only supposed to confer a +10 to speed. The effect also appears to be permanent and irreversible. I tried using setav 23 to reset the speed with no effect. Setav 29 sets the speed to 129.00. I thought, well I'll set it to 180, and it'll hit the maximum value of 255 and roll over into single digits again. No luck, it hit 255 and rolled back around to a value of 125. It seems like the minimum speed value of a 'blessed' horse is 100, and it cannot be dispelled or manually reset. Even killing and resurrecting the horse has no effect. It has been some time since I applied the blessing so I imagine it will not wear off as the version applied to the player should do. PsyWarrior 16:29, 15 May 2008 (EDT)
- UPDATE: I was finally able to resolve this problem by disabling and re-enabling my horse (click on horse and then console command disable - without clicking anywhere else immediately enter command enable). This reset the speed attribute to its default value of 23.00. I then had to use console command setownership and ride around for a while to remind the horse that she belonged to me - she was still legal to mount, but she'd wander off every time I dismounted, like a stolen horse. I haven't noticed any other side effects yet, but it's best to just not risk blessing your horse. If you're on PC, it's safer to just use the console command setav speed 100 on your steed as that's easily reversible. PsyWarrior 16:29, 15 May 2008 (EDT)
- Another way is to go to a wayshrine and use it again on your horse 22.214.171.124 19:11, 15 May 2008 (EDT)
- Really? So the wayshrine acts as a +100 speed toggle for horses? This should really be included in the main article, it took me ages to work out how to do this in the console. Is the toggle effect of wayshrines definitely confirmed and reproducible? I've added a little bit to the wayshrine blessings paragraph under useful spells. PsyWarrior 07:55, 16 May 2008 (EDT)
- Understood. I'll test this tonight to verify it. Whatever the case, I do think it there needs to be something on there indicating that it's not a timed effect, as the original paragraph implied that it was a +10 speed for 600 seconds when in fact it appears to be +100 constant effect. I don't necessarily think that that part of the edit needed to be removed. Nor did the reformat for clarity. PsyWarrior 10:03, 16 May 2008 (EDT)
- The change to state that it's a +100 constant effect is precisely what needs to be confirmed before making a change to the article, which is why rpeh undid your edit. First, the Movement Formulas for creatures are different than for NPCs, so there's a question of determining how a +10 speed effect is implemented. Second, it is not a constant effect. I have had wayshrine enhancements wear off on my horse. So there's obviously a question of what is happening differently in some games rather than others. Until these problems are sorted out, I'd rather have information in the article that states how the enchantment is intended to work, since at least that information can confirmed from the construction set. --NepheleTalk 11:33, 16 May 2008 (EDT)
- Damn it, it makes no sense... Very well. It just seemed to me that if I disabled any mods and the effect was reproducible, that it should be the case with all unmodded games in the same situation. Apparently there's something strange and inconsistent going on. I apologise, I feel like an idiot now. PsyWarrior 13:11, 16 May 2008 (EDT)
i just started playin and i made the mistake of stealing a horse in the begginning,now whenever get off the horse and get back on,the ppl shout,thief!,burglar!,very annoying almost stopped playing cuz of this.....Know anyway to get around it?
- Yep--stop getting on the stolen horse. If your cursor is red, it means that it's not free to ride. --Eshe 19:31, 22 August 2007 (EDT)
Using Shadowmere for storage worked great untill I got her armor... ?
- I'm not sure if anyone else has experienced this issue but I'm very interested in hearing what you all have to say. First off just for general information playing on V1.2.0416 w/ Shivering Isles & Knights of The Nine. I had read all over the internet that you could knock Shadowmere out and place your items for a nice mobile storage container.
- This was working great without flaw when without thinking about it I decided to get some armor put on Shadowmere... So boom out comes the horse looking nice in armor but all my items are gone now? At first I thought this was because it's a different NPC now? (just a random guess because of it's name change) So I tried using the "player.placeatme" command to spawn the original unarmored Shadowmere (which worked) but sadly my items were not their ether...
- Anyway to get my entire games worth of stock piled items back? I'd transfered over EVERYTHING from multiple stash pile locations to that horse.. I'd just revert back to an older save but I didn't notice this bug for quite a while after armoring the horse and had done a bit of saved file cleaning before that... The last save I have that was actually backed up outside of the saved games folder is 7-8 hours back...
- I guess I could always load that ancient saved game file and make a list of everything I had -then- and use the console to spawn those items again but I'd still be missing a big chunk of everything in between and I can honestly say those were the only hours of new random gear I'm kinda bummed at loosing...
- I haven't seen people talking about this issue so anyones comments will be very helpful, thanks for taking the time to read this. BTW, SUP LURLOCK! =D
- You're right - it's a different NPC. The reason the player.placeatme command doesn't work is that it spawns a new copy. You can have several copies of the same character around at once (run the command several times and you'll see) but each has their own inventory. The bad news, as you've probably guessed, is that you've lost all your stuff. The only way to get it back will be to reload a previous save. Sorry to be the bearer of bad news... --RpehTalk 12:34, 3 October 2007 (EDT)
- Wow that was a super fast responce! Thanks for your time to help me out Rpeh! Things like this happen and I knew in the back of my head this was probably going to be the end result. 40+ hours of game play with an item rarely sold and it's all gone in a flash.. Gotta love that! Oh well at least this will hopefully be read by somebody before they slap some armor on Shadowmere so they have a chance to take all their items off first. Once again, appreciate your uber quick reply! WhiteGoblin
- Actually, it should be fairly straightforward to get the original Shadowmere to reappear: you just need to use the codes for the specific spawned copy of Shadowmere, instead of spawning a new copy. The following sequence of commands should work:
prid 32BF5(makes the original Shadowmere the active target)
enable(makes her reappear)
player.moveto 32BF5(moves you to wherever she was hiding)
- --NepheleTalk 14:38, 14 October 2007 (EDT)
- Actually, it should be fairly straightforward to get the original Shadowmere to reappear: you just need to use the codes for the specific spawned copy of Shadowmere, instead of spawning a new copy. The following sequence of commands should work:
Horses and SI
I am presuming that you cannot take horses with you into the Shivering Isles - much like with Oblivion gates? It would be useful though, because that place is huge… — Unsigned comment by 126.96.36.199 (talk)
- No you can't, alas. It's not that big though, at least compared to the main map of Cyrodiil. Cyrodiil is about 16 square miles; SI is about 4. --Rpeh•T•C•E• 15:41, 14 October 2007 (EDT)
- Actually, you can, but you need a mod that makes your horse follow you. I was using one of those (and a saddlebags mod) and my horse followed me through the portal, and when she followed me back it didn't mess up the saddlebags' inventory like taking her into an oblivion gate does. Still, you don't really need a horse IMO, as SI's a pretty small place. Just do a good wander around the land once and you should get most if not all of the fast travel thingies activated. --Anoma lee 22:09, 19 May 2008 (EDT)
- Not quite. If the horse you have bought dies then another is available for purchase. --Rpeh•T•C•E• 14:50, 3 November 2007 (EDT)
Something extremly bizarre happened when I made a horse invisible... I cast the spell, the horse disappeared, I mounted the horse and rode around, I dismounted, and my character was literally invisible! There was no chameleon effect, or light distortion. I then equipped a sword, and shield, and they were floating in the air, equipped by my character. I then equipped shoes, greaves and a cuirass. My head, however, was still invisible. NPCs could see me, and unequipping the clothing returned my body, but as I had not equipped a helmet, I remained headless... Any ideas as to what happened? --Merco 10:36, 5 November 2007 (EST)
Negative horses owned
I discovered a weird bug that occurred after fiddling about with the console, I had blessed my horse at a wayshrine to increase its speed and, as I see here is a common problem, the horse simply went too fast and ended up straight gliding into vast falls taking heavy damage. Eventually it died and I decided to resurrect it with the console. The command I used was "resurrect 1." Everything seemed fine until I reached the Imperial City to armor my horse, where the armor NPC acted like I didn't own one. I checked my character stats page and it lists my horses owned stat in the negative, something like -245327526211. Although I legally own the horse, killing it resurrecting it doesn't solve the problem, nor does killing it and buying a new one. I'm not sure how to fix the problem barring loading a previous save, unless there's a console command I can use to set my horses owned variable to 0? Can someone help me out on this?
I'd also like to know where I can find a list of variables that can be modified with the console if at all available, I'm not sure if the Console and Console Command Tutorial pages list them all. Thanks! --188.8.131.52 13:39, 14 January 2008 (EST)
- The Console Command Tutorial lists the variables you can use. I haven't tested it but it looks like
ModPCMiscStat 14 -1is the command you need. –Rpeh•T•C•E• 14:50, 14 January 2008 (EST)
- Thanks a lot Rpeh, that fixed it. Should be able to purchase a new horse now and get it armored up. --184.108.40.206 15:04, 14 January 2008 (EST)
I just discovered this strange bug. There was an Imperial Legion Horse walking just below the bridge to Castle Skingrad with no soldier mounted on it. Strange thing was....you could talk to the horse! It responded just like a normal soldier would. Also, the camera viewpoint would zoom in past the ground and the screen would turn the a light blue color, like the sky. Now, I have the PS3 GOTY edition, so I'm not sure if this is a console specific bug. Has anyone else run into this at all!? — Unsigned comment by 220.127.116.11 (talk)
- You're not actually talking to the horse. The cursor gets a bit confused and it might look like you're talking to the horse but you're actually talking to the soldier on its back. –Rpeh•T•C•E• 02:57, 27 January 2008 (EST)
- But according to the message, the horse was not being rode on by a soldier. --18.104.22.168 22:36, 18 January 2009 (EST)
Stuck in an unknown land
I was riding about a bit and found Ra'sava Camp, I then sat on a stool with my horse infront, I mounted the horse while on the stool (trying to get off the seat) but then I got pushed to a place I had no idea where it was, looked at my map, and found out I was actually under the map, with the stool directly above me, I show some pictures soon, but could anyone explain that? Caboose 15:07, 17 March 2008 (EDT)
Random Black Horse
On odd occasions when travelling through the wilderness, I came across a man riding a Black Horse with a torch in his hand running straigh past me on a road, carried on running like an ogre was going to kiss him. Didn't see him again until a few days ago when I came out of Anvil on a Thieves Guild Quest when I saw him again, running through the wilderness away from me, with torch alit and running through the grass. I know it was the same rider with torch because I recognize the horse. I chased it but it was incredibly fast, out of sighting distance after about 5 seconds. Anyone know who this horse rider is?
Redguard Elite 20:00, 28 March 2008 (EDT)
But why would A Black Horse courier Rider be running as fast as that, I mean, don't they just write them in the Imperial City? And also they were running as though the whole of Cyrodiil was chasing them, extremely fast. Ah, scratch that, must have been one of them then, thanks for letting me know about the rider, looked like a man though.
Redguard Elite 20:10, 28 March 2008 (EDT)
- Are you sure it was a man? A Black Horse Courier rider is usually a Breton female. If it's a male, then it could be an Imperial Guard on patrol. --Michaeldsuarez (Talk)/(Contribs) 20:18, 28 March 2008 (EDT)
- If the rider was moving that quickly, I doubt it would have been easy to tell. It's easier to see whether or not someone's wearing armor from far away, but gender's a bit more difficult to call. Anyway, if it wasn't a Legion rider, the rider must have been female, since all the Couriers are female. –Eshetalk20:22, 28 March 2008 (EDT)
Didn't have any armor on I think ,must have been A Courier. Redguard Elite 20:27, 28 March 2008 (EDT)
- Yes you can kill them, although they will often ride away as fast as possible. You will often find a dismounted courier though, and then it's much easier to take their horse. –Rpeh•T•C•E• 13:00, 3 June 2008 (EDT)
Endless 'Horse Return' Notification
I've encountered a glitch, but for the life of me I can't figure out how to solve it.
Whenever I get near Black Waterside Stables, I get notified over and over again that my Black Horse has returned to the stables. so quickly that I can't bring up the menu or anything, only move in any direction a few steps. I've tried the console code kill (the code for player-owned black horse) disable (same code) but neither will work. Technically I can play around it, but it's very annoying trying to play with the constant fear of getting to close to that damn stable. Please help!--Anoma lee 23:25, 1 May 2008 (EDT)
Weynon Priory Horse
After the Weynon Priory quest, this horse is found in the stables at Cloud Ruler Temple.
The article makes the above assertion, however this is not always the case. If you go directly from Weynon Priory to Cloud Ruler Temple, then this statement is true. However, if you, for instance, stop at Bruma en route, and exit Bruma from a gate different than the one you entered, the two horses will remain outside the Bruma gate even after you walk up to CRT with Martin and Jaufree and complete the Weynon Priory Quest. At the end of the quest, the Chesnut Weynon Priory horse becomes the players horse. — Unsigned comment by 22.214.171.124 (talk)
- I think you're mixing up the Weynon Priory Horse and Prior Maborel's horse. It's Prior Maborel's horse that the player can own. - Game LordTalk|Contribs 16:44, 6 June 2008 (EDT)
Invisible Horse Glitch
I have the PC GOTY version of oblivion, and for some reason a few types of horses are invisible (eg Prior Maborel's horse) and you can only see the reins and saddle floating in midair. Has anyone encountered this problem before?
Horse = Owned object AND NPC?
If you kill or attack a horse, it's treated like you killed or attacked a normal NPC (like a beggar or a shopowner). Felindre 03:47, 30 July 2008 (EDT)
I lost My Black Horse. I know it is alive. What has been happened and where she is loafing?
Hello. I lost My Black Horse. I know it is alive, Tovas Selvani at Black Waterside Stables outside Cheydinhal is saying that I have one. Also I have information in F1 menu that I posses 1 horse. I know, that due my last bloody and dangerous missions I didn't use My Black Horse, just re spawn myself at safe places like inns, city gates, etc., and left my horse there. After not touching My Black Horse about probably month she stoped to show herself at my re spawn points. I have no idea where she is roaming, but this is My Horse and I want her back. I summon her through console and notice that she went to some direction instead standing by me. That make me suggest that she doesn't like me any more and therefore she doesn't follow me. Can anybody tell me where she is, because I don't want just to summon her, because I am very interested and do want to know, what has been happened and where she is loafing. Thank you. Here is my SAVE. Thank you Jimmate 11 06:55, 4 August 2008 (EDT) [[Oblivion:|Oblivion:]]
- I'm not sure what has happened, but your horse has disappeared. Using the console command
player.moveto 4bf2fshould move you to her, but in fact you just appear outside Bruma stables and there's no horse there. Using the enable and resurrect commands didn't work either and, for that matter, fast-traveling, which should use the horse if you have one, doesn't use one. I'd have to guess she's just glitched out of the game. –Rpeh•T•C•E• 07:30, 4 August 2008 (EDT)
- Thank you mate. With your help here is the solution. Forget, guys, about finding the horse. By command in console Player.PlaceAtMe 4DE8F
- you will have your Black horse back. Now, if your horse starts to move in any direction instead, as a good horse, stay by you, use any charming spell until she stays by you and next time don't relay on "fast travel", always remember where your horse is. Thank you.
Not sure yet what information is going to end up here as I dig around, but...
First off: a PC with 20 speed and 20 athletics who RIDE-fast-travels a Bay horse from Gweden Farm to Dive Rock takes 7 hours. If that PC simply OWNS the horse and fast-travels the same trip while unmounted, it takes 14 hours. At 100 speed+athletics, the PC gets there in 8 hours. At 200S/100A, 6 hours. On Shadowmere, 5 hours.
--Aliana 03:40, 28 October 2008 (EDT)
Eppur Si Muove
I changed back the edit about only the ownership of horses changing. As an example, here's the script that gets run when you buy a white horse from outside Anvil:
Player.RemoveItem Gold001 4000 Set Horses.OwnAnvilWhite to 1 Set Horses.AnvilErnestPresent to 1 HorsePCWhiteAnvilRef.Enable HorseSaleWhiteAnvilRef.Disable HorsePCWhiteAnvilRef.MoveTo PCHorseAnvilMarker ErnestRef.MoveTo ErnestHoldHorseMarker ModPCMiscStat 14 1
- I saw, thanks, but it doesn't: at least not for me (see your Talk page). I know it's not really an ownership change: "delete the horse that's for sale and create a new one owned by the PC" was too much typing for an edit summary :P, and from a player perspective it's the same thing.
- I'm fine with that: the ownership part was just a misunderstanding in the edit summary, not the article itself. The piece we're not sure about is whether the horse actually moves or not: it's supposed to, but it doesn't (for me at least) and we need to pin down if my game's become corrupt somehow or if it happens for everyone. — Unsigned comment by Aliana (talk • contribs) on 29 October 2008
Horses with Armor names?
- Almost. "My (Bay|Black|Chestnut|Paint|White) Horse" -> "Armored (Bay|Black|Chestnut|Paint|White)", but "Prior Maborel's Horse" becomes "Prior Maborel's Horse (Armored)" and "Shadowmere" becomes "Shadowmere (Armored)". –Rpeh•T•C•E• 10:20, 16 November 2008 (EST)
- Should that be added on page? 126.96.36.199 11:18, 16 November 2008 (EST)
Where does Old Nag go if buy another horse?
I cant find her and she's still listed as owned , does she have her own 'place' to return to? Zeik 00:28, 22 November 2008 (EST)
- She'll be wandering around wherever you left her. None of the armored horses have a "return to base" AI package so don't move (much) from wherever they're left. –Rpeh•T•C•E• 03:58, 29 November 2008 (EST)
Can Npcs ride horse when they are following you
is there seriously anyway to get a npc who's following you like after you complete like the knights of nine quest and have one follow you is there a way to make them ride a horse like if you own more then one so when your going somewhere and want them to follow you there not like 20 miles behind having the Kahjit murder after the dark brotherhood is very nice when going in oblivion gates to close them he works really well as a helping character anyways any help would be extremely helpful by they way i have an Xbox 360 — Unsigned comment by 188.8.131.52 (talk) on 13 December 2008
NOTE: Mounting your horse will cancel out your own invisibility...
I discovered this myself, and then checked here to see if I really discovered anything. I was also pretty certain that although I was invisible to myself, but not the rest of the world. That is confirmed here.
What I think happened: You will have constant bogus invisibility on yourself if you enchant your horse with invisibility, mount, then dismount, and if the horse's enchantment lapses, while you are dismounted. The fix: Recast, and remain mounted until the horse's invisibility lapses.
More sure about the fix, than the cause.
184.108.40.206 18:28, 16 December 2008 (EST)S
- Well... of course it does. From Oblivion:Invisibility: "It will end if you cast any spell, attack any NPC, or interact with any NPC or item in the game." –Rpeh•T•C•E• 05:20, 17 December 2008 (EST)
Sorry, I neglected to mention what I tried that didn't work.
Here's what happened:
- Cast Invisiility 120 on Touch on Horse, mounted, rode. - Dismounted before the horse enchantment lapsed. - Horse enchantment lapsed before I remounted. - Horse became visible at that point but in third person view, my character did not. - Remounted. Activating the horse did not cancel my character's invisibility. - Dismounted. Still invisible, cast Major Dispel. Still invisible. - Recast Invisibility on Touch on horse, remounted, and waited for the spell to lapse. - In third person view, both the horse and the character became visible again as you would expect when the enchantment lapsed.
But the invisibility on my character was bogus anyway. Critters on the road still evoked the battle music and NPCs still detect your presence. Only you can't see yourself in third person view under these circumstances.
I'm a little confused now because the subject to my original topic was a subject heading on an article page. I didn't type it, I copied it directly off the page. I thought it was on the "Horses" page, but now I can't find it. Wherever it was, the issue was presented but no solution was offered.
|Prev: None||Up: Oblivion talk:Horses||Next: Archive 2|