Semi Protection

Oblivion talk:Houses/Archive 1

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This is an archive of past Oblivion_talk:Houses discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Descriptions of uprades...

...if possible would be extremely useful. As I've only just started Oblivion, I can give little information. Nevertheless, descriptions of the upgrades would be good. BlueCanary9999 21:59, 16 February 2007 (EST)BlueCanary9999

Eh, there isn't much to describe. After a house has been fully upgraded it will look like a regular house and without it won't. They don't really need describing.--Hicky 05:48, 24 February 2007 (EST)
Actually, I think information at least stating which upgrades come with containers would be useful, since my first priority when upgrading a house is always storage. It can be hard to guess which upgrades give you useful containers (not just bookshelves) or even to know which houses give you good storage. And if there are players who would like to know more information about the upgrades, I think it should be added to the site: there's no other way to find out that information, and when you're still low on cash you can't afford to just buy every upgrade to find out. I've added this suggestion to the UESPWiki:Task List; although that page is still in the process of being revamped, having it there will eventually let other editors know that this idea has been suggested. --Nephele 13:58, 24 February 2007 (EST)
Upgrades that say "Storage" provide containers. D'uh. There may be however some others such as Kitchen, which may also have a container, in which case this information would be good. --FMan | Talk (contribs) 19:56, 4 March 2007 (EST)


  • "Every time you send out your "goon", your infamy goes up by a point." ← This is listed under the bad points section of the Vile Lair. I think it should be removed because it isn't a "bad point." Vethrian 13:54, 9 April 2007 (EDT)
  • It might be nice to indicate whether houses need to be locked :)
  • This page should also have a description for each house, and the location where it is!
  • When a quest is required, it should be linked to.
  • I am rather sure Vinicia Melissaeia says she is "Vinincia", but the name on the screen is Vinicia - this could be checked with subtitles, but I don't have them on, coz I hate subtitles - although I'm not a native English speaker. --FMan 10:34, 31 March 2006 (EST)
  • Umm, someone has added information about a stolen painting, which I'd concider a quest spoiler. Should it be removed? Instead, the mentioned quest should be linked to. Ok? Also, the information about the Anvil house seems IMHO quite redundant, because you will find it if you follow the provided link to the quest. --FMan 07:35, 5 April 2006 (EDT)
  • I will add the details for the houses in Bravil, Cheydinhal and Leyawiin. Providing I can get the information extracted. Just to let you know so no-one else will be doing the same. --FMan 12:12, 5 April 2006 (EDT)
  • Remember that the furnishing prices depend on your mercantile skill, whereas the house prices do not. Thus, with a higher mercantile skill you can buy the furnishings for equal to or less than the house price, rather than several thousand gold more.

Yes, absolutely. That's why I calculated and reported the base values. Oh, right. I did refer to the total price for them and you are right it will be largely dependant on your character, so maybe that could be refrased. I have entered the description for the three more houses and am pretty much finished with this document. I changed the links in the table to point to the information page for each city. This makes much more sense IMHO. I've never liked links that point to the same page unless it is very long and it is clearly said that they point to the same page. Links under the Location heading for the names of the cities now get you details on its location among other things, which is logical and expected - and you still easily find all the house details below without anchor links. --FMan 11:53, 7 April 2006 (EDT)

Link structure

Wouldn't it be nice for the links under the heading "Locations" in the table on the top to point to the details of the houses rather than the actual location of the house? For example, clicking on Leyawiin would bring me to the house details down the page for the house in Leyawiin instead of taking me to the page about the Leyawiin city. I would certainly expect the link to direct me to the house details. --wpliao

We talked about this a long time ago and I argued against it. When you click the name of a city, I thought people would expect to be taken to that city. Furthermore, it strikes me odd that you can't find information if it isn't linked to, on the same page just below, by simply scrolling down. --FMan | Talk (contribs) 19:56, 4 March 2007 (EST)

Removed spoilers

I removed some spoilers regarding various quests. Spoilers (or quest walkthroughs) do not belong here, there is separate articles for that. I linked to them instead.
--MiSP 09:12, 19 April 2006 (EDT)

The nine add-ons for the Bruma house, at 1100 each, only come to 9900 rather than 20000. In fact, the standard prices for the add-ons for every house approximately double the total value. This does not of course include the Anvil house.

If you can for some reason buy them for the base value, you are very lucky. --FMan 17:24, 1 May 2006 (EDT)


i can't upgrade my imperial city house... is there some kind of bug that i triggered?? someone help me!!!!! whenever i talk to the guy, i click on everything, but nothing talks about my house. what the heck is up with the world of technology hating me?!?!

I don't think you're doing it correctly. It's not a conversation option; it's a series of things you purchase from the merchant. Just click on the buy/sell icon, and you should find down in his list of wares the various upgrades. They look like sealed envelopes. QuillanTalk 13:10, 5 May 2006 (EDT)
And make sure that you are talking to the correct brother as stated in the article. --FMan 12:31, 17 May 2006 (EDT)

Frostcrag Spire Storage

do all of the containers in the vault act as permanent storage or only the chests and is the chest next to the bed a permanent storage chest? how about the display cases in rosethorn hall --Acheeze 20:33, 7 May 2006 (EDT)

The display cases in Rosethorn Hall have worked for me. I don't have Frostcrag mod but given it is a House all containers should be permanent. --Actreal 18:54, 19 May 2006 (EDT)
Display cases aren't containers in the game engine sense. The items in them are considered to be "outside", not in containers of any kind thus non-resetting.


sombody should add screenshots of the interior and exterior of each house like there is for Arborwatch (i would but i got it on xbox and i feel like and idiot taking pictures of my tv)--Acheeze 20:35, 7 May 2006 (EDT)

Too bad I didn't think of this when I had bought and fully furnished 4 houses. :P Did that for documenting purposes. --FMan 12:31, 17 May 2006 (EDT)

Upgrade Prices

I added a section to the chart showing what the price looks like after all upgrades. This was based solely on the information already on this page, so if there was anything missing, that's why. (No price info was given for the Skingrad house, which is why I had to leave just a ? there.) I think this is useful information, as it lets you know which house is overall most cost-effective when you consider all the other money that will go into it. (Anvil seems to be the best, since all you need is to do the quest to get it upgraded.) Of course, since the prices here depend on your Mercantile and disposition with the vendor, this is just a rough estimate. (I know I had to spend more like 650 for the Imperial Waterfront house upgrades, even though they're only worth 400.) Anyone can feel free to make corrections, or format it better or something. -- TheRealLurlock 13:27, 25 May 2006 (EDT)

Frostcrag Spire vault guardians

Does anyone know if the mini imps that are your Frostcrag Spire vault guardians respawn after a few days if killed? They could be a nice source of Imp Gall if so, since they leave it when killed and there are quite a few of them. Imp Gall is involved in many of the best multi-damage poisons you can make with Alchemy.

Yes they do. Happy hunting -Lordsword 8 04:14, 17 April 2007 (EDT)

Comments removed from article

(moved by Actreal 23:25, 20 August 2006 (EDT)) WOOT: Sure its not the nicest but its good for people like me who like small and cozy houses, also recommend Chorrol house.

Multiple Houses

Hi, it would be really good if this section could indicate whether or not you can own more than one house, I can't seem to verify that you can. thx :) — Unsigned comment by (talk)

Done! (And the answer is, yes, you can) --Nephele 00:31, 2 December 2006 (EST)

Free Houses

I added info about free houses beneath the official plugin houses. There may be more of them but these were the threee I knew about(and could find by searching for "Free House"). Not 100% sure but I *think* this page is the best place to place this info. Bongo 06:53, 1 February 2007 (EST)

Do we really need to attempt to list all the free houses? I mean, it might be a VERY long list. --Ratwar 09:58, 1 February 2007 (EST)
I think if the list is limited to places that truly are free houses, then it shouldn't really be that long of a list and could be a useful addition. By truly being free houses, I mean:
  • They are buildings that you are legally allowed to enter.
  • They have a bed that you are allowed to sleep in.
  • All of the containers in the house are non-resetting and can safely be used for storage.
I'm not sure at the moment if all of the current additions qualify by this list of criteria, but I think if we're going to advertise a location as "special" by putting it on the Houses page then it should meet this definition. --Nephele 11:04, 1 February 2007 (EST)
I doubt the list will be very long but your defenitions seems sound. It sadly exludes the black rock caverns as two of the chests resets, I quite liked the idea of clearing out a cave to call it your own. Both Aleswell and White Stallion Lodge belong on the list though as you unambigously gain legal access to them through a quest. Might want to put them all on an own page anyway should the list become too long. Bongo 12:32, 1 February 2007 (EST)

What's the Abandoned Shack doing on this list? It's an ok place to roleplay being a bum but you can only sleep there, to my knowledge all containers reset(haven't done a thorough test so feel free to correct me). Preceeding unsigned comment added by Bongo 06:31, 14 March 2007 (EDT)

I agree. First of all, if I recall, it's not even abandoned, really. There's a couple other people that sleep there, one of them being Methredhel, who is important to several Thieves Guild quests, so you can't just kill her. But the resetting-containers thing is what I feel would be most important. I don't want to have to worry about all my stuff disappearing if I put it in the wrong chest. Unfortunately, I'm pretty sure that this criterion rules out almost everything except for the purchasable houses and a few other quest-related exceptions (Aleswell, White Stallion Lodge). Other possiblities that I can't check right now - the dorms in the Arcane University? Probably not, but worth a look. Any of the quarters you get for completing all of a faction's quests? I know that the Mage's Guild quarters has SOME safe containers, but not all. Not sure about Fighters and Thieves Guilds, or the Dark Brotherhood. Seems to me if you get promoted to the head of a guild, they darn well better give you a place to stay, but things are not always perfect. --TheRealLurlock Talk 09:39, 14 March 2007 (EDT)
I *think* I may reorganize the house page a bit. Move the 'introduction' bit to the top for starters, above the tables. And add a link to safe places to sleep (where the abandonded shack and guild halls are covered btw) Bongo 10:47, 14 March 2007 (EDT)
Adding free beds to the list on the Sleeping and Eating page sounds like a good idea. Add having an introduction at the top of the page would be very useful; I think there are probably a few basic facts about houses that still aren't covered on the page.
I confirmed that Aleswell and White Stallion Lodge are completely safe. But I deleted the other places listed as free houses. Black Rock Caverns doesn't have a bed, and three out of the seven containers in the area reset. Most of the containers in Serpent's Wake reset. I also checked a couple other places while I was at it: there are definitely respawning containers in the Waterfront's Abandoned Shack, and in the Knights of the Thorn lodge. I checked the guilds in Anvil, and both have respawning containers. I also know from personal experience that containers in Cloud Ruler Temple are not safe. But I didn't go through and check every guild hall... someone else is free to do that, if they'd like ;) --Nephele 18:18, 14 March 2007 (EDT)

Has anyone investigated Summitmist Manor in Skingrad? It's involved in the Dark Brotherhood quest Whodunit. I know it's not trespassing but I don't know if any of the containers reset. -Thruen

Nearly every container in Summitmist Manor resets. The only exceptions are the three locked chests on the top floor and three sacks in the basement. The other 29 containers all reset. --NepheleTalk 00:16, 25 April 2007 (EDT)

I'm pretty sure that the very top room in Dareloth's house is completely safe. I have had stuff stored in all the containers in that room for almost 200 hours of gameplay, and it is a completely free room too. I'm surprised to not see it on here because it has quite a few containers. — Unsigned comment by (talk)

True. The Guildmaster's Quarters of Dareloth's House can be added to the Free "Houses". Considering it also lists the Arch-Mage's quarters on the Arcane University, it is only fair to inlude these quarters. Feel free to add that bit of information. --Timenn < talk > 11:21, 17 January 2008 (EST)

Hey umm u guys forgot Cloud Ruler Temple. There is a room beside Martins with a Blade outside of it i use it for all my storage. i have alot of potions on the ground, the room beside martins works. I Ztenod I 19:54, 29 October 2008 (EDT)

The containers are not safe for storage. --GuildKnightTalk2me 21:20, 29 October 2008 (EDT)

Safe storage

There may be other places/containers apart from the houses that also are safe for storage, would this page be a good place to collect such info? I *think* the well in the courtyard of Castle Skingrad is safe(neat huh?), gotta check if my iron arrow is still there ;) Bongo 06:53, 1 February 2007 (EST)

I think any such list would be very long, and therefore really wouldn't belong on this page; if anything, I think it should be put on its own page. But personally I'm not so sure that creating a central list of those containers would really be useful (in that if you start really looking for them, I'm guessing they are enough of them around that you don't need to go out of your way to find one). I'd say that documenting any non-resetting containers should be done on individual place pages, e.g., on each cave page list any that exist in that cave. --Nephele 11:11, 1 February 2007 (EST)
Good point, an own page it is then? If only to figure out their numbers ;) Bongo 12:34, 1 February 2007 (EST)
Convenient free storage in cities is not so common, in my experience. In the Imperial City, Market District there are 3 safe sacks of grain (the open-topped type) in each of the collonaded areas. In Bravil, there is a safe chest above the door of A Warlock's Luck. The well in Skingrad's Castle Courtyard is indeed safe, and items are not affected when the dead-drop letter is added during the Dark Brotherhood quest. Presumably, this is true of all the dead-drops, but I haven't tested them (and their locations are not always very handy). If anyone has any other examples of safe containers out in the open and inside or adjacent to a city, I'd be interested to know.

So all the containers inside of house I bought are safe to store stuff? Warren

Yes. All houses that you buy are completely safe for storage. --NepheleTalk 02:07, 20 April 2007 (EDT)
Only caveat being with Benirus Manor in Anvil - before you complete the Where Spirits Have Lease quest, you should not leave any items inside the house. Afterwards it's perfectly safe, but don't use the house for storage until the quest is completed. --TheRealLurlock Talk 09:46, 20 April 2007 (EDT)

Which house is the best for a beginner like me?

I'm not sure where I can get all the gold for owing all 7 houses in each city.--ShakenMike 04:49, 24 February 2007 (EST)

The Anvil house. It has the best value for a house - providing you break the "curse" (isn't too difficult) you have a relatively large manner without cost of upgrades for 5,000 gold. Obviously the Skingrad house is the best if you want to get the BEST house with your gold.--Hicky 05:46, 24 February 2007 (EST)

I'm not sure I chose the right ones because I'm choosing the cheapest house like in Bruma.--ShakenMike 16:17, 24 February 2007 (EST)

Well, the page pretty much says it all. Cheapest house: Imperial City, but even at that price, it's still a rip-off. Best house: Skingrad, but it carries a commensurate price. Best value for money: Anvil, because it has a low price tag for its size, and you have to do a quest to upgrade it, instead of paying for add-ons. --JustTheBast 17:14, 24 February 2007 (EST)

Thanks and I'll try to make lots of gold. Should I buy all 7 houses or just one?--ShakenMike 17:34, 24 February 2007 (EST)

You should buy all 7, eventually. But we're just recommending the most sensible houses to buy first.--Hicky 05:26, 25 February 2007 (EST)

I'm not sure I bought the right one but I bought a house in Bravil.--ShakenMike 12:49, 25 February 2007 (EST)

The Aleswell Inn is the best for a beginner- Humble but useful storage and an extremely simple quest to unlock it- no large gold amounts spent.--Willyhead 18:26, 26 July 2007 (EDT)

notable gotcha--for beginners anyway ...

Furniture upgrades can unceremoniously squash and render permanently inaccessible any item(s) stowed wherever they materialize. My case wasn't too expensive but still annoying.

That's a good warning actually. You can recover if you notice it immediately and revert to a pre-upgrade save, but this may not always be possible. I had an Overflow Loot Bag (tm) appear on top of some items that didn't go into the bag in Morrowind once! --FMan | Talk (contribs) 19:56, 4 March 2007 (EST)
Handy trick: Get yourself a broom. (Some of the upgrades come with a broom.) You can sometimes fish things out from underneath furniture using it (with the 'Z' key or whatever the equivalent is on Xbox). Works in real life, works in the game. (I suppose a good claymore or a staff would work too, but something about fishing for items under the bed using your weapon just seems wrong.) --TheRealLurlock Talk 09:47, 14 March 2007 (EDT)
A more technical (though less satisfyingly realistic) solution is possible for PC players. Open the Console and click on the piece of furniture that has materialised over an item; its ID number will appear at the top center of the screen. Type disable and enter, which will cause the piece of furniture to disappear. You can now close the console and pick up the item or move it aside. Afterwards, open the console again (the selection has remained intact in the meantime) and type enable, which will let the piece of furniture appear again.
Note: Be careful not to click (and thereby select) anything else in console mode, after disabling something, or you won't be able to enable it again, after you're done. -- JustTheBast 10:57, 14 March 2007 (EDT)

Please help with display cases

new to oblivion houses, and am wondering how to place things in cases, ive tried just droping items into the cases but it never seems to work, Help please

You have to drop the item and then drag it into position in the case. On the XBOX 360, you hold down the left shoulder button to drag items. --GuildKnight | Talk (contribs) 17:30, 19 March 2007 (EDT)
cheers but im on pc, i worked it out, use Z to do the same thing.
on ps3, i figure it would be L2 (grab) but i havent tried it out yet — Unsigned comment by (talk)
The equivalent controls on all platforms are provided at Grab. --19:12, 19 April 2008 (EDT)

New oblivioner

Can't you just store items in houses by dropping them on the ground? — Unsigned comment by Oblivioner123 (talkcontribs)

Yes. Some players prefer to store items by dropping them on the ground, in particular when using non-legally-owned houses, since it avoids problems with containers resetting and deleting everything you left in them. On the other hand, it can get really difficult to find items if you create a huge pile of stuff in the middle of the floor (especially small items like enchanted rings). Also, some people have occasionally had problems with items falling through the floor (Ayleid Statues in particular have reportedly been lost that way), so it may not be completely reliable. --Nephele 02:56, 3 April 2007 (EDT)

GLITCH!!! Bravil Owner's Papers.

I've purchased the house in Bravil and I have NOT received the deed of ownership. Because of this, anytime I look at the front door I get a red icon. The type of icon where I am about to trespass. Tresspass on my OWN property!!! Is there a way I have all of my papers organized. I have the deeds to each home but I am missing the Bravil house deed because of this. How can I either get the house deed, or not have to sneak into my own house??? Is this some sort of bug?

It's a known glitch with the Bravil house (see for example the introduction of the Houses page). The house is accidentally tagged as being owned by Count Regulus, even after you buy it. But you don't need to sneak to get into the house; nobody seems to think that you entering the house is a crime. --NepheleTalk 02:11, 17 April 2007 (EDT)
To further appropriate this, your character's "Tresspasses" count does not go up when you enter the house. I checked, I was worried too, haha. --CharmSpell 13:53, 10 July 2007 (EDT)

Dark Botherhood = safe house

I just thought I'd let you all know that the original dark brotherhood members' personal chests are all safe chests. I know this is true after the Purification quest and I haven't noticed anything missing before (though you have to sneak when the chests' owners are alive). I used this as my house until I leveld more and got around to buying a house in leyawinn and the waterfront.

Shivering Isles

Hard to tell where to ask this, precisely, but what's the official word on accomodation in the Shivering Isles? Is there a house available for sale in Bliss / Crucible? Anywhere? I doubt they'd require the player to cart surplus stuff back to Cyrodiil, but I can't easily see where to buy my own place. I know that the Main Quest will eventually see me take over either Mania or Dementia, but that's quite a while away, and in any case: are the containers in their rooms known to be 'safe'? Failing that, are any of the Bliss / Crucible houses suitable for takeover?

I dont think there is a safe place to store items in the isles up until you have completed the Ritual of Mania/Dementia. On completion of one of those two you will recieve a storrage chest.--Willyhead 18:23, 26 July 2007 (EDT)

    I attually do drag all the loot back to Cyrodiil

There's that quest, I think it's in Crucible, where you have to kill that guy by pushing him off a ledge. At a certain point in that quest you learn where his house is - you have to go there to get stuff. Once the quest is complete, that house can be used for safe storage (the bedroom containers at least).

I believe you mean Final Resting. –RpehTCE 13:33, 11 February 2008 (EST)

Kind of wrong prices

I've been checking the prices on the house here and the real game and they don't match. The Imperial Waterfront shack costs 4000 gold and here it says it costs 2000 gold. It is also said the Anvil manor costs 4000 gold but the owner wants to charge me 20000 gold for it. It's okay, I've read in other comments that the prices are based on the seller's disposition to you and your Mercantile skill, but I think the charts shouldn't consider that everyone has a giant Mercantile skill(it should consider the opposite IMHO).

PS: Do Mercantile even matters? There's nothing Oblivion:Mercantile saying it affects the price of houses, nor in Oblivion:Houses. — Unsigned comment by (talk)

Mercantile doesn't affect the costs of houses at all. The prices listed on the page are correct for un-modified Oblivion; if the prices you're seeing don't match, check your mods. DisplacedAvenger 11:16, 29 May 2007 (EDT)

holy... yeah actually a mod was the culprit, the OOO. shame on me for not reading the change log. (man, raising the prices of the nearly useless houses is pointless). sorry.

Fame Requirements

I think that the houses should be noted for fame and infamy requirements as well I know I started through the thieves and brotherhood quest and now bear too much infamy to buy both the skingrad and chorrol houses though I haven't checked the others aside from that with 56 infamy I could buy the Cheydnahal house. 23:53, 14 June 2007 (EDT)

I am not sure, but cant you just bribe them? 21:54, 7 September 2007 (EDT)
Looking at the CS, there is no condition that actually stops you buying the house if your infamy is too high.
Looking at the Chorrol House for example, there is a condition that specifically checks if the player's fame, and only fame, is less than 12. You must meet the conditions that your fame is greater than 12, the House for Sale is unowned, Arriana Valga's disposition must be greater than or equal to 70 and Arianna Valga must be in the room before you are actually allowed to discuss purchasing the house. --Saruuk 22:18, 7 September 2007 (EDT)

Upgrade Bug

I encountered a bug when upgrading Rosethorn Hall... I accidentally sold three of the upgrade papers back to Gunder without having visited the manor first to check the upgrades out. The upgrades relating to the papers I sold back aren't there, and now they've disappeared from Gunder's item list. I'm on the X360; is there any way of recovering those lost papers? --Cyberbob 01:29, 30 June 2007 (EDT)

You'll get the same thing with any of the houses if you give away the papers before getting the "I've bought everything..." message. The only way of recovering them is to reload from an earlier save and buy them again, I'm afraid. --RpehTalk 04:27, 30 June 2007 (EDT)

Servants Quarters

I saw that there is a Servants Quarter in Chorrol,does that mean that you could get a servant in Chorrol or is it only in Skingrad?

Only the home in Skingrad boasts it's own servant. =) --Saruuk 17:38, 9 August 2007 (EDT)
Thank, but then why 2 beds? Why can you buy "House Servants Quarters 000B15DB" in Chorrol?
I don't know. Maybe it seemed like a good idea at the time. --Saruuk 00:06, 10 August 2007 (EDT)
If you wanted a servant you might be able to use the CS to create one,and give him/her the same scripting as Eyja.--Puddle 19:43, 27 February 2008 (EST)

Also, the servant makes you drinks and food. But, go upstairs and you will find a surprise ;).

If the quarters were intended for people to make their own servants, why is it also on the 360? It'd be such a hassle to even get the right stuff to mod a 360.--M1SSYF1V3 01:45, 26 March 2008 (EDT)

I lost my key before entering my newly bought house

Silly mistake, I know. I bought the house in Leyawiin and stopped paying attention to it to finish the mageguild quests. After becoming Archmage I desided to stash all my keys in my new safebox to avoid having to go through all of them everytime I needed to repair my equipment, but used the nightbed and not the closet by mistake. The key is gone, and it is now impossible to enter the house and progressing the quest. I was wondering whether or not I need to replay the last 5 hours. I'm playing on the Xbox. 23:49, 18 November 2007 (EST)

I'm afraid so. On the PC you could fix it, but not on a console. --RpehTCE 01:48, 19 November 2007 (EST)

Imperial "shack" price

on the house page on the imperial city house it states that it costs 2000 septims to purchase without upgrades where as when i brought it it only cost me 500 septims. --Marleysexton 15:34, 10 January 2008 (EST)

I don't know where you would possibly be getting 500 septims from, especially if you're playing on Xbox (i.e., you don't have any third-party mods). The amount is definitely 2000 gold: the dialogue says "I just happen to have 2000 gold;" the option to buy only appears if your inventory contains 200 gold; the script then subtracts 2000 gold from your inventory. And just for kicks, I even checked all of this in the original version of the Oblivion.esm game file (i.e., the unpatched version of the game, which would be the same file that you're using if you're playing without any patches). So you might want to double check your facts.... --NepheleTalk 14:31, 10 January 2008 (EST)
no my bad it Dose cost 2000 septims but i had 4000 septims in my inventory and i brought the house but i only lost 500 septims bringing then down too 3500... mabye it some kind of glitch.--Marleysexton 15:34, 10 January 2008 (EST)

Wrong prices

I was going to buy all the imperial house upgrades for 2000 gold altogether, but it came to 3600+ gold (725g each), is it just me? Caboose 13:41, 19 January 2008 (EST)

The reason for this is explained here. Basically, you have to haggle with the merchant to get a better price. The final price depends on how well you "haggle," and your Mercantile skill. I've updated the main article with a better explanation of this, and some links. --GuildKnightTalk2me 14:33, 19 January 2008 (EST)
oh yeah of course. Caboose 15:50, 20 January 2008 (EST)

"Buying a House" Quest.

Just a point of interest. There are some upgrades I did not want to buy in the shack at Waterfront.

Sadly, I couldn't get the quest completed without it. Maybe that's worth noting in the wiki, maybe not. — Unsigned comment by Alaston (talkcontribs)

It's already covered in the article. The introduction states that "The quest is completed when the house and all available upgrades have been purchased." --NepheleTalk 13:45, 13 February 2008 (EST)
I didn't catch that. Thank you. --AlastonTalk

Useless comment on Frostcrag Spire

It's too bad that the moons don't come up until it's too dark to see Frostcrag Spire, the screenshots of the tower with the moons on the backround looks sooo good :D - Korunox 17:12, 20 February 2008 (EST)

"Real" house?

what is meant buy "real" houses on these pages?--Marleysexton 11:41, 23 February 2008 (EST)

A "real" house is a house the player can actually buy and purchase upgrades for. There are other locations that can be used as houses (such as these free houses), but only a few were meant for that specific purpose. —Eshetalk12:23, 23 February 2008 (EST)
Ok thanks--Marleysexton 12:24, 23 February 2008 (EST)

Short note on 'fix for Footnote' edit (Feb. 2008)

Just a quick note on my 'fix for footnote' edit: I tested it afterwards in Internet Explorer 6.0 and Firefox 2.0. - Laisren 02:02, 25 February 2008 (EST)

Thanks for looking into that. It seemed to me like the clear=both was the only change necessary to fix any formatting issues, and on UESP we generally use the {{NewLine}} template for that. I restored some of the other formatting for consistency with other notes. --NepheleTalk 02:17, 25 February 2008 (EST)
But that cross is GIGANTIC! :-) --Laisren 03:34, 25 February 2008 (EST)

Safe Chests in the house

Just wondering, are all CHESTS in houses considered safe? And when I say houses, I am talking of player owned houses of course. Please reply as soon as possible. Particurly interested about Skingrad and Frostcrag houses. Only reason I am asking this is because some Bravil/Leawynn House chests ate my gear... — Unsigned comment by Mr.waulrus (talkcontribs)

All chests in houses that you have bought are completely safe except for the ones in Anvil which don't all become safe until you have finished the associated quest. If you can't see some items, you might have hit the known issue of some items not being displayed. Take some items out of the chest and you should see your missing items reappear. –RpehTCE 03:38, 1 March 2008 (EST)


Some confirmation from users on systems other than the 360 for the safety of using chests in some of the free houses in the Free "Houses" section is needed. I tested it on the 360 and they worked for me, though I'm not sure if it's just a bug because some info on the site contradicts what's happened to me, so I don't know if the information is wrong or I'm wrong, but confirmation would be nice.

Penguin0719 17:57, 8 March 2008 (EST)

The locations you added definitely have containers that are not safe for storage. This is based upon checking the construction set information and also (in one case, at least) from in-game experience of losing items after storing them in Cloud Ruler Temple (while playing on Xbox 360). If you've used the chests safely then it's probably just luck, in that you happen to have returned to the location within three days. All containers only reset if you leave the location for more than three full days.
  • In Cloud Ruler Temple West Wing (i.e., sleeping area) 10 of 11 containers respawn (the only exception is a jewelry box).
  • In the Dark Brotherhood Sanctuary Living Quarters 12 of 21 containers respawn
  • In Fort Farragut 9 of 12 containers respawn
  • In Knights of the Thorn Lodge, 6 of 20 containers respawn
  • Gweden Farm is locked after you complete the quest
  • Every container in Weatherleah respawns.
--NepheleTalk 19:42, 8 March 2008 (EST)


im on ps3 goty and i cant buy the cheydenhal house because the count just rants about making preparations for his son or something and then ends the conversation on me. im a vampire and want some place indoors to fast travel from but im waiting until i can get transcendent sigil stones before doing any gate closing so i havent done the rescue quest. im just wondering if its even possible to buy before doing the quest at all.

It's possible to buy the house before doing the rescue quest, but not while it's active. You'll need to close at least that one gate to be able to buy the house. –RpehTCE 03:02, 5 April 2008 (EDT)

More about squatting?

I'd like to see more discussion of squatting in Oblivion. For example: once I've killed Agarmir, can I safely use his house from then on? Seems like he won't be needing it any more... 15:15, 9 April 2008 (EDT)

You could always read the fourth paragraph on Agarmir's article. –RpehTCE 16:01, 9 April 2008 (EDT)

Imperial City, Stealing Upgrades

I was having a larger problem understanding how to find the Imperial City upgrades that you can steal and use them. The information on this page didn't have the details I was looking for. Does anyone know how to do this? — Unsigned comment by Michaelcox (talkcontribs)

You can't steal house upgrades, as they're only available at stores. --Robin Hood (TalkE-mailContribs) 20:01, 14 June 2008 (EDT)
I may be wrong, but I think he's referring to the Imperial City House Upgrades, some of which you CAN steal. Once you've stolen the upgrades from the locations listed in the article, the house is automatically furnished with the respective upgrade. -- 21:53, 21 July 2008 (EDT)

Gave Away upgrades

Okay, so I was buying my Cheydinhal house. I bought my upgrades and, stupidly, gave them straight back to the merchant before exiting the merchant inventory, meaning I didn't get the quest update. Now, unfortunately, I can't buy them again. I tried killing her but they aren't in her inventory. Unfortunately I can't get to the merchant's chest or use the console as I'm on the 360. Is there anything I can do besides reloading an earleir save? Darkle 20:17, 29 June 2008 (EDT)

No, I'm afraid a reload or an unfurnished house are your only options.-Puddle TalkContribs. 20:35, 29 June 2008 (EDT)
Damn. Thanks. Fortunately my last save isn't too far back. Darkle 00:02, 30 June 2008 (EDT)

The Serpent's Wake

The Serpent's Wake (the haunted pirate ship in Anvil) seems like a good candidate for the unofficial houses. It's got several free beds and a load of safe containers-3 in the first room, more downstairs (the Captain's Chest and every type of sack are safe, stay away from crates and barrels and the chests on the middle floor), and no one NPCs ever go in there. What criteria are we using? Someone suggested earlier that we only list locations where every container is safe, but that would rule out Baenlin's house and that's in the article. — Unsigned comment by FCannon (talkcontribs)

This should probably be addressed. We need to decide if it's good enough to just have some safe containers, or if all containers need to be safe to be considered a "free house." Once we've come to a conclusion, it should probably be noted under that sub-header. --GuildKnightTalk2me 19:18, 20 July 2008 (EDT)
Perhaps another article is in order? Have this page only list official houses, places you can purchase upgrades for (Benirus Manor would be the only exception). Then start a Free Houses article, with a section for completely safe houses you get from quests (Priory of the Nine, White Stallion Lodge), a section for free rooms you can store your stuff in you get from quests (Aleswell and the Archmage's/Guildmaster's Quarters), and a section for completely unofficial places where you can squat, with the criteria that they need to have a bed, be legally accessible, and have some easily identifiable safe containers (Baenlin's House, the Serpent's Wake, the ship in Black Rock Caverns, Weynon Priory, etc.) FCannon 03:48, 21 July 2008 (EDT)
I'd agree with the idea of a second article but I'd say some guidelines are going to be required or we'll end up with a page listing every torn sack of grain. I'd say that to qualify, a location should have a bed and at least three (I'm picking this nearly at random) easily-identifiable safe containers. –RpehTCE 04:40, 21 July 2008 (EDT)

I can only "start" the page because my knowledge of "safe" houses is very limited(i keep all my stuff in benirus manor-- 18:43, 23 November 2008 (EST)

Weynon Priory House

When you ask Jauffre for assistance during the start of the main quest, he will give you access to his chest of weapons and armour, which is actualy a safe container. I think this should be mentioned in the article. I used this to store my stuff until I could afford a real house.

Moved from main article

Here's the message left by the anonymous editor that LordDagon deleted.

"(Note from player: Dropping torches in the un-lit fireplace will light after a while, this adds the effect that the fire was originally lit, those who hate certain NPC's [such as Hieronymus Lex] can burn BHC's with him in them ["Poor Burdened by Taxes!"])."

--GuildKnightTalk2me 23:49, 7 August 2008 (EDT)

Pirate ship free house

The pirate ship in the waterfront makes a great free house. Don't activate the quest and the captain will never appear. Simply go near the ship and the pirates will attack. You can kill them or let the cops do it for you. You can then pick the lock to the cabin. The lower levels of the ship are NOT safe for storage, but the cabin itself is completely safe and rather cozy. — Unsigned comment by (talk) on 15 September 2008

Not really. There are only four containers in the cabin and only one of those is safe. –RpehTCE 00:56, 15 September 2008 (EDT)
So does the Arch-Mages Quarters. So long as we identify that the only safe container is the Captain's Chest, it could work just fine.(Gryphon553 20:58, 12 April 2009 (EDT))

"Free" imperial city house

S'rathad's house in the Talos Plaza appears to be unprotected against trespassing, you can wait and sleep in the bed inside, you can even use the bed if S'rathad is in it and he doesn't seem to object. You can also put stuff in the containers in the house and it appears to stay there. Its a pretty nice house too, much better than the waterfront shack and conveniently located near the city main gate and bridge. As for S'rathad himself, he travels to Skingrad on the 26th, so you can arrange a little accident for him if you want him out of the picture permanently (loot the key from his body if you haven't picked the locks already). — Unsigned comment by (talk) on 4 November 2008

Yes, good find. None of the barrels in the house are safe, the crates downstairs also respawn as does the desk upstairs. Everything else appears to be safe. –RpehTCE 13:18, 4 November 2008 (EST)
The cupboard on the ground floor also seems to respawn. Everything else, as mentioned, is safe. S'rathad himself is harmless, so there's no need to kill him - you can even roleplay that you live with him by stealing his key, duping it and reverse-pickpocketing one back on him. It's sorta nice to have a friend... GenocideHeart 03:26, 6 March 2009 (EST)

Oblivion house reset?

I was wondering if there is a way to "reset" a purchased house in Oblivion? I made the mistake of looting the house completely and sell the stuff and now i think it looks rather dull but don't want to waste time re-decorating it. — Unsigned comment by (talk) on 29 November 2008

Simple answer: no. Or at least, not as far as I'm aware. –RpehTCE 12:02, 29 November 2008 (EST)

Can't find notes

Moved from main article

Did all basement twice, never found both notes, confirmed?— Unsigned comment by (talk) at 08:17 on 16 December 2008

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