Oblivion talk:Jearl

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Schedule from CS[edit]

This is Jearl's schedule, as seen in the Construction Set.

  • If Jearl is close to the northern spy point, but not quite there yet, she will sneak there (which she's probably already doing anyway from the next entry). This seemingly-redundant schedule is designed to prevent the back-and-forth seen with Saveri and the Bruma Caverns, or any back-and-forth from the player leaving and returning.
  • If Jearl is close to both the stone and Saveri, and the player is close but unnoticed, Jearl will sneak towards the bend in the road just to the north.
    • If the player is far away, she will stay put, either by the stone or by the northern spy point if the player has previously approached her location that night.
    • If the player is noticed, of course she attacks.
  • Barring the player's presence, she will remain at the rune stone between 4pm and midnight.
  • Between 4pm and 6am, she will wander in a small area in Bruma Caverns. Since the above schedule takes precedence, this means she will wander in the caverns only after she goes to the stone.
  • From 6am until noon, she will sleep at her house, unless of course Saveri's stealing her bed.
  • From 2pm until 4pm, she'll eat at her house.
  • Any other time, she'll wander around her house.

Robin HoodTalk 06:51, 21 March 2010 (UTC)

Possible for the PC to live in Jearl's house?[edit]

It would be nice to know if the containers in Jearl's house respawn or not. If not, then this would be a potential free house for the player character after completing the Spies in Bruma quest. — Unsigned comment by Syscrusher (talkcontribs) on 27 April 2010

All the containers in the main floor respawn except the chest and the only one that is safe in the basement is the covered pot. Not really suitable for a free house. rpeh •TCE 10:25, 27 April 2010 (UTC)
Thanks for the added info! syscrusher

Moved notes[edit]

  • It's very common for Jearl to get killed during her travels out in open.
  • Killing Jearl with a sneak attack will count as an un-provoked murder and will trigger the Dark Brotherhood storyline.

The first one is extremely common for all NPCs that travel through the wilderness. The second one is a also a common problem, so I've moved both for being common problems. Please leave a message here before reinstating either. --AKB Talk 23:00, 5 March 2011 (UTC)

Both notes definitely deserve a place here, not on the article. In fact, all the "This is a very convenient NPC to kill if you want the DBs attention"-notes should be removed from NPC pages. They are covered on the Dark Brotherhood page, where they belong. --Krusty 23:16, 5 March 2011 (UTC)
I'll make a note of doing a review of all of the NPCs pages for similar notes later, all one-thousand of them... On second thought I'll add it to the task list. Not that I won't at least attempt it its just that there are hundreds of them, I was pretty much entirely burned out after doing the notes pruning for the quest pages. I wonder if it is possible to have a bot or something produce a list of NPCs with notes sections, that would at least make this a bit more manageable. --AKB Talk 23:32, 5 March 2011 (UTC)
I'm not entirely sure, but there shouldn't be too many - I can only think of the Skooma Den residents, but it is just a matter of deleting the notes when you come across them. :) --Krusty 23:35, 5 March 2011 (UTC)
I already added the task to the list but if you feel it doesn't need to be mentioned I won't mind if it is removed. --AKB Talk 23:41, 5 March 2011 (UTC)