Oblivion talk:Leveled Items

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Redwave[edit]

The description says that all versions are the same, but the one I got was less effective than the standard. Has this been fixed in a patch, so that the Redwave is now correctly levelled? Perhaps some further checking and confirmation is required.

Nope, I just checked. Every version IS exactly the same. You've probably got a mod active that's responsible. --Saruuk 07:25, 10 August 2007 (EDT)
Or you're not taking into account that the damage done by any weapon is adjusted based upon your blade skill, strength, and the weapon's condition. See Damage Calculations and The Complete Damage Formula. --NepheleTalk 11:50, 10 August 2007 (EDT)

I think that's it. What confused me was that the damage for my weapon was given as 3, but the chart says 11. I thought I got a weaker weapon, but maybe it's my blade skill that's weak. Does the 11 in the chart refer to BaseWeaponDamage in the formula? — Unsigned comment by 81.109.18.17 (talk)

Yes, the 11 damage quoted for Redwave in the table is its base damage (or BaseWeaponDamage in the formula). All of the weapon tables on the site quote the weapons' base damage. --NepheleTalk 18:34, 10 August 2007 (EDT)

Rockshatter[edit]

Shouldn't the last leveling for Rockshatter be 25+? If not then is there a 30+ Rockshatter?12.210.228.164 22:21, 16 July 2007 (EDT)

Yep, it should be 25+ instead of 25-29; I've fixed it. Thanks for pointing that out! --NepheleTalk 00:09, 18 July 2007 (EDT)
No problem, maybe I should considering getting an account here.:P12.210.228.164 12:56, 18 July 2007 (EDT)

Leveled vs. Levelled[edit]

I notice that the spelling of this word is inconsistent throughout the site. According to www.dictionary.com, www.thefreedictionary.com, www.webster.com, en.wiktionary.org, and my American Heritage Dictionary, (yes I'm anal) both spellings are correct, but the single-'l' spelling is more common. Not sure if maybe the double-'l' is a British thing? Anyhow, would it be best to just be consistant and change all uses of the word on the site to "leveled" instead of "levelled"? (And is there an easier way of doing this than just going page by page searching for every instance and changing it?) I realize most people probably don't care, but it would be nice to just be consistant... -- TheRealLurlock 18:39, 20 June 2006 (EDT)

Eh, I went ahead and did it. (Just realized how useful the Search function is.) I left a few pages alone because they are pages for mods, I think. Don't want to step on any toes here for something as trivial as this. (Hmm, okay, so you can't link to a search-results page, but just search for "Levelled" to see the list of pages I didn't change.) -- TheRealLurlock 18:59, 20 June 2006 (EDT)
Good catch, it is consistently spelled with a single "L" in TESCS, so that's how we should spell it. --Thehankerchief 00:27, 21 June 2006 (EDT)
The double-'l' is the more usual British spelling (and at least a few of those "levelled" cases are probably mine). Should this be taken as a more general request for US spellings rather than British (examples: color vs colour, armor vs armour, gray vs grey)? I may live in the US now, but I spent all my school years in England and Canada. Being somewhat obsessive about spelling myself, it's made me pretty conscious of all the small differences between US and British spelling. Not suggesting that the whole site needs to be spell-checked and sanitized, but if there is a stated preference, I can try to remember to use US spellings.--Nephele 00:44, 21 June 2006 (EDT)
I think that's fair. (I myself was guilty of a fair number of double-'l' spellings, mainly because I was unsure which to use every time I typed it, which is why I decided to look it up.) Though some things are a little iffy. Gray vs. grey, for example. I don't think that's a US/British thing, as both spellings seem to be equally common anywhere. Both spellings are even used in the game. (e.g.: Gray Fox, Grey Mare) Now the colour and armour spellings are definitely not used in game, so should probably not be used on the site, though I think we've been pretty good about that so far. The "level(l)ed" one was just starting to get to me when I'd see both spellings on the same page, or even in the same paragraph. -- TheRealLurlock 18:18, 21 June 2006 (EDT)
FWIW, in a _game_ that has a generally medieval-era setting, Old World spelling seems the better choice to me. As far as the site, who cares. Celebrate diversity. :P — Unsigned comment by 68.59.195.233 (talk) on 22 November 2009
Well I think Levelled should really be put on there. Im not being funny but english spellings have been around a lot longer than american. — Unsigned comment by 81.158.55.142 (talk) at 16:58 on 21 August 2010
While it might be useful to add a redirect page for "Levelled Items", site standard for the last several years has been to use American spelling since the games largely do as well. Robin Hoodtalk 17:32, 21 August 2010 (UTC)

List Completeness[edit]

This list is complete as of June 1, 2006 for Weapons and Armor. Locations are still needed however. The list of leved clothing has at least a few more items. --Thehankerchief

Not anymore. 'Tis now complete for everything. -- TheRealLurlock 16:18, 11 June 2006 (EDT)
The "Amulet of Shadows" is missing. I'm not sure if it's leveled or not, but I can't find it in the unique items list either. I think it's leveled anyway, 'cause a rapid google search gave some different values from mine. For me it's Chameleon 60% Fortify Speed 20. But I don't know all the rest and can't come acros my construction set 'till next week. --Gara 08:27, 26 June 2006 (EDT)
I don't see an "Amulet of Shadows" in TESCS, so I'm guessing this is either a new one from an official plugin, or an item created by a third party plugin. There is one in Morrowind: [[Morrowind:Item_List/Clothing]]. --Thehankerchief 20:31, 1 July 2006 (EDT)
There are three "Ring of Shadows" in the game, but they're listed under Oblivion:Generic_Magic_Apparel#Chameleon. No amulets though. --TheRealLurlock 09:28, 19 July 2006 (EDT)
Umbra's Ebony Armor set is missing. I know those are level-based items. --onigami 04:43 19 July 2006 (EDT)
I was pretty sure that was just regular Ebony Armor, but I'll take a look when I get home. I went through the entire lists of all armor, weapons, and clothing, ordered by name, and pretty much everything that has 3 or more duplicates is on here. (Other than some special cases which aren't actually leveled items but have duplicates for some other reason. Not many of those.) --TheRealLurlock 09:28, 19 July 2006 (EDT)

Rockshatter Statistics[edit]

Can someone verify the levels for Rockshatter? On the PS3 version, at lvl 5 it has the listed lvls 1-4 stats. --Monumental 16:46, 29 March 2007 (EDT)

The levels look like they're correct. Is there any chance that Rockshatter was generated when you were level 4 instead of level 5? The statistics will be set at the time you first enter that zone in Fort Strand, not at the time when you actually pick up the weapon. --Nephele 21:22, 29 March 2007 (EDT)

Formatting[edit]

The tables are a bit big still, so I chopped them up into sections letting the wiki autogenerate a table of contents. The following sections still need to be done: Staves, Armor and Clothing --Thehankerchief 22:51, 24 April 2006 (EDT)

Northwind and Mixchahi's Cleaver (or however it's spelled) are in the catacombs beneath Sancre Tor. They are carried by two of the undead blades you have to defeat in order to free their spirits. Quillan 23:03, 24 April 2006 (EDT)

As for the big tables, I noticed that some items have a lot of repitition when it comes to their effects. For example, the Blade of Woe does the same damage to different skills/attributes. So instead of adding an entire line for each effect, we could combine all of the skills/attributes damaged by the same number. Like instead of

Frost Damage 6

Fire Damage 6

Shock Damage 6

Make it

Frost, Fire, Shock damage 6

Or something like that, just an idea, but I'm usually wrong

Table width is the big problem, so making that change would actually make things worse. But now that you mention it, I'll trim off the "Type" and "Editor ID" columns since they're nearly identical for each level.--Thehankerchief 18:06, 19 May 2006 (EDT)
The Speed and Reach are also the same for every level, and also the weight in many cases. Might make sense to just trim all those off to save horizontal space. I'll do it. If people don't like, feel free to change it back. -- TheRealLurlock 21:34, 12 June 2006 (EDT)

Blade of Woe[edit]

Does it initially matter when you get the mundane Blade of Woe, doesn't it only matter what level you are once it's finally charged?

When you get it charged. --Thehankerchief 18:07, 19 May 2006 (EDT)

Splitting Page?[edit]

What do people think about splitting this page between Weapons, Armor, Clothing, and Staves? Possibly put Staves together with Weapons. (There's only 3 of them.) I've already put those 3 on the main Staves page, but since that page is mostly about the Mage's Staff, I'm thinking of moving that elsewhere. I'm only saying this because I was about to add the clothing, and there's a bunch, so this page might get kind of large. -- TheRealLurlock 14:49, 11 June 2006 (EDT)

Calculating Values[edit]

I'm almost certain that most of the values listed in here are wrong. They mostly don't take the enchantment into account, and list them all as the same value. (I did not list values at all in the ones I added for this reason.) Does anybody know how to use the item base value along with the enchantment value to calculate the total value? Or do we just have to get somebody to test every one of them in-game to get the numbers? -- TheRealLurlock 16:22, 11 June 2006 (EDT)

See Oblivion Talk:Magic Items#Value... so much info is spread out among the item pages.. fooey. --Thehankerchief 18:05, 11 June 2006 (EDT)
Is this related to why many of the values are in parentheses? I wanted to go through some of my characters' loot and fill in missing values in these tables. For any values that I've confirmed, I'll remove the parentheses.--Nephele 13:14, 25 June 2006 (EDT)
Yes, any values in parentheses are un-confirmed. We assume they're probably right, but the game surprises you sometimes. One thing to note is that there are two formats that were used for this. If you see two numbers given, like: 1500(500), then the number in parentheses is the value that you see in the Construction Set, minus the enchantment. The number outside the parentheses is a guess as to what the value with enchantment would be, but unconfirmed. If you see just one number in parentheses, like (1500), that's again, the unconfirmed estimate. To complicate things, many of the older entries have just one number without parentheses, which may or may not be correct. (Often these represent the number in the CS, again without enchantment.) A quick way to determine what you're looking at is to open the CS and look at the value given. If it's the same as the value on this page, and the item is enchanted, then it's wrong, because that number doesn't account for the enchantment. (Somebody really needs to go through and put parentheses around all those.)--TheRealLurlock 14:01, 25 June 2006 (EDT)
...Are you interested in updating values for items? I just put in a minor edit for Chillrend, confirming the value in parentheses for the level 5-9 item (removing the parentheses), and was thinking of doing the same for the Phylactery of Litheness (confirming 700 for the level 1-4) but the different format is a little worrysome to me as a new contributor. The 700 there is correct; as there is that (200) do you just want to leave the entry as-is, or update it...? Color me confused on this issue. --Mithramuse 23:38, 23 January 2007 (EST)
Yes, it would be great to get all the values on this page updated; anything you can do would be appreciated. If you see a number in parentheses, and the value you get in game is different, just delete the number in parentheses and replace it with the correct number. Basically, anything in parentheses is unconfirmed, so delete/replace/whatever if you are able to check the value. Thanks for asking! --Nephele 00:18, 24 January 2007 (EST)

Commentary[edit]

There should be a commentary under each item stating which are worth waiting to get until an item gets max stats and which aren't (i.e. which are end game viable items if you choose to wait vs. ruining chances of having that item be good by getting it at a low level. Personally I'd like to know that, I've already gotten 3 items on this list at level 1 and I am wondering if I screwed myself out of having a GG item by the time I am level 53. VegaDark 17:00, 13 October 2006 (EDT)

Some of that is probably personal preference, but there is also a page at Quest Timing that collects some amount of information on what quests are best to do when. --Nephele 18:39, 13 October 2006 (EDT)

Boots of Bloody Bounding[edit]

The description of these boots states that: In appearance, they are identical to leather boots. Twice this description has been changed to read that they are instead identical to fur boots in appearance, without any explanation of why the editor feels that this change is needed. The editor name for these boots is "DBLeatherBootsReward##". In the construction set, the models listed for these boots are listed as:

  • Armor\Leather\M\Boots.NIF
  • Armor\Leather\F\Boots.NIF
  • Armor\Leather\M\Boots_gnd.NIF
  • Armor\Leather\M\Boots.dds

In other words, the appearance when worn by men or women, the appearance when sitting on the ground, and the icon appearance in the inventory are all set to be the same as those used for leather boots. I do not see any reason why the appearance should be changed to read that they are identical in appearance to fur boots. Could the person who has made these edits perhaps explain why they feel that "fur boots" are more appropriate here? --Nephele 16:18, 22 December 2006 (EST)

Because in every single game I've played, the Boots have been visually identical to fur boots, not leather boots, including both when worn by men and when dropped. I cannot provide hard evidence for this because I only own the Xbox 360 version. Perhaps it's because of something unique to the 360 or something unique to the level 30+ version of the boots. If I'm mistaken, I apologize for the error. --24.185.247.115 16:38, 22 December 2006 (EST)
I think I can clear this up. The problem is not with the Fur Boots or the Boots of Bloody Bounding. It's that the standard Leather Boots use a different model. They use:
  • Armor\Thief\M\Boots.NIF
  • Armor\Thief\F\Boots.NIF
  • Armor\Thief\M\Boots_gnd.NIF
  • Armor\Thief\M\Boots.dds
Thus, Boots of Bloody Bounding look like niether Leather OR Fur boots. The only other boots that use the "Leather Boots" model are called "Pit Boots", and do not appear in the game. (Likely they were meant to be worn by Arena combatants.) Anyhow, I'll remove the reference, because it's not true either way. --TheRealLurlock Talk 23:03, 22 December 2006 (EST)
Thanks for clearing that up, Lurlock; I'd forgotten about that quirk with most of the leather armor. I was starting to really scratch my head, especially since I don't have access to the PC game right now, so I couldn't easily get a set of the boots to look at. --Nephele 23:22, 22 December 2006 (EST)

Mages Guild Items[edit]

A comment was added to the both the Bloodworm Helm and the Necromancer's Amulet stating that it is possible to get both of them after the quests are done from the bedside table in the Archmage's quarters. I can't see any evidence to support this in the construction set, and I know when I finished the Mages Guild questline and became Archmage I didn't find either of these items in the Archmage's quarters. Is there any chance that these comments are based upon some mod? In any case, I've replaced the comments with ones that I believe are more factually accurate. --Nephele 21:49, 11 January 2007 (EST)

Yes, the Unofficial Oblivion Patch adds both items to the Arch Mage's Nightstand next to his bed after the quest is completed. I'll add that to the page, since I was quite amazed to find them there :) ThebigMuh 04:34, 15 May 2007 (EDT)

Burz's Glass Mace[edit]

is it possible to give burz a better weapon, making him disequip the glass mace?..

my only guess for making him unequip it is to reverse pick pocket a permanent bound sword, mace, or axe he should unequip his mace and youll be able to pickpoket it--LuciusZelgius

Shadowhunt[edit]

Should there be a note on the Shadowhunt bow concerning the fact that two of its four magical effects (Turn Undead and Weakness to Poison) have no duration? What are the implications of that? An Undead target will only be demoralized for an instant, or that any poison you apply to the shot is never boosted because the Weakness to Poison effect has already expired by the time you're able to lay in the second shot neccessary to take advantage of it? — Unsigned comment by 192.31.106.34 (talk)

Yes, there should, but first someone needs to do some tests to figure out what the implications are ;) I'm only aware of one case where a durationless weapon effect has been tested (Oblivion Talk:Mace of Molag Bal). It seemed in that case that no duration meant zero-duration, in other words that the effect might as well not even be listed because it does nothing. But before definitely stating that these effects are useless, I think some more tests really need to be done. If you'd like to do some and provide feedback on what happens, that would be great. --NepheleTalk 18:37, 15 May 2007 (EDT)

I think it's pretty friggin clear those effects don't work... I've "tested" it myself, just like everyone who has used them. What's worse is that the page hypes up its unprecedented turn undead efect when you know darn well it doesn't work. 68.166.68.186 10:48, 8 December 2007 (EST)

If you have really tested it then write up your results here then change the text on the main page. We don't "know darn well" that it doesn't work and that's why the information hasn't been changed. If what you have actually done is use the bow once or twice so you think you know what you're talking about, then stop bothering everybody. If you're going to post on this site, please spend the time productively rather than making idiotic comments. --RpehTCE 11:04, 8 December 2007 (EST)

Thornblade[edit]

I just thought I'd add... it says max for a Thornblade is 24, but my level 50 imperial has a 26 damage rating on it's thornblade.— Unsigned comment by 99.245.135.154 (talk)

The damage value provided is not the maximum but the base value for the damage. In particular if you repair your weapons to 125%, then your damage can be higher than the base value because you are, after all, at 125% not 100% effectiveness. See Oblivion:Weapons#Damage Calculations and Oblivion:The Complete Damage Formula. --NepheleTalk 00:01, 24 July 2007 (EDT)

Mishaxhi's Cleaver[edit]

Does Mishaxhi's Cleaver, a two-handed weapon, really have one-handed stats? That makes it the fastest two handed weapon in the game, does it not? In addition to having the shortest reach, I suppose. IWon'tFightUndead 14:43, 16 October 2007 (EDT)

Never mind, the generic Akaviri Dai-Katana has the same speed and reach. So much for that. IWon'tFightUndead 17:01, 16 October 2007 (EDT)

Umbra's ebony armor clearup[edit]

on umbra's ebony aromr the stats are identical to orcish armor at early levels and identical to actual ebony armor at higher levels — Unsigned comment by 166.70.14.62 (talk)

This is dealt with on Umbra's page. — Unsigned comment by IWon'tFightUndead (talkcontribs)
Yeah, but it should be noted at this article, under See Also or somewhere in the prose or something like that. It's just plain nonsensical that a (very prominent!) leveled item isn't even mentioned here. --87.78.138.72 03:17, 24 December 2011 (UTC)

Hatreds Soul[edit]

i've noticed that the bow inflicts CALM on certain daedra (I.E: Xivilai and Daedroth) while charged obviously. Is this only a glitch or is it confirmed by other sources? XHellxKnighTx 05:51, 22 May 2008 (EDT)

Could you explain why you think it does that? Do the daedra stop attacking you? For how long? Certainly there's no such effect on the bow and there's no reason why it should happen. –RpehTCE 07:46, 22 May 2008 (EDT)
Yes, the daedra stop attacking me for the duration of the Drain Speed effect. (Seeing as i tried it just now again) But anyway, they seem to stop their attack, battle music ceases, and they stand there. If they do try and step forward, it's VERY slow, as in slow motion movement. Just this second, i experienced something that might explain it.... I used the bow on a Storm Atronauch and it does what it usually does, then i stood in front of it; battle music restarts, and it attacks me.. I back off; no more music, it stops attacking. It may be the Drain Speed? maybe it significantly reduced the attack zone? →XHellxKnighTx 16:15, 22 May 2008 (EDT)
That's just a result of the Drain Speed effect. See, for example, the notes on Speed, in particular the part about "they will cease targeting the player". If an enemy can't move because its speed is zero, it stops trying to attack. --NepheleTalk 17:06, 22 May 2008 (EDT)

Big tables[edit]

Hi,

When I was doing the page Oblivion:Artifacts, I always put the statistics table between <noinclude></noinclude> tags. Just scrolling through this page shows that about half are "noincluded" and half aren't. Which is correct? I'd assume the "noincluded" version. - Game LordTalk|Contribs 08:05, 22 May 2008 (EDT)

The ones that aren't 'noincluded' aren't separate pages. I'm slowly going through and moving them to separate pages and transcluding them. You're welcome to help, though. --Gaebrial 08:11, 22 May 2008 (EDT)
Well, it's not as if my workload isn't big enough already, but I feel like a break from MW quests. It's really tiring, and the work on Leveled Items, is more or less identical to what I did at Oblivion:Artifacts, so yeah, I'll do a couple. - Game LordTalk|Contribs 08:14, 22 May 2008 (EDT)

Mages Staff[edit]

Isn't the mages staff leveled? I just checked and the magnitude is leveled so why isn't it here?--Drake3555 23:28, 14 June 2008 (EDT)

Probly becuase theres sevral different choices for the mages staff--LuciusZelgius