Oblivion talk:Leyawiin Recommendation

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I hope this is the appropriate place for this kind of thing (the stuff I added under Tips) - please let me know. Thanks... herichon — Unsigned comment by Herichon (talkcontribs) on 17 April 2006

Missing Warlord[edit]

I cannot find the warlord, and, hence I can't get the key. Is he supposed to be in the area with the bridge, table, and sleeping mat? -- Donley — Unsigned comment by Donleyp (talkcontribs) on 20 April 2006

Yes, warlord should be in that area. I can confirm this problem. It happened to me once. Also Kalthar never have the key on him (Oblivion Goty, got this bug after upgrading UOP). Oxyk 20:26, 4 March 2010 (UTC)


I did all of that, except, I didn't stick around long enough to talk to the guy trying to steal the amulet. I snuck down at around level 15, seen minotours and spriggins, I then decided to run into the room and snatch and grab, on my way out the door, I seen a figure, slashed at it once with my sword (not knowing what the heck it was, he then said I'm on your side). I turned around knowing whatever was chasing me would stop for him. I actually tried to throw some fire bolts, but it looked like he died quickly. Anyway, I proceeded to run out the door, with spriggan and minotaur in tow. I ran out the door and back to leyawiin. I spoke to Agat? and she said oh, you found it good job, talk it to the crazy ole lady. I go over to the crazy ole lady and she keeps saying, "nothings changed.... blah, blah, blah". So I had a feeling I was supposed to stay and talk to the guy (that got killed). So I go back to the cave, find the minotaur waiting outside for me, It took me awhile but I finally slayed that guy. Then I proceeded back into the cavern, where the spriggin was waiting for me. What I ended up doing to kill her was to run around the corner and close the gate, pinning myself between the gate and the door (but the spriggin on the other side. I was then able to wail on the spriggin from the safety of the gate. Anyway, as I was going back down the cave, I got to the area where the maurader charater was and found that the door had re-closed and was locked and I apparently did not have the key anymore. Everyone else in the cave was still dead and no key. So I'm thinking this guy is trapped alive in the cave and I have know way to get to him? Am I screwed or what? - Uomiwon — Unsigned comment by Uomiwon (talkcontribs) on 19 May 2006

Talk about the Amulet to the old lady.--Vook 04:43, 19 May 2006 (EDT)

Dagail's Wine Stash.[edit]

Article postulates that the cache of Cheap Wine behind her headboard is an alternate cause of her behavior. I'm more of the opinion the wine is her desperate attempt to silence the voices after her amulet was stolen. — Unsigned comment by (talk) on 4 June 2007

Problem 2[edit]

I have a Problem When i try to recover the Amulet, there are two wisps that are really tough to beat and when i try to run out, the door is closed with a key i dont have. Some one please guide me the right way.

thank you. — Unsigned comment by (talk) on 20 August 2007

Resp: Kalther have the key; if he haven't a key, type in console> player.additem 0000cf21 1 — Unsigned comment by Yomaus (talkcontribs) on 17 May 2012


Once I had retreved the amulet I acedentally attacked Kalthar. I tried yeilding to him but he wouldn't accept. Help!!!--Apps001 00:08, 16 December 2007 (EST)

Ummm... what exactly is the problem?? Kalthar always attacks you after you retrieve the amulet; you have to kill him to complete the quest. See the quest walkthrough. --NepheleTalk 01:58, 17 December 2007 (EST)
Well I accedentally attacked him before he talked to me and I couldn't kill him he was onley knocked out!--Apps001 09:40, 18 December 2007 (EST)
As the page already says, if you're on the PC you can use the console to move the quest on. If you're not then you'll probably have to reload an earlier save. —RpehTCE 09:48, 18 December 2007 (EST)
I hit Kalthar also. as soon as he ran up on me on my xbox 360 and it said he was knocked out (Well, it said he was unconscious) When you knock him out on the 360, if you wait a minute he wakes back up, starts healing himself and the conversation will continues as if you never hit him in the first place. I do have GOTY edition so the bug may be fixed with KotN and Shivering Isles. I hope this helps! --MeBetter87 00:23, 2 April 2009 (EDT)

Impossible Note[edit]

I don't understand the suggestion to make a Mage's Hood of Silence -- you need to complete this quest (and the other recommendation quests) before you can enchant anything, so how can you enchant a hood to help with this quest? -- Joe — Unsigned comment by (talk) on 2 April 2008

That's a very good point. It's not even possible with Sigil Stones. I've removed the tip. –RpehTCE 03:36, 2 April 2008 (EDT)
You could always use the enchantment facilities of Frostcrag Spire, or indeed any other mod. --Gaebrial 06:37, 2 April 2008 (EDT)
Darn. Hadn't thought of that. Still, it seems an over-elaborate method of dealing with him so I'm not inclined to re-add it. –RpehTCE 06:40, 2 April 2008 (EDT)

Necromancer Suspician[edit]

Im on the 360 and sometimes the mages guild menbers say "kalther tried to take over the leyawiin mages guild proves you cant trust a necromancer even a redemmend one or something could someone put in notes — Unsigned comment by (talk) on 6 July 2008

I'm on the 360 too and I haven't had anyone say anything like that. Did you hear it in the "Rumors" option when you spoke to them? And which Mage's Guild said it? All of them or only the Leyawiin guild? I'd like to hear what they have to say if he was a "redemmed" Necromancer. --MeBetter87 00:08, 2 April 2009 (EDT)
I've added the full text of the rumor to the notes section of the page. It's one of the things that can come up when guild members talk to each other. –RpehTCE 03:54, 5 April 2009 (EDT)

Missing Warlord[edit]

Could someone please help me?? I'm in big trouble...i fought everthing in Fort Bluehood for the Leyawiin recommendation, but i had to run. The key-door hasn't been opened yet. The warlrod was chasing me with 1-2 marauders. I went outside the fort, they did not follow... I healed and went back in. Now they're all dead, but the warlord was missing... The article says that these guys guys won't respawn, so i've got a big problem because the warlord is NOT in the fort anymore !! What should i do ??? Destruction 12:08, 29 March 2009 (EDT)

The first thing you should do, is completely search in and around the area where the warlord was. You've probably done this already, but it's always good to have another search.
Secondly, when you went outside, did the battle music switch off? If you just couldn't see them, then they probably did follow you, but you didn't notice.
Thirdly, and if that doesn't work, are you on the PC, Xbox, or PS3? If you're on the PC, you can use the console to put the key into your inventory. - Game LordTalk|Contribs 12:25, 29 March 2009 (EDT)
Here my problem starts, i'm on PS3... It has been a while since it happened so I don't remember about the music :( but i did search the fort with life detect and there is nothing left, only the spriggan behind the locked door. So....i should search outside ??? Or....? Destruction 16:15, 29 March 2009 (EDT)

Missing Warlord--Same Problem on the 360[edit]

I have the same problem on the 360. My warlord is missing. I've searched every dead guy and even let them re-spawn. No warlord. I too left the fort while fighting the marauders. Any luck on finding how to overcome?... — Unsigned comment by Jaishu (talkcontribs) on 28 May 2009

I think the best thing you can do is to reload a previous save, from when you hadn't entered the fort. --SerCenKing Talk 11:29, 28 May 2009 (EDT)
Unfortunetly that's long gone... — Unsigned comment by (talk) on 28 May 2009
In that case, you're out of luck. You'll have to go back to whatever previous save you have, no matter how far back it is, or re-start the game entirely. On the PC, you could easily work around this by using the console, but on a 360, there's nothing you can do other than loading a previous save. --Robin Hood (TalkE-mailContribs) 20:54, 7 June 2009 (EDT)
omg i just realised i forgot to save and i have like 100 conjuration on xbox (nothard) but im back to like kvatch oblivion gate :( am i totaly screwed??

Recommended Level[edit]

I try to rush through the mage's guild quest on all my casters. You face combat in Anvil but have an abundance of assistance, and in Skingrad you fight zombies whose attacks can easily be dodged. The combat in this quest, however, is far more difficult. I've done it at level 2, but I had to use every resource at my disposal, lots of kiting, scrolls, potions, ranged spells, and Calm (tried to hit the boss with the trap but it never worked). At what level do the marauders become more easily manageable by a pure mage? -- 03:17, 19 September 2010 (UTC) Cy

The easiest level for almost anything will be Levels 1-4 due to substantial health reductions for NPCs. So much depends on your play style, though, that's it's impossible to give you a definitive answer. I find that when combat is difficult for a pure mage, one of the best tactics is to use summons and just stay as far away from the combat as you can. Alternatively, empty out a room or two, then keep leading the enemy back there and run backwards around the room, shooting out ranged spells whenever you have enough mana to do so. If you get really desperate, try leading the enemies into cities and let the guards take them down for you. Robin Hoodtalk 05:09, 19 September 2010 (UTC)
Even at level 1-4, Fort Blueblood is prepopulated with NPCs. The final marauder, regardless of your level, is always in a full set of steel armor with a claymore. He runs like a flippin' berzerker with it and I'm just not quite fast enough to keep my distance for very long. He generally gets in my face before I can spam enough Flares to get him even halfway dead and then proceeds to lop my arms and legs off in 3 lumbering swings. My playstyle intentionally makes the game extremely difficult, my character is an Atronach mage that does not specialize in Destruction or Conjuration, so it's my own damn fault it's so hard. Still, this is the only part that gives me any trouble because that last guy is so intense. What I ended up doing was going against my strong feelings about roleplaying and actually wore steel armor so he didnt kill me so quick, then I led him back to the pressure plate and stepped on it when he got close. Worked wonders. 04:11, 21 September 2010 (UTC) Cy

Help i cant sneek past these gaurds[edit]

i have lvl 77 sneek and im at the place were its a big room and there is a stair case with one gaurd on it and a hall were you need to go with 2 gaurds cant get through if i attack its suicide and he never turns around help


i get the amulet and i get back to the mages guild but then she wont take it she just say "nothing has changed child" — Unsigned comment by (talk) on 11 December 2010

Check the bugs section. Also, check for a previous save. --Krusty 19:47, 11 December 2010 (UTC)

Also try scrolling down on the list of her responses. Took me forever to figure this out.

Conflicting messages[edit]

If you kill Kalthar and leave before he speaks you cannot complete the quest.

Yet it is mentioned earlier in the page that you cannot kill him until he has spoken to you. Any clarification?--Catmaniac66 14:57, 10 February 2011 (UTC)

Kalthar is essential until you talk to him, so the second is right. I'll edit the page. Razor 15:48, 10 February 2011 (UTC)
Thanks for that, and its consistency, for future reference.--Catmaniac66 01:44, 11 February 2011 (UTC)

Moved note[edit]

  • Additionally, if you have pickpocketed the key from Kalthar, earlier in the Guild Hall in Leyawiin, you will not find it on him after you slay him, yet you will be able to leave.

I've been pruning the notes sections, feel free to re-add this if you think it was appropriate. --AKB Talk 06:39, 21 February 2011 (UTC)

Missing war lord[edit]

ok so this time i was just going through with the quest and im killing ll the marauders and pickin up arrows and such. so i get to the big room and pick off 2 marauders. both of them are archers. but ive done this quest before so i know where the war lord is suppose to be. so i searched the entire fort and the bodies twice. so i just gave up and went on with my life. and the last save i havd was before the knights of the nine. and bty the time i realized i cou;d just reload the auto save it had already auto saved. so i need some help here. or im screwed because leyawin is the last recomendation i need. — Unsigned comment by (talk) at 18:55 on 21 February 2011 (UTC)

Can't deliver amulet[edit]

"apareceu-me um bug nesta missao onde entrei no fort matei todos os marauders peguei o amuleto falei com kalthar matei-o e nao consigo entregar o amuleto a degail me continua dizendo k nada mudou e nao sou capaz de terminar a quest ja tentei comecar o jogo de novo e comecar por essa missao faco tudo igual e mesmo assim nao consigo terminar a quest nao sei o k fazer"

showed me a bug in this mission where I entered the fort killed all marauders took the amulet talked kalthar killed him and can not deliver the amulet to degail k me keeps saying nothing has changed and I am not able to finish the quest already tried to start the game again and start this mission by phaco all the same and yet I can not finish the quest do not know ok — Unsigned comment by (talk) at 18:11 on January 28, 2013

Translated from Portuguese by google. Silence is GoldenBreak the Silence 18:14, 28 January 2013 (GMT)

Locked Door!![edit]

I'm playing Oblivion IV on an Xbox 360. I'm working on the quest Leyawiin Recommendation, I'm in Fort Blueblood Halls and have killed everyone. I have the Amulet AND the Fort Blueblood key and I'm trapped!! The door to get out says, "Lock cannot be picked, you need a key." Even though I have the key!! I've searched the two dead bodies and all coffins and the two chests, even the floor and there's no key anywhere in sight. Please help!! This is the only save game I have right now and I'm trapped here and cannot get out.

Pacifist method[edit]

I'm attempting a pacifist run through Oblivion, and was able to successfully complete this quest without killing anything.

This one was interesting.

Getting to the amulet itself is pretty easy: sneak past everybody in Fort Blueblood and grab the amulet. The problem I ran into was that Kalthar kept fleeing from the leveled monsters (trolls, in my case) in the last room, so I couldn't talk to him. You can get him to stand and fight with Rally, but I found that if I waited for the trolls to move away from the staircase, I was able to sneak past them and initiate dialogue with Kalthar. Then I simply went invisible and let the monsters kill him. (he's essential and the key doesn't appear until he talks to you, so you can't just let the monsters kill him right away) Oddly enough, the trolls didn't want to attack him at first, they kept attacking his summoned ghost instead of him, but I just had to be patient. Alynnidalar (talk) 17:42, 21 September 2017 (UTC)