Oblivion talk:Miscellaneous Items/Archive 1
|This is an archive of past Oblivion talk:Miscellaneous Items discussions. Do not edit the contents of this page, except for maintenance such as updating links.|
- 1 Quest Items Section
- 2 Filled colossal black soul gem bug
- 3 Soul Gems
- 4 Miscellaneous section
- 5 Wrong item code?
- 6 Pickaxe
- 7 Legion torch glitch
- 8 Rufio's skull
- 9 Oops
- 10 Wrong Item Code for Black Soul Gems
- 11 Underwater Torches
- 12 clutter meshes
- 13 Non-capturing Black Soul Gem
- 14 Gold
- 15 Lit Torches
- 16 Bribes
- 17 Grand Soul gem locations
- 18 tan plate
- 19 Duplicating Ayleid Statues. Possible?
- 20 Brush of truepaint
- 21 Item Descriptions...
- 22 Unknown Mortar and Pestle?
- 23 Scales
- 24 Stone Bricks
- 25 0 Weight Metal Tankard
- 26 Form IDs
Quest Items Section
One section nobody else seemed to have gotten around to yet. I may need help with the quest items section. I haven't played enough of the game to know what all those things are. The dishes section I'll do later, maybe. There's quite a few of them, and they're not nearly as interesting as the other stuff. -- TheRealLurlock 13:41, 17 June 2006 (EDT)
Filled colossal black soul gem bug
I don't quite know why, but I was able to drop the Colossal Black Soul Gem (but not the Echo Cave key). I have the Unofficial Oblivion patch installed, but I don't think the changelog mentioned anything about fixing the quest-essential tag on it. Anyone else experienced this? Tentacle 08:22, 1 June 2007 (EDT)
Has anyone figured out how come you can have two grand soul gems, both filled with grand souls, but one has a value of 500 gold, and the other has a value of only 200 gold? (I've noticed the same phenomenon with a lot of the different soul gems, but at the moment its grand ones in my inventory). I'm guessing the 200 gold one I picked up empty, then filled; the 500 gold one I picked up already filled. But then that means that when you put a soul in the gem, it increases in value (from 100 gold), just not as much as it should? --Nephele 01:40, 22 July 2006 (EDT)
- I have no idea, except to say that in Morrowind, there was much more variety in terms of soul-gem values (and potency) based on what creatures you captured. Since much of Oblivion's code is rooted in Morrowind, I imagine it works in a pretty similar fashion, and there's some hidden attribute of the creature that determines the value (not just the potency) of the soul. Since it's possible for a soul gem to actually decrease in value in this game (capture a petty or lesser soul in a Grand soulgem, for example), it's more than just a simple addition. Maybe that can be your next project, now that you've learned everything there is to know about Alchemy, eh? (Then again, since the value of the soul gem is about the least important attrbiute - most people only care about the potency of the soul - I'm not sure that it's worth the effort.) --TheRealLurlock 02:09, 22 July 2006 (EDT)
- As you say, the potency of the soul is what matters most rather than the value. And frankly I'd have a hard time keeping track of what beast's soul powered a given gem. I tend to rely on Azura's Star, and not carry many empty gems. Any I do have are from loot I just picked up, and they really only get filled by accident (and I realize when two rooms later I go to recharge only to find that Azura's star is empty when it shouldn't be). But I could perhaps take note of how many different values (in gold) pop up for each variety of soul gem: if there are only ever two for a full gem, then it would suggest that the exact creature doesn't really matter. As for next project, I'm contemplating taking on the links between personality, disposition, mercantile, and haggle score... since you brought it up! --Nephele 02:42, 22 July 2006 (EDT)
- OK, it looks it's pretty simple after all: the value of a soul gem simply doesn't change when you add a soul to it. I didn't realize that at first because there was a typo on the value of an empty grand soul gem (the table said 100 gold instead of 200 gold). But looking through my inventories, all the filled soul gems have one of two values: either the value listed in the table (i.e., I picked it up already filled) or the value of the empty one (i.e., I picked it up empty, then added the soul to it). --Nephele 10:38, 22 July 2006 (EDT)
- Ah, that explains a few things. So basically the first entries (the empty ones) are the only ones that you can fill yourself, and everything else is just gems you find already filled. That would explain why there are no petty through greater soul entries for the Black Soul Gem, even though it is possible (if a bit of a waste) to capture such souls in a Black. Every Black Soul Gem you find in the game will either be empty, or have a Grand or Black soul in it, nothing in between. --TheRealLurlock 11:16, 22 July 2006 (EDT)
I believe it would be better for the name of this section to reflect what's in it - "Tools, Gems, and Miscellaneous" or something similar catches the eye a bit better. Otherwise people are going to need to read every description to find out where, say, repair hammers are. That is not preferable to being able to see at a glance. --Edwin Herdman 21:07, 10 March 2007 (EST)
- Are you suggesting the whole page should be renamed? The big problem with that is that typing in a long page name is a real pain every time you want to create a link to the page. The link to this page from Items already specifies that it "Includes tools (alchemy apparatus, soul gems, repair hammers), gems, minor quest items, etc.". In other words, the main place where people access this page already provides that information; it's not obvious to me that renaming the page will make it any easier for readers to figure out what's here. What I'll do for now is create some redirect pages (i.e., Oblivion:Tools, Oblivion:Gems) to here... then people using categories and searches will hopefully be able to find the information more easily. Are there other ways that you think people will be searching for tools that still aren't covered? --Nephele 00:23, 11 March 2007 (EST)
- Hmm, I've looked over this again, and have to conclude that I wasn't using my brain earlier; I agree, the description is concise and descriptive. The bit about redirects sounds good as well - might make linking to this page harder to mess up, although I don't know if that helps narrow the search for somebody looking for the article. --Edwin Herdman 04:05, 13 March 2007 (EDT)
Wrong item code?
Is the item code for the empty petty soul gem wrong? I just tried it out, and it gives an invalid inventory object error. I'd fix it myself, but I don't know the correct item code, nor even where to find it! 18.104.22.168 19:34, 14 March 2007 (EDT)
- Yep, it was wrong; now it's fixed. Thanks for pointing that out! --Nephele 19:45, 14 March 2007 (EDT)
The notes for the Pickaxe object claim that having this object in your inventory increases the loadout of Gold/Silver Nuggets in Gold/Silver Veins containers. Can anyone confirm if this true? None of these three objects appear in any script. (checked this in the CS) --Timenn 17:11, 22 April 2007 (EDT)
- I know this tip is posted in a couple articles, but I've never tried to test in game myself to see if it's true. My suspicion is that it's not, but similarly to the myth that luck improves loot, it keeps getting passed around just because half of the time it does seem to work. And just like with luck it would take good statistics to really figure anything out, and you'd still end up with skeptics who'd have their personal stories of how well it worked for them one day. The lack of a script in the CS suggests that it doesn't work... but doesn't necessarily prove it, because there are some things that are hard-wired into the game (e.g., Varla Stones don't have a script, either, but they still recharge items). Some tests would be welcome, if anyone feels like doing them. --NepheleTalk 17:25, 22 April 2007 (EDT)
- It could be hard-coded, I doubt this very much though. Jail Clothes, Lockpicks, Skeleton Key, Repair Hammers, Gold, Welkynd Stones, Varla Stones, Azura's Star and Black Soul Gems are the only items which exist outside the Oblivion.esm file. All of these items (except Jail Clothes?) are unique (you can't have 2 types of Repair Hammers for example), and have a special function which cannot be found in the Construction Set. That Pickaxe is not one of them makes me believe it is only a useless clutter item. --Timenn 18:23, 22 April 2007 (EDT)
- Good point. I didn't stop to think about which items appear in the CS before you load up a data file, and it seems like a pretty safe bet that any item with hard-coded functions would have to be hard-coded into the game, i.e., it would have to exist before you load up Oblivion.esm. So I agree: there's no reason to believe that pickaxes are anything other than useless clutter. --NepheleTalk 18:36, 22 April 2007 (EDT)
Removed the description from the article. It would have been a nice addition though, Pickaxes increasing loot loadout of Veins, but no doubt there is a mod out there that does the exact thing. Now if we only could find a way to break the myth that Luck improves loot loadout. :-) --Timenn 08:48, 24 April 2007 (EDT)
- I think Nephele's research on Oblivion Talk:Luck pretty much definitively proved that, but of course, some people won't believe it no matter how much proof you offer... --TheRealLurlock Talk 09:08, 24 April 2007 (EDT)
Legion torch glitch
Has anyone noticed this? Legion soldiers riding their horses along the roads at night will sometimes leave a trail of floating glowing balls of fire. I presume it has to do with the torches they carry.--22.214.171.124 22:25, 2 July 2007 (EDT)
- Actually, it started happening to me everywhere a few moments ago. Reloading didn't fix it, but opening and closing the disk tray did, thankfully. It was apparently triggered by my uninstalling and reinstalling of Vile Lair or simply the fast travel to Waynet Inn. Basically, I just wanted to know if anyone else had experienced this and if it's anything to be worried about or just a typical graphics glitch.--126.96.36.199 22:55, 2 July 2007 (EDT)
- This happened to me inside deepscorn hollow and battlehorn's secret grotto--VergilSparda 19:42, 11 January 2010 (UTC)
Where do you find this?
- "There is an item called "Rufio's Skull." However, don't expect to come across it anywhere in the game; it only appears in a cell called "EmilTest Objects," along with a troll called Mom, most of the Dark Brotherhood quest reward items, and other things that you come across during the Dark Brotherhood quests. It looks the same as a regular skull." - Taken from A Knife in the Dark --Vanter 01:08, 8 October 2007 (EDT)
- You don't. It's a test item and does not appear anywhere in the game. You'd have to look for it using the Construction Set. --Eshetalk01:20, 8 October 2007 (EDT)
The revert I did today on this page should not have been attributed to vandalism. That was my mistake. It was an inappropriately placed comment. --GuildKnight (Talk) contribs 21:31, 30 October 2007 (EDT)
Wrong Item Code for Black Soul Gems
I tried the item codes for the black soul gems, and did not work well for me. The following codes yielded the following results:
00000192 - Empty Black Soul Gem
0001EC14 - Empty Black Soul Gem, doesn't capture souls
000382E0 - Grand Black Sould Gem
Just thought I would let people, who know more than I know, know.
- However, if you any enchant item with a water walking effect, you may be able to go underwater without extinguishingit or to lit one underwater
- Confirmed. I've tried out 3 different ways of water walking; enchanting an item with the effect, a Standard Water Walking spell and a custom spell with the effect. They all behave the same in the following:
- If you are under the Water Walking effect, your Torch is not unequipped ("extinguished") on you when going underwater.
- If you are underwater, then activate the Water Walking effect, you can safely equip a Torch.
- If you are underwater and under the effect, and you remove the effect (Dispel, unequip), the Torch is immediately extinguished.
- Drawing a weapon or sheathing it (two-handed, or with a shield equipped) doesn't affect the above.
- Is this peculiarity relevant enough to add to the description? --Timenn 08:53, 21 November 2007 (EST)
--Helper Unknown 19:51, 18 December 2007 (EST)
can anyone find the meshes labeled in the CS for stuff like pickaxes?
Non-capturing Black Soul Gem
Just a thought, but I think that the extra Black Soul Gem code is for the ones you find in Falcar's drawers in the Chedinhall (I'm sorry I know I butchered that) Mages' Guild Recommendation Quest.
- Nope - that's a different code again (0003c7fc). The 1ec14 variety is only in a test cell ("TonyTest"). —Rpeh•T•C•E• 06:48, 3 January 2008 (EST)
How do you drop gold, or place it into a container. I wish to deposit around 50,000 gold into Dorians body, then withdraw it and become rich. ImmortalKaine 03:17, 15 January 2008 (EST)
- You can't. If you really must use the Dorian glitch, you can repeatedly bribe him beforehand to give him extra money. –Rpeh•T•C•E• 04:38, 15 January 2008 (EST)
If you drop a torch currently in use, leave the area, (through a door or some other means) and autosave, then load up your save, it will be lit when you come back. I did this in my Skingrad house and have about 10 lit up. The torches however dont actually light up the area unless held by the player, yet they look very cool in the predominantly dark areas in Rosethorn Hall. TheKidd84 00:16, 1 May 2009 (EDT)
When i was persuaing peoples they demanded much more moany than normal just sience i was rich. i needed to pay over 3000 on one little side quest wich i either didnt earns somthing at. Is it anything I can do for not letting this happen? — Unsigned comment by 188.8.131.52 (talk)
- Bribes increase in amount as you levelup. The higher your level, the more the bribes cost. From 3000 gold I assume you are on a very high level. This levelling is done in an effort to keep the effect of paying bribes real. If your riches grow along with your levels, bribes will never cost you way too much or way too little. --Timenn < talk > 14:18, 23 April 2008 (EDT)
Grand Soul gem locations
does anyone know where they can be found preferably filled with grand level i clicked on their page but i couldnt find it is it blindingly obvious where the locations are on here or am i just being a pain?!?!? :P 184.108.40.206 06:34, 11 May 2008 (EDT)
- There are only 2 static locations where filled grand soul gems (with grand souls) will appear; the lobby of the Archmage's Tower in the Arcane University, and in Cann in the Shivering Isles. Otherwise, they have a chance of appearing in the inventories of certain vendors at level 15 and in the levelled loot lists of monsters at level 11. --Saruuk 01:40, 12 May 2008 (EDT)
- thanks this info should be added as i couldnt find it... where exactly in the archmages tower? Lewbot1 13:05, 13 May 2008 (EDT)
the tan plate in the chaydenhal prison cell that the ex guard go's into , if you put a potato on it it will go thru the floor, then reapear after a little pikeaboo chase thing, then after you drop it is like the paintbrush glitch.. note: this happened to me, pluse i wont to know if seeing over 6 glitches or things happening that shouldntent in a row means the disc is not working properly? — Unsigned comment by 220.127.116.11 (talk)
Duplicating Ayleid Statues. Possible?
I dont want to duplicate the statues to finish the quest. I rather like the way they look and want to use them as decorations. I thought the duplication arrow glitch was supposed to work on everything, but it seems not to work on these items. Can anyone test this out for me? I am running a relatively unpatched game (Collector's Edition, no further pathes. (1.2 I think) I can duplicate most things just fine. — Unsigned comment by 18.104.22.168 (talk)
- No, it is not possible to duplicate them. Your only hope of acquiring them all is to give the three to Umbacano, wait to finish his quests, and THEN get the remaining seven. Once Umbacano is dead, any remaining statues will disappear except for the ones he has. I myself came into a glitch where, after stealing, selling, and re-buying a statue, found it marked as stolen when I put it down as a house decoration(Despite it's stolen status being cleared). Any statues given to Umbacano will stay in his display case throughout the game and will not disappear. AepawovE 15:17, 7 November 2009 (UTC)
Brush of truepaint
It's not a Daedric artifact is it, because Dibella is one of the Nine?? 22.214.171.124 06:59, 2 June 2008 (EDT) The page says that is is Aedric which is actually the complete opposite of Daedric --Volanaro 07:00, 2 June 2008 (EDT)
- To be honest, no. They're notes, not descriptions and the only one on that list that could still use one is Tongs because of the Work is Never Done quest in SI. Plus, I'm not sure Flawless Pearls can actually be found in oysters. I don't the page would really benefit from a description of a paint palette. –Rpeh•T•C•E• 06:35, 8 July 2008 (EDT)
Unknown Mortar and Pestle?
Hi, while in my travels, i found a Mortar and Pestle, however it was called Wizard's Mortar and pestle. I have never heard of this, and i have tried searching this site, but none of the pages have it. i have quite a lot of official mods (KON,Thieves Den, Wizard's tower etc), but its not listed as one of the new items.
Its base price is 500, and it's ID is 0a00b776( probably xx00b776, since i have mods)
I found this while doing the Goblin trouble quest, it was on an altar (similar to those the necromancers use for black soul gems or cutting up zombies) with nothing else on it. it was outside, in the middle of nowhere, near one of the caves(forgot which one, either Cracked Wood Cave or Timberscarf Hollow, but i think it was closer to Cracked Wood Cave)
When i use the mortar+pestle, the normal potion making thing comes up, but since i dont carry ingredients around with me, i haven;t made any potions yet
Any help would be appreciated
126.96.36.199 09:49, 5 September 2008 (EDT) Johnny
- It's from am unofficial mod - the only one I can find is Villages. –Rpeh•T•C•E• 10:48, 5 September 2008 (EDT)
As can be read from this article in the 'Clutter' part, Scales can be two separate things: the one here listed which is used to weigh things and the alchemical ingredient. Everytime I try to link a Scale (weighing instrument) to this page it links it to the alchemical ingredient one. Does anyone know the proper link, or if there isn't one how to make that 're-direct' thing that says: Scale (Misc. Items) or Scale (alchemy ingredient)? --SerCenKing 09:12, 25 October 2008 (EDT)
- You have to use the full link, like this:
[[Oblivion:Miscellaneous_Items#Scales|Scales]], but scales aren't usually important enough to link to in any case. –Rpeh•T•C•E• 09:27, 25 October 2008 (EDT)
The description for where the stone bricks can be found says 'North-East of the Imperial City', but I can't find them nor can I find it in the construction set. Unless a mod or expansion added these or they are added at the completion of a certain quest, I suspect the person who posted that was giving a vague description to Vilverin, but that location was already included in the description.
There are also a couple of bricks near the entrance to Leyawiin Castle, but in my game one of the two bricks was underneath the ground too far so I couldn't reach it without tcl. Bamspeedy 12:24, 14 April 2009 (EDT)
- I think the "North-East of the Imperial City" note referred to Vilverin and got moved from its intended place. Now deleted. –Rpeh•T•C•E• 13:17, 14 April 2009 (EDT)
0 Weight Metal Tankard
On the ground floor of the Abandoned House in Cheydinhal I found a 0 value 0 weight Metal Tankard.
188.8.131.52 15:19, 24 April 2009 (EDT)
- Good point. One of the five varieties of Metal Tankard is actually zero-weight. I've fixed the table accordingly. --NepheleTalk 15:37, 24 April 2009 (EDT)
Sorry to edit this, theres some in Vilverin :) 7 November 2009 (EDIT)
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