Oblivion talk:The Horror of Dive Rock

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he went to Thirsk mead hall on Solstheim, and became the chieftain, with Svenja Snow-Song as his wife, when the other chieftain what? — Unsigned comment by Vook (talkcontribs)

It is never specified. Michael 01:05, 10 March 2007 (EST)
The previous chieftain was the hero of morrowind/bloodmoon, who according to some people in Cyrodiil left morrowind (and must have left Thirsk too) on an expedition to Akavir, and so a new chief was needed--Willyhead 11:24, 2 September 2007 (EDT)

Revamped page[edit]

I just substantially rearranged this page. My primary motivation was to take all the related bits and pieces that mention Dive Rock and make them all consistent, cross-referenced, and not-too-redundant. So you'll notice changes to the pages on Dive Rock, Aerin's Camp, Easter Eggs, and Unique Items. I'm not really the most qualified person to do this (since I haven't played Morrowind or Bloodmoon), but I tried to use some common sense. Being new to the site, I figured I'd play it safe and spell out what I did and why so hopefully no one is too offended by my cutting and slashing. Here goes...

I moved several chunks of this page to the Dive Rock page, since it seemed to be material more specific to the location than the quest (i.e., of interest to people who might not want to kill the Matron). I debated putting Andre Labouche on the Aerin's Camp page, since physically his body is closest to that camp. But story-wise, Dive Rock seemed a better fit, so I just put a link at Aerin's camp for those who stumble into the story from that direction.

Unfortunately, some other edits related to the locations of Andre's body happened while I was trying to pull this all together. So sorry, Decoy but your useful contribution ended up being overwritten almost immediately -- I did made sure all the info was included in what I'd already written for the Dive Rock page. While on the subject of finding Andre's body, I did notice once when I visited Aerin's Camp that Andre's body was nowhere to be found -- even looking in the exact same place where my other two characters had found him. So there appears to be some bug here, and I made a note in case Magelund is having a hard time locating the body because of that bug.

I wanted to make sure that the names were spelled correctly here. As far as I can tell, the only spelling used in Oblivion for these creatures is "Uderfrykte" so I (hopefully) got that standardized on all the Oblivion pages. But the Bloodmoon pages use "Udyrfrykte". Since the Bloodmoon pages seem pretty self-consistent, I'm guessing that Bethesda has introduced two different spellings. Are there any Bloodmoon players out there who care to comment?

Finally, there are overall tweaks to the text, both adding some content based on my experiences doing this quest, and editing some of what was there. I tried to keep the spirit of what had been written, but sometimes I just can't stop myself from rewording things.... --Nephele 22:39, 1 June 2006 (EDT)

Udyrfrykte[edit]

I am norwegian, and we dont say "udyrfrykte" when we are going to say "the beast to fear". We say "udyret å frykte" , not "udyrfrykte" so Beteshda should study our language more before the make a weird word out of two norwegian words.

Nobody claimed it was a direct usage of the Norwegian language, it is merely a word made up by using Norwegian words. Bethesda is not at any fault, as it is not a mistake. Divine Crusader 01:08, 21 March 2007 (EDT)

Bethesda wouldn't purposely use the correct spelling. It is a game so if they wanted to know a way of saying something like "beast" in norwegian, then they would change the actual words around a bit. --Matthewest 21:34, 9 February 2008 (EST)

Essentially "Udyrfrykte" sounds more Nordic and scarier to us than "Udyret å frykte"68.62.91.143 22:44, 15 August 2009 (UTC)

I've run across "Undyfrykte" in Old Norse and Gutnish manuscripts before, not sure of it's word for word translation but it's contexts are similar in the manuscripts and Oblivion.— Unsigned comment by Nacht (talkcontribs) on 1 February 2010

Hi! Maybe it's more than mere "artistic license" or "poetic license", as in, it might be a trademark law issue? You may not trademark commonly used/proper/real words like "doughnut", for example. So instead in your logo or trademark, you change the spelling a bit to comply, and thus you get "do-nut", "donut", et cetera. Or to put it another way, maybe they spelled it that way to trademark the character, just like "Superman" is a trademark for "DC", while "Super Man" and "Super-Man" aren't. Leo Star Dragon 1 12:07, 4 July 2012 (UTC)

Correcting errors[edit]

  • Uderfrykte Matron appears in 100% chameleon if you apprach her from the east, but from the west, she is perfectly visible, it is recommended to do it from the west for a much easier fight.

Thats is not correct. Chameleon is not used at all. There is a script that uses the script command SetActorRefraction that turns her invisible.

There is also nothing in any script that controlls direction, SetActorReflection sometimes work, othertimes it dont. The command is simply bugged. I dont know details here, since it has always worked for me. So: Direction has nothing at all to do with it.

The script is also supposed to use a shader that makes it look like she is made of frost, but used together with SetActorReflection this shader dont work. --Arcatus 19:09, 17 November 2006 (EST)

So the shader is probably why when I got my character up there, she looked like the character when invisible (rippled and transparent, like clear water) but with a weird ice-blue flash of light moving across her body. -- ndp 00:04, 7 April 2007 (EST).

Location of Agnars Journal[edit]

The page states that the journal can be found near the campfire atop Dive Rock.
When I went to look, I found no such journal there, so I ventured down to Aerin's Camp, and found the journal there. I know I did not mistakenly push the journal off the edge of Dive Rock, so before I made the correction, I wanted to know if Any one has actually found the Journal atop Dive Rock, and near it's campfire. -Allanon

I've found it next to the campfire on top of Dive Rock everytime I've been up there (using at least three different characters). That's also where it is located according to the construction set. --NepheleTalk 00:58, 19 October 2007 (EDT)

Alright, just making sure. Since I've only done the quest on one character. Allanon 06:32, 22 October 2007 (EDT)

try it again. by default it should by right next to a sack marked "agnar's and svenja's supplies". about half an inch north of it, to be exact. — Unsigned comment by 98.142.49.26 (talk) on 6 May 2010

possible link to beowolf?[edit]

they sound kinda similar but also a little different. any thoughts? — Unsigned comment by 69.152.39.204 (talk)

Yes. I think people should read the site before posting. This is already mentioned on the article, here. –RpehTCE 01:32, 11 April 2008 (EDT)

Contradicting Information[edit]

This page, under notes, states that the Uderfrykte Matron has a 100% weakness to fire, but on this page, it states it is 75%. I don't know what the true value is, as I don't have the PC version, but I will leave it to you guys. --Shadownet Ninja 19:56, 8 July 2008 (EDT)

Actually, neither one was right ;) The correct value was on the Uderfrykte Matron page: 175% weakness to fire. The confusion comes about because she has three different "abilities", only one of which has a name indicating that it causes weakness to fire, but in fact all three of the abilities contribute to the weakness to fire, requiring you to check three different places and add up the values. I've fixed the pages accordingly. Thanks for pointing it out. --NepheleTalk 22:30, 8 July 2008 (EDT)
175% weakness to fire, immune to frost damage, and i think shock damage has the same effect as using it on anything else. — Unsigned comment by 98.142.49.26 (talk) on 6 May 2010

troll?[edit]

Is the Matron supposed to be a troll? From the images on the page, it doesn't look like one. However, on my game, it was a troll called The Underfrykte Matron. Is this right? --Oblivion nerd 20:39, 10 December 2008 (EST)

Is there any particular reason why it is so difficult to read the article before asking questions that have already been answered? --NepheleTalk 21:21, 10 December 2008 (EST)

Part about Svenja's arms and legs.[edit]

What this page says is that Svenja has two right arms. She does NOT have two right arms, as a screenshot on this site clearly shows. That is why I have deleted that part. If you want to say how the parts are the same, fine, but to say that her arms are copies of each other is false information. 71.169.180.186 20:18, 26 February 2010 (UTC)

Okay listen. she does in OBLIVION. That is all we care about and it is noteworthy. It is a joke not factual information and most readers can understand that. After something has been reverted once by someone it should probably stay that way. Thank-you, however for contributing and helping the site grow. Maybe you should create an account so you can have some kind of identity inside the wiki.--Corevette789 20:24, 26 February 2010 (UTC)
But it would make sense to maintain continuity with the last game and its expansions, right? In Bloodmoon she has no visible defect in her limbs. The point I am making is that the sameness of her arms and legs is a development error, not an "easter egg" or something. So it should be referenced as such, instead of as an unnecessary joke. 71.169.180.186 20:28, 26 February 2010 (UTC)
Fixed it, happy now?--Corevette789 20:34, 26 February 2010 (UTC)

If the troll has the apearence of a normal troll, will it ever change?[edit]

I am quite a big roleplayer in oblivion, i just wanted to know wether the troll will change to what it is supposed to look like even if it looks like just a normal troll when i first come across it. I enjoyed fighting the half invisible half luminous creature when i first came across it on one of my other characters. and want to have the same experience on the one i am using now (: -- Nifta 23:35, 13 March 2010 (UTC)

As far as I know, no there is not. The only thing you could attempt could be leaving the cell and waiting 24 hours. This is unlikely to work, but if it does it should be added to the article.--Corevette789 23:39, 13 March 2010 (UTC)
Ok well I reverted to an autosave and will visit there again in a while to see what happens. -- Nifta 12:21, 14 March 2010 (UTC)
Im only assuming this but, i fought it when it was invisible and it stayed in that state for a while, but when i came back a few weeks later(game time) it was a green troll, maybe this works the other way around when it is alive. i dont know, just speculation, ill test it in the morning and come back to ya. — Unsigned comment by Toungennose (talkcontribs) on 20 March 2010
wow...no one has thought of this? the first thing i thought of when i saw this page was dispel. i expected to see it and, unless someone can confirm it has no effect, i'm extremely surprised with you people. — Unsigned comment by 98.142.49.26 (talk) on 6 May 2010
Dispel only will effect in-game type enchantments. This effect on The Matron is scripted, so no, that would not work--Corevette789 21:31, 6 May 2010 (UTC)
Exactly. Nobody bothered to test because it clearly won't work. No need to be surprised. rpeh •TCE 11:08, 8 May 2010 (UTC)

Moved notes[edit]

  • There are apparently two possible spellings of these creatures' names. The Cyrodiilic spelling (i.e., that used in the game of Oblivion) is "Uderfrykte", whereas in Solstheim (i.e., in the game of Morrowind), "Udyrfrykte" appears to be more common. The correct spelling is most likely the latter. "Udyrfrykte" is a compound noun of "Udyr" (Norwegian for "Beast") and "frykte" (Norwegian for "to fear"). Translated with a bit of artistic license from Norwegian, Udyrfrykte is "the beast to fear". (Directly translated, it would say 'BeastFearing', which makes no sense grammatically).
  • One easy way to kill is to actually have Udyrfrykte to follow you over Dive Rock's edge but instead of jumping forward, you fall off backwards and press forward so that you land slightly under the edge, sustaining minimal damage while Udyrfrykte would have fallen further and cannot climb, thus allowing easy range attacks.
  • If you are having difficulty completing this quest, you could just lure the Udyrfyrkte to a nearby town. To pull this off you'll probably want to follow the tips lined out on the Umbra page.
  • The Horror of Dive Rock seems to bear several similarities to the epic poem Beowulf, which follows the adventures of the hero Beowulf. In his first battle, he is called upon by King Hrothgar to defend his great hall of Heorot, which is being attacked by a beast called Grendel. Beowulf manages to slay Grendel, only to have Grendel's mother come and attack him later on. In The Horror of Dive Rock, references are made to the Mead Hall in Thirsk, which was attacked by the Uderfrykte (Grendel), who was then slain by the earlier chieftain (you, if you completed the quest in Bloodmoon). Svenja Snowsong, the wife of the new chieftain, Agnar the Unwavering, then felt compelled to be rid of the beast's mother (Grendel's Mother / The Uderfrykte Matron) as well, and brought Agnar with her, only to be slain there on Dive Rock. Then you come to take care of the Uderfrykte Matron and finish what Svenja and Agnar set out to do. Interestingly enough, you are the one to have slain both the Uderfrykte from Bloodmoon as well as the Uderfrykte Matron, which would make you, in some respects, the Beowulf of this story.
  • Svenja's head is identical to the Mother's Head from the Dark Brotherhood questline.
  • The two objects labeled 'Svenja's Arm' are identical. The same can be said of her legs.

I've been pruning the notes, feel free to re-add these if you think I was wrong to remove them. --AKB Talk 06:03, 21 February 2011 (UTC)

The walkthrough is backwards[edit]

The walkthrough should start at Andre Labouche's body for the following reasons. Vilverin has an ayleid statue, which starts The Collector quest as soon as you get out of the tutorial. Exploring around Chorrol (following the path of the main quest) gets you a second statue, which gets you markers for five additional ruins from Umbacano. Going to Fanacas (one of those marks) puts you in sight of Aerin's Camp where you will find the note on Andre Labouche's body. If you join the Fighters Guild, you will eventually end up near Andre's body when you do the Noble's Daughter quest, and you will end up near the body if you enter either the Mages Guild (Azura's shrine is marked by Travon) or the Thieves Guild (Temple of the Ancestor Moth's).

Upon finding the body and the note, you will wonder what a well-to-do man was doing our there and where he fell from. A road-like ledge above the nearby lake leads to the wooded cut that goes up to the Matron's feeding site. The "road" is difficult to access from Walker Camp, but it is easy to get to from Aerin's Camp and from Andre's body. Finding Agnar's Journal at the Dive Rock campsite is the last part of the quest. The Matron stands in your way of getting there and learning the story. Nothing in the game but dumb luck gets you to Agnar's journal before you get to Andre Lebouche's note or to the Matron herself.

It is unfortunate that Andre's body disappears if you enter and then leave the cell without finding it, but it is also unfortunate that the Matron is often times not herself (green or invisible).

Chicken Slayer (talk) 17:16, 8 March 2015 (GMT)