Oblivion talk:Unfinished Quests

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New Page[edit]

This is a new page moved from Easter Eggs, as discussed under that page's talk page and archived talk page. For now, the plan will be to move, doing only superficial edits, re-link everything, delete the original content, and THEN do any more extensive edits required.

After thinking about it for a while, and considering the nature of the discussion, I decided not to create these as sub-pages of the Easter Eggs page, since they're really not Easter Eggs in the classical definition of the term. --Robin Hood 17:00, 21 February 2008 (EST)


I don't know if these qualify, but some mention might be made of the following:

  • The Riverview in Cheydinhal - seems like somebody went to some effort to ensure that an exclusive party takes place there every week but you can't get an invite, and there's really no reason to go there, as there's nothing related to any quests that happens there.
  • The Camonna Tong thugs with the skooma-smuggling gig, and the Orcish gang involved with them, also in Cheydinhal. Again, looks like some work went into setting that up, but it never amounts to anything.
  • There's the remains of a matchmaker-type quest between Bittneld the Curse-Bringer and Emfrid in Chorrol. This one's actually semi-doable, but it's missing half the dialogue and there's no reward or anything.

That's all I can think of, not sure what our criteria are for including things on this page, though we should probably have them clearly defined so as to avoid too much junk appearing here... --TheRealLurlock Talk 19:02, 15 July 2008 (EDT)


  • There is a ship in Anvil, inside the ship, you will find pirates that will attack you at sight. On the body of the captain, you will find a note about sheep smuggling. If you head down, you will find more pirates and sheep as the note claimed. Despite this, the pirates can not be reported, and entering the ship is considered trespassing.

Isn't this already detailed as a quest here? - 17:39, 6 March 2009 (EST)

Yes. I've deleted the entry accordingly and provided a link to Quests that do not appear in your journal. --NepheleTalk 19:07, 6 March 2009 (EST)


I had come to the assumption that what Dro'shanji meant by 'creatures' was the skooma dealer that shows up after dark in the alleyway near the inn... however, I could be wrong. — Unsigned comment by (talk) on 24 March 2008

No because he says near his house and the skooma dealer is right in the alley between the alley of the inn and the store while far away from Dro'shanji. Plus if it was him you would be able to talk to him about it. — Unsigned comment by (talk) on 8 August 2009

Branwen quest[edit]

Within the Arena Bloodworks, on the ground to the right of Owyn, lies a letter from a woman - Branwen - claiming to be his daughter. The letter states that, whether or not he likes it, Owyn will be forced to recognize her claim of kinship when she becomes Champion of the Arena. Branwen may be found in the Arena District of the Imperial City, sparring with Saliith.

I highly doubt this was to be a quest. Branwen is training outside, So it's possibly just something to tell the player that Branwen want's to be the grand champion. And noteing Owyn's common rejection (ex. My granny could beat you), It's no surprise he didn't believe in her.

Still, I doubt this is a unfinished quest. Lucky the Cat Guy. 03:49, 6 July 2009 (UTC)

I think it is an unfinished quest since someone might think there should be a quest. Unfinished doesn't have to imply that the developers never got to it. --Elliot talk 23:35, 27 July 2009 (UTC)
You are wrong. There are many similar notes or letters for the player to find. What someone "might" think hardly is evidence. -- 01:03, 13 March 2010 (UTC)
I agree, the only evidence is a single note. We may as well have an unfinished quest for all the love letters and letters giving strange directions in the game. Also, the Gray Prince has his own quest so it is unlikely that Owen would have one too. There's more evidence of an unfinished quest involving Owen and his feelings for Ysabel Andronicus. I think it was just added to provide a little background information. 15:35, 5 September 2011 (UTC)
I think this probably is not an unfinshed quest, it should probably be removed from the list because there isn't much evidence.RIM 10:08, 9 October 2011 (UTC)

Jirolin's quest[edit]

If you want to know everything on their quest, type in caqs on the console and complete all quests. His quest is in full detail if you look at it under completed quest. (You could save first, though.) --Arch-Mage Matt 15:13, 14 November 2009 (UTC)

Good tip, Matt. It's a bit of an awkward way to do it, but it does work for those who are unfamiliar with the Construction Set. Of course, finding it in the list is a bit more of a challenge. It's "recognizable" in a way, since I believe it's the only quest with no title on it. —Robin Hood (TalkE-mailContribs) 21:26, 20 November 2009 (UTC)

Eugal Belette[edit]

Residents of Chorrol will often discuss the strange behavior of Eugal Belette. A visit to his home will reveal a basement full of humanoid skulls and Mythic Dawn paraphernalia. Despite this discovery, he may not be reported, nor will he discuss the subject. Of all the Mythic Dawn "sleeper agents", Eugal is the only one whose behavior garners public attention.

This isnt an unfinished quest. He is just a sleeper agent. No other agent can be reported even with proof, why is he considered special? — Unsigned comment by (talk) on 16 February 2010

It's a fair point, but I think the final sentence explains why it gets included: this is the only sleeper who gets noticed by others. Additionally, none of the other sleepers has such a bizarre house. I agree that there's nothing concrete, but it does appear that something extra may have been planned for Eugal. It's definitely one of the weaker entries on the page, though. rpeh •TCE 22:33, 16 February 2010 (UTC)
Fair enough. Guess the page would be even skimpier without it anyways :-D68.59.234.55 02:05, 26 February 2010 (UTC)


The first "unofficial oblivion patch" notice, what exactly does it fix? does it add a quest, or remove the unassociable data? Mikeyboy52 14:23, 7 June 2010 (UTC)

If I've understood correctly and you're referring to the Couriers one, it removes the quest. Robin HoodTalk 16:59, 7 June 2010 (UTC)


I removed the note that "there are no bones in or around the house so it's safe to assume he didn't die there", as he could easily be one of the undead even if he isn't named.--Ghurhak gro-Demril or TAOYes? 21:33, 6 October 2010 (UTC)

Falanu Hlaalu hangs around in his backyard briefly. She's the one who asks about Necromency fines in Cyrodiil. ~Am — Unsigned comment by (talk) at 03:36 on 31 October 2010
Not necromancy fines, necrophilia fines. Also I've never seen her there so it's probably random.--Ghurhak gro-Demril or TAOYes? 16:35, 31 October 2010 (UTC)


I don't know much about using the construction set, but I was wondering if it would be possible for someone with roughly no programming knowledge (me) to use the construction set to reconstitute some of these from the remaining code? Or for that matter, could anyone do it? Apollo Quinn 18:56, 12 April 2011 (UTC)

Some of them are massively open-ended, so a modder could do almost anything to "finish" the quests: the Branwen one, for instance, or Dro'shanji's "quest". Others were, I assume, dropped for some reason. The AI behind the Imperial Couriers quest is vulnerable to all sorts of problems, which might have been the reason for dropping it. The one that's closest to complete is MS17 - the Ogre-related one. I can't think of any reasons why it couldn't be completed, but you need a fair amount of experience to do any OB quests, no matter how far along they already are. rpeh •TCE 19:07, 12 April 2011 (UTC)
Oh well, thanks anyway. :) Apollo Quinn 10:03, 13 April 2011 (UTC)

AND OF KVATCH.......[edit]

Did amyone forget to mention the 'Breaking the Siege Of Kvatch' quest? I'm sure someone will counter my claim with nonsense and backtalk....but In-Game, many charactrs claim things like "She's [Kvatch] fallen and been rebuilt once before, and we'll do it again' and things like 'When this siege is over, we can start to rebuild what's left of Kvatch' and even 'The guards were thinking of rebuilding Kvatch, but they'd have to go through all that rubble". These aren't quotes, i'm restating them baed on rough diologue in the game. There IS a mod, too, 'Kvatch Rebuilt'. You can get it on TES Nexus.

LukaSlayer13, unsigned of course! — Unsigned comment by (talk) on 21 June 2011

Breaking the Siege of Kvatch is already documented elsewhere. If that's not your point, what is? rpeh •TCE 17:25, 21 June 2011 (UTC)
He's saying that Kvatch was meant to be rebuilt in the original game, but eventually hasn't. It is a fact that the player was meant to become count of Kvatch and entering the faction of "Elder Council", but those plans had been dropped later on during development (I've read or seen Todd Howard say that somewhere). However, no clear signs visible in the game or CS are present as far as I'm concerned, and the quotes mentioned here are not proof that Kvatch was indeed meant to be rebuilt in the original game. ~ Dwarfmp 17:31, 21 June 2011 (UTC)
The "nobility questline" is already mentioned on the page. --Legoless 18:11, 21 June 2011 (UTC)

Lyra Rosentia[edit]

There is also the owner of The Jerall View Inn who says that Lyra Rosentia collects Akaviri artifacts but nothing ever happens with that. 13:24, 22 August 2011 (UTC)

Her role was presumably given to the Countess, for the quest "Lifting the Vale". --Legoless 13:30, 22 August 2011 (UTC)


Another bit of possible evidence for an unfinished quest with Blankenmarch is the fact that it is one of only 3 settlements in the game to not have a quest associated with it. 17:39, 3 September 2011 (UTC)

That's not really evidence, though it's definitely an indication. rpeh •TCE 18:00, 3 September 2011 (UTC)
Yeah that's what i was thinking too. By the way the other 2 settlements that have no quests are Gottlesfont priory, which is mentioned in a book, and Cadlew chapel which almost has it's own mini-story. 18:15, 3 September 2011 (UTC)

Argonian Tribesmen[edit]

Is it possible that the Argonian Tribesmen residing in Veyond Cave were supposed to be a part of some unfinished quest? I mean, think about it:

1: They only reside in that one cave, and aren't seen anywhere else in Cyrodiil.

2: No references are made to them in the entire game, and have no relevance to any quests.

3: No explanation is given for why there's an entire tribe of Argonians, complete with their own Shamans, in a cave so far from the border of Black Marsh.

4: Veyond Cave shares its first name with an Ayleid ruin of the same name, even though the two locations are a considerable distance from one another and aren't even on the same side of the river. Plus, Veyond (the Ayleid ruin) is home to those mysterious Azhklan Trolls that also don't seem to have any explanation for their existence except for possibly being part of an unfinished quest. Bauglir100 (talk) 01:01, 6 December 2014 (GMT)