Online:War Horn

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ON-icon-skill-Assault-War Horn.png War Horn
Line Assault
Line Rank 4 Cost 250 Ultimate
Cast Time Instant Duration 30 seconds
Target Area
Area 20 meters
Morphs
Morph ON-icon-skill-Assault-Aggressive Horn.png Aggressive Horn
You and your allies gain Major Force for a brief period after activation.
ON-icon-skill-Assault-Sturdy Horn.png Sturdy Horn
You and your allies take less damage from critical attacks for a brief period after activation.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
War Horn
War Horn: Duration: [27 / 28 / 29 / 30] seconds.
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for [27 / 28 / 29 / 30] seconds.
Aggressive Horn: Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds. You and your allies gain Major Force, increasing your Critical Damage by 20% for [7 / 8 / 9 / 10] seconds.
Sturdy Horn: Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds. You and your allies gain 1320 Critical Resistance for [7 / 8 / 9 / 10] seconds, reducing incoming critical damage by 20%.

War Horn increases the maximum Magicka and Stamina for all nearby allies by 10% for 30 seconds. The Aggressive Horn morph also increases the Critical Strike damage for all affected allies, while Sturdy Horn increases the Physical and Spell Resistance for all allies, as well as increasing the duration by several seconds.

Notes[edit]

  • War Horn is very useful for boosting you and your allies' damage, with Aggressive Horn boosting critical damage even further.
  • Sturdy Horn can be more effective in PvP fights, as enemy players often have higher critical chances than NPCs.

Gallery[edit]

Patch Notes[edit]

  • All ranks and morphs of War Horn now grant the Max Health buff.
  • Aggressive Horn: This ability now grants the Major Force buff for 8 seconds instead of granting bonus weapon damage. We also adjusted the visuals for this ability to help improve performance and visual clarity.
  • Sturdy Horn: Increased the duration of this ability. This morph also now provides the Minor Resolve and Minor Ward buffs.
  • Sturdy Horn: Fixed an issue where Rank III of this ability was not applying bonus Magicka.
  • This ability and its morphs no longer grant Minor Toughness.
    • Developer Comment: This Ultimate was providing too much power relative to other available choices. The Minor Toughness buff will still be available from the Warden class.
  • War Horn & morphs now affect 12 targets instead of 24
    • Developer Comment: Due to the structure of our group sizes and targeting systems in place, we wanted a healthier balance in terms of how abilities hit targets. Previously, many abilities only hit 6 players (such as Molten Weapons or Frost Cloak), while other abilities hit 24 players (Rapids or Warhorn) which left a large disparity in their performance in how groups engaged with them. We used the Trial group size as a healthy medium since it was in the middle of 4-player dungeon content and large-scale warfare in Cyrodiil. Please note that we consider abilities that heal or do damage as higher impact, thus their additional affixes will continue to only hit 6 targets for the time being.
  • Sturdy Horn: This ability no longer extends the duration of the bonuses or provides Minor Ward and Resolve. Instead, it will grant 15% worth of Critical Resistance to targets affected to operate as a counter to Aggressive Warhorn.
  • Aggressive Warhorn: The Major Force from this ability now lasts 10 seconds at rank IV, rather than 9.5 seconds. Be gone, duration based fractions.
  • This ability will now only apply to group members rather than allies.
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