Online:Puncturing Strikes

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ON-icon-skill-Aedric Spear-Puncturing Strikes.png Puncturing Strikes
Line Aedric Spear
Line Rank 1 Cost 2295 Magicka
Cast Time Instant Duration
Target Area
Area 8 meters
Morphs
Morph ON-icon-skill-Aedric Spear-Biting Jabs.png Biting Jabs
Converts into a Stamina ability and deals Physical Damage. Grants you Major Brutality and Sorcery after casting and increases the damage done of the area of effect.
ON-icon-skill-Aedric Spear-Puncturing Sweep.png Puncturing Sweep
You heal for a percentage of the damage done.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Puncturing Strikes
Puncturing Strikes: Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals [1152 / 1165 / 1177 / 1189] Magic Damage to the closest enemy and [598 / 603 / 609 / 616] Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds.
Biting Jabs: Cost: 2295 Stamina.
Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals [1188 / 1200 / 1215 / 1228] Physical Damage to the closest enemy and [776 / 786 / 795 / 802] Physical Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. Activating this ability grants you Major Brutality and Major Sorcery, increasing your Weapon and Spell Damage by 20% for 10 seconds.
Puncturing Sweep: Launch a relentless assault, striking enemies in front of you three times with your Aedric spear. The spear deals [1188 / 1200 / 1215 / 1228] Magic Damage to the closest enemy and [617 / 624 / 632 / 638] Magic Damage to all other enemies. Each strike reduces the Movement Speed of the closest enemy by 40% for 0.5 seconds. You heal for 33% of the damage done with this ability.

Puncturing Strikes deals magic damage to enemies in front of you with each strike, dealing additional damage to whichever enemy is nearest. The Biting Jabs morph changes it to a Stamina-based skill dealing physical damage, and gives an increased chance of Critical Strikes. Puncturing Sweep adds some Health restoration per hit instead.

Notes[edit]

  • A benefit of the multiple strikes from this skill is that each hit has a chance of being a Critical Strike. Thus, stacking up on Spell Critical (or Weapon Critical with Biting Jabs) will greatly increase the effectiveness of this skill.
  • Puncturing Sweep is a recommended morph for the Templar Initiate and Gleaming Champion builds, while Biting Jabs is recommended for Luminous Warrior.

Patch Notes[edit]

  • Reduced the post global cooldown on this ability, and slightly increased the cost.
  • Increased the overall damage for this ability by 10%, and increased the damage to the closest target from 100% to 110%. The bonus damage to the closest target will no longer randomly deal double the intended damage.
  • Rank III and Rank IV and the final hit now play impact sounds.
  • Puncturing Sweep: This ability will now heal you based on the damage done.
  • Reduced the cost of this ability by 25%.
  • Increased the single target damage to 140% from 110%. This ability also now applies CC immunity.
  • Fixed a minor effects issue with this ability and its morphs.
  • Biting Jabs: This ability can now scale off stamina and weapon power, and now also provides the Major Savagery buff.
  • Abilities that heal based on their damage done (Strife, Puncturing Sweeps, Surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed.
  • This ability and its morphs no longer knockback and apply crowd control immunity to the nearest enemy on the final hit; instead, they now snare that enemy by 70% for two seconds.
  • Puncturing Sweep: Decreased the heal amount from this morph to 35% of the damage dealt from 40%.
  • Biting Jabs:
    • Reduced the cost of this morph by approximately 20%.
    • The damage from this morph can no longer be dodged.
      • Developer Comments: Changed as part of our overall Area of Effect consistency pass as described earlier.
  • Reduced the Movement Speed penalty while casting or channeling an ability to a 25% penalty from 50%.
    • Melee cast time and channeled abilities (Uppercut, Puncturing Strikes, etc.) and some ranged abilities (Rapid Fire) are still exceptions to this rule and allow you to move at full speed.
  • When an ability is interrupted, it is now put on a 3-second cooldown where it cannot be used.
    • Melee cast time and channeled abilities (Uppercut, Puncturing Strikes, etc.), Ultimate abilities (Soul Strike, Rite of Passage, etc.), and Heavy Attacks are still exceptions to this rule and cannot be interrupted.
  • Refactored the damage done by this ability and its morphs so it works more intuitively with damage taken bonuses on the enemy. Previously, Puncturing Strike’s bonus damage to the closest enemy would be additive with damage taken bonuses, such as Minor Vulnerability. This will result in increased damage on targets with Minor Vulnerability.
  • Increased the width of the damage area of this ability and its morphs by 1 meter. It now hits targets in an 8x6 rectangle in front of you (8 meters long, 6 meters wide), previously 8x5.
    • Developer Comment: This change will help Templars land jabs more consistently, particularly while strafing.
  • Puncturing Sweep: Increased the healing done by this morph to 40% of the damage done from 35%.
    • Developer Comments: This puts Templar healing while damaging more in line with other classes, and takes into account they don’t have Major Mending active at all times.
  • Increased the damage dealt to the closest target by approximately 8%, which also applies to its morphs.
    • Developer Comment: This damage increase should now have this ability and its morphs more in line with other spammable abilities accounting for the fact that channeling results in less Light Attacks and enchantment procs. We want to make sure Melee builds are adequately rewarded for the extra amount of risk they are undertaking.
  • While channeling this ability and its morphs, your character will now always orient the direction of the area of effect towards your reticle. This also allows you to turn and damage enemies with these abilities while you are rooted.
  • Fixed an issue where spamming cast time or channeled abilities, such as Puncturing Strikes or Dark Flare, would cause a delay to occur between each cast of those abilities.
  • Reduced the channel time for this ability and its morphs from to 1 seconds from 1.1 seconds. Praise the sun for whole numbers!
  • Reduced the base cost of this ability and its morphs to 2700 from 2952. Biting Jabs retains the 15% cost reduction.
  • This ability and its morphs will now use an older version of camera controls, predating the adjustments with Murkmire. This was done to prevent many of the errors occurring explicitly with gamepad mode.
  • This ability and its morphs will now snare the nearest enemy hit by 40% every time it deals damage, rather than snaring the nearest enemy hit by 70% on the final hit.
  • This ability and its morphs will now properly be considered Direct Damage attacks rather than a hybrid of Direct Damage and Damage over Time. Note that some item sets may still erroneously trigger from the attack, and will be fixed in a future update.
  • Updated the visual effects of this ability to better sync up with its attacks.
  • Reduced the tick frequency of this ability and its morphs to 333ms, down from 300ms, to better sync its damage with its animation.
  • Puncturing Sweeps (morph): Fixed an issue where the heal from this ability was based on the damage of the initial hit, rather than the amount of damage done to each individual target, resulting in a significant reduction to healing when hitting multiple targets. With this fix, we’ll be keeping a close eye on the Templar’s ability to stay in the thick of the fight.