Online:Cleave

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search


ON-icon-skill-Two Handed-Cleave.png Cleave
Line Two Handed
Line Rank 14 Cost 3510 Stamina
Cast Time Instant Duration
Target Cone
Area 7 meters
Morphs
Morph ON-icon-skill-Two Handed-Carve.png Carve
Converts into Bleed Damage and applies a bleed over time to enemies hit.
ON-icon-skill-Two Handed-Brawler.png Brawler
Damage shield now increases in strength for each enemy hit.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Cleave
Cleave: Focus your strength into a mighty swing, dealing [2248 / 2272 / 2298 / 2321] Physical Damage to enemies in front of you. You also gain a damage shield that absorbs [2248 / 2272 / 2298 / 2321] damage for 6 seconds.
Carve: Focus your strength into a mighty swing, dealing 2326 Bleed Damage to enemies in front of you, and causing them to bleed for an additional [3703 / 3744 / 3790 / 3830] Bleed Damage over 12 seconds. Hitting a target that is already bleeding from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 2326 damage for 6 seconds.
Brawler: Focus your strength into a mighty swing, dealing 2326 Physical Damage to enemies in front of you. You also gain a damage shield that absorbs [2326 / 2352 / 2377 / 2401] damage for 6 seconds. Each enemy hit increases the damage shield's strength by 50%, up to 300%.

Cleave deals Physical Damage to enemies in front of you and provides a damage shield. The Carve morph converts to a bleed damage over time, while Brawler increases the damage shield strength for each of the targets you hit.

Notes[edit]

Gallery[edit]

Patch Notes[edit]

  • Fixed an issue where this ability's damage wasn't scaling evenly across ranks.
  • Increased the damage-over-time for this ability by 25%, and the damage now scales as the ability increases from ranks I-IV.
  • Fixed an issue where this ability could not critically hit. We also increased the initial hit damage by approximately 10%.
  • Carve: This ability now gives two Ultimate per target hit instead of three Ultimate.
  • Brawler: Fixed an issue where the damage shield from this ability wasn't refreshing to the correct value when used twice in a row without the shield breaking.
  • Brawler: Fixed an issue where the damage shield from this ability wasn't refreshing when used on multiple enemies while the previous shield was still active.
  • Carve: This ability now grants the buff Minor Heroism for 8 seconds.
  • Increased the damage over time from this ability and its morphs by 20%.
  • Adjusted the order of the Active Abilities in this skill line. They now unlock in the following order:
    • Uppercut
    • Critical Charge
    • Cleave
    • Reverse Slash
    • Momentum
      • Developer Comment: This change is aimed at newer players. Our intention for this weapon line and the ones below is getting players into the habit of using their primary damage ability as soon as possible.
  • Increased the damage over time of this ability and its morphs by approximately 16%.
  • The initial direct damage from this ability and its morphs can now be blocked, but cannot be dodged.
  • The Damage over Time from Cleave and its morphs can no longer proc Weapon Enchantments or poisons
  • Reworked this ability and its morphs so the damage is increased by 50%, but removed the bleed from this ability completely.
  • Carve: This morph will retain the bleed, and increased the bleed damage by 25%. However, it no longer grants Minor Heroism.
  • Brawler: Removed the bleed from this ability. Increased the Shield granted from this morph by 100% at base, but reduced the bonus scaling per target hit from 100% to 50%. This means at base this ability will be 100% stronger than before, and will be approximately 14% stronger than previously if you get the maximum bonus.
    • Developer Comment: Our goal with this change was to allow for Two Handed users to choose between defenses or damage, while allowing the user to double down in their focus of choice. Now you can choose between a powerful tool that will help you stick close to dangerous opponents, or increased pressure to keep up your damage potential.
  • Carve: Reduced the damage over time from this ability by approximately 9%.
  • Carve (morph):
    • Reduced the damage per tick of this morph by approximately 40%.
This Elder Scrolls Online-related article is a stub. You can help by expanding it.