Summerset

Online:Accelerate

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ON-icon-skill-Psijic Order-Accelerate.png Accelerate
Line Psijic Order
Line Rank 5 Cost 3780 Magicka
Cast Time Instant Duration
Target Self
Morphs
Morph ON-icon-skill-Psijic Order-Channeled Acceleration.png Channeled Acceleration
Triples the duration, but adds a cast time.
ON-icon-skill-Psijic Order-Race Against Time.png Race Against Time
Grants immunity to snares and immobilizations for a short duration.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
The glowing effects on the wrists signify the effect is in use.
Accelerate: Cost: [4050 / 3960 / 3870 / 3780] Magicka.
Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%.
Channeled Acceleration: Casting Time: 1.3 seconds, Cost: [3780 / 3690 / 3600 / 3510] Magicka.
Bend time and space around you to gain Major Expedition for 12 seconds and Minor Force for 1 minute, increasing your Movement Speed by 30% and Critical Damage by 10%.
Race Against Time: Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. Activating this ability removes all snares and immobilizations from you and grants immunity to them for [2 / 2.7 / 3.3 / 4] seconds.

Accelerate (also known as Acceleration) increases your Movement Speed and critical damage dealt for a short time. Channeled Acceleration increases the duration at the cost of a short channeling delay, while Race Against Time also grants immunity to Snares and Immobilizations for 4 seconds.

Patch Notes[edit]

  • Increased the duration of the Major Expedition buff from this ability and its morphs to 4 seconds from 3. Note Channeled Acceleration will now last 12 seconds, rather than 9.
  • Race Against Time (morph):
    • This morph no longer reduces the cost of sprinting by 50% for 4 seconds. Instead, it now grants immunity to Snares and Immobilizations for 4 seconds.
    • This ability no longer becomes cheaper as it ranks up.
    • Reduced the Snare and Immobilization immunity to 1 second from 4 seconds.
    • The immunity's duration now increases as the ability ranks up, up to a maximum of 2 seconds.
      • Developer Comment: Since Accelerate is already such a powerful ability granting both damage and mobility potential at reduced costs, we wanted to ensure other abilities that grant similar functions of snare or immobilization immunity still had a place in builds. This is also seen with the Protective Plate ability, which already grants an incredibly powerful base function, so the standard 4 seconds duration is halved.
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