Online:Combustion

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
ON-icon-skill-Ardent Flame-Combustion.png Combustion
Line Ardent Flame
Skill Rank Line Rank
Rank I 1 8
Rank II 2 18
Combustion I: Increases the damage of your Burning and Poisoned status effects by 25%. When you apply Burning to an enemy, you restore 500 Magicka. When you apply Poisoned to an enemy, you restore 500 Stamina. These effects can occur once every 3 seconds, individually of each other.
Combustion II: Increases the damage of your Burning and Poisoned status effects by 50%. When you apply Burning to an enemy, you restore 1000 Magicka. When you apply Poisoned to an enemy, you restore 1000 Stamina. These effects can occur once every 3 seconds, individually of each other.

Combustion increases the Damage of the Fire and Poison Status Effects from the Ardent Flame skill line as well as for other sources of Poison and Fire damage.

Notes[edit]

  • As Combustion can apply to the Burning and Poisoned Status Effects caused by fire and poison glyphs, it is possible to benefit from Combustion in Werewolf form.
  • Prior to Update 10, this passive was named Kindling and only increased the damage of the Burning status effect.

Patch Notes[edit]

  • Kindling: Renamed this passive ability to Combustion. In addition, this passive ability now also increases the damage of the Poisoned status effect, in addition to the Burning status effect.
  • This passive ability now increases the damage of Burning and Poisoned by 25/50%, down from 33/66%.
  • This passive ability now also restores 250/500 Magicka or Stamina to you when you apply the Burning or Poisoned status effects to an enemy. These effects can occur once every 5 seconds.
  • Decreased the cooldown from this passive to 2 seconds from 5 seconds. This was done to help alleviate many of the duration-based ability cost increases, as well as helping this passive synergize with more build customization such as using the Charged trait.
  • This passive no longer has a cooldown in order to help the Dragonknight sustain itself, since it doesn't have a class-based dedicated resource ability such as Dark Exchange or Siphoning Strikes.