|Location||Imperial City Sewers|
|Light Tel Var Satchel
Between 10 to 200 [verification needed — Max/min amount]
Cunning Scamps are unique Scamps who randomly spawn in the Imperial City Sewers, similar to Trove Scamps, though are slightly rarer. They can be distinguished by their red and white glow and do not attack. Instead, they will quickly run a certain path through the sewers and nearby many other enemies, seeking to alert them by having them see you.
If they see a player, they will quickly try to exit the sewers by taking a portal, and should be stunned or killed before they can go through it. When they reach the end of their path, they cannot be stunned and will attempt to use their portal again, but can still be killed beforehand. It is suggested to have more than one person attacking a scamp to kill it faster. Scamps can be around for approximately 25 seconds before despawning, and have varying timers for when they will respawn, depending on the sewer section.
Upon death they drop a satchel containing a set number of Tel Var Stones when opened, as well as a varying amount of Tel Var that is instantly added to your character. Anyone who does damage to a Scamp can loot it after it is killed, regardless of alliance. If one is in a group and does not do damage to it, but their teammates do, they can loot the Scamp if they were close enough to it when it died.
- Aldmeri Dominion Branch:
- Daggerfall Covenant Branch:
- Ebonheart Pact Branch:
- Scamp often don't spawn in the same room twice in a row, but it can occasionally happen.
There are a few Achievements associated with this creature:
|Cunning Scamp Seeker||10||Kill 1 Cunning Scamp while adventuring in the Imperial Sewers.|
|Cunning Scamp Slayer||15||Kill 50 Cunning Scamps while adventuring in the Imperial Sewers.|
|Cunning Scamp Exterminator||50||Kill 100 Cunning Scamps while adventuring in the Imperial Sewers.|