Online:Shadow Cloak

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ON-icon-skill-Shadow-Shadow Cloak.png Shadow Cloak
Line Shadow
Line Rank 4 Cost 4050 Magicka
Cast Time Instant Duration 3 seconds
Target Self
Morphs
Morph ON-icon-skill-Shadow-Shadowy Disguise.png Shadowy Disguise
Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up.
ON-icon-skill-Shadow-Dark Cloak.png Dark Cloak
No longer grants invisibility. Now heals over time based on your Max Health, and grants Minor Protection.
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Shadow Cloak: Cost: [4320 / 4230 / 4140 / 4050] Magicka.
Cloak yourself in shadow to become invisible for 3 seconds.
Shadowy Disguise: Cost: [4050 / 3960 / 3870 / 3780] Magicka, Target: nil.
Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike.
Dark Cloak: Shroud yourself in protective shadow to heal for [826 / 835 / 844 / 853] Health every 1 second, over 3 seconds, increasing by an additional 150% when you are not moving. This portion of the ability scales off your Max Health. You gain Minor Protection for 10 seconds, reducing your damage taken by 5%.

Shadow Cloak causes you to become invisible for a short time, enabling you to slip away from a thorny situation or prepare a stealth attack. It works well with other abilities that depend on stealth, most notably Veiled Strike. You can increase your Critical Strike chance of the next attack with the Shadowy Disguise morph, or reduce the damage dealt to you after the invisibility with Dark Cloak.

Notes[edit]

  • The critical strike from Shadowy Disguise applies to heals as well.
  • You only gain Minor Protection from the Dark Cloak morph if it expires naturally. If you recast it or dispel it by taking any action, it will not be applied.
  • Shadowy Disguise is a recommended morph for the Nightblade Initiate build.

Patch Notes[edit]

  • Using Shadow Cloak during the quest Dream-Walk Into Darkness will no longer result in the Nightblade drawing aggro.
  • This ability can now be cast when you have less than 35% of your magicka. Additionally, using this ability while a monster is taunted will now cause it to attack a different target.
  • Dark Cloak: This ability can no longer be activated when you don't have any magicka.
  • Shadowy Disguise: Fixed an issue where Rank4 of this ability was not increasing the critical strike rating with spells.
  • The Spirit Master's Summon Shade no longer attacks invisible player characters using Shadow Cloak.
  • Fixed an issue where this ability was removed when an enemy's projectile missed you.
  • Concealed Weapon (Veiled Strike morph): Your stealthed movement speed bonus is no longer removed if another player character casts Shadow Cloak while stealthed.
  • Fixed an issue where the damage over time component from the ability Poison Arrow would remove you from Shadow Cloak.
  • Fixed an issue where Spear Shards and Volley would not hit an enemy using Shadow Cloak.
  • Fixed an issue that could allow heavy attacks to hit another player character who had activated Shadow Cloak if the ability had been activated while the heavy attack was in the process of charging.
  • Fixed an issue where the effects from this ability would stay visible when the target receiving the shield would go into stealth.
  • Dark Cloak: Fixed an issue where this ability was not removing the damage over time effects while you were in combat.
  • Shadowy Disguise: This ability now makes the next attack a guaranteed crit. Reduced the cost of this morph by 10%.
  • Fixed an issue where this ability wasn't removing channeled damage abilities, such as Radiant Destruction.
  • This ability and its morphs will now suppress damage over time effects that are already applied to the caster while the invisibility is active.
    • The damage over time will remain, but will tick for 0 damage if you are invisible, and will tick for the normal damage if you come out of invisibility.
  • Dark Cloak: This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below; instead, it grants the Minor Protection buff for 2/3/4/5 seconds after the invisibility ends at Ranks I/II/III/IV respectively.
  • Fixed an issue where this ability and its morphs were not suppressing the damage over time effects from siege weapons.
    • Known Issue: The damage over time from Meatbag Catapults will still break you out of cloak, and will be fixed in a future patch.
  • Fixed an issue where this ability and its morphs were not suppressing the damage over time effects from the Meatbag Catapult.
  • Fixed an issue where this ability and its morphs could be used to completely negate the Meteor ability.
  • Lotus Fan (Teleport Strike morph): Fixed an issue where the damage over time applied by this morph was not being correctly suppressed by invisibility effects such as Shadow Cloak.
  • Eye of the Storm (Elemental Storm morph): Dealing damage with this morph will now remove the caster from Shadow Cloak and display a hostile red telegraph to enemy player characters.
  • Fixed an issue where the invisibility from this ability and its morphs was being broken by certain abilities, such as Teleport Strike, Dark Flare, and Weapon Enchantments.
  • Adjusted the order of the Active Abilities in this skill line. They now unlock in the following order:
  • Fixed an issue where casting this ability and its morphs was erroneously displaying the error text "You can't cast that ability right now".
  • Dark Cloak: This morph no longer grants invisibility; instead it heals you for 32% of your Max Health over 3 seconds and grants Minor Protection for the duration.
  • Shadowy Disguise:
    • Fixed an issue where this morph’s effect was causing all your healing over time effects to critically strike, and not consume the effect.
    • Fixed an issue where this morph would cause your next damage over time tick to critically strike and consume the effect. ***This morph’s effect now only works on your next direct damage attack.
  • Dark Cloak: Fixed an issue where casting this ability was removing you from sneak.
  • Dark Cloak: Adjusted how this ability operates.
    • It will now heal the caster for 6% of their Max Health every 1 second, and duration can increase to a maximum of 8 seconds with other passives.
    • The tooltip will now state the value you will heal for, rather than how it scales, to prevent confusion.
    • Fixed an issue where this ability had cost reduction for the rank up progression, rather than increasing the morph operation of the healing. This will result in a cost increase of approximately 7%, but a healing value increase of approximately 3%.
    • Fixed an issue where the Minor Protection granted from this ability was additive rather than multiplicative.
      • Developer Comment: Previously, this ability was providing a considerable amount of healing compared to what the tooltip implied, while also not providing a lengthy enough period of time to engage with the Minor Protection granted. Now with the duration increase, both the protection duration and the total healing will be improved, but over a longer period of time to prevent the "bursty" nature of the previous heal.
  • Fixed an issue where this ability and the Shadowy Disguise morph could fail to cast if you had “Prevent Attacking Innocents” turned on.
  • This ability and the Shadowy Disguise morph now last 3 seconds at base, but are no longer affected by the Dark Veil passive. This was done to help low level characters utilize the skill.
  • Shadowy Disguise (morph):
    • Fixed an issue where the Critical bonus from this ability could be consumed by abilities that could not Critically Strike.