Online:Lotus Flower
The UESPWiki – Your source for The Elder Scrolls since 1995
Lotus Flower | |||||
---|---|---|---|---|---|
Line | Green Balance | ||||
Line Rank | 30 | Cost | 1350 Magicka | ||
Cast Time | Instant | Duration | 20 seconds | ||
Target | Area | ||||
Area | 28 meters | ||||
Morphs | |||||
Green Lotus Heals two additional targets and increases the healing caused. |
|||||
Lotus Blossom Significantly increases the duration. |
|||||
Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
|
- Lotus Flower: Duration: [17 / 18 / 19 / 20] seconds.
Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for [17 / 18 / 19 / 20] seconds. While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629. - Green Lotus: Embrace the lotus blessing, causing your Light Attacks to restore [1401 / 1434 / 1467 / 1500] Health and your fully-charged Heavy Attacks to restore [4401 / 4434 / 4467 / 4500] Health to you or 2 nearby allies for 20 seconds. While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
- Lotus Blossom: Duration: [57 / 58 / 59 / 60] seconds.
Embrace the lotus blessing, causing your Light Attacks to restore 1320 Health and your fully-charged Heavy Attacks to restore 3960 Health to you or a nearby ally for [57 / 58 / 59 / 60] seconds. While active you gain Major Prophecy and Savagery, increasing your Spell and Weapon Critical rating by 2629.
Lotus Flower causes your Light and Heavy attacks to restore Health to you or a nearby ally (heavy attacks healing more). The Green Lotus and Lotus Blossom morphs will also increase your Weapon Critical or Spell Critical respectively.
Notes[edit]
- Lotus Blossom is a recommended morph for the Warden Initiate, Beast Caller, and Master Herbalist builds, while Green Lotus is recommended for Savage Stalker.
Patch Notes[edit]
- This ability and its morphs will now critically strike based on your highest critical strike rating, instead of only your Spell Critical rating.
- This ability and its morphs will now restore health on partially-charged Heavy Attacks, equal to the amount of health restored on Light Attacks.
- Increased the radius of the heal from this ability and its morphs to 28 meters from 12 meters to aid in better distributing the healing potential to group members.
|