Online:Patch/2.3.3

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Released on February 22 2016.

The Elder Scrolls Online: Tamriel Unlimited v2.3.3 is an incremental patch for the PTS that continues to address issues with the Thieves Guild DLC game pack including various quests, art, gameplay, and the Maw of Lorkhaj Trial. In addition, we've continued to fix issues in the base game patch relating to combat, itemization, UI, and more. In this patch, we'll be closing the Azura's Star campaign, and enabling the Haderus campaign which will allow Champion System abilities to be used.

The size of this patch is approximately 270MB.

Known Issues[edit]

General

  • Please continue to refrain from using the 64-bit client for Windows 8.1 and Windows 10 while we continue to work on outstanding issues with those clients.

Thieves Guild

  • The Clemency passive can now be used when accosted by guards. Unfortunately, the guards haven't quite gotten the idea yet, and will attempt to beat you into submission in response.
  • The Long Game: Group members may not be able to go through some doors if the player character with this quest has already gone through. This can be worked around by going back out, and allowing your group to enter first.

Thieves Guild Fixes & Improvements[edit]

Art & Animation[edit]

General

  • Repositioned several assets in houses that were clipping in Abah's Landing.
  • Fixed a variety of issues with NPC pathing.
  • Fixed various areas to prevent you from getting stuck inside fixtures.
  • Fixed various critters getting stuck and despawning around Hew's Bane.
  • Adjusted the appearances for Hola and Kari so they are now more obviously related.

Animation

  • Improved the animations for NPCs involved in the main story quest.
  • We taught several NPCs around Hew's Bane how to properly sit in a chair.
  • Enhanced the timing of several of the Jackal pet's animations, particularly the devouring of rodents and accompanying blood spray being better synced. He also no longer walks around while digging, because that's just silly.
  • The Sep Adder's jaw will no longer dislocate while turning.
  • Fixed several animations that would cause the mosquito's legs and wings to clip into each other.

Effects

  • We taught the dice shooters in Abah's Landing how to gamble, and they will no longer throw dice behind themselves.

Figure

  • The front tassels on the camel mount's saddle will now be anchored to the saddle.
  • Abah's Watch armor:
    • There will no longer be a gap between the foot and leg of the light armor during certain animations when worn by female player characters.
    • The boot folds on light armor will no longer have missing textures.
  • Ancient Yokudan Armor:
    • Light armor tassets will no longer have missing textures or black areas.
    • Heavy chest armor will no longer have gaps at the waist while wearing a guild tabard.
    • Light armor robe will no longer have visible seams and stretched textures.
  • Iron Wheel armor: The turban will no longer clip when worn by Khajiit and Argonians.
  • Khajiit racial armor: Improved the positioning and scale for the light armor tassets.
  • Syvarra's Scales item set: The feathers on the back of the chest armor will no longer display white boxes.
  • Thieves Guild armor:
    • The medium chest loincloth armor will no longer clip into the bottom of the torso tunic.
    • The hood on light armors will no longer be pink.
  • Undaunted armor: Improved the clipping from the shoulder pads seen in a large variety of character body types.

Combat & Gameplay[edit]

General

  • Fixed an issue that was causing the Thieves Guild skill line ranks to require much more reputation than intended to advance.
  • Entering a Hiding Spot will now clear any active debuffs.
  • Updated the tooltips for the Assistants to better indicate who can use them once summoned.
  • Pirharri the Smuggler can only be used by the summoning player character.
  • Nuzhimeh the Merchant and Tythis Andromo the Banker can be used by both the summoning player character as well as current groupmates.

Monsters

  • Clairvoyant guards that enter combat while wandering around no longer fail to re-equip their lanterns upon returning from combat.
  • Herons now fly in instead of being magically transported by a floating box.
  • Sep Adders no longer eat birds or breathe fire as often.

Monster Abilities

  • Mage Guard
    • Streak animations now play more consistently.
  • Watchman Lookout
    • Flare Trap is no longer highlighted while stealthed; it can still be disarmed.

World Bosses

  • Thieves Guild world bosses no longer deal arbitrarily high damage to player characters with more than 30,000 health.
  • Syvarra of the Deep
    • The snake adds no longer charge, though some will now spit poison.
    • Lash, from the snake adds, now animates properly and deals damage relative to its telegraph cone (previously it was inverted). Lash also now prompts tutorials.
    • Syvarra now turns correctly when casting Bite.

Dungeons & Group Content[edit]

Maw of Lorkhaj Trial

  • General
    • Kulan-dro will no longer appear multiple times when you approach the gate release switches.
    • Colossal Sar-m'Athra's Colossal Marks will now display the correct icon and name.
    • Possessed monks in the Twilight Cantor encampment will no longer greet you.
    • Adara'hai will no longer occasionally greet you in a Dunmer voice.
    • Removed an erroneously placed heavy sack.
    • Closed several locations where you could escape the Trial.
  • Boss 1: Zhaj'hassa the Forgotten
    • The Ghostly Sar-m'Athra will no longer regenerate back to full health in the middle of combat.
    • Zhaj'hassa can now see through stealth.
  • Boss 3: Rakkhat, the Fang of Lorkhaj
    • The effects from the Eyes of Jode will no longer appear if the cast is cancelled by blocking.
    • Rakkhat will no longer teleport to unintended locations.
    • The entrance door leading to Rakkhat is no longer usable while Rakkhat is in combat.
    • The Shadow Slayer achievement will no longer award credit to all group members in the Trial; instead, it will just award credit to the player character that lands the killing blow on a Void Caller, as originally intended.
    • Void Chasm will now display the correct icon.
    • Rakkhat is no longer damaged by attacks originating from the Dark Behind the World.
    • Increased the healing that Rakkhat receives when one of his projectile attacks is reflected.
    • Increased the damage of Void Slash, Void Blast, Crushing Void and Dark Affliction against targets that are not under the protection of the Lunar Bastion buff in Veteran mode.

Exploration & Itemization[edit]

General

  • The trio of Thieves Troves by the Thief Mundus in Eastmarch has been dispersed.

Achievements

  • Added final icons for various Thieves Guild achievements.
  • Fixed an issue that would allow you to complete the Magnanimous Magnate achievement without completing all of the requirements.

Justice System[edit]

General

  • Clarified the differences between Stolen and Laundered Shipments.
  • Stolen Shipments can be found in Thieves Troves. Cracking open a Stolen Shipment is a suspicious action, and may draw the ire of the guards if done in public. The crates themselves cannot be laundered at a fence, but you can remove their contents for individual sale or laundering.
  • Laundered Shipments can be obtained from certain repeatable quests given by the Thieves Guild. These boxes come pre-laundered, and thus the goods inside of them are also 'clean'. The goods from Laundered Shipments can be sold to any legitimate businessperson without issue.
  • Guards in Abah's Landing are now more difficult to pickpocket.

Quests & Zones[edit]

General

  • Corrected various typos across all Thieves Guild quests.
  • Added various missing interactable objects in Abah's Landing.
  • You will now be able to pick up Thieves Guild story quests you are eligible for in Outlaw Refuges.
  • Sakh, Khambua, and Caseh no longer respawn quickly in the Warehouse District of Abah's Landing.
  • You will no longer be knocked through doors inside Sulima Mansion.
  • Adjusted the reputation received for completing story quests to smooth out progression.

Delves

  • Bahraha's Gloom
    • You can now use "Travel to Player" to get to Bahraha's Gloom.
  • Shark's Teeth Grotto
    • Fixed some display issues with the maps in Shark's Teeth Grotto.

Quests

  • A Flawless Plan: The guardian of the tomb will now use the correct voice.
  • Cleaning House:
    • This quest is now available immediately after completing "Partners in Crime."

The quest step to take Silver-Claw's Ledger now updates correctly (after you have looted the secret hiding spot, not when you simply open the secret panel).

    • Velsa will not show up until after you have taken the ledger.
    • Velsa will now spawn near the warehouse office door if she gets stuck while running up to the top level of Silver-Claw's Warehouse.
    • Repositioned some harvest nodes that were previously hard to access.
    • The hidden floor panel to retrieve Silver-Claw's stash now animates properly.
    • You will now always face your target when throwing the stink apple.
  • Everyone Has a Price:
    • Walks-Softly will now respawn if he gets stuck during the confrontation.
    • Walks-Softly now has all his proper voiceover.
    • Walks-Softly will no longer get stuck and despawn when he confronts Anais at the warehouse.
    • Removed a confusing hint step in the quest journal.
  • Forever Hold Your Peace:
    • Removed an extraneous conversation from Zeira.
    • Improved the flow of a conversation with Percius Loche.
    • Sajhadi can once again be pickpocketed for this quest.
  • His Greatest Treasure: Clarified the journal text for this quest step.
  • Partners in Crime:
    • You can no longer swim out to sea from the Homestead.
    • All group members will now get moved forward when someone steals the quest target, instead of much earlier.
    • You may now revive in the stream in Fulstrom Homestead.
    • Player characters not on this quest will now be able to help solve the puzzle.
    • You will now either see a travel interact to go to Fulstrom Homestead, or an interact to travel to Abah's Landing; not both at the same time.
    • Only the player character that replaces the skull will display the "knocked out" animation.
  • Prison Break: Illia Gabinia can no longer be attacked in her cage.
  • Shell Game: Walks-Softly will now finish all his lines when both of you sneak into the Velmont Estate.
  • That Which Was Lost: Tashmin will now properly respawn while he is following you.
  • The Covetous Countess: The Countess has been magically transformed to an Imperial from a Khajiit.
  • The Cutpurse's Craft: You will now be properly directed to the Thieves Den at the end of this quest.
  • The Long Game: Group members not on this quest will now be able to follow their groupmates through most doors.
  • The One That Got Away: Your map will now reveal a POI, depending on your alliance, to help you get to the next quest target after speaking to Zeira in Hew's Mane Inn.

Heists

  • Crime Spree: You will now receive credit for opening safeboxes in the proper zones.
  • Deadhollow Halls: Any previously-invisible hiding spots are now visible.

UI[edit]

General

  • The Footpad icon will now appear correctly in the Timely Escape tutorial.

Orsinium Fixes & Improvements[edit]

Art & Animation[edit]

Terrain

  • Distant mountains will now have a more consistent appearance and not suddenly disappear as you approach them.

Base Game Fixes & Improvements[edit]

Alliance War[edit]

Vendors

  • Adhazabi Aba-daro's conversation text will now better match her lines.
  • Fixed an issue where Adhazabi Aba-daro would sometimes say nothing when spoken to.

Art & Animation[edit]

Terrain

  • Fixed an issue that would allow you to see through some pod houses in Forsaken Hamlet in Shadowfen.

Audio[edit]

General

  • Fixed a number of issues where audio wasn't playing properly for certain monsters and player character abilities.
  • Fixed a handful of NPCs who were silent when speaking.

Combat & Gameplay[edit]

General

  • Fixed an issue where taunt abilities were not taunting the target monster if you were silenced.

Dragonknight

  • Ardent Flame
    • Empowering Chains (Fiery Grip morph): Fixed an issue where this morph would not pull you to your target if they blocked or absorbed the damage.
  • Earthen Heart
    • Igneous Weapons (Molten Weapons morph): Fixed an issue with this morph where you would lose both the Major Brutality or Major Sorcery buffs if you received one of those buffs from a different source.
    • Molten Armaments (Molten Weapons morph): Fixed an issue where this morph was not increasing the damage of both hits from a Dual Wield Heavy Attack.

Nightblade

  • Assassination
    • Teleport Strike: Fixed an issue with this ability and its morphs where the initial damage could not be dodged.
      • Note: The area damage over time from the Lotus Fan morph will continue to be undodgable.

Sorcerer

  • Daedric Summoning
    • Conjured Ward: Fixed an issue with this ability and its morphs where the damage shield created for your pets was not updating its value when the ability was re-cast.
  • Storm Calling

Templar

  • Aedric Spear
    • Focused Charge: Made further improvements to this ability and its morphs to prevent you from getting locked out of using other abilities.

Weapon

  • One Hand and Shield
    • Power Bash: Fixed an issue where you could not reliably use Break Free against the stun from this ability and its morphs.
  • Bow
    • Hawk Eye: This passive ability has been redesigned, and no longer increases the damage of your Bow abilities against off-balance enemies. It now increases the damage of your Bow abilities by 2/5% for 4 seconds after each successful Light or Heavy Attack, stacking up to 3 times.

Guild

  • Fighters Guild
    • Dawnbreaker: This ability and its morphs will now be more responsive in combat.
  • Mages Guild
    • Radiant Magelight (Magelight morph): Fixed an issue where this morph was not preventing the stun from Veiled Strike and its morphs.

Champion System

  • The Apprentice
    • Elemental Expert: Fixed an issue where investing points into this ability was not updating the tooltip damage of your Flame/Frost/Shock/Magic damage abilities.
  • The Tower
    • Magician: Fixed an issue where this ability could be removed by Purge.

Monsters

  • Non-guard NPCs will no longer stop walking when you crouch.

Monster Abilities

  • Giant Snake
    • Shed Skin now prompts tutorials.
    • Strike can now be cast while moving.

Crafting & Economy[edit]

General

  • Clarified the wording of the mail sent to anyone who has already completed Cadwell's Silver to better reflect the number of Azure Plasm crafting style items given.
  • Adjusted the drop rates of the Alliance Motifs.
  • They now have a good chance to show up in treasure map chests in Cyrodiil, but the chance to get them from other chests has decreased.
  • In addition, chests in Cyrodiil now have a better chance to drop the Motifs than chests in Cyrodiil caves or the Imperial City.

Crown Store[edit]

General

  • Nord Hero Armor costume: The helmet will no longer distort around male Argonian eyes, and will no longer clip into the heads of Khajiit and Argonian player characters.
  • Senche Cub Pet: This little cub's jaw will no longer distort when his head turns left or right.
  • Song of the Night costume: The helmet will no longer clip through your head (ouch!).

Exploration & Itemization[edit]

General

  • Updated the rewards for defeating Dark Anchor bosses with unique names. Now, when you kill one and loot the chest that spawns, you will always receive one of that boss's unique items.

Item Sets

  • Bahraha's Curse: Fixed an issue where this item set was reducing all damage taken by 40%, instead of just trap damage.
  • Eternal Hunt: Fixed an issue where this item set stopped functioning after your character died.
  • Fasalla's Guile: This item set no longer procs its healing debuff from single-target damage over time effects. Area damage over time effects from abilities such as Caltrops will still trigger the effect.
  • Tava's Favor: Fixed an issue where this item set's 3 and 4-piece bonus values were lower than intended.

Justice System[edit]

General

  • Fixed minor text and treasure type issues on a number of stolen treasure item tooltips.
  • Justice Guards will now verbally respond to accosted player characters after you interact with them by invoking clemency, paying off their bounty, or attempting to flee justice.

Miscellaneous[edit]

General

  • Made some optimizations to improve the overall frame rate for both PC and Mac game clients.
  • Fixed an issue where your game could crash while logging out.

UI[edit]

General

  • Improved and clarified wording on a number of help and tutorial screens.
  • Fixed an issue where group members could have two group icons over their heads.
  • Fixed an issue where you could receive UI errors when multiple player characters revived in a Trial at the same time.
  • Fixed an issue where some setting names would overlap with their toggles in the German game client.
  • Toggled collectibles will now display their global cooldown in the quickslot when used.
  • The Customer Support overview tab will now be populated with proper information.

Crown Store

  • Fixed an issue where the Crown Store would display product filters on the ESO Plus page.
  • Fixed an issue where grammar tags would be displayed when performing an automated search in the German game client.

Death Recap

  • Death Recap attacks now correctly display a different, fancier border for damage from bosses.

Gamepad Mode

  • Action slots will now be darkened when unusable, instead of in grayscale.
  • Fixed an issue where using /feedback would open the keyboard UI, which was too large for the display screen.