Online:Patch/3.0.4

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Released on May 15 2017.

The Elder Scrolls Online v3.0.4 is our last incremental patch on the PTS. In this patch, you’ll find that we’ve continued to make balance adjustments to combat and abilities, and have also continued making fixes affecting Vvardenfell quests, Battlegrounds, Halls of Fabrication, and more.

In order for us to begin testing out the proper permission levels for Early Access, only players who have pre-purchased the Morrowind Digital Upgrade will have access to Morrowind content. All PC players will be able to continue testing the base game and any of the old DLC content, including the balance changes in this patch. Additionally, if you already have a Warden created, you will still be able to access that character and play anywhere except Vvardenfell, Battlegrounds, or Halls of Fabrication.

The size of this final patch is 162MB. Thanks to everyone for all your testing and feedback over the past few weeks. We can’t wait to welcome everyone to Morrowind!

Known Issues[edit]

Alliance War[edit]

Battlegrounds

  • The Triple Threat achievement is currently awarded the first time you capture a relic in a match, instead of the third time as intended.

Killing blow medals are currently set to earn only once per battleground.

Exploration & Itemization[edit]

General

  • If you’re wearing a costume, you should avoid sitting in a chair in this patch. There’s a high probability of getting stuck.

Morrowind Fixes & Improvements[edit]

Alliance War[edit]

Battlegrounds

  • You can no longer use the Frozen Gate ability against enemy player characters at their spawn-in locations.
  • Reduced the Kill Streak timers from 20 seconds between kills to 10 seconds between kills.
  • Fixed an issue where you could get into enemy respawn locations in Foyada Quarry.
  • Relics in the Battlegrounds HUD will no longer shift around during a match.
  • The NPCs at the Battleground campsites now talk about the appropriate battleground games.

Achievements

  • The Battleground Dominator achievement is now correctly awarded to every member of the team, instead of sometimes only being awarded to the person who captured the last point.

Rewards

  • Added AP rewards to the Battleground daily quests.
    • Note: During the Midyear Mayhem event, they will also provide Pelinal's Midyear Boon Boxes.
  • You will now receive rewards from Battlegrounds leaderboards.

Combat & Gameplay[edit]

Warden

  • Animal Companions
    • Fetcher Infection (Swarm morph): Reduced this morph’s damage bonus on every other cast to 50% from 75%.
    • Swarm: Increased the damage of this ability and its morphs by 10%.
      • Developer Comments: This brings the effectiveness of both morphs closer in line with one another, while also discouraging the need for always casting Fetcher Infection twice in a row.

World Bosses

  • Dubdil Alar now resets when everyone leaves, and also displays his final animations correctly.

Crafting & Economy[edit]

Motifs

  • The Militant Ordinator style is no longer occasionally referred to as the Ordinator style.

Dungeons & Group Content[edit]

Halls of Fabrication Trial

  • General
    • Divayth Fyr will no longer get so excited that he interrupts his own dialogue.
    • The Assembly General now properly awards loot from Hard Mode.
  • Pinnacle Fabricant
    • The Pinnacle Fabricant will no longer desync his health and appear as though he cannot be defeated.
  • Fabrication Committee
    • Ruined Factotums are now immune to taunt abilities.

Public Dungeons

  • Forgotten Wastes
    • Fixed an issue where the group event could break the first time all participants died or left the area.

Housing[edit]

Furnishings

  • Temporarily removed the “Banner of House Indoril” and “Indoril Tapestry, House” furnishings. These require some polishing, but you can expect to see them return in the future.
  • Corrected the icon for the “Dwarven Bookcase, Full” asset.
  • The “Dwarven Pew, Refined” and “Dwarven Bench, Forged” furnishings are now sittable.
  • Fixed an issue where several of the new banners and tapestries had collision.

Homes

  • Some previously-static features in the Ald Velothi Harbor House and the Amaya Lake Lodge are now furnishings and can be moved or removed.
  • Swapped in Redoran furnishings to replace some of the other furnishings in the Ald Velothi Harbor House.

Housing Editor

  • The Services category now appears at the top of the Housing Editor category list.

Quests & Zones[edit]

General

  • Fixed several issues with NPCs spawning beneath the ground.

Quests

  • Ancestral Adversity: Completing the floor puzzle will no longer reveal the secret door for players not in group.
  • Ashlander Hunting Dailies: Triggering the boss will now be more consistent for everyone.
  • Broken Bonds:
    • The tutorial can no longer be abandoned.
    • Changed the light attack tutorial to better explain how it works.
    • Player characters who skip the tutorial will now be awarded a skill point, similar to those who complete the tutorial.
  • Heart of a Telvanni: Grouped players will no longer become blocked when freeing the slaves.
  • The Magister Makes a Move: Florinna, the tailor's assistant, no longer drops beneath the stairs in Sun-in-Shadow's home. This was previously blocking your quest progression.

UI[edit]

Battlegrounds

  • Added a warning message when a battleground is about to shut down due to not having enough players.
  • Updated the help screens for “Medals: Capture the Flag” and “Medals: Domination” to account for updates to the available medals.

Base Game Fixes & Improvements[edit]

Combat & Gameplay[edit]

General

  • Increased the damage of Light Attacks by 15%.
  • Decreased the damage of Heavy Attacks by 15%.
  • Increased the resources restored by fully-charged Heavy Attacks by 30%.
  • Reduced the cast time of fully-charged Bow Heavy Attacks by 10%.
  • Reduced the cast time of fully-charged Flame and Frost Heavy Attacks by 12.5%.
    • Developer Comments: There are two goals with all the changes listed above. First, we want the damage difference between Light Attack weaving and Heavy Attack weaving to be more prominent. Light Attacks should be the clear winner when you are trying to maximize damage per second, while Heavy Attacks should deal less damage per second in exchange for restoring resources.
Second, we want to speed up some of the slowest Heavy Attacks while also increasing the amount of resources all Heavy Attacks restore. This should improve the combat feel of winding up some of the slower Heavy Attacks, while also allowing all builds to restore their resources faster and with less Heavy Attacks needed.
  • Fixed an issue where enchantment bonuses were not displaying on items.
  • Fixed an issue where summoned pets were not being affected by the healing reduction of Battle Spirit. They will now all receive 50% less healing in PvP areas.

Dragonknight

  • Ardent Flame
    • Fiery Grip: Reduced the cost of this ability and its morphs by approximately 7%.
  • Draconic Power
    • Inhale: Reduced the cost of this ability and its morphs by approximately 6%.
    • Spiked Armor: Reduced the cost of this ability and its morphs by approximately 16%.
      • Developer Comments: We’ve reduced the cost of the Dragonknight’s utility-oriented skills to make their upkeep more in line with other classes.

Nightblade

  • Assassination
    • Grim Focus:
      • You can now fire multiple Assassin’s Will or Assassin’s Scourge bow procs from a single cast of this ability and its morphs.
      • Increased the amount of Light or Heavy Attacks needed to obtain an Assassin’s Will or Assassin’s Scourge bow proc to 5 attacks from 4.
    • Merciless Resolve (Grim Focus morph): Reduced the duration of the snare from this morph’s Assassin’s Will bow proc to 3 seconds from 5 seconds.
      • Developer Comments: Allowing you to fire multiple Assassin’s Will procs from a single cast of Grim Focus should streamline the ability usage by eliminating the need to recast it early. We’ve increased the amount of attacks needed to obtain a proc slightly, but the net result should be an increase in Nightblade PvE DPS with the extra global cooldowns.

Sorcerer

Templar

  • Dawn’s Wrath
    • Nova: Decreased the time it takes for the nova to land for this ability and its morphs to 0.5 seconds from 0.75 seconds.
      • Developer Comments: The power level of this ability didn’t justify it having such a long delay. We’ve shortened the time it takes for it to land to make it easier to hit moving targets.

Weapon

  • Two Handed
    • Forceful: This passive ability now deals splash damage to 3 targets, up from 2, and the splash damage has been increased to 25/50% from 13/25%.
      • Developer Comments: This change will improve the area of effect damage of Two Handed builds by giving them similar splash damage to Lightning Staves. Two Handed builds will have stronger Light Attack splash damage, while Lightning Staves will still have the strongest Heavy Attack splash damage.
  • Dual Wield
    • Blade Cloak: Increased the area of effect damage reduction of this ability and its morphs to 25% from 20%.
      • Developer Comments: Improving the survivability granted by Blade Cloak will make Dual Wield builds more resilient in Dungeon and Trial encounters where lots of area attacks are used.

Dark Anchors

  • Static Charge will now be removed from you completely when a Dark Anchor is completed.

Crafting & Economy[edit]

General

  • Fixed an issue that prevented Brewers and Chefs from offering basic recipes for sale to player characters who had not yet discovered Provisioning.

Housing[edit]

Furnishings

  • The "Redguard Streetlamps, Full" furnishing now has swaying lanterns.

Miscellaneous[edit]

General

  • Fixed an issue where your game could crash when visual effects from abilities would activate.
  • Fixed an issue where the video that plays prior to entering the Wailing Prison could hitch.

Quests & Zones[edit]

Coldharbour

  • Soul Shriven in Coldharbour: You will no longer become blocked if you talk to the Mysterious Benefactor and log out before the teleport to Coldharbour is triggered.