Online:Patch/4.1.4

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Released on August 06 2018.

The Elder Scrolls Online v4.1.4 is the final incremental PTS patch, and includes a few item set adjustments and general bug fixes. We’ve also made it so you can dodge Rune Cage, and implemented a fairly significant change in that siege weapon damage and effects will no longer proc item sets. We truly appreciate all the feedback and bug reports we’ve received during this PTS cycle. The size of this patch is approximately 104MB.

Summerset Fixes & Improvements[edit]

Quests & Zones[edit]

Quests

Wolfhunter Fixes & Improvements[edit]

Dungeons & Group Content[edit]

Dungeons

  • March of Sacrifices
    • The Perfect Hunt achievement is now only attainable on Veteran difficulty.
    • The Spit ability from the Stranglers during the Balorgh fight now does damage.
  • Moon Hunter Keep
    • Hulking Werewolves do less damage with their Roar ability on Normal difficulty.
    • Ary and Zel will now properly animate when using their Pounce ability.

UI[edit]

General

  • Fixed an issue where several Wolfhunter achievements were missing icons.

Combat & Gameplay[edit]

Combat & Abilities[edit]

General

  • Fixed an issue where some passive abilities were not being respecialized out correctly when using the new single skill respec system as a werewolf.

Nightblade

  • Assassination
    • Hemorrhage: Fixed an issue where this ability was granting more Critical Strike Rating than intended.

Sorcerer

  • Dark Magic
    • Rune Cage: This ability and its morphs can now be dodged.

Itemization & Item Sets[edit]

General

  • Siege weapon damage and effects will no longer proc item sets.

Item Sets

  • Durok's Bane
    • The 5-piece bonus has been adjusted.
    • OLD:
      • 5: When you take damage, you apply Major Defile to the attacker for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 1 second.
    • NEW:
      • 5: When you take damage, you apply Major Defile to the attacker for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 8 seconds per enemy.
  • Ward of Cyrodiil
    • The 5-piece bonus has been adjusted.
    • OLD:
      • When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
    • NEW:
      • When you deal melee damage, you apply Major Defile to the enemy for 3 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
  • Wizard's Riposte:
    • The 5-piece bonus has been adjusted.
    • OLD:
      • When you take Critical Damage you apply Minor Maim to the enemy for 15 seconds, reducing their damage done by 15%.
    • NEW:
      • When you take direct Critical Damage you apply Minor Maim to the enemy for 5 seconds, reducing their damage done by 15%.

Base Game Fixes & Improvements[edit]

Crafting & Economy[edit]

General

  • Fixed an issue causing robes from the Moon Hunter and Hanu's sets to drop in the Breton motif, rather than their correct motif.

Exploration & Itemization[edit]

General

  • Fixed an issue where the Beast Personality wasn't visible until you collected it. You can now see the Beast Personality in your Collections menu, even before you've unlocked it (so you can see how to do so!)
  • Fixed an issue if you were observing a player using the Gourd-Gallows Stump Memento, you might see some odd placement of the pumpkin-executioner.

Housing[edit]

Furnishings

  • Updated the Summerset Noble's Parlor Pack to include two "Alinor Drapes, Noble" instead of one.
  • Fixed an issue where the Specimen Jars found in the Sinister Hollowjack Items were an opaque black. You can now see the squicky bits inside.
  • Added the missing "Alinor Table, Noble Grand" furnishing to the Summerset Noble's Kitchen Pack.
  • It is now easier to select the "Tree Ferns, Cluster" furnishing.
  • Fixed an issue where some stone items appeared a bit strange when highlighted in the housing editor.

Homes

  • Fixed a number of minor visual issues with water and visible seams between objects in the Grand Psijic Villa.
  • Fixed an issue where the ceiling in the interior space of the Hunter's Glade was not properly joined.