Online:Psijic Order
The Psijic Order are a mysterious and ancient order of powerful mages based on the Isle of Artaeum. It is a joinable faction in the Summerset Chapter. As the island disappeared from Tamriel over 350 years ago, around when former member Vanus Galerion formed the Mages Guild, the Order has rarely ever been seen.
The Order formerly occupied the island of Dranil Kir, and a scrying device known as an Obscuros located on it is sought by Lilatha, the master of the glazing glass. After Nocturnal's plot in the Clockwork City is thwarted, Sotha Sil tells Divayth Fyr that he will inform the Psijics so that they can prepare for a future threat.
For historical information about the Psijic Order, see the lore article.
Contents
Quests[edit]
Story Quests[edit]
Your rank in the Psijic Order is directly tied to the story quests. Each quest earns you one rank.
- The Psijics' Calling: Seal time breaches on Summerset Isle, and join the Psijic Order.
- Breaches on the Bay: Seal time breaches in the Iliac Bay region.
- Breaches of Frost and Fire: Seal time rifts which have appeared across Skyrim and Morrowind.
- The Shattered Staff: Track down four pieces of the Staff of Towers.
- A Breach Amid the Trees: Seal the time breaches which have opened all across Valenwood.
- A Time for Mud and Mushrooms: Seal time breaches in the swamps of Deshaan and Shadowfen.
- The Towers' Remains: Locate the final four pieces of the Staff of Towers.
- Time in Doomcrag's Shadow: Seal the many time breaches that have opened throughout the twisted lands of Rivenspire.
- A Breach Beyond the Crags: Seal the time breaches which have opened throughout Upper and Lower Craglorn.
- The Towers' Fall: Step out of time in order to save the very fabric of Creation.
Related Quests[edit]
- Of Knives and Long Shadows: Protect the scryers of the Order of the Eye from their own shadows.
- The Queen's Decree: Investigate the disappearances of newcomers to Summerset.
- A Pearl of Great Price: Help the Psijic Order crack the puzzle of the Abyssal Pearl you found.
Skill Perks[edit]
Ultimate Abilities[edit]
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Undo | 10 | Instant | Self | – | – | 165 Ultimate | ||
Cost: [180 / 175 / 170 / 165] Ultimate. Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. |
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Precognition | You can cast the ability while crowd controlled and will automatically gain crowd control immunity. Cost: [165 / 160 / 155 / 150] Ultimate. Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. You can cast this ability while you are crowd controlled and it automatically grants you crowd control immunity. |
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Temporal Guard | While slotted your damage taken is reduced. Cost: [165 / 160 / 155 / 150] Ultimate. Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. While slotted you gain Minor Protection, reducing your damage taken by 8%. |
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Active Abilities[edit]
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Time Stop | 2 | Instant | Ground | 28 meters | 8 meters | – | 4590 Magicka | |
Cost: [4860 / 4770 / 4680 / 4590] Magicka. Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes. |
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Borrowed Time | Negates healing done on enemies that are stunned. Cost: [4590 / 4500 / 4410 / 4320] Magicka. Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area during the channel before finally stunning them in place for 3 seconds when the channel completes. Enemies that are stunned have the next 5000 points of healing completely negated for 3 seconds. |
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Time Freeze | Removes the cast time, but it takes longer to stun enemies. Channel Time: 0 seconds, Cost: [4590 / 4500 / 4410 / 4320] Magicka, Duration: 4 seconds. Freeze the passage of time at the target location, gradually reducing the Movement Speed of enemies in the area over 4 seconds before finally stunning them in place for 3 seconds when the duration completes. |
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Imbue Weapon | 3 | Instant | Self | – | 2 seconds | 2858 Stamina | ||
Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional [1696 / 1715 / 1734 / 1752] Physical Damage. Resources are refunded if a Light Attack is not activated. | |||||||||
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Elemental Weapon | Converts into a Magicka ability and deals Magic Damage. Applies a random status effect. Cost: 2858 Magicka. Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional [1752 / 1772 / 1791 / 1810] Magic Damage and apply the Burning, Concussion, or Chill elemental status effect. Resources are refunded if a Light Attack is not activated. |
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Crushing Weapon | Heals you for a percentage of the damage done. Infuse your weapon with power, causing your next Light Attack used within 2 seconds to deal an additional [1752 / 1770 / 1790 / 1809] Physical Damage and heal you for 25% of the damage done. Resources are refunded if a Light Attack is not activated. |
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Accelerate | 5 | Instant | Self | – | – | 3510 Magicka | ||
Cost: [3780 / 3690 / 3600 / 3510] Magicka. Bend time and space around you to gain Major Expedition for 3 seconds and Minor Force for 12 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. |
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Channeled Acceleration | Triples the duration, but adds a cast time. Cost: [3510 / 3420 / 3330 / 3240] Magicka. Bend time and space around you to gain Major Expedition for 9 seconds and Minor Force for 36 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. |
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Race Against Time | Reduces the cost of Sprint for a short period. Cost: [3510 / 3420 / 3330 / 3240] Magicka. Bend time and space around you to gain Major Expedition for 3 seconds and Minor Force for 12 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. Reduces the cost of Sprint by 50% for 3 seconds. |
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Mend Wounds | 6 | Instant | Self | – | – | 2700 Magicka | ||
Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies. Your Light Attack heals for [4521 / 4572 / 4622 / 4671] Health over 10 seconds. Your Heavy Attack heals for [1884 / 1905 / 1926 / 1947] Health every 1 second while channeling. | |||||||||
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Mend Spirit | Increases your ally's Physical and Spell Resistance while you heal them. Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies. Your Light Attack heals for [4661 / 4711 / 4763 / 4816] Health over 10 seconds. Your Heavy Attack heals for [1946 / 1967 / 1989 / 2010] Health every 1 second while channeling. While you heal an ally you grant them Major Resolve and Major Ward, increasing their Physical and Spell Resistance by 5280. |
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Symbiosis | You heal yourself for a percentage of the healing done to the ally. Invoke the Rites of Moawita, replacing your Light and Heavy Attacks with healing abilities that can be used on allies. Your Light Attack heals for [4661 / 4711 / 4763 / 4816] Health over 10 seconds. Your Heavy Attack heals for [1946 / 1967 / 1989 / 2010] Health every 1 second while channeling. You heal yourself for 50% of the amount of healing done to the ally. |
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Meditate | 8 | Instant | Self | – | – | free | ||
Focus your body and mind into a meditative state, healing for [1320 / 1386 / 1452 / 1518] Health and restoring [1320 / 1386 / 1452 / 1518] Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted. | |||||||||
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Deep Thoughts | Increases the amount of Magicka and Stamina restored. Focus your body and mind into a meditative state, healing for 1518 Health and restoring [1716 / 1782 / 1848 / 1914] Magicka and Stamina every 1 second. You will remain in a meditative state until you toggle this ability off or are interrupted. |
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Introspection | Maintaining the channel increases the amount of Health restored. Focus your body and mind into a meditative state, healing for [1518 / 1584 / 1650 / 1716] Health and restoring 1518 Magicka and Stamina every 1 second. Maintaining the channel increases the Health restored by 10% every tick, up to a maximum of 50%. You will remain in a meditative state until you toggle this ability off or are interrupted. |
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Passive Abilities[edit]
Name | Line Rank | Skill Rank | Description | |
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See the Unseen | 1 | ![]() ![]() ![]() |
The insight you have gained from the Psijic Order grants you vision of the spiritual world. You can now interact with rifts all throughout Tamriel. |
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Clairvoyance | 3 | ![]() ![]() |
Reduces the cost of your Psijic Order abilities by 8%. |
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Reduces the cost of your Psijic Order abilities by 15%. | ||
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Spell Orb | 4 | ![]() ![]() |
When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 471 Magic Damage or 470 Physical Damage, whichever is higher. The spell charges must be generated within 10 seconds of each other or all charges will be lost. |
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When you cast a Psijic Order ability while you are in combat, you generate a spell charge. When you reach 5 spell charges, you launch a spell orb at the closest enemy to you dealing 942 Magic Damage or 941 Physical Damage, whichever is higher. The spell charges must be generated within 10 seconds of each other or all charges will be lost. | ||
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Concentrated Barrier | 6 | ![]() ![]() |
While you have a Psijic Order ability slotted and are Blocking, you gain a damage shield that absorbs 2500 damage. This damage shield recharges back to full strength after you spend 10 seconds not Blocking. |
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While you have a Psijic Order ability slotted and are Blocking, you gain a damage shield that absorbs 5000 damage. This damage shield recharges back to full strength after you spend 10 seconds not Blocking. | ||
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Deliberation | 9 | ![]() ![]() |
While you are casting or channeling a Psijic Order ability you gain Major Protection, reducing your damage taken by 30%. |
Members[edit]
Gallery[edit]
Notes[edit]
- A number of former members (Divayth Fyr, Leythen, Mannimarco, Sotha Sil, and Vanus Galerion) can be met. Many of them are considered some of the most powerful sorcerers in Tamriel.
- The Psijic Vault Crown Crate is themed after the Order.
See Also[edit]
Books[edit]
- The Old Ways by Celarus the Loremaster — A guide to the Psijic Order and their beliefs
- The Mystery of Artaeum by Penewen — An Aldmeri Dominion report on the return of Artaeum and the Psijic Order
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