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This page details the ten playable races in Elder Scrolls Online, as well as the many non-playable NPC races you can encounter.

Playable Races[edit]

There are ten playable races in ESO. Each race has a home province (with the exception of Orcs), as well as an alliance that they are a member of. The races can be organized by what alliance they are loyal to:

Aldmeri Dominion Daggerfall Covenant Ebonheart Pact Other


All playable races have an associated skill line that complements their lore, such as the Dunmer proficiency with fire based magicka. The skill lines also give a bonus to one weapon or armor type which also complements their lore, such as the Nords bonus to Two Handed weapons.

Race bonuses at maximum level
Alliance Race +15% exp
gain in skill
Max Magicka
Magicka Recovery
Spell Damage Spell Damage
Max Health
Health Recovery
Max Stamina
Stamina Recovery
Weapon Damage Weapon Damage
Other Bonuses
Aldmeri Dominion
Destruction Staff +2000 Max
+258 Spell Damage
  • Activating a class ability restores 640 Magicka or Stamina, based on whichever is lowest, once every 6 sec.
  • Take 5% less damage when using ability with a channel or cast time.
  • Increased experience gain by 1%.
Bow +2000 Max
+258 Recovery
  • Roll dodging increases movement speed by 10% and both physical and spell penetration by 1500 for 6 seconds.
  • Decreases fall damage taken by 10%.
  • Poison Resistance increased by 2310. Immunity to the Poisoned status effect.
  • Increased stealth detection radius by 3 meters.
Medium Armor +825 Max
+85 Recovery
+825 Max
+100 Recovery
+825 Max
+85 Recovery
  • Increased chance to successfully pickpocket by 5%.
  • Decreased detection radius in Stealth by 3 meters.
  • Increased Critical Damage and Critical healing by 10%
Daggerfall Covenant
Light Armor +2000 Max
+100 Recovery
One Hand and Shield +2000 Max
  • Increased duration of any eaten food by 15 minutes.
  • Reduced cost of weapon abilities by 8%.
  • Reduces the effectiveness of snares by 15%.
  • When dealing direct damage, restores 950 Stamina once every 5 seconds.
Heavy Armor +1000 Max
+2000 Max
+258 Weapon Damage
  • Increased crafting inspiration gain by 10%.
  • Dealing damage with a weapon ability heals for 600 once every 4 seconds.
  • The cost of Sprinting is reduced by 12%, and its speed bonus is increased by 10%.
Ebonheart Pact
Two Handed +1000 Max +1500 Max
  • Consumed drinks duration increased by 15 minutes.
  • Cold Resistance increased by 2310. Immunity to chilled.
  • When taking damage gain 5 Ultimate once every 10 seconds.
  • Physical and Spell Resistance increased by 3960.
Dual Wield +1875 Max
+258 Spell Damage
+1875 Max
+258 Weapon Damage
  • Reduces damage taken from environmental lava by 50%.
  • Increased Flame Resistance by 2310. Immunity to burning status effect.
Restoration Staff +1000 Max +1000 Max
  • Increased swimming speed by 50%.
  • Increased healing done by 6%.
  • Increased Disease Resistance by 2310 and immunity to Diseased status effect.
  • Restore 4000 Health, Magicka, and Stamina when drinking a potion.
Any Imperial
One Hand and Shield +2000 Max +2000 Max
  • Increased gold gain by 1%.
  • Reduced cost of all abilities by 3%.
  • Dealing direct damage restores 333 Health, Magicka and Stamina once every 5 seconds

Many of the above 'other bonuses' do not unlock until player level 25 or above. Details can be found on each race's associated page.

Non-Playable Races[edit]

There are a number of other races throughout the game that are not available for you to play as (although some are available as polymorphs):

Major Races[edit]

Technical Races[edit]


  • Your choice of Alliance when creating your character, usually dictated by race, is the single biggest influence on how your game will differ compared to other players.
  • The Imperials are only a playable race for those with the Imperial Edition of the game.
  • Reachmen consider themselves a distinct race separate from their Breton ancestry, but they are considered a faction of Bretons in the game.