Online:Shadow
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Shadow is one of three class skill lines available to Nightblades. Abilities in this line focus on self-preservation through limiting enemies' attacks and hiding. Known abilities in this skill are listed below.
Skill Perks[edit]
The Shadow skill line is immediately available to all Nightblades, and is leveled up by earning experience while Shadow skills are slotted. Skills include: Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50
160. Damage values are based on Max Magicka/Stamina 7958, Max Health 8744, and Weapon/Spell Damage 1037. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.

Skills with this icon may need to be updated following changes in Update 25.
Ultimate Abilities[edit]
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Consuming Darkness | 12 | Instant | Area | – | 5 meters | 12 seconds | 200 Ultimate | |
Duration: [10 / 10.7 / 11.3 / 12] seconds. Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection, reducing your damage taken by 30%. Allies in the area can activate the ![]() ![]() ![]() |
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Bolstering Darkness | Major Protection remains on you and your allies even after leaving the area. Duration: [13 / 14 / 15 / 16] seconds. Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection while inside the ring and even after leaving it, reducing your damage taken by 30%. Allies in the area can activate the ![]() ![]() ![]() |
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Veil of Blades | Enemies in the area take damage over time. Duration: [13 / 14 / 15 / 16] seconds. Conjure a ring of shadow, reducing the Movement Speed of enemies by 70%, dealing [1396 / 1410 / 1427 / 1440] Magic Damage to them every 1 second, and granting you and your allies Major Protection, reducing your damage taken by 30%. Allies in the area can activate the ![]() ![]() ![]() |
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Active Abilities[edit]
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Veiled Strike | 1 | Instant | Enemy | 5 meters | – | 2295 Magicka | ||
Slash an enemy, dealing [3001 / 3032 / 3065 / 3096] Magic Damage. Attacking with Veiled Strike while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance. | |||||||||
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Surprise Attack | Converts to a Stamina ability. If cast behind the target, reduces their Physical Resistance. Cost: 2295 Stamina. Slash an enemy, dealing 3099 Physical Damage. If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by [2 / 3 / 4 / 5]% for 8 seconds. Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance. |
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Concealed Weapon | While slotted, your Movement Speed while Sneaking or invisible is increased. Slash an enemy, dealing 3100 Magic Damage. Attacking with Concealed Weapon while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance. While slotted, your Movement Speed while Sneaking or invisible is increased by [22 / 23 / 24 / 25]%. |
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Shadow Cloak | 4 | Instant | Self | – | 3 seconds | 4050 Magicka | ||
Cost: [4320 / 4230 / 4140 / 4050] Magicka. Cloak yourself in shadow to become invisible for 3 seconds. |
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Shadowy Disguise | Guarantees a Critical Strike on your next attack. Cost decreases as the ability ranks up. Cost: [4050 / 3960 / 3870 / 3780] Magicka. Cloak yourself in shadow to become invisible for 3 seconds. Your next direct damage attack used within 3 seconds will always be a Critical Strike. |
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Dark Cloak | No longer grants invisibility. Heals you based on Max Health, grants Minor Protection, and lasts longer. Duration: 6 seconds. Shroud yourself in protective shadow to heal for [929 / 938 / 948 / 959] every 1 second, over 6 seconds. This portion of the ability scales off your Max Health. You gain Minor Protection while shrouded, reducing your damage taken by 8%. |
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Path of Darkness | 20 | Instant | Area | – | 17 meters | 10 seconds | 3510 Magicka | |
Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for [2 / 2.7 / 3.3 / 4] seconds after leaving the path. | |||||||||
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Twisting Path | Path affects a larger conal area and deals damage. Area: 15 meters. Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. Deals [791 / 802 / 808 / 819] Magic Damage to enemies in the target area every 1 second. |
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Refreshing Path | Path also heals you and your allies. Create a corridor of shadows, granting you and allies in area Major Expedition, increasing movement speed by 30%. Effect persists for 4 seconds after leaving the path. Heals [791 / 802 / 808 / 819] Health to you and allies in area every 1 second. |
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Aspect of Terror | 30 | Instant | Area | – | 6 meters | – | 3780 Magicka | |
Cost: [4050 / 3960 / 3870 / 3780] Magicka. Summon a dark spirit to terrify up to 3 enemies, causing them to cower in fear for 2 seconds. |
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Mass Hysteria | Increases the amount of targets who can be feared. Summon a dark spirit to terrify up to 6 enemies, causing them to cower in fear for [2 / 2.3 / 2.7 / 3] seconds. |
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Manifestation of Terror | Creates two traps instead, which fear enemies when triggered. Duration: [30 / 40 / 50 / 60] seconds, Range: 22 meters, Target: Ground. Conceal two sinister traps, one at the targeted location and another next to you, which take 2 seconds to arm and last for [30 / 40 / 50 / 60] seconds. When each trap is triggered, a dark spirit is summoned to terrify up to 6 enemies, causing them to cower in fear for 4 seconds. |
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Summon Shade | 42 | Instant | Enemy | 28 meters | 15 seconds | 4050 Magicka | ||
Duration: [12 / 13 / 14 / 15] seconds. Summon a shade version of yourself to attack an enemy and fight at your side for [12 / 13 / 14 / 15] seconds. The shade slashes at an enemy, dealing [517 / 522 / 529 / 534] Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. This ability scales with your highest offensive stats. |
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Dark Shade | Shade deals increased damage, and occasionally casts an area of effect attack. Duration: [15 / 16 / 17 / 18] seconds. Summon a shade versions [sic] of yourself to attack an enemy and fight at your side for [15 / 16 / 17 / 18] seconds. The shade slashes at an enemy, dealing [1071 / 1084 / 1096 / 1106] Magic Damage and occasionally whirlwinds all enemies around it, dealing [1071 / 1084 / 1096 / 1106] Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. This ability scales with your highest offensive stats. |
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Shadow Image | The summoned shade now is stationary and attacks from a range. Activating the ability again while the shade is active allows you to teleport to its position. Duration: [15 / 16 / 17 / 18] seconds, Target: Self. Summon a shade version of yourself to stay in place and attack an enemy from range for [15 / 16 / 17 / 18] seconds. The shade shoots at an enemy, dealing [533 / 541 / 546 / 552] Magic Damage. The shade's attacks inflict Minor Maim, reducing the enemy's damage done by 15% for 4 seconds. While the shade is summoned, you can activate this ability again to teleport to the shade's location. This ability scales with your highest offensive stats. |
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Passive Abilities[edit]
Passive abilities are active all the time.
Name | Line Rank | Skill Rank | Description | |
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Refreshing Shadows | 8 | ![]() ![]() |
Increases your Health, Stamina, and Magicka Recovery by 7%. |
18 | ![]() ![]() |
Increases your Health, Stamina, and Magicka Recovery by 15%. | ||
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Shadow Barrier | 14 | ![]() ![]() |
Casting a Shadow ability grants you Major Resolve for 3 seconds, increasing your Physical and Spell Resistance by 5280. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Duration: (0 × Heavy Armor #) seconds. |
27 | ![]() ![]() |
Casting a Shadow ability grants you Major Resolve for 6 seconds, increasing your Physical and Spell Resistance by 5280. This duration is increased by 25% for each piece of Heavy Armor equipped. Current Duration: (1 × Heavy Armor #) seconds | ||
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Dark Vigor | 22 | ![]() ![]() |
Increases your Max Health by 2% for each Shadow ability slotted. |
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Increases your Max Health by 3% for each Shadow ability slotted. | ||
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Dark Veil | 39 | ![]() ![]() |
Increases the duration of your non-invisibility based Shadow abilities by 1 second. |
50 | ![]() ![]() |
Increases the duration of your non-invisibility based Shadow abilities by 2 seconds. |
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