Online:Spirit Mender
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Spirit Mender | |||||
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Line | Living Death | ||||
Line Rank | 30 | Cost | 4320 Magicka | ||
Cast Time | Instant | Duration | 16 seconds | ||
Target | Self | ||||
Morphs | |||||
Spirit Guardian Some of the damage you take is transferred to the spirit instead. |
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Intensive Mender The spirit heals for twice the amount, lasts half as long, and costs half as much |
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Notes
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
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- Spirit Mender: CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring [898 / 908 / 916 / 929] Health. Creates a corpse on death.
- Spirit Guardian: CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring [931 / 941 / 953 / 961] Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death.
- Intensive Mender: Cost: 2160 Magicka, Duration: 8 seconds.
CRIMINAL ACT Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring [1860 / 1881 / 1902 / 1920] Health. Creates a corpse on death.
Spirit Mender summons a ghostly healer to aid you in battle. The spirit will restore the Health of you or your allies 8 times over 16 seconds. Being seen in the company of the spirit by Justice Neutral NPCs will earn you a bounty. The spirit leaves a free corpse when it expires or is killed, which may be used for other abilities. The Spirit Guardian morph also transfers some damage from you to itself. Alternatively, the Intensive Mender will heal for twice as much per tick, Reduces the duration in half, but also reduces the cost to half. (Thus effectively it is only 1.5 times the total healing.)
Notes[edit]
- Spirit Guardian is a recommended morph for the Necromancer Initiate and Undying Warrior, while Intensive Mender is recommended for Baleful Summoner and Flesh Sculptor.
Patch Notes[edit]
- Increased the cost of this ability and its morphs to 4320 from 2430, and increased the healing per tick by approximately 90%.
- Intensive Mender (morph): This morph now heals for twice as much per tick, rather than 3 times. Reduces the duration in half, but also reduces the cost to half.
Gallery[edit]
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