Online:The Moonlit Path

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Detail
Quick Summary: not written


Walkthrough: not written


Quest Stages: not written


ON-qico-Zone Story.png Help the Lunar Champion walk the Two Moons Path.
Zone: Reaper's March
Zone StoryThis quest is part of the Zone Story
Faction: Aldmeri Dominion
Objective: Required for Cadwell's Almanac Two Moons Path — Walk the Two Moons Path with the Lunar Champion.
Quest Giver: Shazah or Khali
Location(s): Two Moons Path, The Demi-Plane of Jode
Prerequisite Quest: The Fires of Dune
Next Quest: The Den of Lorkhaj
Reward: Helm of Khali's Strength
Very High Leveled Gold
Follow the path
I saved Dune from the plots of Javad Tharn. Now I must aid the Lunar Champion as she walks the Two Moons Path, a mystical Khajiit ritual used to anoint a new Mane.


Quick Walkthrough[edit]

  1. Align the reflectors to open the portal.
  2. Talk to the Champion.
  3. Follow Elilor.
  4. Defend the Silvenar and the Green Lady.
  5. Talk to the Champion.
  6. Follow Cariel.
  7. Defend Queen Ayrenn.
  8. Talk to the Champion.

Detailed Walkthrough[edit]

When you are ready to walk the path talk to Shazah/Khali.

Align the Reflectors[edit]

Aligned reflectors

Inside the Temple of the Dance, you talk to Rid-Thar-ri'Datta. He says you need to align the reflectors to the light of Jone and Jode. As you align each of the four crystals, you see a vision of the former Manes and Khali and Shazah becoming the Lunar Champions. Once all four are aligned, a portal will open.

Demi-Plane of Jode

The portal takes you to the Demi-Plane of Jode. Talk to Shazah/Khali. She says the Path will show you the way. A ghostly Bosmer named Elilor appears and runs to another portal.

The Wild Hunt[edit]

What the future may hold

In the next area, Elilor is lying on the ground, injured. The Hunt has driven all the Bosmer mad. He tried to protect the Silvenar and the Green Lady. They are being pursued by the Wild Hunt. You defend them until the Silvenar is too tired.

Talking to the Green Lady reveals that the Khajiit left the Aldmeri Dominion after the fall of Akkhuz-ri and the death of Gharesh-ri. The Bosmer used the Wild Hunt to stand against the other alliances, which closed in on the weakened Dominion. It consumed the people of Valenwood, forcing the Green Lady and the Silvenar to go on the run.

The Silvenar awakes, but something is wrong. He transforms into a werewolf. You and the Green Lady are forced to kill him. She blames Queen Ayrenn.

Ayrenn's Last Stand[edit]

You talk to Shazah/Khali again, then follow a ghostly Cariel into the next portal. You arrive to see Cariel wounded by a Veiled Heritance soldier. The Veiled Heritance led a revolt against Queen Ayrenn. All of the Summerset Isles turned against her. She sends you to help Razum-dar, the Queen's last defense. Battlereeve Urcelmo attacks Razum-dar. The Battlereeve turned against the Queen when she tried to hold the Dominion together. The other alliances are marching on Summerset.

You open the door to Ayrenn's Last Stand. Inside the inner sanctum, Ayrenn and Urcelmo fight. After he is defeated the Queen leads you back out to the Summerset Isles. She commands you to leave her alone to die, and you exit through the portal door.

Shazah/Khali is convinced this will not be the future of the Dominion.

Bugs[edit]

Quest Stages[edit]

The Moonlit Path
Finishes Quest Journal Entry
Objective: Enter the Temple
Objective: Talk to Rid-Thar-ri'Datta
Hidden Objective: Align the Reflector
Objective: Align the Reflectors
Hidden Objective: Restore the Central Lunar Reflector
Objective: Align the Final Reflector
Objective: Enter the Portal
Objective: Talk to the Champion
Objective: Follow the Path
Objective: Talk to Spinner Elilor
Objective: Defend the Silvenar and Green Lady
Objective: Talk to The Green Lady
Objective: Wait for The Silvenar
Objective: Kill the Silvenar
Objective: Return to the Temple
Objective: Talk to Cariel
Objective: Find Raz
Objective: Talk to Razum-dar
Objective: Find the Queen
Objective: Save the Queen
Objective: Talk to Queen Ayrenn
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
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