Online talk:Dark Anchors

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Speculating[edit]

I can see where they're going with this:

  • Take an Oblivion Gate and remodel it.
  • Have it fall from the sky rather than burst out of the ground.
  • Remove the 'gate' functionality, to get faster and more frantic gameplay.
  • Change 'Mehrunes Dagon' to 'Molag Bal', and 'Oblivion' to 'Coldharbour'.
  • Alter the reward to Fighters Guild reputation, since there's no Sigil Stone.

So, basically it's an Oblivion Gate without actually being a 'gate to another world' that the player could use. This means that, instead of racing inside the gate, and through a lengthy dungeon sequence to find the stone that closes it, you simply have a tough boss battle against a high-level Daedra guardian. It's probably been altered to this, as it would be more fun and 'drop-in' to simply race around Tamriel getting rid of these anchors wherever they spawn than it would be to commit to a lengthy dungeon sequence each time that might get very old very fast with many of the players --178.99.62.70 03:53, 23 August 2012 (UTC)

As stated at the top of the main Online talk page:
The wiki is reserved for verifiable facts only, and this talk page should only be used to discuss the contents of the article itself. Please keep all speculation, wishlists, etc. restricted to the forums.
Unless this is confirmed information from a reputable source, it doesn't belong on the article, and thus doesn't belong on this talk page either. Please direct this discussion to the UESP Forum. —ABCface 03:59, 23 August 2012 (UTC)

Dark Anchor timing[edit]

I am putting this in the talk section to see if you guys want to add this to the Dark Anchors page. (This is just raw data. You guys can phrase it however you like, if at all.)

About 2 years ago I spent a couple of days with a stopwatch studying the DA patterns. I found that the anchors drop at fixed intervals. When you close an Anchor, the cultists reappear exactly 10 minutes later for the next round.

Once in a while (maybe 15-20% of the time) this interval will be exactly 7 minutes instead of 10 minutes, probably to add a little randomness so people don't just make a point of showing up 9 1/2 minutes after the anchor closed.

The takeaway though is that these are the only two values, 7 minutes or 10 minutes, and they were not affected by people standing on the Dolman, near the Dolman, or way back from the Dolman.

I've started playing again recently and the 10 or 7 interval still appears to be the same.

So what do you guys think? Should we add a small note about the interval being a fixed period of time? I'll just leave this here and you guys can decide what you want to do with the info.

Hope you're all doing well.

Minotaur (talk) 23:38, 8 December 2018 (UTC)