Online talk:Outfit System

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Contrived Categorisation System[edit]

Given that an in-game classification system for these collectibles exists, why are headers for sections on this page seemingly not rooted in this in-game classification at all? It seems to do a disservice to readers to not be able to access information on the in-game systems of classification, as under the current categorisation, they are faced with a system comprehensible only to the editors who contrived it. Why are some styles classified as 'special', for example, with no explanation of why some normal styles, signature styles, and Crown Store exclusive styles are grouped together? I find the system of categorisation on this page rather opaque and disingenuous. Is there any explanation for this, or has this all been added 'on the fly', so to speak? — J. J. Fullerton talk﴿ 05:19, 1 November 2018 (UTC)

I'm on mobile so I'll keep this brief. The categories are "styles also craftable in the crafting system", "monster sets", and "styles only usable in the outfit system". The name for this last category was picked on the fly, but the underlying distinction is an important one, and one that should be preserved regardless of whatever other organizational system you want to use here. - FioFioFio (talk) 13:57, 1 November 2018 (UTC)
That may be the case, but that doesn't change the fact that this page completely ignores the categories extant in-game, which also exist and should be documented. — J. J. Fullerton talk﴿ 19:59, 1 November 2018 (UTC)
I explained the current organizational system, since you apparently had trouble understanding the explanations written on the page itself. I don't disagree with your suggestion to use the in-game categories. If you'd like to expand more on which categories exactly you want to use, go ahead. I'll start you off with a question to consider: do you want to use the 'Clothing' category, since the only thing in it is the Prisoner's Rags set? --FioFioFio (talk) 00:36, 2 November 2018 (UTC)
I'm not necessarily suggesting using the in-game categorisation system; I'm suggesting documenting it. As you so subtly point out, some of these sets are rather lacking in items. But as of right now, the page mentions nothing of the category you name—"clothing"—nor some of the other in-game categories. I would suggest as an alternative to upheaving the current categories, noting beside each item which in-game category it pertains to. — J. J. Fullerton talk﴿ 01:05, 2 November 2018 (UTC)
For clarity, I am positing something similar to what follows:
Specific Items
Style Armor Weapon Notes Availability
Small Large 1-Hand 2-Hand
Mystic Eye Psijic Cuirass 000010001000 Gold A Psijic Order Cuirass variant.
Quest reward for The Crystal Tower
Heavy Armor
ON-icon-armor-Cuirass-Psijic 2.png
Prisoner's Rags Style 0000005050 Gold 00000100100 Gold 2 Chest, Leg and Feet, 1 Hands
Reward for reaching Level 40
Clothing
ON-icon-stolen-Wristband.png ON-icon-armor-Prisoner's Shirt 1.png ON-icon-armor-Prisoner's Shirt 2.png ON-icon-armor-Prisoner's Trousers 1.png ON-icon-armor-Prisoner's Trousers 2.png ON-icon-armor-Prisoner's Sandals.png ON-icon-armor-Prisoner's Shoes.png
Psijic Gauntlets 00000500500 Gold Psijic Order Gauntlets, in Flame, Frost, Shock, and Warden variants
Obtainable from Psijic Vault Crown Crates, except the Warden Gauntlets, which are available as a quest reward for completing Lost in Translation.
Heavy Armor
ON-icon-armor-Flame Gauntlet-Psijic.pngON-icon-armor-Frost Gauntlet-Psijic.pngON-icon-armor-Shock Gauntlet-Psijic.png
Skyforge Smith Hammer 000015001500 Gold Style for 1-handed weapons only
Earned from completion of the Master Craftsman achievement
Hammer
ON-icon-weapon-Skyforge Smith Hammer.png
As you can see, I am not proposing adopting the in-game classification; I am merely suggesting a slight reform to this page that would allow the documentation of that in-game classification system. This is to clarify my suggestion; are there any objections to adopting this? — J. J. Fullerton talk﴿ 04:02, 3 November 2018 (UTC)