Online talk:Temper Expertise

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Fewer to 100 percent with better expertise?[edit]

isnt this backwards??? Seems like it would take fewer to reach 100 percent the better expertise you had? 24.112.194.125 18:25, 30 June 2016 (UTC)

That's correct, it does take fewer tempers and that's also what the table shows. E.g. unskilled legendary improvement would cost you 20, having max expertise reduces it to 8. Tib (talk) 18:32, 30 June 2016 (UTC)
OK, but what you just said isn't what the table shows at all - it shows an unskilled requiring 2 Tempering Alloy to have a 100% chance of improvement, while having max expertise requires 8 Tempering Alloy to have a 100% chance. It looks to me like the axis of the table got flipped - the row across the bottom should be the column on the right. I don't edit wikis though, so I'd only screw it up if I tried to fix it. — Unsigned comment by 24.85.124.3 (talk) at 04:46 on 6 July 2016 (UTC)
The table shows that you need 20 Tempering Alloys to have 100% chance with no Expertise, and 8 Tempering Alloys to have 100% chance at Expertise III. Thr only thing you require 2 of is Honing Stones, to get 100% chance at successful Green improvement at Expertise III. --Enodoc (talk) 10:28, 6 July 2016 (UTC)
There was a mistake that was fixed 3 weeks ago. Unregistered users often see an out-of-date version of the page, but I had no idea it was THIS out-of-date. If you register for an account (it's free after all), you'll have the most current versions of the pages. — TheRealLurlock (talk) 12:30, 6 July 2016 (UTC)