Shadowkey:Races

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The player can select from eight races, each with their own unique advantage. Customization is limited, with there only being one default model that is non-customizable per race and gender. Players will not normally be able to see the appearance of the playable character models unless they view them by seeing other players in Multiplayer. These appearances are listed below on the gallery.

Races descriptions and special perks[edit]

Race Description Female Male
Argonian A highly evolved reptilian race native to the Black Marsh region. Agile and cunning, Argonians make excellent thieves. Argonians also have Merchant Sense; they buy goods lower and sell higher than other races. SK-icon-race-ArgonianF.png SK-icon-race-ArgonianM.png
Breton Intermingling with Elven blood has given Bretons an affinity for magic but hardiness is also part their heritage. Breton Hardiness quickens the pace at which Fatigue and Health are recovered. SK-icon-race-BretonF.png SK-icon-race-BretonM.png
Dark Elf Tall, dark-skinned with glowing red eyes, Dark Elves aren't common outside of their native province, Morrowind. Their Shadowed Path advantage increases their stealth and gives a small benefit to attacking. SK-icon-race-DarkElfF.png SK-icon-race-DarkElfM.png
High Elf High Elves have the purest and longest of the Aldmeri bloodlines. Their Mystic Blood advantage increases maximum Magicka and Magicka recovery. SK-icon-race-HighElfF.png SK-icon-race-HighElfM.png
Khajiit This agile cat race was native to Tamriel long before the arrival of the humans and elves. The Khajiit Cat Quick advantage allows them to avoid blows which would otherwise hit. SK-icon-race-KhajiitF.png SK-icon-race-KhajiitM.png
Nord A hardy race that favors giving better in battle than they take—and they are known to take quite a bit. Nord Resilience lowers physical damage done when an enemy lands a blow. SK-icon-race-NordF.png SK-icon-race-NordM.png
Redguard Redguard, common for Ra' Gada, hail from the continent of Yakuda [sic]. They have descended from a long line of warriors and mystic seers. Ra' Gada Spirit reduces damage from a magical attack. SK-icon-race-RedguardF.png SK-icon-race-RedguardM.png
Wood Elf The Wood Elves' lineage is less noble than that of the High Elves, but they have adapted well to Tamriel. Nature's Grace lets them recover Damage quicker while being more effective at casting healing and restoring spells. SK-icon-race-WoodElfF.png SK-icon-race-WoodElfM.png

Races attributes[edit]

Attributes Argonian Breton Dark Elf High Elf Khajiit Nord Redguard Wood Elf
M F M F M F M F M F M F M F M F
Strength 40 40 40 30 40 40 30 30 40 30 50 50 50 40 30 30
Willpower 50 40 50 50 30 30 40 40 30 30 40 50 30 30 30 30
Speed 50 40 30 40 50 50 30 40 40 40 40 40 40 40 50 50
Personality 30 30 40 40 30 40 50 50 40 40 30 30 30 40 40 40
Intelligence 40 50 50 50 40 40 50 50 40 40 30 30 30 30 40 40
Agility 50 40 30 30 40 40 40 40 50 50 30 30 40 40 50 50
Endurance 30 30 30 30 40 30 40 40 30 40 50 40 50 50 30 30
Luck 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40
Defense 10 8 6 6 8 8 8 8 10 10 6 6 8 8 10 10
Attack 80 80 80 60 80 80 60 60 80 60 100 100 100 80 60 60
Spell 100 80 100 100 60 60 80 80 60 60 80 100 60 60 60 60
Magic Resistance 10 8 10 10 6 6 8 8 6 6 8 10 6 6 6 6

Gallery[edit]

Notes[edit]

  • Imperials and Orcs are not playable in this game despite being available in Morrowind and Orcish NPCs existing.
    • The reason of these two races aren't playable could to theme with the character creation from Arena, for the events of Shadowkey takes place around the same time period of Arena. For Arena, Imperial and Orc weren't playable races for that game either.
  • Khajiit and Argonians player models reuse the humanoid models that the other races use, and thus lack digitigrade legs. Argonian NPCs do however have digitigrade legs. A Khajiit model with digitigrade legs exists in the files.