Shivering:Knight of Order
Knight of Order (lore page) |
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Race | Imperial, High Elf | Gender | Male |
Level | (?) | Class | Knight of Order |
RefID | N/A | BaseID | 00078c31 0001445c 0001445b 0001445a 00078c32 |
Other Information | |||
Faction(s) | BlockDetectionDialogue; SEOrderFaction |
The Knights of Order are one of the three Forces of Order, the other two being Priests of Order and Jyggalag.
The Knights serve under the command of the Daedric Prince of Order, Jyggalag, and are his soldiers in a massive and unyielding army. They are easily discernible, as they are made from a crystal armor that resembles the Obelisks from which they spawn. Their armor is leveled, at first its lower in rating than rusty iron armor, and ends in between dwarven and orcish armor. They are not (normally, see bugs section) capable of human speech and make metallic-sounding screeching noises when attacking or when they are hit.
The Knights are first encountered during the main quest Baiting the Trap as you are leaving Xedilian and disappear from the Shivering Isles after the Main Quest is completed. All Knights of Order use Order Swords which they summon similarly to a Bound Weapon (first about equal to fine iron, and ends in between ebony and daedric quality), and carry Hearts of Order. Knights of Order also have natural resistances to Magic (between 15 and 45%, but most about 20%), and Poison (50%). A few particular Knights also possess the ability to fire major or minor Elemental Damage spells.
Despite their appearance Knights of Order are not creatures but are in fact NPCs, so a Black Soul Gem is required to store their souls.
Notes[edit]
- Technically, the Knights are actually Imperials and Altmer wearing a set of full-body armor flagged as unplayable.
- A playable test version of their armor can be found in the
WarehouseArmor
andTestEnchanted
test cells. The armor can also be obtained by typingplayer.additem 0004DBF5 <qty>
into the console. The test armor is lower in quality than all of the unplayable sets.
- A playable test version of their armor can be found in the
- All Knights of Order have a unique Bound Armor spell, but it does not reference any items and so does not actually function.
Bugs[edit]
- Knights of Order continue to spawn indefinitely in Brellach and Pinnacle Rock after the Main Quest, even though all Forces of Order are supposed to leave the Shivering Isles.
- This bug is fixed by version 1.1.0 of the Unofficial Shivering Isles Patch.
- Friendly or passive Knights can be engaged with in conversation and use Priest of Order greetings instead of their inhuman screeching sounds.
- This bug is fixed by version 1.5.8 of the Unofficial Shivering Isles Patch.
- According to the Unofficial Shivering Isles Patch, Knights of Order carry the more powerful Primal Order Swords at levels 6-8, but the less powerful Simple Order Swords at levels 9-11, instead of the reverse, due to a leveled list error
- This bug is fixed by version 1.5.0 of the Unofficial Shivering Isles Patch.
- Shivering-Generic NPCs
- Uses Deprecated Namespace Variable
- Shivering-NPCs
- Shivering-Variable Race NPCs
- Shivering-Variable Race NPCs-Male
- Shivering-Male NPCs
- Shivering-Knight of Order
- Oblivion-Factions-BlockDetectionDialogue
- Shivering-Factions-SEOrderFaction
- Shivering-Bugs Fixed by the Unofficial Shivering Isles Patch