Shivering talk:Jayred Ice-Veins

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After the Gatekeeper[edit]

What happens to Jayred after the Gatekeeper is defeated? Does he enter the Isles proper, and if so, where can he be found after that?--Merco 15:49, 16 August 2007 (EDT)

I think he leaves through one of the gates, possibly the one you didn't choose. I'm quite sure I saw his corpse lying a short distance from the gate, near a Zealot camp though, so I have no idea where he goes after leaving. --Saruuk 18:18, 16 August 2007 (EDT)
He entered through the same gate I did. Came hurtling past me just after I entered the gate of dementia and ran off. Much later I saw him being killed by the zealots at the zealot camp just down the path from the gates.72.55.140.201 09:09, 30 November 2009 (UTC)
I found him on the clearing right next to the gate, dementia side. He was killing an elder gnarl, and he apparently uses unlimited gatekeeper arrows because I looted 20 on the gnarl's corpse. This was after doing all the new sheoth and the duke/duchess part of the main quest. ---unregistered guy

Will somebody Please change the part that states he's always essential, because he most surtenly is not. I believe he 'stops being essential' the moment he gives you the gatekeeper arrows.---lordDagon

After some testing all I can conclude is that his destination is Hardscrabble Camp, and seems to just sporadically sprint from location to location in that vicinity. Doctormccorm 04:06, 3 March 2011 (UTC)

Hunting grounds[edit]

I always check if he's alive between every quest almost (I try to protect him since he often can't protect himself). He remains in the area NE of the gate; on the Mania road from the gate to the huge tree, higher up on the mountainside, and at the camp with Zealots nearby. He just walks around there, looking for things to kill. I've visited him maybe 15 times now but he never seems to leave this area or go to sleep. He may leave the area if you follow him, and walk across the mountains, but he seems to always return. I think you could call this small area NE of the gates to the mountain range and Zealot camp his home. But does anyone with the CS or something have the possibility to see where he's actually scripted to go? My own opinion is only based on where I've seen him. Thanks! SwedishBerzerker at youtube.com 10:37, 5 July 2009 (UTC)

When you first go through the gates, Jayred will wander in a range of 5000 units centred on the point at which the path to the Door to Dementia joins the Low Road. After you talk to Sheogorath, he wanders in a range of 8000 units centred on the spot he happened to be in when Sheogorath said "Now, get going. Before I change my mind. Or my mind changes me." He never eats or sleeps. –rpehTCE 06:19, 6 July 2009 (UTC)

High Speed?[edit]

It just came to my mind, is it common for him to be very fast at higher levels? - ZuTheSkunk 14:04, 2 September 2010 (UTC)

He's just plain very fast, never mind at what level. He starts at a speed of 70 and every time the character levels, that goes up by 3 until it hits 100. Robin Hoodtalk 16:32, 2 September 2010 (UTC)

Essential[edit]

If I don't do his part of the quest is he always essential?69.207.39.170 05:41, 16 July 2011 (UTC)

in the notes it says: If the player never receives the Gatekeeper Bone Arrows from Jayred he will remain essential, as the script to remove the status is never run. (Eddie the head 06:10, 16 July 2011 (UTC))

Magic[edit]

Does he ever use destruction spells?-HisK 02:12, 18 July 2011 (UTC)

Outside Shivering Isles[edit]

Jayred followed me into Cyrodiil and then got stuck there. Engaged the gatekeeper with him, then found myself in need of a bow. Thus I map travelled to the door after running away, map travelled to a bandit camp in Cyrodiil and at that location I encountered him again. Spamming Gatekeeper Bone Arrows into an unfortunate bandit. The arrows stacked with the 20 I already had. Jayred then remained at the Cyrodiil side of the door when I went to the Shivering Isles. As in, unable to locate him in SI, at door after returning to Cyrodiil.

He was also unable to do any damage to the gatekeeper before this, and thus did not bother him in any way (I'm lvl 32). No worries about him dying there. (unless he missed everything) 217.123.20.8 21:28, 1 August 2011 (UTC)

Bugs[edit]

I've encountered bugs for Jayred. The first is that when he gets knocked unconcious in the garden of bones, he remains so, unable to get up. A second is that when the replete shambles are defeated, he just walks to the gatekeeper skeleton and doesn't do anything but move his legs in strange patterns. I can't seem to get him to do anything else. This is on the PS3 version. --86.21.181.62 20:38, 6 December 2012 (GMT)

the other Jayred[edit]

the page mentions a "Orderd". Version of Jayred. Does anyone know the IDs for him? Dunehelm (talk) 14:43, 22 September 2013 (GMT)

According to the CSList, the Ordered version's refID is 0005fa47. —<({Quill-Tail>> 14:49, 22 September 2013 (GMT)
Thanks Quill-Tail Dunehelm (talk) 02:59, 13 February 2014 (GMT)

Jayred's wandering range.[edit]

It's huge. I mean, it's a little hard to tell at first, since he just spends most of his time wandering the hilly area around the Gates of Madness, but I found a glitch that allows anyone in the Shivering Isles (including Jayred) to follow you to Cyrodiil, and it reveals an interesting detail about him:

If you use the Command Humanoid spell on him after he passes through the Gates of Madness with you, immediately fast-travel to the Door to Cyrodiil after casting the spell, cross-over back to Tamriel, commit a crime there and pay the fine, and he'll appear outside the prison/castle of a city in Cyrodiil. At first, he'll try going back through the portal back to the Shivering Isles only to find himself unable to do so.

But after a while (presumably after either waiting a few days or accomplishing a couple of quests in Shivering Isles' main storyline), he'll totally give up on going back to his original hunting grounds and just wander around the island that the Strange Door is located on.

If you were to repeat the aforementioned glitch on him again to make him appear in another city after this change in behavior happens, instead of walking back to the portal, he'll just wander around the city where he was sent to. And by this, I mean he'll wander around the entire city. Or at least, a city the size of Bruma or Chorrol. Not only will he walk around all the streets and alleyways, but also the empty areas that are otherwise unoccupied by Creatures or NPCs.

He'll even wander around anywhere else you lure him towards, even if it's an interior cell (e.g. Deepscorn Hollow). I haven't actually brought him to the Imperial City (not yet, anyway), but he seems to only traverse the cell he's located in, and won't go indoors if he's outdoors or vice-versa, leave, or pass into another part of a city where the districts are separated into more than one exterior cell unless he's lured there by some means (attacking or using a Follow Humanoid spell on him).

Trust me, this glitch and sudden change in behavior are both for real, and I've brought him to all kinds of places in Cyrodiil, and he doesn't leave or yield the infamous "I HAVE NO GREETING" message while he's in Cyrodiil; He'll still retain his original dialogue the whole time, even for the "Rumors" and "Gatekeeper" topics (although his greetings will be that of generic Cyrodiil-based Nord NPCs, and conversations he has with other NPCs will be more about generic Cyrodiil-oriented stuff, like its wildlife, geography, and so forth).

By the way, this was all demonstrated on the Xbox 360 version of Oblivion, with all the expansions and plug-ins added. Could anyone care to verify and add the appropriate information to the character's article and to Oblivion's Exploitable Glitches page, since the "transfer" part of the glitch will work on any NPC in both Cyrodiil and the Shivering Isles, and I've pulled it off tons of times with other NPCs (though Jayred seems to be the only one I've tested so far that actually gives up on trying to go back)? I'd recommend testing this glitch on NPCs that aren't scripted to stay in a specific area, like Dyus or Staada. Bauglir100 (talk) 16:48, 1 December 2014 (GMT)

I found him dead, with lots of bone arrows[edit]

After I finished Through the Fringe of Madness, I saw him alive a few times in the area near the Gates of Madness. After a while, I quit seeing him near there, but then again, I didn't go to that area very often. I finished the Shivering Isles main quest and all of the side quests, and I was walking back to the Fringe, trying to fill in the "blanks" on the local map.

I found him dead and T-posed, on top of the rocks that overhang the east side of the Low Road, just east of where the road from the Dementia gate joins the Low Road. He still had 20 Gatekeeper Bone Arrows, but he also had quite a number of regular Bone Arrows, of different damage levels from about 10 to 15. He had maybe a dozen or so of the low-damage ones, up to 100+ of the high-damage ones.

Finding NPCs randomly dead isn't odd to me, but I've never found one T-posed before. I also thought it was a little odd that he had all those Bone Arrows; it felt like maybe a script that was supposed to resupply him didn't get the memo that he was dead, and just kept adding them to his inventory.

It didn't cause any problems in my game, but I figured I would note it here. I am on PC, 1.2.0416, GotY edition, installed from retail disc, no mods. 73.3.58.200 07:03, 25 June 2021 (UTC)

This is pretty normal behaviour. Jayred is often killed by the local wildlife; what happened here is that his body didn't despawn but his ragdoll physics glitched out when you entered the cell, causing him to T-pose. You will commonly see this bug during the quest Infiltration but it can happen randomly with any dead body.
You may be right about the levelled Bone Arrows being added to his inventory repeatedly via script or something. A similar bug can occur with the weapons held by the Duelists. However, I would say it's unlikely that the game continued to add arrows to his inventory after death. Did the level range of the arrows seem to be outside what you would expect based on your level at his time of death? If you had seen him several times in the area at different levels, that might explain the numbers. —⁠Legoless (talk) 14:24, 29 June 2021 (UTC)
I'm not sure what the mapping is between PC level and Bone Arrow level. When I first went to the Shivering Isles (and when I did Through The Fringe of Madness), I was level 33, and when I found Jayred dead, I was level 36. I know I saw him alive a few times during the early parts of my time in the Isles - say, levels 33 and 34 - and not often or not at all at levels 35 and 36. Part of the reason I suspected a script was that the distribution was "top heavy": for Bone Arrows leveled 10, 11, 12, 13, 14, and 15, the counts were something like 12, 14, 20, 22, 26, and 110 respectively. I feel like the script logic might be something like "whenever $LEVEL_UP_CONDITION happens, give him 20 of the next level Bone Arrows", but for some reason, it kept on running after the last level-up condition. I was guessing that maybe his death confused the level-up logic, and he got multiple batches of the high-level arrows. 73.3.58.200 05:33, 30 June 2021 (UTC)