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Skyrim:Weapons

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Weapons in Skyrim fall into three classes, organized around the three weapon skills:

  • One-handed: daggers, maces, swords, and war axes
  • Two-handed: battleaxes, greatswords, and war hammers
  • Archery: bows and arrows, crossbows and boltsDG

Weapon Categories

This page only lists the base (unenchanted) weaponry available in Skyrim. Base weapons are considered to be those which appear in standard leveled lists and those which can be made by the player at Forges. There are several other pages that also provide information on weapons. If the weapon you are looking for is not listed on this page, you may want to check one of these other resources:

  • Skyrim-Weapons: Category listing of all the weapons available in the game.
  • Search: Type the name of the weapon into the search box on the left and click the magnifying glass icon to find the weapon.
  • Generic Magic Weapons: Magic weapons that are found in random loot.
  • Leveled Items: Magic weapons that vary depending upon your character's level (generally quest rewards).
  • Artifacts: Weapons with one-of-a-kind enchantments and unique appearances.
  • Ammunition: Arrows and bolts(DG), both normal and enchanted.
  • Staves: Staves are used for casting magical spells instead of physical attacks.
  • Specialty Gear: Weapons and armor only obtainable from specific factions.

Overview

For all of the weapons listed on this site, the provided damage values are the weapons' base damage. The actual damage your character will do with a weapon is derived from the base damage according to your character's weapon skill and any relevant skill perks. The damage can also be increased by using smithing to sharpen a weapon.

Weapon damage formula:

displayed damage = Round[ (base damage + smithing increase) * (1 + skill/200) * (1 + perk effects) * (1 + item effects) * (1 + potion effect) * (1 + Seeker of Might bonus) ]
* Smithing Increase should use the unrounded value based on this formula.
* Perk Effects = .2 * Barbarian/Armsman/Overdraw rank level
* Blessing of Auriel is additive with item effects while Blessing of Boethiah is additive with potion effect

Damage = ((Right Hand displayed Damage * (1 + Power Attack Bonus) * (1 + Power Attack Perk) * (1 + Dual Power Attack perk)) * Dual Power Attack Mod) + ((Left Hand displayed Damage * (1 + Power Attack Bonus) * (1 + Power Attack Perk) * (1 + Dual Power Attack perk)) * Dual Power Attack Mod)
* Power Attack Bonus = 1 if power attacking
* Power Attack Perk = 0.25 if power attacking and you have Savage Strike or Devastating Blow
* Dual Power Attack Perk = 0.5 if power attacking with two weapons and you have Dual Savagery
* Dual Power Attack Mod is 1.5 for the right (1xattack) and 3 (2xattack) for the left hand if dual power attacking (else 1)

Note on Dual Savagery, you don't have to be power attacking with both weapons. Single power attacks get this bonus as long as there is a weapon in both hands.

Weapon Materials

Weapons appear in several different materials and styles, which determine the quality of the weapon. Higher quality weapons do more damage (but are generally heavier). Which quality weapons you will find are generally determined based on your character's level.

The following table describes the standard level at which a weapon type begins to show up in randomly generated loot; lower level weapons will also randomly appear. Enchanted versions of weapons will begin to appear one level later; see Generic Magic Weapons for details. See Leveled Lists for details on how these lists are used to determine the probabilities of individual items appearing. Level of "N/A" means that the item is not available from standard leveled lists. Although daedric weapons can be found in random loot once your level is high enough, the chances of finding daedric weapons is 20 times smaller than other weapon types.

Most weapons from the list below can be created at Forges, by using the Smithing skill. The ability to make a weapon is not dependent upon your character's level, but is instead dependent upon which Smithing perks you have unlocked. All standard weapons can also be tempered at Grindstones, if you have the necessary item. Tempering is twice as effective if you have unlocked the perk necessary to forge that item. Tempering an enchanted version of the weapon (whether custom-enchanted, or generic) is similar to tempering the base version – it requires the same item, and is twice as effective if you have unlocked the forging perk – but also requires the Arcane Blacksmith perk to be unlocked.

Level Material Perk to Forge Item for Tempering
1 Iron No perk needed Iron Ingot
2 Steel Steel Smithing Steel Ingot
N/A Silver N/A N/A
6 Orcish Orcish Smithing Orichalcum Ingot
12 Dwarven Dwarven Smithing Dwarven Metal Ingot
N/A Nord Hero N/A†† Steel Ingot
N/A Skyforge Steel N/A‡‡ Steel Ingot
18 NordicDB Advanced Armors Quicksilver Ingot
19 Elven Elven Smithing Refined Moonstone
27 Glass Glass Smithing Refined Malachite
35 StalhrimDB Ebony Smithing††† Stalhrim
36 Ebony Ebony Smithing Ebony Ingot
46 Daedric Daedric Smithing Ebony Ingot
N/A DragonboneDG Dragon Armor Dragon Bone

Silver weapons (regardless of type) gain 20 base damage when used against undead or werewolves. This amount is not improved by your weapon skill, but is increased by relevant enchantments and perks. This effect is not considered an enchantment, so silver weapons can be enchanted like any normal unenchanted weapon, though they will always display the text for this effect and not for any enchantment that you may place on it.
All Daedric weapons can also be made at the Atronach Forge, in which case the Daedric Smithing perk is not needed, but instead the Sigil Stone must be obtained. Tempering weapons created at the Atronach Forge is still augmented by the Daedric Smithing perk.
†† Nord Hero weapons can only be created at the Skyforge, and only after the quest Glory of the Dead has been completed.
‡‡ Although Skyforge Steel weapons cannot be forged, tempering them is still augmented by the Steel Smithing perk.
††† Forging Stalhrim weapons also requires completion of the quest A New Source of Stalhrim.

One-handed Weapons

Swords

  • Reach: 1
  • Speed: 1
  • Stagger: 0.75
Name (ID) Weight Value Damage
SR-icon-weapon-Iron Sword.png Iron Sword
(00012eb7)
9 25 7
SR-icon-weapon-SteelSword.png Steel Sword
(00013989)
10 45 8
SR-icon-weapon-OrcishSword.png Orcish Sword
(00013991)
11 75 9
SR-icon-weapon-DwarvenSword.png Dwarven Sword
(00013999)
12 125 10
SR-icon-weapon-NordHeroSword.png Nord Hero Sword
(00068c7b)
9 135 11
SR-icon-weapon-SteelSword.png Skyforge Steel Sword
(0009f25c)
10 70 11
SR-icon-weapon-ElvenSword.png Elven Sword
(000139a1)
13 235 11
SR-icon-weapon-Nordic Sword.png Nordic SwordDB
(xx01cdb1)
12 290 11
[[File:(?)|48px]] Remnant ScimitarCC
(FExxx805)
10.5 325 12
SR-icon-weapon-Glass Sword.png Glass Sword
(000139a9)
14 410 12
SR-icon-weapon-EbonySword.png Ebony Sword
(000139b1)
15 720 13
SR-icon-weapon-Stalhrim Sword.png Stalhrim SwordDB
(xx01cdb8)
14 985 13
SR-icon-weapon-DaedricSword.png Daedric Sword
(000139b9)
16 1250 14
SR-icon-weapon-Dragonbone Sword.png Dragonbone SwordDG
(xx014fce)
19 1500 15
[[File:(?)|48px]] Amber SwordCC
(xx000BE0)
14 1600 15
[[File:(?)|48px]] Madness SwordCC
(xx000BE9)
20 250 16

War Axes

  • Reach: 1
  • Speed: 0.9
  • Stagger: 0.85
Name (ID) Weight Value Damage
SR-icon-weapon-Iron War Axe.png Iron War Axe
(00013790)
11 30 8
SR-icon-weapon-SteelWarAxe.png Steel War Axe
(00013983)
12 55 9
SR-icon-weapon-OrcishWarAxe.png Orcish War Axe
(0001398b)
13 90 10
SR-icon-weapon-DwarvenWarAxe.png Dwarven War Axe
(00013993)
14 165 11
SR-icon-weapon-NordHeroWarAxe.png Nord Hero War Axe
(00068c63)
11 165 12
SR-icon-weapon-SteelWarAxe.png Skyforge Steel War Axe
(0009f260)
12 80 12
SR-icon-weapon-ElvenWarAxe.png Elven War Axe
(0001399b)
15 280 12
SR-icon-weapon-Nordic War Axe.png Nordic War AxeDB
(xx01cdb2)
14 350 12
SR-icon-weapon-Glass War Axe.png Glass War Axe
(000139a3)
16 490 13
SR-icon-weapon-EbonyWarAxe.png Ebony War Axe
(000139ab)
17 865 15
SR-icon-weapon-Stalhrim War Axe.png Stalhrim War AxeDB
(xx01cdb9)
16 1180 15
SR-icon-weapon-DaedricWarAxe.png Daedric War Axe
(000139b3)
18 1500 15
SR-icon-weapon-Dragonbone War Axe.png Dragonbone War AxeDG
(xx014fcf)
21 1700 16
The Ebony War Axe has an incorrect damage value of 15, the same as Daedric War Axe. It should be 14.

Maces

  • Reach: 1
  • Speed: 0.8
  • Stagger: 1
Name (ID) Weight Value Damage
SR-icon-weapon-Iron Mace.png Iron Mace
(00013982)
13 35 9
SR-icon-weapon-SteelMace.png Steel Mace
(00013988)
14 65 10
SR-icon-weapon-OrcishMace.png Orcish Mace
(00013990)
15 105 11
SR-icon-weapon-DwarvenMace.png Dwarven Mace
(00013998)
16 190 12
SR-icon-weapon-ElvenMace.png Elven Mace
(000139a0)
17 330 13
SR-icon-weapon-Nordic Mace.png Nordic MaceDB
(xx01cdb0)
16 410 13
SR-icon-weapon-Glass Mace.png Glass Mace
(000139a8)
18 575 14
SR-icon-weapon-EbonyMace.png Ebony Mace
(000139b0)
19 1000 16
SR-icon-weapon-Stalhrim Mace.png Stalhrim MaceDB
(xx01cdb7)
18 1375 16
SR-icon-weapon-DaedricMace.png Daedric Mace
(000139b8)
20 1750 16
SR-icon-weapon-Dragonbone Mace.png Dragonbone MaceDG
(xx014fcd)
22 2000 17
The Ebony Mace has an incorrect damage of 16 when it should be 15. Also, critical damage is 8 when it should be 7.

Daggers

  • Reach: 0.7
  • Speed: 1.3
  • Stagger: 0
Name (ID) Weight Value Damage
SR-icon-weapon-Iron Dagger.png Iron Dagger
(0001397e)
2 10 4
SR-icon-weapon-SteelDagger.png Steel Dagger
(00013986)
2.5 18 5
SR-icon-weapon-OrcishDagger.png Orcish Dagger
(0001398e)
3 30 6
SR-icon-weapon-DwarvenDagger.png Dwarven Dagger
(00013996)
3.5 55 7
SR-icon-weapon-SteelDagger.png Skyforge Steel Dagger
(0009f25d)
2.5 25 8
SR-icon-weapon-ElvenDagger.png Elven Dagger
(0001399e)
4 95 8
SR-icon-weapon-Nordic Dagger.png Nordic DaggerDB
(xx01cdae)
3.5 115 8
SR-icon-weapon-Glass Dagger.png Glass Dagger
(000139a6)
4.5 165 9
SR-icon-weapon-EbonyDagger.png Ebony Dagger
(000139ae)
5 290 10
SR-icon-weapon-Stalhrim Dagger.png Stalhrim DaggerDB
(xx01cdb5)
4.5 395 10
SR-icon-weapon-DaedricDagger.png Daedric Dagger
(000139b6)
6 500 11
SR-icon-weapon-Dragonbone Dagger.png Dragonbone DaggerDG
(xx014fcb)
6.5 600 12
[[File:(?)|48px]] Amber DaggerCC
(xx000BDD)
4.5 700 12
[[File:(?)|48px]] Madness DaggerCC
(xx000BE6)
7 800 13
The Skyforge Steel Dagger cannot be tempered, because it was completely left out of the appropriate list.
Stalhrim melee weapons that are not daggers have +0.1 stagger.

Two-handed Weapons

Greatswords

Name (ID) Weight Value Damage
SR-icon-weapon-Iron Greatsword.png Iron Greatsword
(0001359d)
16 50 15
SR-icon-weapon-SteelGreatsword.png Steel Greatsword
(00013987)
17 90 17
SR-icon-weapon-OrcishGreatsword.png Orcish Greatsword
(0001398f)
18 75 18
SR-icon-weapon-DwarvenGreatsword.png Dwarven Greatsword
(00013997)
19 270 19
SR-icon-weapon-NordHeroGreatsword.png Nord Hero Greatsword
(000a3115)
16 250 20
SR-icon-weapon-SteelGreatsword.png Skyforge Steel Greatsword
(0009f25e)
17 140 20
SR-icon-weapon-ElvenGreatsword.png Elven Greatsword
(0001399f)
20 470 20
SR-icon-weapon-Nordic Greatsword.png Nordic GreatswordDB
(xx01cdaf)
19 585 20
SR-icon-weapon-Glass Greatsword.png Glass Greatsword
(000139a7)
22 820 21
SR-icon-weapon-EbonyGreatsword.png Ebony Greatsword
(000139af)
22 1440 22
SR-icon-weapon-Stalhrim Greatsword.png Stalhrim GreatswordDB
(xx01cdb6)
21 1970 23
SR-icon-weapon-DaedricGreatsword.png Daedric Greatsword
(000139b7)
23 2500 24
SR-icon-weapon-Dragonbone Greatsword.png Dragonbone GreatswordDG
(xx014fcc)
27 2725 25

Battleaxes

  • Reach: 1.3
  • Speed: 0.7
  • Stagger: 1.15
Name (ID) Weight Value Damage
SR-icon-weapon-Iron Battleaxe.png Iron Battleaxe
(00013980)
20 55 16
SR-icon-weapon-SteelBattleaxe.png Steel Battleaxe
(00013984)
21 100 18
SR-icon-weapon-OrcishBattleaxe.png Orcish Battleaxe
(0001398c)
25 165 19
SR-icon-weapon-DwarvenBattleaxe.png Dwarven Battleaxe
(00013994)
23 300 20
SR-icon-weapon-NordHeroBattleAxe.png Nord Hero Battle Axe
(00068c79)
20 300 21
SR-icon-weapon-SteelBattleaxe.png Skyforge Steel Battleaxe
(0009f25f)
21 150 21
SR-icon-weapon-ElvenBattleaxe.png Elven Battleaxe
(0001399c)
24 520 21
SR-icon-weapon-Nordic Battleaxe.png Nordic BattleaxeDB
(xx01cdad)
23 650 21
SR-icon-weapon-Glass Battleaxe.png Glass Battleaxe
(000139a4)
25 900 22
SR-icon-weapon-EbonyBattleaxe.png Ebony Battleaxe
(000139ac)
26 1585 23
SR-icon-weapon-Stalhrim Battleaxe.png Stalhrim BattleaxeDB
(xx01cdb4)
25 2150 24
SR-icon-weapon-DaedricBattleaxe.png Daedric Battleaxe
(000139b4)
27 2750 25
SR-icon-weapon-Dragonbone Battleaxe.png Dragonbone BattleaxeDG
(xx014fc3)
30 3000 26
The Orcish Battleaxe has been left out of the standard LItemWeaponBattleAxe leveled list, although it is included in several less common battleaxe leveled lists. As a result, this axe is less likely to be found in random loot than other base weapons.

Warhammers

  • Reach: 1.3
  • Speed: 0.6
  • Stagger: 1.25
Name (ID) Weight Value Damage
SR-icon-weapon-Iron Warhammer.png Iron Warhammer
(00013981)
24 60 18
SR-icon-weapon-SteelWarhammer.png Steel Warhammer
(0001398a)
25 110 20
SR-icon-weapon-OrcishWarhammer.png Orcish Warhammer
(00013992)
26 180 21
SR-icon-weapon-DwarvenWarhammer.png Dwarven Warhammer
(0001399a)
27 325 22
SR-icon-weapon-ElvenWarhammer.png Elven Warhammer
(000139a2)
28 565 23
SR-icon-weapon-Nordic Warhammer.png Nordic WarhammerDB
(xx01cdb3)
27 700 23
SR-icon-weapon-Glass Warhammer.png Glass Warhammer
(000139aa)
29 985 24
SR-icon-weapon-EbonyWarhammer.png Ebony Warhammer
(000139b2)
30 1725 25
SR-icon-weapon-Stalhrim Warhammer.png Stalhrim WarhammerDB
(xx01cdba)
29 2850 26
SR-icon-weapon-DaedricWarhammer.png Daedric Warhammer
(000139ba)
31 4000 27
SR-icon-weapon-Dragonbone Warhammer.png Dragonbone WarhammerDG
(xx014fd0)
33 4275 28
Stalhrim melee weapons that are not daggers have +0.1 stagger.

Archery

Bows

All traditional bows require arrows as ammunition.

  • Stagger: 0 (50% chance for 0.25 with Power Shot)
Name (ID) Weight Value Damage Speed
SR-icon-weapon-Long Bow.png Long Bow
(0003b562)
5 30 6 1
SR-icon-weapon-Hunting Bow.png Hunting Bow
(00013985)
7 50 7 0.9375
SR-icon-weapon-OrcishBow.png Orcish Bow
(0001398d)
9 150 10 0.8125
SR-icon-weapon-NordHeroBow.png Nord Hero Bow††
(00068c57)
7 200 11 0.875
[[File:(?)|48px]] Golden Bow
(xx00080F)
10 495 11 0.5
SR-icon-weapon-DwarvenBow.png Dwarven Bow
(00013995)
10 270 12 0.75
SR-icon-weapon-ElvenBow.png Elven Bow
(0001399d)
12 470 13 0.6875
SR-icon-weapon-Nordic Bow.png Nordic BowDB
(xx026232)
11 580 13 0.6875


[[File:(?)|48px]] Dark Seducer Bow
(xx000802)
10 495 13 0.5
SR-icon-weapon-Glass Bow.png Glass Bow
(000139a5)
14 820 15 0.625
SR-icon-weapon-EbonyBow.png Ebony Bow
(000139ad)
16 1440 17 0.5625
SR-icon-weapon-Stalhrim Bow.png Stalhrim BowDB
(xx026231)
15 1800 17 0.5625
SR-icon-weapon-DaedricBow.png Daedric Bow
(000139b5)
18 2500 19 0.5
SR-icon-weapon-Dragonbone Bow.png Dragonbone BowDG
(xx0176f1)
20 2725 20 0.75

The long bow cannot be created at forges. It can be tempered using firewood. Tempering is not augmented by any Smithing perks.
The hunting bow cannot be created at forges. It can be tempered using leather strips, and tempering is augmented if you have selected the Steel Smithing perk.
†† The Nord hero bow cannot be tempered. Its tempering entry (TemperWeaponSkyforgeBow) incorrectly links to the Nord hero battle axe instead of the bow.

CrossbowsDG

Crossbows are only available with the Dawnguard add-on, and any crossbow other than the basic one can only be acquired by siding with the Dawnguard (see Ancient Technology for details). Crossbows all require bolts as ammunition instead of arrows. While bolts can be manufactured at any forge, crossbows can only be crafted at Gunmar's forge in Fort Dawnguard or at the All Forge in the Myrwatch Creation.

  • Stagger: 0.75
Name (ID) Weight Value Damage Speed ††
SR-icon-weapon-Crossbow.png CrossbowDG
(xx000801)
14 120 19 1
SR-icon-weapon-Crossbow.png Enhanced CrossbowDG
(xx00f19e)
15 200 19 1
SR-icon-weapon-Dwarven Crossbow.png Dwarven CrossbowDG
(xx00b647)
20 350 22 1
SR-icon-weapon-Dwarven Crossbow.png Enhanced Dwarven CrossbowDG
(xx00f19f)
21 550 22 1
The Enhanced versions have an additional property: Attacks with this crossbow ignore 50% of armor. This effect is not considered an enchantment, so enhanced crossbows can be enchanted like any normal unenchanted weapon, though they will only display the text for this effect and not for any enchantment that you may place on it.
††Despite saying they have the same speed as the long bow, all crossbows fire significantly slower than most of the normal bows. Unlike with normal bows, however, it is possible to circumvent this by means of an exploit: unequipping the bow then re-equipping it by means of hotkeys will cause the crossbow to be reloaded.