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Skyrim talk:Boethiah's Calling/Archive 1

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This is an archive of past Skyrim talk:Boethiah's Calling discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Quest notes

The quest starts after a certain level (not sure what level, however, since the trigger encounter is random) when a Follower of Boethiah attacks you. Once you kill him and loot the book from the corpse, it starts the quest. Locate Boethiah's shrine, where two Followers are in constant combat with each other. A third looks on while a fourth watches from the shrine itself. The lower observer will approach and question your worthiness, and offer to allow you to speak to Boethiah by convincing a follower to come to the Altar of Sacrifice. Once the follower has been acquired and brought to the Altar, Boethiah paralyzes the follower and requires you to slay him/her. Once your follower is dead, the Followers of Boethiah all become hostile.

I do not know of any alternate choices for this quest, yet, nor the conclusion or reward. 07:59, 20 November 2011 (UTC)

This quest can also be started by finding the Sacellum of Boethiah. I'm glad it did because the cultist fell through the ground after I killed him. 13:58, 24 November 2011 (UTC)
When making the sacrifice note that it can't be a non named follower such as 'dark brotherhood initiate' — Unsigned comment by (talk) at 02:45 on 27 November 2011
I believe this quest can be started as soon as you make it to Septimus Signus's outpost as I have found "boethiahs proving" on his book shelf. worth starting a new character and running there to see if it is a set spawn(I believe it to be so as it is an item out in the open, not in a chest). — Unsigned comment by (talk) at 03:44 on 25 December 2011

Avoiding the Sacrifice

The quest summary mentions either sacrificing a follower OR killing all the cultists, however, on XBox 360 at least killing all the cultists will result in one being resurrected as Boethiah's Conduit, but it will not enable the correct conversation options, instead resulting in the same initial phrase being repeated over and over. Presumably this means a sacrifice is still required, though I'm going to skip back to an earlier auto-save in case this would permanently bug the quest.

So who has been able to skip the sacrifice by simply wiping out the cultists? Is this actually supposed to work, or is it a bug (i.e - the conduit isn't supposed to appear without a sacrifice)?Haravikk 15:33, 25 November 2011 (UTC)

(On a PC) I went to the shrine alone and killed all the cultists, taking care to kill the last one while he was within the circle. Boethiah took possession of that body and told me that she had a task for me if I proved myself worthy by getting a sacrifice. The scripting seems to be working correctly, with the quest now on hold waiting for me to bring a sacrifice. It seems to me that this is an intentionally scripted decision point for whether or not the player wishes to continue on. Dragonsey 00:44, 4 December 2011 (UTC)
Killing all the cultists makes Boethiah angry(?) (causing her to appear), but she still wants you to do the sacrifice. No matter what, you need a follower to interact with the pillar. However, it's possible to avoid the sacrifice by way of exploit. The idea is to trigger Boethiah's appearance (due to all cultists being dead) immediately after your follower is killed. This seems to work because the way Boethiah's conduit appears. It seems to register the sacrifice, resurrect your follower, and then take the body over. If you kill the last cultist immediately after your follower dies and is being resurrected, the script gets interrupted by the all-cultists-are-dead event where the conduit is not your follower, but the cultist that died last. Since the sacrifice was already registered, you get the dialogue as if you killed everyone and did a sacrifice afterwards even though your follower has been resurrected.
The easiest way to do this is to go to the top of the stairs and have your follower wait. Then go down and kill all but one cultist. Kite the last cultist til you could kill him in one hit. Run away, get hidden, and then sneak up to the top. Instruct your follower to interact with the pillar and then lead the last cultist up. Since the cultist is aggro vs the both of you, the cultist will eventually go after your follower. Kill the cultist a second or two after he hits your follower and that should trigger the exploit. If the cultist doesn't attack, punch him a couple times and he'll come around.
--Krogor 02:56, 5 December 2011 (UTC)
Prior to commanding your follower to use the pillar, take everything he or she is carrying, or you may lose it. If the last cultist will not attack your follower, but only you, you can make yourself invisible. The cultist will then attack the follower, at which point you can immediately kill the cultist as above. This will cause your follower to appear as Boethiah's conduit (a dialogue box may open with your follower, in which you can say "Follow me"); the conversation with Boethiah will then continue, updating the quest to the final objective with your follower alive and well. --Jreynolds2Talk 04:38, 13 January 2012 (UTC)

Scripting Bug?

I stumbled upon the shrine in my travels, before level 30. I sacrificed my follower on the pillar. The swirl pattern on the ground began to glow, and the blue orb around the pillar appeared. Nothing else occurred. Later, after being level 30, I returned to the shrine, found the cultists and was given the quest. Sacrificing my companion with the Ceremonial dagger resulted in no change (The pillar's effects remained from before) and little to show for it but an unfinished quest and a dead follower. Is this showing up in anyone's play-through? — Unsigned comment by (talk) at 02:34 on 26 November 2011

I have a similar issue. I found the shrine before level 30 but left without sacrificing anyone. I read the book after level 30, and now the quest tells me to find the shrine. When I return to it, the cultists are absent. If I then sacrifice a follower Boethiah possesses the body and I get a new objective, to kill the cultists. They are absent and as a result I cannot continue the quest. — Unsigned comment by (talk) at 03:53 on 28 November 2011
Wait, how are you sacrificing your followers? Are you saying that you sacrificed that person on the pillar and after that the swirl pattern began to glow and the blue orb appeared? Or do you mean that you let them activate the pillar, causing the swirl pattern to glow and the orb to appear? 13:31, 16 December 2011 (UTC)

Resurrect after sacrifice

Apparently, anybody you bring up the alter and sacrifice can easily be resurrected without any negative confrontation afterwards. (Using the console command "resurrect") You will have to repay the fee with the hirelings, however. 03:25, 28 November 2011 (UTC)

I notice that my sacrifice simply dissapear after boethia uses him as a conduit(PC). Maybe someone can test and confirm this on PC?
Paramania 14:04, 18 January 2012 (UTC)
I used Ahtar as a sacrifice and he became Boethiah's conduit.When i was supposed to kill all the cultists,i killed them all.Luckily,I found Ahtar's body and used "resurrect" and it worked.So i think to use "resurrect" on sacrificed followers can be used.But at the Sacellum,i can't make him follow me.I'll try to make him follow me once he's back in Solitude.I talked to Ahtar once he was back in Solitude,i can't make him follow me. — Unsigned comment by (talk) at 11:07 on 14 May 2012

Fatal bug

I started the quest by finding the shrine on my own. I'm level 40, so being underlevel is not the issue. After the sacrifice, Boethiah appeared in my follower's body. But she won't say anything except her introduction of, "I hate being in flesh. You have my attention mortal. That is most unwise." Or whatever she says exactly. She just repeats that line over and over no matter how many times I click on her. I can't continue the quest. Reloading didn't help at all. If it matters, I just installed the new patch (1.02). — Unsigned comment by (talk) at 02:31 on 29 November 2011

Can confirm same Issue on PS3. I am level 58 with installed 1.2 Patch and Medium won't talk to me at all. I tested various things, older saves other Victims for the sacrifice... even that all 7 cultists are alive... nothing works. Can't talk to the Medium
ps: i started the whole quest be reading the book if that helps — Unsigned comment by (talk) at 12:49 on 3 December 2011
I bypassed this bug on the PC version by typing the following in the console: "setstage DA02 15". The only downside of this is that you miss Boethiah's initial conversation. 03:29, 9 December 2011 (UTC)
If you use "setstage DA02 12" rather than 15, you get the initial conversation too. 16:52, 18 December 2011 (UTC)
i had the same problem on the 360 so i just killed everyone and that worked and jumpstarted the quest — Unsigned comment by (talk) at 11:21 on 22 December 2011
I get the same problem on PC. I make a check on the quest stage and it seems to jump to stage 30 even before I make the sacrifice. — Unsigned comment by IchiXIV (talkcontribs) at 08:12 on 7 January 2012
PS3; Level 64; latest patch. I sacrificed a brawl follower and she kept repeating herself, not starting dialog properly. I dispatched her followers and resumed the quest as it should. — Unsigned comment by (talk) at 17:26 on 3 February 2012

() I had this same problem, on PS3 (so no console tricks) at level 55, latest patch. Wanted a little payback for them attacking me for no reason, so didn't read the book, I just walked up and slaughtered them all the first time around. Poor Boethiah was confused and like the others kept repeating herself. So I went to Windhelm and hired the mercenary in the inn, Stenvar, brought him to the pillar and sacrificed him while Boethiah kept on muttering in the background. And it worked, thankfully, she picked up like we'd spoken already and told me to go kill, kill again, her former champion and his lowly followers. Give it a shot, see if it works for you. Don't bother disintegrating them in hopes of progress. I tried that too with Lightning Storm. Not only does she still develop a stutter, but has a wild out of body experience with the arrow floating over the ashes of her once faithful; good for a laugh I suppose though. Cheers -- 05:10, 17 January 2012 (UTC)

I can confirm that the above works (Level 43, latest patch on 2/5/12). I had a follower with me and killed the entire area, after receiving the start of the quest by walking up the mountain (didn't read the book). Once the final cultist died, Boethiah appeared as the last cultist and kept repeating herself. Led the follower up and sacrificed them at the pillar. She appeared and progressed the quest as normal and I completed and got the mail at the end. I had to use this method, as every other means resulted in Boethiah just repeating herself over and over. My only quest glitch so far, and hopefully my last. — Unsigned comment by (talk) at 13:46 on 6 February 2012


on xbox 360 the game bugs and locks up after you put on the armor and listen to boethaih's speech876.235.181.97 19:02, 29 November 2011 (UTC)

Strange, I played on XBox 360 and didn't have a problem, so there must be something more to it than that. Have you tried again at all to see if it happens a second time? Haravikk 19:05, 29 November 2011 (UTC)

Female Followers

  • The follower you use must be male, doesn't appear to work with Female followers, however, when using Uthgard the Unbroken it does work.
Is this correct? I just did the quest with Jenassa as my sacrifice and had no problem.--Lovless510 14:47, 3 December 2011 (UTC)
Also did it with Jenassa, worked absolutely fine. 22:32, 3 December 2011 (UTC)
I just tried with Mjoll the Lioness, nothing happens. 16:35, 11 December 2011 (UTC)
Mjoll is special. Can't sacrifice essentials. --LosTheFail 17:18, 11 December 2011 (UTC)
I sacrificed Lydia. She deserved it for always hanging out in *my* bedroom and having strange people visit her there. I got the Mail, but the quest bugged out there (no message or end of quest). Not sure why. 22:59, 12 December 2011 (UTC)
Have you equipped the Mail after looting it? Right after, I mean, before leaving the cave. That's what triggers the end-quest dialogue. 08:27, 3 January 2012 (UTC)

Graphical bug

After killing all of Boethias' followers near the shrine and after she possesses one of the cultists' corpses to talk to you, the vignette effect will be stuck with seemingly no way to get rid of it. Is there a console command for this sort of thing? It won't go away no matter what. 18:00, 9 December 2011 (UTC)

Fixed it. All I needed to do was type "setstage da02 9" into the console. There hasn't been any side-effects, as far as I know. Also, sorry for not signing that first post, I appear to be blind. Missed the note that says I should. 17:26, 10 December 2011 (UTC)
This happens on the PS3 as well. Seems like the only way to prevent it is to stand far away from the conduit. If you're having this issue, try killing the last cultist while standing halfway up the stairs then stay put. The conduit will walk close enough to you to speak. 00:42, 13 December 2011 (UTC)

Another Bug?

I just did this one last night, and I have encountered yet *another* bug not mentioned yet. I brought Lydia to the Sacellum and proceeded to slaughter every Cultist. Boethiah then appeared and gave her intro. I then took Lydia up to the platform and sacrificed her per the instructions. Boethiah then directed me to her previous champion, whom I found and dispatched. I even got the Mail. However, I never got the message from Boethiah which ends the quest. I'm not sure if this is because I killed the Cultists before the sacrifice, because I reanimated some of the Bandits (I suspect this might be it, as they attacked me even while under my Thrall Spell, which is buggy in itself), or due to some random crap I'm not thinking of. Thankfully I have a save I can revert to. 23:06, 12 December 2011 (UTC)

NVM- it wasn't a bug. I didn't know you have to actually DON the Ebony Mail for the quest to end. I'll update the main page to make that a bit more clear. 18:55, 15 December 2011 (UTC)

Reading the book didn't start the quest

I'm level 36 or so, but reading Boethiah's Proving did absolutely nothing. I had visited Knifepoint Ridge for an earier Radiant Quest, and Boethiah's Calling's quest level 30 was flagged. Perhaps that's what triggered the bug **shrug**. However, going to the shrine itself did start the quest normally. I'm not sure if I should write this up as a potential bug or not. — Unsigned comment by (talk) at 16:30 on 18 December 2011

Sacrifying Marcurio


If you don't wish to permanently kill one of your Companions and have 500 gold, then travel to Riften and get the mercenary Marcurio
(He will be in the Bee and Barb and sitting on a bench near the door).
Once hired fast travel to the shrine, then ask Marcurio to help you.
Send him to touch the shrine, which he will do, and then kill him.
This Technique loses your 500 gold but keeps a companion that follows for free.
(However if you loot his body after Boethiah releases control of him you will find an enchanted mage robe
that is valued at a couple hundred to a couple thousand gold depending on the player's level and a possibility of a high level dagger,
better than one he had in his inventory before)
(if you loot his body right after you stab him he will be holding the robes of destruction,
take these and then when he is possessed the robes will reappear on his body thus giving you two sets of these robes and double the money)

Checking Marcurio, he is essential. So is there anyone who can test this out on the PC to see if you can kill him and will he respawn or something? --Joshua.yathin.yu 11:53, 20 December 2011 (UTC)

Just tried sacrificing Marcurio on PC and he won't activate the shrine and I cannot kill him so he must be essential??? — Unsigned comment by (talk) at 01:23 on 23 December 2011
I've found another bug, I'm on Xbox 360 and i'm level 45, I read the book before finding the shrine and did the sacrifice and it did the whole human flesh blah blah glitch, fixed that and got sent to knifepoint ridge. I'd previously cleared out knifepoint ridge but that was a long time before i started the quest, i went back killed everyone outside and the one guy near the chest at the beginning of the mine, but there is a massive iron ore vein blocking the path to the "champion" does anyone know how to fix this? Cheers. — Unsigned comment by (talk) at 15:54 on 31 December 2011
I have the same problem with the iron ore vein or sometimes a normal wall of rock, I can get the bandit on the other side to come through but I can't get through the wall is there another entrance to the mine I might be able to use (been so long I can't remember?) — Unsigned comment by (talk) at 13:19 on 14 May 2012

want my stuff back

Hello, I need someones help, I sacrificed lydia and my game gliched, I completed the mission but wondered if anyone knows what happens to my stuff lydia was carrying as I forgot to remove it all from her first (silly I know) just wondered if its stored anywhere or if I have completely lost is, she was carrying my mask I got from the staff of magnus mission and I now need it :( please what can I do how can I find it, I can't reload can only start game again and I don't want to do that please help — Unsigned comment by (talk) at 21:23 on 1 January 2012

Well, if the body is still there, you can loot it, and get your stuff. If not, you're out of luck.Malko050987 08:30, 3 January 2012 (UTC)
Thank u Malko there are no bodies to be found execpt some burnt corpses, looks like I have lost the mask :'( thank you again for replying if you figure out or know how I can get a new one please let me know, — Unsigned comment by (talk) at 23:30 on 3 January 2012
Are you on PC or PS3/360? If you're on PS3/360, then yeah, I think you're probably out of luck. Amadeus 23:36, 3 January 2012 (UTC)
I'm on 360 can't believe there is nothing I can do, would have thought like when u lose lydia it would go bk to where u got it untill its used correctley lol or at least lydias body would still be there, oh well thank you so much for your help, — Unsigned comment by (talk) at 02:55 on 4 January 2012

() Actually I have Marcurio as my companion,He is Awesome and he is pretty powerful, if you give him good magical weapons he will become even better in battle, so i recommend another companion for the sacrifice, for any console I recommend Jenessa as she is quite useless — Unsigned comment by (talk) at 05:10 on 7 January 2012

same glitch but bigger problem

I have the same glitch on the ps3, except I then did kill all the cultist and marcu's body fell and no words were spoken after. Any thoughts? — Unsigned comment by (talk) at 07:13 on 5 January 2012

Suggestion for Sacrifice

There's a follower, Illia, that due to a bug can only be recruited once. We poor console users, cannot recruit her back after dismissing her. She's located at the Darklight Tower and related to a short side quest. So my ideia is to go to the Darklight tower, do the side quest, recuit her, hang around a little just to see how she hangs in combat, and then sacrifice her.


Her quest consists in killing her mother, althought the reason is OK, killing your own mother should net you a big big karma loss. So for Role-Playing porpouses, she saw it coming. — Unsigned comment by (talk) at 13:47 on 5 January 2012


I went into the mine and found Boethiah's Champion, and I snuck around each of the bandits. I shot him with my bow while sneaking, and he came out to check around for me when his bandits all attacked him and killed him... I'm on the Xbox360, did this happen to anyone else? Cause it might be worth noting on the main page as an easy way to kill him... — Unsigned comment by (talk) at 23:40 on 6 January 2012

If he got too close to his bandits, they might have taken damage from the poison aura and been retaliating against what they perceived as him attacking first. -- 04:54, 16 January 2012 (UTC)

Slay the Jarl of Solitude?

On the qust stages section on this wiki, it says age there is a stage where you kill the Jarl, i did not do this in the quest and the wiki makes no further mention of it. Is this misinformation? — Unsigned comment by (talk) at 18:08 on 11 January 2012 (UTC)

No, it just means that the quest went down a different path initially. The information was taken from the game files directly, so that would explain the inclusion. --AKB Talk Cont Mail 18:08, 11 January 2012 (UTC)
So what happens if you DO kill the Jarl? Does the quest end still? -- 06:55, 3 February 2012 (UTC)

Sacrifice Nearly Anyone, Even Hostile NPCs using console commands

Rather than go find a follower to sacrifice you can open the console on pretty much anyone and type SetFavorstate 1 and sacrifice them instead. I sacrificed Molag Bal. — Unsigned comment by (talk) on 26 January 2012

You could also use the console to skip the quest stages, I'm sure. I don't think it's something that is suitable for the article. -Vardis 17:32, 26 January 2012 (UTC)
Tried this fix, it doesn't work on Dark Brotherhood Initiate. Regarding comment above that non-named characters won't work... then why does the strategy guide specifically recommend using a Dark Brotherhood Initiate to avoid having to choose a follower to sacrifice? :( 08:59, 5 February 2012 (UTC)

Immortal cultist, genuine pain in the rear

I began the quest by coming over the mountain from the other side and sniping the cultists with a bow one after another. When I dropped what I thought was the last one, Boethiah possessed one of the corpses and we had our little exchange. After than, when making my way down the mountain, I was set upon by yet another figure, a female melee fighter, who was labeled as a Boethiath follower and who began screaming threats at me to burn me alive and so on and so forth. I tried to shoot her but the arrows had no effect: her health bar was up but it remained undiminished. She was in fact invincible to projectiles, magic, Dragon Shouts, and melee weapons, but her own weapons still hurt me. I finally got rid of her by going over the rocks where she could not or would not follow. Real pain in the posterior. The game crashed soon after so there may have been some major scripting glitch there. -- 06:00, 3 February 2012 (UTC)

This may be related to the "kill the priestess before talking to her" bug listed on the main page, but in my case, the quest did indeed start without the "immortal" follower needing to be killed. -- 06:13, 3 February 2012 (UTC)


If you have completed the dark brotherhood questline, can one of the DB followers be used as the sacrifice without penalty? — Unsigned comment by Microsplice (talkcontribs) at 02:39 on 4 February 2012

I was trying this today, I specifically waited until after finishing DB questline, because the strategy guide says you can use a DB follower, so that I don't have to choose a follower to sacrifice. However, it doesn't work, apparently (according to the info posted here), non-named followers don't work :( 09:00, 5 February 2012 (UTC)

Most suitable to sacrifice?

It may be the OCD in me but I can't kill a NPC with a name with no reason. It wouldn't be that bad if there was a quest recommended NPC (the starting Brotherhood quest did pretty well to hint which NPC "deserve" to die for example) or something. Can someone give a recommended NPC that would be suitable both for game-play and story plot for the guide if the player simply can't decide like myself? The quest clearly tell you that you need a follower that s/he is willing to kill off, so it is safe to assume most players are willing to wait til the recommended NPC join up with them. A suggestion wouldn't do much harm would it? Clearly nothing is written in stone for a game like this and it is truly up to the player. 02:45, 11 February 2012 (UTC)

Go to the drunken huntsman in Whiterun and hire the mercenary there. Happy sacrificing. ThuumofReason 19:55, 12 February 2012 (UTC)
Hmmm...It's a difficult philosophical problem, in a way, because Boethiah being the Daedric prince "who rules over deceit, conspiracy, secret plots of murder, assassination, treason, and unlawful overthrow of authority", wants from you an act of cruelty. I guess one decision would be to fail the quest (decide that the reward is not worth violating your morals). I don't know if there is a way to get the game to register the quest as "failed" and clear from your journal. If not, you could just not do it and let it remain on your list of unfinished quests?
And, I hope this does not bother your conscience, but the Innocence Lost quest officially designates the person you kill as "innocent". Thus the journal entry, "I have killed an innocent person...". I guess that the meaning is that the person may be thought of as guilty and deserving to die, but has not been convicted of a crime. --JRTalk E-mail 02:49, 15 February 2012 (UTC)
ThuumofReason suggestion is a pretty good one imo. If you were being serious about the guy being drunk then he could just be the evil hero unlucky choice for the day and being a mercenary means his life is spendable for some coin. Being the first major city helps also. I think that choice is a noteworthy one for the page. I really dislike when games do this kind of stuff but being the prince he is, it is kinda understandable. 04:04, 16 February 2012 (UTC)

Starting the Quest by Being Attacked

I started the quest by finding the book. I am curious about what happens if it starts with an attack by a/some cultist/s? Is it always one attacker? Is it sometimes one, and sometimes more than one? Is it always a male? If anyone can describe their experiences, I'm just curious, and then we can make the pronoun choice at the beginning of the article accurate. --JRTalk E-mail 02:51, 15 February 2012 (UTC)

I'm always attacked by a dunmer male. Br3admax 03:04, 15 February 2012 (UTC)
Likewise. I was coming out of the Alftand glacial ruins, and noticed some guy running towards me from the distance. He was a lot tougher than I expected, and I noticed he was being attacked by some other mage with ranged spells. I ran towards the mystery mage hoping he would save me, but he turned out to be an random Hostile-towards-all Altmer. I died. Then I tried just sneaking away, but the Cultists are always at least slightly aware of your presence, and seem to know exactly where you are. After the third time he killed me I just Shouted him off the cliff...Then I died trying to climb down to investigate the body... I'm not very good at this, am I? — Unsigned comment by (talk) at 04:50 on 8 March 2012


Well there is glitch that causes Derkeethus to be "immortal", i have personally seen him be sent flying from a Giant's swing just to fall back to the ground a few seconds later and stand up as if nothing happened. He also always gets right back up after heavy enemy attack, he goes into the "fatally wounded" stage but never actually dies like "special NPCs" do. So i was wondering does this mean that he would not die if used as a sacrifice for this quest? Or is he actually a necessary NPC? — Unsigned comment by (talk) at 01:59 on 1 March 2012

Killing/Sacrificing Follower a Crime?

I reverted this edit: , which added the note, "Not only does killing your Follower count as a murder (for the actual death), but once Boethiah relinquishes control of your former Follower's corpse, it counts as a second murder". Further, I called it "incorrect" in my edit summary. But perhaps I was too hasty, and I would feel bad about doing that if I was incorrect. I did the quest following the exploit above, so I actually do not know if the note is correct if the quest is done "normally". Does anyone have any knowledge or suggestion about this? (Basically: Does making the sacrifice count as a crime?) --JRTalk E-mail 02:36, 7 March 2012 (UTC)

I can confirm that sacrificing a follower counts as murder, as I had zero under my Crimes page before and now have one; I have no idea where they got two from, though. 04:40, 24 March 2012 (UTC)
Thanks. That seems to verify what was reported above: When the quest is followed normally, two murders are counted. One is from killing your follower, and the second apparently occurs when Boethiah inhabits and then leaves your follower's body. I have inserted the information back into the Notes section on the page. --JRTalk E-mail 08:01, 24 March 2012 (UTC)
I didn't get a second count of murder when Boethiah left them, though; I did get one murder for killing them myself, but after completing the quest my murder count is still only at 1. 19:00, 28 March 2012 (UTC)
OK. Thanks for that info. Since we have mixed reports on this, I have added a "verification needed" tag to the note on the page. --JRTalk E-mail 03:33, 30 March 2012 (UTC)

() I notice that I misread "I don't know where they got two from", above. Since there has been only one report of two murders being counted, and two reports of one murder being counted, I am updating the Note on the page and removing the verification needed tag. --JRTalk E-mail 15:11, 13 April 2012 (UTC)

Quest wont start?

My character is lvl 75, and i found the book in Septimus Signus's Outpost on the shelf, however when i read it, no quest was given. Proceeded to go to the shrine, and when i got there and got the map marker for it, there were no cultists there, nor was there any quest activated. Anyone have a similar problem or more helpfully a solution? — Unsigned comment by (talk) on 7 June 2012

EDIT: Figured it out, apparently the script doesnt check your level, it checks a flag which ticks up each time you level up, so no cheating to higher levels in order to access the quests (at least not with the player.setlevel command) — Unsigned comment by (talk) on 11 June 2012


Does anyone notice when talking to the Boethiah cultist they refer to Boethiah as if he is male and female. — Unsigned comment by (talk) on 9 June 2012

Daedra have no gender. Some may take the form of male or female but some of them, like Boethiah, are constantly referred to as both. I guess it revolves more around the cultist's preferences for their worship. Vos 09:45, 9 June 2012 (UTC)

Sacraficing Bug

1 annoying bug I'm experiencing is when I tell any follower (I've tried Cicero and Ysolda) to touch the pillar, they say "Yeah, sure thing", or whatever, but just stand there looking at me. Any way to work around this? I also tried using the console to progress further into the quest, but it's still saying to sacrifice someone. --The Aecho 08:07, 4 July 2012 (UTC)

Nevermind. Turns out they're essential. --The Aecho 08:27, 4 July 2012 (UTC)

Follower Sacrific + Essential Follower mod

I have a long old mod gotten off Nexus that sets all followers as Essential, thus none can be used unless the mod is turned off for this one quest. Since this is not an ESP mod as it was made and released before the CK was released it can not be simply turned off.Jandraelune 20:16, 23 July 2012 (UTC)

The best place on UESP for this type of question is probably on the forums, where you can find the MOD-Skyrim forum. —MortenOSlash 21:53, 23 July 2012 (UTC)

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