Skyrim talk:Brelyna Maryon

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Brelyna Maryon - weapon facility[edit]

When I first asked Brelyna to follow me, there was a dragon in the courtyard of the College. As the two of us fought the dragon, Brelyna used a staff and a bow. When I checked her inventory, the staff was there, but the bow was not. She seemed pretty handy with it, though, so I fast traveled to WhiteRun and equipped her with an enchanted bow and some arrows. Does anyone know what Brelyna's facility is with various weapons? Jaxax46 01:49, 28 November 2011 (UTC)

She's good at casting alternation and conjuration spells. She always casts an oak/stone/iron flesh before entering battle, after that, she would usually summons either a flame atronach or a wolf familiar. Stats says she's good at illusion also, but I've never seen her use one before. About attacking methods, Brelyna is never good with any form of weapons nor offensive spells, but she usually likes to use bows and destruction spells in ranger style, circling around enemies while her summon tank for her, well... when it's a wolf familiar anyway... Flame atronach? That's a totally different story then... — Unsigned comment by 75.54.225.232 (talk) at 07:28 on 3 January 2012 (UTC)

Uh....[edit]

Ok so I got her as a follower, and then I married her...uh she went home because I didn't have a home at the moment, but now I can't find her, is she at the guild, back in Riften, WHERE IS SHE....*face palm* should have married someone with a clear home--Brengarrett 03:26, 3 December 2011 (UTC)

Both Breyla and Onmund, the other marriageable NPC in the College of Winterhold, consider the College to be their home, so if you tell them to go home, they will return to Winterhold and resume their normal routines. Kitkat TalkContribE-mail 13:20, 3 December 2011 (UTC)

Strange hum around her?[edit]

I've noticed this rather strange hum around her. Regardless of where I am this odd hum follows her around. It's the same everywhere. --194.86.149.193 08:35, 13 December 2011 (UTC)

I've noticed this too when I have her as a follower. It seems to possibly be the sound of the last spell she cast. Usually a save/reload will clear this for me. (PC v1.3.10)64.215.212.143 16:49, 30 December 2011 (UTC)
I think what you're talking about is the sound when she cast the oak/stone/iron flesh spell. She really loves it and uses it on every battle, though it seems it's not really that helpful for her since she's the type that tends to fight with her companions up front, and often the first to get out of health even before her summons. — Unsigned comment by 75.54.225.232 (talk) at 09:21 on 2 January 2012 (UTC)

Practice spell bug[edit]

It can happen that, when Brelyna asks you to be her test subject, her spell (the one that turns your vision green) won't do anything. Your journal will say that you need to wait for the spell to wear off. But since it never actually triggered this will never happen. This can be remedied using the console. Simply type player.addspell ea5ea to add the spell to your spellbook. Simply cast it on anyone (this presumably works because this is a scripted spell effect that always only affects the player) for the spell to take effect. Remove the spell from your spellbook by typing player.removespell ea5ea and wait for your vision to restore. The rest should work as intended. My guess is that my PC's magic resistance was too high for the spell to work. It might be worthwhile to add this information to the article. — Unsigned comment by 93.130.104.201 (talk) at 01:21 on 19 December 2011 (UTC)

Marrying Brelyna bug?[edit]

I've done the entire book of love quest chain, and then i wanted to marry Brelyna. She has also practiced all her spells on me and i've finished that little chain. Now here's the problem, even though i am wearing the amulet of mara, the option of marrying her is not appearing. Can this be caused because i first set her as a follower? — Unsigned comment by 81.167.198.208 (talk) at 14:45 on 28 December 2011 (UTC)

I've married her while she was following me. You might be best off using the console command to set her relationship level to 4. MadocComadrin 19:02, 30 December 2011 (UTC)
you need to talk to Maramal about marrige first, the book of love quest has nothing to do with it. (Eddie The Head 09:22, 2 January 2012 (UTC))

Perks[edit]

Moved from main article:

Brelyna has the following perks:

I've moved it here because I'm sure that the information is level dependent. --NepheleTalk 17:54, 8 January 2012 (UTC)

No it's not. Those perks are part of her base ID, so she simply always has them. I've stuck the information back on the page because of this. I certainly feel that it needs a better format, but the perk data does belong on the main page.-- SushiSquid 18:00, 8 January 2012 (UTC)
Also, I'll be working on getting the perk information for other NPCs, but it's rather time-consuming to do because it involves reading hex values in TESsnip. I did Brelyna first because she's my current follower and I wanted to know her capabilities. --SushiSquid 18:02, 8 January 2012 (UTC)
I've removed it, again, because a consensus has not been reached with this discussion. Please wait until other users have the chance to join in. Thanks. elliot (talk) 18:04, 8 January 2012 (UTC)
Look it up in TESsnip and test it in the game, then add it back to the page (hopefully with prettier formatting). Her base ID has the perks assigned. Apparently AddPerk in the console fails to provide perks for NPCs, but perks assigned to their base IDs are always applied and fully functional. This was rather surprising to me because the Fallout 3 game engine only allowed perks on the player. If you'd like these to be added to the discussion page for now, I'll do that for the next few NPCs I look over. Just know that they do belong on the main page eventually. --SushiSquid
I don't see the need for a "consensus to be reached" to re-add this information to the article. There's no reason to doubt the information's legitimacy unless proven otherwise, especially now that SushiSquid has explained the information's source. The entire Skyrim namespace is basically a data dump at the moment, and this sort of information would be of interest to most readers. To leave it on the talk pages would be to abandon it for the months it takes for things to finally settle down. --Legoless 18:26, 8 January 2012 (UTC)

() Not really; the information was removed by Nephele for a reason. Adding it back because a user defended it defeats the point of discussion. If the information is leveled, then we want to find a way to use the information and portray it correctly. It would save everyone a lot of time if we get to the bottom of the discussion before it's added to a million pages. As UESPWiki:Consensus states, consensus is used when a change that requires edits to multiple pages or otherwise will be difficult to undo. It's just better to get our ducks in a row beforehand. elliot (talk) 18:31, 8 January 2012 (UTC)

Not to speak out of line, but if I recall our primary objective was to add information to the Skyrim namespace at this point in time and refine it later. True, obviously false information should be removed, but this is sourced from the game code, and since you seem to love that so much, I believe that it should be put back in with a verification needed tag until it can be determined if the perks are leveled. ThuumofReason 18:45, 8 January 2012 (UTC)
Since people wish to throw policy out the window, I will no longer be contributing to this "discussion" (as in, you keep on reverting without reaching a conclusion). Find out if it leveled, then worry about getting the information on the NPC pages. elliot (talk) 18:56, 8 January 2012 (UTC)
Well, if by "people" you mean the admins, then yes, they are making a temporary exception to that policy. I'm just acting in line with what I think is the proper course of action based on what the higher-ups have said, so if those of us who revert the page for such a reason are out of line, I apologize (for my actions, of course; I obviously can't speak for those of the others). ThuumofReason 19:02, 8 January 2012 (UTC)
So we are talking about the PRKR fields? The first four bytes of those sure look like perk IDs. Any idea what the next four bytes are for? And have we tested that followers have those perks ingame from the beginning? They may be enabled at a certain level too. For me the question is not wether we want the information or not (a clear yes for me), but wether it is factual and how we represent it --Alfwyn 18:55, 8 January 2012 (UTC)
I Agree that this information should be provided. However, I feel that until a template or other form of standard is in place the information needs not be on the page. Furthermore, I also agree that this information needs a bit more vetting in terms of when these perks come into play if only to set any fears of misinformation to rest.-Thuraya Salaris 19:05, 8 January 2012 (UTC)

() For perks like Magic Resistance, you can easily check in-game using GetAV MagicResist on the NPC. For others, just use HasPerk to check them. Here are some more I've dug up so far.

  • Onmund: Augmented Shock 1 and Regeneration
  • J'zargo: None
  • Sven: None
  • Faendal: None
  • Annekke Crag-Jumper: None
  • Derkeethus: None
  • Mjoll the Lioness: Tower of Strength, Champion's Stance, Deep Wounds 1, Skullcrusher 1, and Limbsplitter 1.
  • Calcelmo: Mage Armor 1, Magic Resistance 1, Augmented Frost 1, Augmented Shock 1, Regeneration, Recovery 1
  • Eola: Mage Armor 1 (why does she have this?), Magic Resistance 1, Augmented Frost 1, Augmented Shock 1, Regeneration, Recovery 1
  • Companions: I couldn't find any of their members who had perks.
  • Mercer Frey: Custom Fit, Critical Shot 1, Dual Flurry 2, Savage Strike, Hack and Slash 1, Stealth 5
  • Brynjolf: Dual Flurry 1, Fighting Stance, Bladesman 1, Hack and Slash 1, Savage Strike, Stealth 5
  • Karliah: Custom Fit, Critical Shot rank 1, Power Shot, Stealth 5
  • Ulfirc Stormcloak: None
  • Faralda: Augmented Shock 2, Regeneration, Recovery 2, Mage Armor 1, Magic Resistance 1, Destruction Dual Casting
  • Phinis Gestor: Destruction Dual Casting, Augmented Frost 1, Regeneration
  • Collette Marence: Mage Armor 1, Regeneration
  • Arniel Gane: Magic Resistance 2, Mage Armor 2, Necromancy, Dark Souls, Augmented Frost 1, Regeneration, Respite
  • Enthir: Impact (although he does not have Destruction Dual Casting), Augmented Frost 1
  • Tolfdir: Mage Armor 1, Regeneration
  • Savos Aren: Regeneration, Ward Absorb, Recovery 2, Magic Resistance 2, Atromancy, Augmented Flames 1

I apologize for the terrible formatting, but it's already time-consuming to get the data. I'll work on formatting later.--SushiSquid 20:03, 8 January 2012 (UTC)

Well, since we have some information, I believe its possibly time to discuss formatting. I'd propose a table format like this -
Perk Description Skill Req.
Mage Armor (Rank 1) Protection spells like Stoneflesh are twice as strong if not wearing armor.
Animage Healing spells cure 50% more.
Could possibly make it a template so were guaranteed the same results and to make it easier to update if/when leveled information becomes available? --Kiz ·•· Talk ·•· Contribs ·•· Mail ·•· 20:43, 8 January 2012 (UTC)
Thanks for pointing out that PRKR fields contain this information, SushiSquid. However, what's needed right now isn't more info from the PRKR fields, but rather in-game testing to understand how those PRKR fields are used. Once we've figured out what they mean, bots can auto-add the information to all the NPC pages, and they'll do it more accurately and more quickly than you can by parsing using TESsnip. Even just quickly looking at Brelyna's info, I can see mistakes (her PRKR field lists recovery rank 1, not rank 2) -- we've got tools for reading the game data that are bit more advanced than TESsnip.
Brelyna is a leveled NPC, so I'm assuming that her perks are leveled, too -- as a level 1 NPC with 15-25 in all skills she's very unlikely to have six perks unlocked. It's like saying that her restoration skill is permanently set to 19, because that's what it says in her DNAM field (which does indeed give values for every one of her skills, but those values get overridden because of her autocalc flag). It's possible that the other half of the PRKR field provides levels/requirements. It's also possible that the perks automatically unlock when her calculated skill levels meet the requirements. It is also possible that she just gets those six perks right from the start of the game -- but we need some type of in-game confirmation to know which of the possibilities is true. --NepheleTalk 20:54, 8 January 2012 (UTC)
If you have tools that can do this faster, then I won't bother finishing. And you're right about my mistake on the Recovery rank, so it would be best to use automated tools if possible. As far as testing, I'll just go do that instead, I think. Creating a new level 1 character, spawning various NPCs, and using HasPerk should do the trick.--SushiSquid 21:06, 8 January 2012 (UTC)
I just did that, and Brelyana has all the perks found in the game data as far as hasPerk is concerned - me at level 1 and her at level 6 (according to getLevel). --Alfwyn 21:18, 8 January 2012 (UTC)
Okay. Having tested it in the game, I can confirm that all perks on Breylna, Mjoll the Lioness, Savos Aren, Brynjolf, Calcelmo, and Eola are active from level 1. They are not dependent on the NPC's level or skill values, as I tried switching both around (with disable/enable/resurrect in between to make sure it resets). I chose those NPCs because they all had a lot of perks, and because it was a good mix of followers and non-followers. Also, they did not all share the same values for the second set of four two-digit hex values on the PRKR data. I have no idea what that second set of values does, but it doesn't determine perk leveling. In fact, from this testing I'm almost entirely certain that perks are not awarded based on level at all, and are instead always active from level 1. If you have a tool that can rip the data and automatically place it on NPC pages, you should use it.--SushiSquid 21:47, 8 January 2012 (UTC)

() Thanks for testing the info... which leaves the question of how to add it to the page. I think it makes most sense to just add the perk names to the infobox. A table with extra information about the perks seems like overkill -- they're just the same perks that are already listed on the skills pages. Also, frankly, adding it to the infobox is the easiest way to automatically add the information. --NepheleTalk 22:33, 8 January 2012 (UTC)

I agree that right in the infobox is the best spot. It keeps things clean and organized, and most NPCs do not have very many perks anyway. Usually it was around 2 to 6. The most I've seen was Madanach, who has 13. By the way, you'll run into two perks that Madanach and some others in the mine have that are not available to the player. MS02IncreaseDamage and MS02ReduceDamage are assigned to them. I guess you'd just call them by that name.--SushiSquid 22:44, 8 January 2012 (UTC)
OK, perks are being added -- at least the first stab at adding them. It's easy enough to tweak details and re-run the script. For now I'm only adding perks to the NPC pages (not the creature pages). And I'm just setting up all the perks as redirects -- which means any NPC-specific ones will just show up as redlinks until we decide what to do with them (which will probably end up being something like redirects to some type of "NPC Perks" page). --NepheleTalk 23:22, 8 January 2012 (UTC)

Spells[edit]

"Followers are unable to cast spells unless they meet a minimum skill level, regardless of whether they know the spell. Because Brelyna's Destruction skill does not rise, she will never be able to cast Fireball. Likewise, her Conjuration skill never rises high enough to cast Conjure Frost Atronach."

I don't think this is definite, she uses fireball and conjure frost atronach all the the time for me on XBOX. Fireball only used against boss level npcs. Anyone else seen this?--LosTheFail 14:22, 9 January 2012 (UTC)

Then remove it if it's wrong. From what I saw on PC, her skills never rose high enough to cast those spells and she never used them. If it's wrong though, just remove it.--SushiSquid 19:06, 9 January 2012 (UTC)
I play on PC, my Brelyna ALWAYS conjure frost atronach, which is quite annoying in dungeons and caves, but I've never seen her cast fireball. What I think is that it's effected by your overall level when you first ask her to become your follower. — Unsigned comment by 75.54.225.232 (talk) at 21:21 on 10 January 2012
Is that true? I play on PC, and she always conjures flame atronach, and uses archery a lot. The only times I've seen her cast any destruction spell other than Firebolt is when she equip staffs, which she seems to choose at random when give more than 2. If you're right, sir, then I probably will wait until later levels to recruit her, and try to survive alone for a while. At what level is Frost Atronoch available? — Unsigned comment by 96.250.18.45 (talk) at 13:00 on 5 April 2012
-It does depend on what level you are when you ask her to follow you. If you are especially weak, she won't have enough Magica to cast Conjure Frost Atronach.
However, there is a fix for this.
If you complete the Daedric quest "Mind of Madness", and retrieve the Wabbajack, you can use it to update her Stats to her current Level. To do this, cast the Wabbajack on her until she is transformed into another creature, (Rabbit, Chicken, Dremora Lord..), and wait for the effects to wear off.
When she once again spawns, she will be properly leveled.
(Note: Save before doing this, as you may accidentally kill her)- — Unsigned comment by 99.171.97.186 (talk) at 04:25 on 21 April 2012

Brelyna Maryon vs. the World[edit]

I have always ask Brelyna to follow me for 4 of my playthroughs, but this is the first time it happened. When I asked Brelyna to go home in Whiterun for a Companions quest, everyone just started attacking her. Then I tried other cities and places, same result. The only place that no one attacked her is in the college. Is this just how mages are treated outside of the college or is this just another annoying glitch? — Unsigned comment by 75.54.225.232 (talk) at 21:34 on 10 January 2012 (UTC)

Sounds like another glitch, although it is possible that she committed a crime at some point, maybe she accidently hit an ally with a fireball at some point? The people's response to this is usually to attack on sight...RIM 21:52, 10 January 2012 (UTC)
I think I found what the problem was. It happens when a npc's aggression tweaked too high... :( — Unsigned comment by 75.54.225.232 (talk) at 22:18 on 10 January 2012 (UTC)

Sneak perks[edit]

Has anyone looked at what Sneak perks she has? I was using her as my follower today (I was at level 10) and we were sneaking through a dungeon. We were attacked by some pretty nasty draugr and had to retreat. I looked back to check on her, and she rolled. ROLLED, as in the Silent Roll perk (requires Sneak skill of 50) that lets you silently roll forward. I was quite stunned -- in fact, I was so stunned that a Restless Draugr came up and thwacked me to death before I could recover from my astonishment. This really shocks me because she set off a pressure plate just a few minutes later, which the perk right before Silent Roll is Light Foot (won't trigger pressure plates). Is it possible this was a glitch, or has anyone looking at her in-game stats seen this perk? Voraxith 04:49, 13 January 2012 (UTC)

All NPCs can roll. The perk just unlocks that for the player. No NPC in the game actually has the Silent Roll perk though, because it wouldn't do anything for them. Breylna's full perk list is on the page already, and you'll notice it does not include anything from the Sneak tree. Also, NPCs are not in any way bound by the tree like the player is. They can have perks from anywhere. All of their perks are active from level 1 (or their starting level, which in Brelyna's case is 6) with no skill requirements. NPCs cannot ever gain perks in any way in the game. Using console commands, spell effects, or other methods to apply perks to them simply fails. They may only ever possess the perks listed in their base ID.--SushiSquid 05:11, 13 January 2012 (UTC)
Ah, okay. That makes sense I guess. Thank you. I just never noticed any other NPC roll before. But then, I haven't done a lot of sneaking with followers before now. Kind of mandatory for a pure mage. Thanks again. Voraxith 05:22, 13 January 2012 (UTC)

Dedicated shopkeeper BUG[edit]

If I ask her what she has for sale the menu for that pops up like normal but every single time after that when I talk to her It goes strait to the shop menu and when i exit it the only speech option left is to ask her what she has for sale. The same thing appears to have happening to most of my merchants50.81.154.95 05:01, 9 March 2012 (UTC)CaptainCacti

Formulas query[edit]

I used the console to look up the Health, Magicka, and Stamina for Brelyna Maryon while my character is at level 39. The console getavinfo returned:

  
Attribute     Current Value :  Computed Base :  Base Value (auto calculated)

Health          152               92               292

Magicka         115               75               195

Stamina          58               58                98

Using the formulas on the page I got:

Health         50 + (39-1)*8.3  =  365.4

Magicka        50 + (39-1)*5.0  =  240.0

Stamina        50 + (39-1)*1.7  =  114.6

Shouldn't they get the same results? What am I missing here? — Unsigned comment by Kalevala (talkcontribs) at 22:39 on 15 May 2012

Her maximum level is 30 (Level: PC×1 (range=6-30)), so you need to plug 30 into the equations, not 39:
Health         50 + (30-1)*8.3  =  290.7

Magicka        50 + (30-1)*5.0  =  195.0

Stamina        50 + (30-1)*1.7  =  99.3
The 1-2 point differences between the computed values and the actual values are basically rounding issues. Bethesda doesn't use those precise equations, but rather a weighting system that distributes the 15 attribute points gained at each level according to their weights, ensuring that exactly 15 points are gained at each level. Bethesda's values can be matched exactly, but it requires using some programming instead of just a one-line equation. --NepheleTalk 06:07, 16 May 2012 (UTC)

Removing her hood?[edit]

Anyone know how(if possible) one can remove her hood to see her hair? I gave her an enchanted circlet but that didn't seem to do anything. 98.114.60.22 04:51, 16 June 2012 (UTC)

No followers wearing hats/hoods will only remove them if you give them an item of higher armor rating. Lord Eydvar Talk | Contribs 19:36, 19 October 2012 (GMT)

BUG[edit]

1. She doesn't equip robes or other clothing type gear that I give her even if they are better than the gear she's wearing. She only equips light or heavy armor. I need her to equip better robes with high enchantments on them because light and heavy armors cut her flesh spells in half.

2. By simply putting robes or a hood in her inventory, a non-existent quiver will appear on her back.

3. When hitting "R" to go into active mode, she equips some non-existent bow. Even though she has a good staff in her inventory.

NOTE: The article doesn't even mention her starting gear. That information should be there. She has a lightning staff in her inventory, but she also has that non-existent bow. The information of her default gear and starting items should be clear in the article. It isn't there.

--76.18.0.113 13:53, 8 July 2012 (UTC)

After hours of testing, I figured out a really easy fix to the first bug, and edited the front page of the article. I hope everybody appreciates this. Because it's extremely frustrating not to be able to equip better robes on your mage. Especially with Brelyna, because she uses her Mage Armor spell all the time. And equipping any piece of armor on her causes that spell to be cut in half.
By the way, it was a complete miracle how I solved this. I just played the game with her default apprentice gear on even though there were lots of far better robes that were impossible to put on her. I ended up gathering so much garbage that I had to put it all in her inventory. Including some robes, hood, and helmet. Not including any sort of body armor. Later, I noticed when I took off her helmet, she had the level-0 Novice Robes and Hood equipped over her default robes/hood. After tons of testing, I figured out that it was because I had saved and reloaded the game by pure accident.
--76.18.0.113 23:40, 8 July 2012 (UTC)
The reason that clothing bug happens is because the game doesn't look at enchantments or enhancing to determine "better", it looks at the gear itself. Clothing, to the game, is no different from clothing, enchanted or not. Therefore, it will not put that clothing on. Same happens with any other follower; the item given must be higher quality (glass better than leather, for example), not better in general (Enchanted leather armor vs. leather armor). VycDarkshadow (talk) 01:34, 13 December 2012 (GMT)

Moved Bug Note[edit]

"Brelyna's default armor consists of 3 items: Apprentice Hood, Apprentice Robes of Destruction, and Boots. For those 3 slots, she will not equip anything that isn't above the armor level of 0. Opting to keep her default gear equipped rather than equipping any other level-0 gear. Even if the level-0 gear has a superior enchantment than her default gear.   +   + There is a fix to this that allows her to wear any level-0 gear for helmet, body, and boots. Including gear with superior enchantments, gear with inferior enchantments, and gear with no enchantments (such as normal clothing).   +   + Ensure that the slot/slots that you want to equip are empty so that her default gear are equipped there.   +

  • 1. Place any level-0 gear into her inventory that you want her to equip into any number of the 3 slots. She will not equip it.

  +

  • 2. Place any helmet into her inventory that is above armor level-0. She will equip that over her default Apprentice Hood.

  +

  • 3. Save the game.

  +

  • 4. Load the game you just saved.

  +

  • 5. Remove the said helmet from her inventory. All level-0 gear for those slots that you placed into her inventory in step 1 will now be eqipped."
I've moved this here because it needs more verification (confirming your own bugs isn't the done thing) and it's too long, with serious formatting issues. However, the information seems legitimate and may be helpful here. If anyone can confirm that this works, they're free to re-add a shortened version of this workaround to the page. Kitkat TalkContribE-mail 23:26, 8 July 2012 (UTC)

Brelyna's room at the college[edit]

Since the article doesn't mention it, which room in the Hall of Attainment is hers? Or doesn't she have one and randomly chooses a free bed to sleep? Because I just saw her use Tolfdir's while he was sitting in the chair next to it. --217.250.21.67 15:51, 9 October 2016 (UTC)

Wait, false alarm, she was sleeping in the second room and Tolfdir was sitting next to her bed, not his. Old pervert ... --217.250.21.67 19:50, 9 October 2016 (UTC)