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Skyrim talk:Followers/Archive 1

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This is an archive of past Skyrim talk:Followers discussions. Do not edit the contents of this page, except for maintenance such as updating links.


Finding Information

Being that the game is still less than a week old, this table is incomplete. If you find new followers, be sure to add them to their respective sections. Post on this discussion page if you're unsure where to put someone. The marriable/join the blades sections are likewise incomplete.

  • In order to check a follower's stats, open the console with ~, click on the follower on your screen, and type "getav <skill>" without the quotation marks, with skill being any of the available skills in the game. While most skill names work as they are, there are a few exceptions to this. Any skill name that is made up of two words should be written as one when used with this command (heavy armor becomes heavyarmor, etc), and when checking someone's speech and archery skills, you have to use speechcraft and marksman, respectively, to properly get their values. As far as determining which skills the follower "specializes" in, as a general rule, anything over 40 can be considered a "major skill."--Volkrov 11:11, 16 November 2011 (UTC)

Follower Storage

If I give a follower - such as Faendal - some armor to wear and then I tell him to go home, will he always keep those items? Or should I remove any items I have given him before I tell him to part ways? — Unsigned comment by (talk) at 01:57 on 14 November 2011

At this point, three days after release, you better test it yourself and let us know what you find out. --Krusty 02:00, 14 November 2011 (UTC)
They'll keep everything they have forever it seems. Just tested it.--Volkrov 10:56, 14 November 2011 (UTC)
They do keep everything, (or, at least, Lydia does when she returns to my home) but keep in mind that they may revert to their default equipment after a time. And you'll have to request to see their inventory, take everything off them, then give it back before they'll equip it again.
You don't actually have to remove everything or even anything at all to force the re-equiping. Simply open up their inventory as per normal, and modify it to force the game to recalculate their stuff. e.g. give them something, anything. This also works by telling them to grab something, do something that effects what they hold (chop wood), various other actions (them deciding to pull out a torch), changing cells (sometimes), when the game calculates new stats due to leveling, and even seemingly random times. -- Highyena 09:29, 5 December 2011 (UTC)
When I told Ghorbash to go home, he was carrying a full set of glass armour and a glass bow with assorted arrows. I've left him alone (for a couple of thieves' guild quests) for a little while and just got him back. Interestingly, he still has all the armour, arrows and jewellery (even though he's not wearing it) but has lost his glass bow. --Chiliflamingo 22:37, 20 November 2011 (UTC)


Is there a comprehensive list of both permanent and temporary followers out there on the web somewhere? Edit--- looks like it's here now

Sven skills?

I know he's a bard... I wish I could ask him to play any time like I'm a dragon fight.. But what is he good with? Should I be giving him two handed weapons because he is a Nord and gets that skill boost?

--- found this after asking

1   Sven is good at smithing, alchemy, enchanting, and archery. I have read this from my official guidebook (which is like the size of an encyclopedia XD) So yeah, they all have different attributes and some are from guilds, favors, quests, hired, found, or in one dog's case- bought.I'm trying to find out if enchanted items i give them have an effect on them, i'm not sure.. – Sarah 6 hours ago

I haven't tested Sven myself but if you really want to know what he's best at try using the 'getav' command Volkrov posted at the top of this page.--Armstrong 10:15, 17 November 2011 (UTC)


I am fairly sure Aela levels. I met her as a Level 1 Char (simply did not use my Level Ups) shot a couple of Fireballs at her and she was at ~30% HP when I ran out of mana. Then I leveled up to L46, tried it again and her Health Bar was at ~70% when I ran out of mana. (Xbox). Can anybody confirm? 08:05, 8 December 2011 (UTC)

Aela's skills adjust, bringing her up to your level when you join The Circle of the Companions. This is because her character is re-created by the game as part of that quest. She's one of only a few characters that does that. 19:55, 21 December 2011 (UTC)

I don't understand what good Sven's skill set is. I can't get him to make/improve armor/weapons, enchant/disenchant anything, or brew a potion. Because of his uselessness he took a one way trip to a specific shrine. ;P

It depends on what your playing it on. I have the PS3 and your follower doesn't level up. Their level depends on when you got that follower. If your a 50+ character, your character will be at it's max. My Aela and Lydia have their health and stamina very low (Obtained around level 10) while Jordis and Dark Brotherhood Initiate can hardly be damaged (Obtained 50+ level). Although their skills remain the same, no matter what their level is (one handed, sneak, etc.) so I'm guessing on the XBOX and PS3, you can only affect your followers Health, Stamina, and Magicka based on what level your are when obtaining them. On the PC however, I think that your follower DOES level up with you.

Will followers trained in restoration heal you?

If so, will all of the followers with this skill heal you, or just ones with that spell and who are they?

I haven't seen this occur before, I don't think it's possible. (other than scripted events, perhabs?) However they will use it to heal themselves. By the way, if you give a follower a tome, will they learn the spell by themselves/if given a console command, and wull they actually use the spell later on? Even if not, will they use scrolls you give them? scrolls worked in oblivion but i'm not sure this time. Broxigar 18:38, 20 November 2011 (UTC)

@ Broxigar, Yes they can use scrolls, healing potions and staffs.¨¨¨¨

While exploring Fort Greymoor with Lydia I ended up fighting a bandit that was hiding upstairs, and apparently Lydia decideded to loot a corpse, taking a staff that was on a body, and equipping it... I don't know any of the tech stuff of it, but it might point to a lot more AI than we think they have... If restoration staffs exist, then this might point to being able to have something that they can use to heal themselves, or possibly you... --ArcHorizon (13:10, 22 November 2011)

I have seen followers use summoning scrolls, but the other myriad scrolls in Illia's inventory remain untouched. She's never healed me before either, though as Broxigar said, they will heal themselves. I think someone mentioned that followers could learn new spells, but I have put several spell tomes in Illia's, who is at least 90 in all magic schools except Illusion, inventory and she doesn't seem to want to use any of them. You could add spells manually with "addspell <RefID>" but it wouldn't guarantee they'd use them.--Volkrov 22:15, 22 November 2011 (UTC)

Reaperpilot2014: I am currently level 48 with Brelyna as a follower, and have seen her frequently use both ward and healing spells on herself. She has never used healing spells on me, however.

Detailed Skill Information

Let me preface this by saying I'm assuming followers' skills are static as I've been using Lydia for awhile now and her skills are still quite average. If anyone has any information to contradict this please share.

Thanks to Volkrov who posted about the getav command I've been testing some of my followers' stats (mainly the Companion followers as they're all in one place). I only tested four skills on seven followers but I got some extremely varied data. Untrained skills appear to always have a value of 15 and trained skills are usually in the 20-30 range but sometimes certain skills ended up being 50+. I think that this is too large of a range to simply say that a skill is trained or untrained. Again assuming that skills are constant I believe that it would be much more useful to have a list of the exact values of each skill per follower. Can someone check your followers' stats and see if you get similar results?--Armstrong 06:43, 17 November 2011 (UTC)

Update: just started another playthrough and did some more testing. The majority of skills were the same but all the previous data points that were exceptionally high are now in line with the rest of the data. Not sure what exactly caused these to be changed (Lydia's were exactly the same both times so usage doesnt appear to play a role) but I still think a compilation of 'base' skill values for each follower would be useful.--Armstrong 09:37, 17 November 2011 (UTC)

I think that a companion's skill values depend on what level you get them at. I got Uthgerd earlier on and her highest skill was 2-handed at 83. Now, at around level 40, I'm seeing that all companions I unlock have at least one skill at 100. So instead of their levels varying with yours, I think their skill levels do. This needs further testing to be sure, though.--Volkrov 20:31, 17 November 2011 (UTC)
Is there a way to increase a companions level/skill via the console? I tried to use the AdvSkill, but that hasn't worked. UPDATE: SetAv works for Companions. Also, are companions capable of using perks, do they gain HP/MP/Sta via level ups etc?Rayce Kaiser 22:35, 18 November 2011 (UTC)
I did a comparison of Lydia and Mjoll when my character was level 37. Lydia had 187 health, 67 stamina, Heavy Armor 33, One Handed 31, and Block of 27. By comparison, Mjoll had 545 (!) health, 170 stamina, Heavy Armor and Two Handed both at 100, Block 78, and One Handed 49. Rather massive difference there. --QuillanTalk 19:53, 20 November 2011 (UTC)

I read on another site using the console command player.placeatme <uniqueid> will make a new instance of the follower with updated stats as though you just met them, meaning you would then kill the orginal so as to only have one in the world. (Highlander mod anyone?)-- 21:37, 20 November 2011 (UTC)

Dismissing them as a companion, then opening up console, selecting them with mouse and typing disable then enable will update their stats to your level. Won't work without dismissing them first. --Notjester 05:23, 23 November 2011 (UTC)

Follower Stats

While looking up the skill specialties for the different followers, noticed this page says Derkeethus has "very little health and no skills past 55". Is there a source on this? I've been using Derkeethus for a while without much problem, so I decided to use SetAv to compare him to some of my previous followers. What I found:

Lydia has 158 health, Benor has 155, Derkeethus apparently has 220 (!!).

Lydia has 67 stamina, Benor has 80, Derkeethus seems to have 135 (??!).

Lydia's best skills seem to be Two Handed (43) and Block (56), while Derkeethus' best skills seem to be Light Armor (57) and Marksman (52)

At least from my testing, his stats seem unusually high for a follower. I checked a couple saves to make sure he hadn't just been leveling, but his stats seem constant from the moment I found him.

Of course, I've never done testing like this so I can't promise it was done accurately. In particular, I'm not entirely sure how the follower leveling works. While Lydia's was sitting around in Breezehome for about five levels, her Two Handed and Block skill increased by 4 and 8 respectively while Derkeethus' stats seem to have remained constant since I first met him. But either way, that bit about him having low stats seems wildly inaccurate. 01:59, 19 November 2011 (UTC)

The stats of a follower get fixed whenever you meet them, at whatever level you are when you meet them. Lydia generally has very low stats for this reason. A follower that a player meets early gets stuck with low stats, while followers met later benefit from the player taking time to level up before meeting them. This is true for most NPCs. However, compared to other followers met at the same time, Derkeethus seems to have lower health than another follower, such as Mjoll or the later Housecarls, though this still requires more testing. 03:29, 19 November 2011 (UTC)
If he says his Lydia actually increased her stats, then we may be wrong about the "getting a level when you first meet them" thing. When I wrote that Derkeethus was a bad companion, I just wrote what I found. It might be because I first met him at a low level or because I had just never recruited him as a companion and allowed his stats to update... if that actually happens. Yes, this definitely needs more testing. I'm going to start a new game and see how people level in it. I wish the creation kit would come out already though. I'm sure that would shed a lot of light on this.--Volkrov 05:23, 19 November 2011 (UTC)
Aha, you seem to be right right; I just checked the cave at level 1 and his stats are mostly down around the 20s range (highest is Light Armor, at 31) and his health is 100. I checked Benor at level 1 too for comparison, and he has health of 108 and similarly low skills (highest I tested being a 36 in Two Handed). I can't speak for how his stats compare to the other followers in general, though, since I only tested two of them and only examined a handful of skills. 05:33, 19 November 2011 (UTC)
I started a new game and began recording Faendal's stats as soon as I met him and did the same with Lydia once I got her. I've been checking both each level and trading off between them, but it seems the only thing that changes is their level which is keeping up with mine. Despite these level ups, no other stats have changed and I'm level 9. Faendal's dead now so I won't be able to keep updating his stats, but I'll go find other potential followers to determine if their stats are generated when I first meet them.--Volkrov 00:23, 20 November 2011 (UTC)
Alright, I've looked into Lydia's change in my saves a bit more. I checked one save at level 16, one at 26. Lydia was not used as a follower at any point between them, and her stats remained constant other than Block (went from 42 to 56) and Two Handed (went from 36 to 43). I haven't noticed changes like this on any other followers I checked. Also, I don't remember which saves I checked originally, but since those had different values it seems as though her Block and Two Handed have slowly been going up this whole time.
Also, on the Derkeethus issue, I went and checked the stats on Erandur (who I met several levels after Derkeethus), and his health and stamina are 217 and 143 respectively - meaning his base HP was actually lower than Derkeethus'. This seems to suggest that Derkeethus' health is probably closer to an average value rather than being unusually low. 01:37, 20 November 2011 (UTC)

Based on the data posted thus far, I think it is pretty likely that each follower's stats do not change (as checked via the getav command)once they first join you. This obviously does not mean their stats are fixed throughout the gameplay or any follower would become rather useless in a short period of time. It jsut means that the getav command only reports initial stats.

It's quite simple to test this because Health is one of those AV stats. If you use GetAvInfo to check health stats GetAV definately display the current health.
I'm pretty sure that the getav command is accurate unless there are unknown values that are changing instead of the skills themselves. Trying the command on my character returns the proper skill values no matter how much they have been leveled. I've also noticed, based on reports here and my own experience, that followers do not increase skill levels the same way as the PC.
Ultimately, I think we can conclude one of 4 things: 1. That followers never increase their stats at all and those stats are set as soon as you meet them for the first time OR when they first join as followers, 2. that some unknown stat(s) is/are increasing followers' effectiveness as they level, or 3. that followers do increase their stats in some way we have not yet identified. More research is needed. --Volkrov 02:08, 21 November 2011 (UTC)
Just tried killing, disabling, enabling, and resurrecting Lydia. Her stats have all changed to much higher values since my character is level 45. I guess some or all of those actions count as meeting her for the first time. In that case, I think we can rule out #2 and #3 at this point. Seems followers will not update their stats as you level unless you force them to through console commands... Doesn't seem like a very good system to me. Adding the info to the main page.--Volkrov 02:13, 21 November 2011 (UTC)
As mentioned earlier Uthgerd the Unbroken seems to level block and marksman at the correct values. Every follower I met so far has an Referance Value that rise as your PC level goes up. Till now Uthgerd is the only one I found where the values change as I level up. (at least for block and marksman) Could someone confirm this in his game too? --Lex 04:03, 21 November 2011 (UTC)
What is this reference value to which you are referring? What commands are you using?--Volkrov 04:16, 21 November 2011 (UTC)
To confirm Volkrov's comment. Disabling/Enabling does not seem to reset the stats if they are your current follower. What I had to do to update the stats for an existing follower. 1. Kill (reference id) 4. Disable 5. Enable 6. Resurrect Lydia's stats more than doubled from when I initial picked her up (Level 22~ vs around 3-4. This is almost for sure a bug. If you use GetAvInfo it seems the correct level displays under "Reference Base value", but the Current value for some reason doesn't update. GetAvInfo on my level 6 spawned Lydia has Current (onehanded) Value 33. Reference Base-Value 68. When I respawn Lydia her new Current Value becomes 68.
Dismissing the companion, returning to their recruitment area, and using enable+disable before recruiting them again also works. No need to kill in this case.
I can confirm this as well. You don't need to return to their recruitment area, either. Dismissing them, disable/enable, then recruit them back as they're walking away seems to work. I'm really curious now whether their stats will increase without use of the console if you dismiss them, allow them to return to their recruitment area, then allow that cell to reset before recruiting them again. --Bluedanieru 03:35, 22 November 2011 (UTC)
Actually, getavinfo <whatever> seems to return the value you'd expect for that reference, i.e. the value you'd get after doing disable/enable. It seems like getav checks against the base value, which unlike Oblivion is not static? --Bluedanieru 03:57, 22 November 2011 (UTC)
As I posted up earlier, you can test this quite easily by testing Health. Some basic testing with GetAV health with weak/strong Lydia will show you that GetAV does display the current (not base) stat.
Yeah, someone elsewhere pointed that out and I reproduced it. You're right. It's a mystery to me then what 'reference' stats are supposed to be for, since it seems the game ignores them I guess. It seems the intent was that your followers should level up with you, since they do increase in level after all and there are these (albeit seemingly useless) 'reference' fields which increase correctly, but the game is grabbing the actual health from the wrong spot.
I think the followers' BaseReferenceStat and their CurrentValue stat have been accidently swapped. Perform a Getavinfo <skill> on your own character and the BaseReference stat shows what you started the game with, current is what you have now. This is the other way around for followers and I presume this is why they don't level properly
First, from my experience as soon as I use the baseID und placeatme command the second Lydia has the enchanced stats. I never used the "enable/disable" stuff. Tested it right now and it works.
Second, the unnamed guy above me already answered you question ... I also used GetAVinfo in my follower tests. As for Uthgerd, the changes should be also visible with the getAV command.--Lex 12:38, 21 November 2011
I selected my Lydia who I joined at level 10 or so. I told her to leave, disabled, enabled, then talked to her before she walked off. Her stats went waaay up since I'm level 36. I did not have to kill her, "placeatme", or go back home to fetch her. The placeatme command would actually generate a new Lydia so I wanted to avoid that. I did have to take one piece of armor off her so she would equip the rest of what was still in her inventory. --Beverage 02:45, 23 November 2011 (UTC)
Just for the record, don't use placeatme with NPCs: since it creates a new instance with a new reference ID, it can play havoc with quests, dialogue, packages and so on. With generic NPCs it's not so bad (though there's still the problem with savegame bloating) but with named NPCs, it's a really bad idea. --Vometia 03:06, 26 November 2011 (UTC)

It must be a bug. When using the getAV on my dark brotherhood initiate, it seems that they DO update their stats and level as they are normally supposed to. I'll have to look into a much earlier save, but when looking at my Dark brotherhood initiate's stats, they seem to be on par with my level. eg, at level 45ish, they have over 500 health, 100 marksman, 100 onehanded etc, and I finished the brotherhood line in while i was only level 15ish. I even recruited them at that time and then dimissed because the I liked another companion more. Yup, I just console leveled myself as a test, and as my levels increase, the initiate's (female) health increases with it. It might to be a bug where other followers stats are not updating properly. I've noticed that certain followers update certain stats, and not others.

After levelling up Lydia (disable/enable), from about level 3 to level 38 (my level at those times), it seems the enemies have levelled up as well. I was fighting Forsworns right before and after, and while I could one-shot them before, it took 3 shots afterwards.

Are you positive about that? The enemies are now stronger since you leveled your Lydia? That doesn't sound right. Anyways, since Uthgerd has demonstrated that she levels Block and Marksman correctly, can we all confirm that the intention was for followers' stats to definitely level up with you? I mean, Uthgerd answers that question plain as day I think, eh? I just dont want to use "cheats" to boost followers stats if that was NOT the developers intentions.
The Dark Brotherhood Initiate also seems to level with you fully, unlike Uthgerd who only boosts two of her parameters. It seems to me like someone messed up badly when setting followers up, probably in the haste to meet the deadline. I mean, why wouldn't full leveling like that be the devs' intentions? It's how it worked in FO3, and in NV - and Bethesda had to actually fix Sergeant RL-3 and Dogmeat to level with the player because fans got angry that they DIDN'T level. They know their fanbase hates non-scaling followers - especially non-essential ones! - why would they implement them again, and in such an asinine way as to punish heavily those who like to explore (and thus activate the followers at low levels), which defeats the purpose of an open world? I like to think bethesda has more common sense than that, this has to be an oversight, especially since a few followers DO level up (very slowly) their skills. 10:13, 23 November 2011 (UTC)

Is it possible that follower stats are raised through their use of respective skills?

Quest NPC Followers

I know that there's at least one quest where an NPC will follow you through a dungeon and fight with you. The Missing in Action quest can give you up to 4 NPCs that follow you (and if you immediately fast travel away after exiting the dungeon, they will fast travel with you and stay with you until you finish the quest). Other quests will have the NPCs remain in the dungeon, and at least one case where when you attempt to fast travel, they'll turn around and walk back towards the dungeon you just left (this happened with Orthir in an associated College of Winterhold quest).

Should these instances be documented here, should they be in a separate page, or should we not even bother? Oblivion had a listing like this, so I was just curious... 04:42, 19 November 2011 (UTC)

Lydia is a quest-follower too. According to this youtube video: You can get Delphine, Lucien and Vilkas as quest followers, right? So can you stack all these followers together and have five, plus the four from Missing in Action, plus one horse for ten total followers?

Follower description for Lydia

I think that the description is kind of irritating. It says that Lydia is trained in sneaking? My Lydias sneak skill is her lowest skill. In fact all her stealth and mage skills are that of an new born Nord character (Including the +5 bonus to light armor and speechcraft).

--At lvl 38, she isn't exhibiting any sneaking ability. Not only does she not perform silent rolls, she is always stepping (and getting hit -repeatedly) by pressure plate activated traps. And she's also causing me to get detected by the surrounding enemies. 01 December 2011 (UTC)

Her warrior skills on the other side are fine.
Heavy Armor 37
Block 35
Marksman 29
One-Handed 42
Two-Handed 32
I think its even possible that the followers incrase their skills just like the PC. I will keep an eye on her for the next hours and compare it again.

I will let her fight on her own as much as possible. First with a One-Handed weapon and then after a reload with a Two-Handed weapon. This should give us a good insight. --Lex 17:42, 19 November 2011 (UTC+1)

After a quick shower I got the idea to just strip her of her melee weapon and sneak around and use the bow ... this should give me faster results. --Lex 17:56, 19 November 2011 (UTC+1)

Till now, the only thing thats rising is the "reference base value" ... whatever this is. But after leveling for some time no changes for the "current value". --Lex 23:20, 19 November 2011 (UTC+1)

Here are the stats I had for Lydia (level 32)

Health: 193

Stamina: 77

One handed: 37

Two handed: 33

Marksman: 27

Heavy armor: 32

Light armor: 20

Sneak: 15

Funny fact that let the whole follower level thing looks like a bug ... Uthgerd the Unbroken seems to level block and marksman at the correct values. --Lex 23:03, 20 November 2011 (UTC)

Enchanted Equipment

Does anybody have any information regarding follower's usage of weapons? I ask because I spent a bit of time enchanting my follower's bow with fire damage, but his shots never seem to set enemies on fire (I always make sure he's equipped that bow rather than the rubbish bow he came with). Furthermore, when I take the bow back from him, it's at full charge. So I guess the question is: is there any point in enchanting follower weapons? --Chiliflamingo 22:02, 19 November 2011 (UTC)

Further to this (I'm playing on 360 so unable to use the console to check), does enchanted armour definitely work on followers? I can't think of any way to check without using the console. --Chiliflamingo 22:02, 19 November 2011 (UTC)
I don't know if this is also the case for the Xbox version but on the PC followers have items that are invisible in their inventory. For example Lydia has a huntersbow which she will always use instead of a bow I give to her. Same for the armor. In fact she will never use an enchanted or hardened steelarmor or weapon as long as it is of the same typ as her invisible outfit armor. So far Lydias enchanted frost mace is working as expected. --Lex 22:08, 19 November 2011 (UTC+1)

the thing about followers I believe is, They will use whatever item has a higher value than what they are currently wearing. For weapons it is damage, for armor it is armor rating. This includes the "invisible" armor they are wearing. For instance, Uthgerd the Unbroken wears an invisible set of steel plate armor, and will not wear anything with a lower armor rating than it. Also, i've noted that the reason that some followers i've noted prefer light armor over heavy as well, is although the armor rating may appear higher on some heavy armor than light armor to you, your follower has different skill levels. EG, their light armor skills are higher than heavy which puts the light armor at a higher value than the heavy to them. I did some light testing, and found that if i increased my Aela's heavyarmor skills to 100 through console commands, she would actually prefer wearing her dragonplate armor (heavy armor) over her dragonscale armor (light armor), whereas if left untouched, her lightarmor skills would make the dragonscale armor have a higher armor rating value than the plate.

Yes, it seems to be the same on 360 - these items only become visible when looting their body. I have a hell of a lot of trouble trying to make my follower equip more powerful arrows, but it seems that when we actually get into a fight he does start using them. --Chiliflamingo 22:02, 19 November 2011 (UTC)
Also for your second question ... yes, armor enchantments are working for followers, too.
That's good to know, thanks! --Chiliflamingo 00:30, 20 November 2011 (UTC)
I found that Lydia would happily use the equipment I gave her if it was better than her standard stuff, with the exception of the bow. My Lydia has a full set of dragonplate armor and an ebony mace, and she had no problems using it. But the elven bow (legendary) I gave her she never seems to equip when it comes time to shoot; she always comes out with this hunting bow. I switched to having Mjoll the Lioness tag along with me instead, and what a huge quality difference that was! --QuillanTalk 14:21, 21 November 2011 (UTC)
Uthgerd sometimes wears the stolen Orish Armor I gave her, but most of the time she doesn't. 08:53, 15 December 2011 (UTC)

Currently the only good fix i have found to this bow issue, is to bring up the console command (pc), click on your follower, and then type, removeitem 10e2dd 1. Its actually super funky in that they get MULTIPLE hunters bows, so you might have to do it several times. (I had to do it 5 times) when you type it, it will give you a line that says "itemcount <number>" just keep doing it till the number reaches zero and you should be fine. Also, its important to note that apparently the hunters bow periodically respawns for them, so you'll have to do it again at some point, however this only happens like once a month for me, so it wasn't much of an issue.

Just for the record, I'm pretty sure what Aela wears is Ancient Nord Armor, not Dragonscale Armor. 14:45, 24 November 2011 (UTC)

Obviously, Both the dragonscale and dragonplate armor was given to her by me during the testing.

I have equipped the rose staff to my companion and she will summon a dremora as well as use a fire staff i have equipped her i believe in the more the merrier. I am playing on the xbox as well. Namelessslyfox

Marriage and Followers

Ok, so i already have a follower with me, whom helps me on quests and dungeons and such. If I marry another person, can i still have this follower with me while my spouse is tending to the shop she created?

Yep--Volkrov 07:24, 20 November 2011 (UTC)
    • yes, marriage and followers aren't mutually exclusive. Marrying a follower doesnt mean you have to use them as such although the option remains open.-- 21:22, 20 November 2011 (UTC)

Something you'll want to keep in mind if you use your followers as pack mules though. Anything you give to a follower spouse becomes part of their inventory for sale. This means you can't take it back without it being flagged stolen or buying it from them. This may not happen of you give it to them directly, but I know it does if you have them pick it up.

Werewolves and Potions

Ok guys, here is a bunch of questions I wanted to ask. First of all, if you have werewolf follower (Farkas) will they use their beast form ability or not? Farkas has been my follower for a few days, and he still didn't use his Beast Form ability. And can they use any other powers like ancestor's wrath or Battlecry? Also, can they use potions you give them? I checked and my follower still had the same amount of potions after battle.

Not that I've seen, no, and no. Companion AI isn't exactly stellar in this game.--Volkrov 07:24, 20 November 2011 (UTC)
I used a follower to help move from one house to the other and he was carrying my potion chest contents. I forgot to empty his inventory and in the next dungeon, he kept disappearing -- he was drinking my invisibility potions. Not sure what it means, though.14:53, 18 December 2011 (UTC)
I've left food in my followers' inventory and noticed that it sometimes vanishes after particularly hard battles. I assumed they were eating it to heal, but I don't know? I've never tried it with potions, though. 13:48, 20 November 2011 (UTC)

Are there any console commands to make them use their ability? It would be pretty helpful to have a werewolf rip apart yor foes...

The only thing I can think of would be using "Equipspell <#>" but I don't know if that'd force them to use it or whatever after that. Come to think of it, the only time NPCs toggle beast form on and off are in scripted events. The spell might not work well with NPCs without mods.--Volkrov 13:03, 20 November 2011 (UTC)

OK thanks. sorry for not signing, i was in a hurry. Broxigar 18:23, 20 November 2011 (UTC)

They should be using potions but may only use it at very low health values. So far as turning werewolf they may just not want to, some had been trying to cure themselves before the player meets them and continue later on. -- 21:31, 20 November 2011 (UTC)

Follower Description Aela the Huntress

Health: 309

Stamina: 266

One handed: 47

Two handed: 25

Marksman: 68

Heavy armor: 15

Light armor: 55

Sneak: 60

(Checked on a level 32 character)

Follower Description Vilkas

Health: 131

Stamina: 74

One handed: 25

Two handed: 47

Marksman: 57

Heavy armor: 31

Light armor: 20

Sneak: 15

(Checked on a level 32 character)

Follower Description Farkas

Health: 230

Stamina: 190

One handed: 32

Two handed: 25

Marksman: 15

Heavy armor: 30

Light armor: 20

Sneak: 21

(Checked on a level 32 character)

Follower Death.

"During this phase your follower will become vulnerable to attacks of any variety and as such can potentially die should they be assaulted by any form of damage." Is this definitely correct? In my experience the follower is only ever killable directly by the player, even when knocked down. I have been assaulted by AOE attacks while being near my knocked down follower and they have never died. Only when I have accidentally hit them while they are on low health (even when not knocked down!) have I ever seen them die. Billw 14:56, 21 November 2011 (UTC)

Followers can die in two situations: 1. You do it. 2. They get poisoned strong enough to beat their natural regeneration. I assume the poison issue is a bug, but I've had followers die due to poison dart traps and other people have had problems against Falmer. Webrunner 14:33, 21 November 2011 (UTC)
There are actually a number of possible ways for the follower to die. For example, Faendal kept charging ahead of me on a ramp to attack a powerful draugr, and when he went down, the draugr attacked me, but because I was behind the crouching Faendal, the draugr's weapon killed him. This happened a couple times in a row after reloading the previous save.

-- I've had Lydia die when a dragon priest kept hitting us with an AoE fire spell. I'm sure i didn't kill her myself as I was too busy running away to save my own hide the first couple of times (we just killed off a dragon; didn't realize right away where the dragon priest was coming from). — Unsigned comment by (talk) at 08:12 on 1 December 2011

Followers aren't essential and can be killed at any time; the only reason they aren't usually is that enemies generally don't attack them when they go into their crouch position. Apparently the rumour that they're invulnerable with the exception of the player was started by the game guide, but as a number of players have discovered, they aren't. As far as I know, this has never been a feature in Bethesda games. The only way of ensuring they don't die is to use the setessential command with their base ID as a reference. It's rather unfortunate that the guide made such a gaffe as the rumour in question now seems rather widespread. --Vometia 08:48, 1 December 2011 (UTC)
Odd then that I've had several followers kneeling in dragon's breath and yet surviving. Though any form of damage from me will kill them in this state. Just luck? -- 14:49, 6 December 2011 (UTC)
as far as i know some quest follower is essential(farkas, aela in companion quest), but not all quest-related NPC is essential(the guy in quest to restore whiterun tree)--Archd 10:11, 3 December 2011 (UTC)
Dragon's breath doesn't seem to do alot of damage to followers, while it can kill my character instantly even though I only put points in health (Master). Followers can easily die to trolls though, when the first hit would knock them down to the 'I can't best you' position and then the second kills them. Also, no quest-related follower can die during a quest unless the follower itself isn't involved in the quest. Like the whiterun-tree guy, he's not even mentioned in the questjournal. (personal experience) -Barragor 15:50, 24 December 2011 (UTC)


Might be of interest to create two specific icons for people pages - Potential Follower and Potential Marriage. Could help identify who is who from those large lists.

Scrolls & Spells

Just wondering, will followers use scrolls if given? For example, if I give my follower a scroll of firebolt, will he use it randomly during battles? Or if not, at least will they use it through console commands? And a stupid question, just in case, will they use spell tomes and learn spells out of them by themselves or through console commands or not? Furthermore, if you have a vampire follower, (If that's even possible) will they use their Vampire abilities? Broxigar 07:50, 21 November 2011 (UTC)

Can anyone confirm how spell learning mechanics work? I tried purchasing a bunch of tomes and pushing them onto Lydia, she didn't use the tomes whether she picked them up or I gave them to her. I tried raising her destruction to 100, raised magicka to 500 via setav and there seems to be no difference.
I just forced the flame spell onto her with addspell and strip her of her weapons and she is using the spell against my enemys. Now we have to find a way to let her learn the spells without the console. Till now I haven't tried the werewolf and vampire abilities.--Lex 12:47, 21 November 2011 (UTC)
There are no vampire followers and the only times any NPCs transform to or from werewolves are scripted events. Guessing the ability doesn't work so well with NPCs.--Volkrov 13:14, 21 November 2011 (UTC)
Seems like followers generally don't use powers. Couldn't get Lydia to use anything besides spells.--Lex 12:47, 21 November 2011 (UTC)
Followers do use some scrolls (and staves). I've had Jenassa fire off two fireball scrolls as well as two summon Storm Atronach scrolls. They're not very clever with them - she wasted both fireball scrolls against a single enemy mage, and summoned against a dragon (helpful) and a wolf (not so helpful). She's also used the Flame Atronach staff I gave her, and I think it used charges. I passed Marcurio a staff that fired Ice Spike, and he's used that too. Neither of them ever used the Blizzard scroll I gave them. -- 14:51, 23 November 2011 (UTC)

So if you set your follower to be a vampire through console commands, (if possible) will they use the leech, invisibility reanimate, etc. and will they have weakness to fire + no regen in sun AND get attacked by guards? and I could go on and on.. Broxigar 10:11, 14 December 2011 (UTC)

Essential followers?

After seeing this talk page on TESwiki where someone described their inability to kill Derkeethus, I checked for myself on two separate characters and can confirm that he indeed seems to be fully essential from the moment you meet him. Unless this is anomaly unique to Derkeethus, it might be worth adding an "essential" column to the tables - especially since essential followers apparently do not work in Boethia's daedric quest. 14:21, 21 November 2011 (UTC)

Follower Description: Lydia and Mjoll

I am level 26 right now I had Lydia follow me from very early and all her skills were in the 20s, a couple 30s Recently completed the quest for Mjoll and recruited her, did the kill disable enable resurrect command on Mjoll while she was my follower

here are her stats for lv 26 (i tried again with disable/enable on Mjoll after i told her to leave, her stats went up. So remember to not have followers in your company when you update them.)

btw she spawns with random items every time i enable her, including enchanted amulets rings etc... got elven battle axe this time.

Health 265 -> 486

Stamina 90 -> 154

Onehanded 43

Twohanded 51 -> 92

Lightarmor 20

Heavyarmor 41 -> 83

Block 65

Marksman 60

Speechcraft 20

After i did the same to Lydia to update her stats, and stripped her

her stats are

Health 368

Stamina 127

Onehanded 70

Twohanded 42

Lightarmor 20

Heavyarmor 65

Block 54

Marksman 48

Speechcraft 20

I think higher stats for Mjoll are the result of her initial higher starting level. She is always a few levels ahead of me. Lydia is always at the same level as PC. But this only works till her levelcap ... which is 40 for Mjoll and 50 for Lydia. --Lex 14:57, 21 November 2011 (UTC)

Wait Limit?

Just wondering if there's a limit to how long you can get a follower to wait for - do they end up going home after a while? --Chiliflamingo 18:55, 21 November 2011 (UTC)

The follower will get tired of waiting and go home, I've seen this happen with Lydia, so I assume it's the same for others. --Cdevine 16:51, 23 November 2011 (UTC)
From what I've seen the wait limit seems to be 3 days. --Hilford 02:32, 10 December 2011 (UTC)

Is there a limit to the amount of followers you can have?

I was wondering if there was a limit to how many people can follow you at once, seeing as you would eventually be able to have a small army once you got many of the followers on the page.

The follower limit is one, I believe. I tried to have both a two-handed specialist and a mage, however after asking for one of them to follow me after having one with me, it had a dialogue show that was somewhere along the line of "It seems you already have someone with you." Do note that if you have a quest-related follower with you, it does not apply. I've had a regular follower as well as the NPC of a quest with me. Hope this helps. ````

You can have a dog too. So basically two - one human and one dog. You can still summon an extra helper though. 10:05, 23 November 2011 (UTC)

I think if you have the right conjuration perks, you can kill anyone and reanimate him permanently (until he is killed). I'm not sure, but I read somewhere that you can have 2 at a time? They won't be as effective as regular followers, due to the fact that they have no dialoge/command options, but still can be helpful, maybe you can even store items inside their bodies before reanimating, and they equip? So if this is true, with 2 zombies, 1 follower, a dog, and lets say a quest npc you CAN have a small army. 10:43, 24 November 2011 (UTC)

Actually, with the Ritual Stone activated, I've had 6 zombies (dunno the max yet), 1 follower, and 1 dog at the same time. Add in the fact that the zombies don't turn to ash after the spell is over (meaning you just wait 24 hours and use the Ritual Stone again)you could make a potentially deadly combination of followers if you collect enough bodies (such as a bunch of mages to conjure, raise dead, etc.) --Fiddlecat 12:21, 19 December 2011 (UTC)


Will i be able to make all follower that wre able to join blade to join blade?(Vvardfell 13:42, 23 November 2011 (UTC))

What does it mean to be able to join blade? H3X 23:50, 23 November 2011 (UTC)

I think he means join The Blades, in which case, it depends on the follower. --Rohndogg1 04:14, 25 November 2011 (UTC)

Page says Cosnach can't be a blade, but I just inducted him, so apparently he can. I'll change it.

I mean are there any limit on how many follower i can send to sky heaven temple.(Vvardfell 12:32, 28 November 2011 (UTC))

Yes there is a limit, you can only recruit 3 followers to be members of The Blades.

Conclusions regarding skill leveling?

Has any conclusion been reached regarding how followers' skills level, if at all? The discussion above got very large and confusing, and I can't tell if a consensus was reached. GenocideHeart 19:43, 23 November 2011 (UTC)

TLDR; some followers level correctly and some require console commands to update their stats. tell your follower to get lost, open console, click follower, type disable, type enable, close console, talk to follower before he leaves, then take a piece of armor off him so he puts all his gear back on. --Beverage 01:30, 24 November 2011 (UTC)

That works for PC, but for consoles, not so much, and I'm playing on PS3. It may be worth pointing out which followers DO scale, for console users- sake... just an idea. I really don't understand how Bethesda messed this one up though - the followers that DO scale don't even scale the RIGHT skills - Uthgerd should scale one-handed weapons, being her dominant skill, not archery. Instead 1H is stuck and doesn't level while Archery and Block both work as intended. Argh, my head hurts... GenocideHeart 01:39, 24 November 2011 (UTC)

The only follower I have found to FULLY scale with you so far, are the dark brotherhood initiates. So you might want to look into grabbing one of them.

Could it be because the initiates are respawning NPCs? 11:48, 3 December 2011 (UTC)

console command

how do I turn someone into a follower. All my wife does is stay at home, I want her to follow me.

You do this by using the command setrelationshiprank player <Wifes ID> 3. That should make her follow you.

About dogs...

I've received conflicting info about dog followers on this wiki. Meeko's page claims that he can die like all other followers if I am the one to kill him, but the Followers main page claims dogs die immediately when their health is depleted. Which is the right info? GenocideHeart 23:32, 23 November 2011 (UTC)

From what i've experienced, the dogs work like followers for the most part. I've had my dog fight against dragons toe to toe, and not die. Once they reach low enough health, they'll go into that "hurt" mode that followers do, and the enemy seems to ignore them. The only time my dogs have died is when i whack em accidentally, or when they accidentally get hit during their "hurt" mode.

Dogs as followers

Has anyone figured out the stats of the dog companions,do they get stronger or are they static to your level when you first find them?

Experimenting re. follower skill progression

I've been trying hard to decide which follower I want. I started reading this talk page because I wanted a better way to see what skills a follower has (rather than the rather incomplete information on the article page).

After reading the stuff about skill progression, I did some experiments. This is with Lydia, using a save I have where I was level 3 and had just acquired Lydia. I dismissed Lydia, then used the following console commands: - "player.advskill skill exp" to level up. (player.advlevel command does NOT work. It seems it's the process of actually doing a level up, that causes followers to level up....) - "getav skill" and "getlevel" on Lydia - "disable" and "enable" to refresh Lydia. Without doing this, only getlevel shows changes, "getav skill" values stay the same

So in table format:

Player Level | Lydia Level | Archery | Block | Heavy Armor | One-Handed | Two-Handed | Magicka | Health | Stamina
3 | 6 | 22 | 27 | 26 | 31 | 29 | 50 | 158 | 67
6 | 6 | 22 | 27 | 26 | 31 | 29 | 50 | 158 | 67
10 | 10 | 28 | 33 | 35 | 39 | 32 | 50 | 205 | 80
20 | 20 | 43 | 48 | 56 | 61 | 39 | 50 | 321 | 114
30 | 30 | 57 | 62 | 79 | 83 | 46 | 50 | 438 | 147
40 | 40 | 73 | 78 | 100 | 100 | 54 | 50 | 555 | 180
50 | 50 | 98 | 100 | 100 | 100 | 72 | 50 | 671 | 214
61 | 50 | 98 | 100 | 100 | 100 | 72 | 50 | 671 | 214

So the conclusions I'm drawing from this is: - Followers have some minimum level, whereby if you are below that level, the follower is at the minimum level. Is this Lv6 for all followers or does it vary? (To test this properly for all followers, you'd probably need a console command to lose levels. Or start a play through where you never actually level up and try and find all the followers at low level. Note that the follower leveling up is triggered by you actually leveling up in the skills screen) - Followers have some maximum level, after which they stop leveling up even if you do. Is this actually Lv50? Is it the same level for all characters? (Lv50 would make sense, as it's also considered the 'soft cap'. But to test this, we'd also need a console command to lose levels. Or have someone who is very patient and is willing to advance one level at a time...) - All skills that a follower doesn't use (For Lydia, every thing not listed), is NEVER leveled (i.e. like Lydia's magicka value)

I also tested it with a later save. I was on level 23, Lydia still had her Lv6 stats. Once I dismissed, then disabled/enabled, she got her Lv23 stats. "getav health" for Lydia reported 158 health at for Lv6!Lydia and 356 health for Lv23!Lydia.

I threw some fireballs at her, and Lv23!Lydia had enough health to take more than twice as many fireballs as Lv6!Lydia. This leads to a tentative conclusion that the values reported by getav are accurate, and followers are in fact NOT leveling (i.e. it's not that followers are level and getting stronger, but somehow getav is simply reporting incorrect values until the follower is 'refreshed' with disable/enable).

If, as reported here, some followers do level some skills, then I guess this is a bug. Alternatively, we could consider the followers who do level certain skills to be a bug. Instead, followers not leveling after they start being followers is a feature intended to encourage players to pursue different followers. This makes sense to me, as there seems to be a huge number of followers available who all have more or less the same combat skills. And since we can equip followers, and I assume followers all have the same AI, what's the point of having so many followers? It would make sense that as you level, followers get weaker, forcing you to keep changing to new followers as you progress through the game.

Lastly, if all followers do have a maximum level, then we can very clearly divide follower skills into something like this: - Major skills: skills that reach 100 - Minor skills: other skills that are leveled - Other skills: skills that are never leveled

So Lydia is Block/HeavyArmor/OneHanded as 'major skills', and Archery and Two Handed as 'minor skills'.

Also, Lydia most most most certainly gains no points in sneak... "(It is interesting to note that although Lydia isn't listed as trained in sneak, at higher levels she seems to have the sneak abilities Light Foot and Silent Roll. (This may be a PC/Version specific bug.))" <-- is there video confirmation for this? --Saintmagician 05:59, 24 November 2011 (UTC)

There is a problem with your theory that it may be an intentional feature, and that problem is that while it does encourage you to switch followers, at the same time it majorly DISCOURAGES exploring the game world if it is indeed meant to be that way - and I don't need to tell you how asinine a 'feature' that makes you want to NOT explore until your level is extremely high in a wide open sandbox game like this one is, do I? It makes no sense and is extremely counterproductive to what Bethesda would want, which is for players to explore and make their own adventure. By setting it up like that, they instead make players like me deathly afraid to go ANYwhere, even Whiterun, at low levels, for fear of making a potentially awesome follower into a low level stinker. People who like to explore can hose themselves very, very badly simply by visiting every major city via carriage to check them out early and making nearly every follower worthless. It makes no sense in a game like this. Now if the level was set when they first JOIN you... 10:06, 24 November 2011 (UTC)
Well it's just a theory. It makes enough sense. You aren't going to run around the whole world and explore all the major regions at once while not leveling up. Most people will do stuff while they explore, so by the time they've explored most areas, they have already leveled up quite a bit. For example, at the moment about a half of my map is explored, I haven't visited the rest of the places yet, simply because I haven't gotten around to it. I'm now mid level (around lv25, for soft cap of 50). Anyway, we have two behaviours, most likely one is intended and one is a bug. From a programming point of view, I'm more willing to believe that the anomoly (one follower, with two skills that seem to be leveling, vs. every other follower checked so far) is the bug and not the intended. --Saintmagician 10:58, 24 November 2011 (UTC)
That's a fair assumption, but checking the discussion above, you'll notice that there's another follower that levels - fully, no less - and that follower's the generic Dark Brotherhood Initiate, who updates everything as you level up - health, skills, stamina, the whole nine yards. Check it out. Such comprehensive leveling on the Initiate makes it hard to excuse the other followers not leveling as being intended. More importantly, that kind of leveling is in-line with followers in previous Bethesda titles all the way back to Oblivion where Dark Brotherhood Murderers and Ushnar's Skinned Hound leveled with you, and Bethesda knows that solution works. No reason to fix what isn't broken, right? 10:40, 24 November 2011 (UTC)
Yes, that's a good point. I'm just not sure how someone would manage to introduce a bug that stuffs up all follower leveling except a few here and there. Anyway, I guess there isn't much point speculating on it. What I'm interested is, for someone to test the actual skills in practice like the way health has been tested, to confirm whether the followers are actually getting stronger / more skilled. The thing is, according to my results, while I'd played the game from lv3 to lv23, Lydia hasn't improved at all. Now, I can see her health hasn't increased by throwing fireballs at her... But I can't be sure about her skills. And she doesn't FEEL like she's getting weaker. Ideally someone should pick a follower that levels a skill which can be objectively tested in-game, then level themselves up, check how the follower performs and check again after a disable/enable reset. I can't think of any skills where this would be easy to test on a follower though... maybe counting how many times they need to whack something before it dies? --Saintmagician 10:58, 24 November 2011 (UTC)
Well, Dogmeat and Sergeant RL-3 were bugged in this exact same way in the original Fallout 3, before Broken Steel - they didn't level at all, and while RL-3's level was hard-set at 9, Dogmeat would match the level you first found it at, and never improve afterwards, quickly becoming a liability. Bethesda fixed that with Broken Steel, so it's possible to both fudge up that bad and fix it... and given how they were sort of pushing for the 11.11.11 release date, the haste of meeting the deadline can do some nasty things. Just saying... as for your Lydia, do you keep her equipment up to date? Because a decent set of enchanted weapons can go a long way as far as attack power goes. Unfortunately, it does little for their durability... as you no doubt realized when checking her health. 11:10, 24 November 2011 (UTC)
Yeah I upgraded her weapons, bow and she had Dwarven armor at the end. --Saintmagician 11:23, 24 November 2011 (UTC)

Follower stats set when you first meet them, really?

"A follower's stats are determined based on the level the player is at when he or she first enters the zone that the follower is in. Once generated, the follower's stats do not increase at all. "

Could someone please double check this? I tried out two new followers today (Jenassa & Belrand)

In both cases, their stats seem determined based on my level when I first hire them, then the stats 'stick' until I do a disable/enable. Can someone confirm? Just save before you recruit them for the first time, check stats. Then reload and use advskill to level up. --Saintmagician 16:08, 24 November 2011 (UTC)

What counts as a zone in this game that will set a follower's stats? If I visit the city of Winterhold without entering/loading the College of Winterhold, will that set the levels of the followers in the college or not? Or if I enter Markarth without getting a housecarl, does that set the level for Argis or not? Loki8 17:09, 20 December 2011 (UTC)

As far as I have experienced through several play-throughs, followers' levels are set once you enter the respective city, causing the location to load. I usually wait until I've maxed my smithing and enchanting, usually by level 32 or higher, to do the appropriate quests to get my desired follower. For example, as long as I don't actually enter Whiterun until I'm a higher level, Lydia is tough enough to survive long drawn out battles with Frost Dragons or Elder Dragons. EnigManic 12:41, 27 December 2011

Follower Causing Stolen Item Tag

iv been storing huge amounts of armor weapons and whatever making my follower glitch her weight limit. it seems a lot of loot changed to stolen items even though most of it was from dungeons and normal bandits. anyone els have this problem. (I swear I didn't steal anything I'm innocent) no I did steal a few items but I also may have put the items in a container that I had to steal from to get them back. I'll be checking back Ty — Unsigned comment by (talk)

As far as the "non-stolen stolen items" glitch is concerned, I believe it is related to ordering a follower to loot items and then trading it from them. I encountered this issue once before on a massive scale (many items from ruins of Mzulft) after learning it was possible to bypass weight limit by ordering them to pick up items. In further testing, I was unable to reproduce the issue by ordering follower to loot from bodies or containers. However, dropping an item from my inventory onto the ground, then ordering follower to pick it up, followed by trading it back from him, "successfully" added the stolen tag to the item.

I can confirm this bug appears even if you only overload them by having them take from containers. The containers I used were found within dungeons so their contents should not be flagged as stolen. --Ciinga 01:39, 5 December 2011 (UTC)

Taking the item back from the follower, then dropping it on the ground and picking it up again yourself will clear the stolen flag.

important!!!!!!!!...clarifying the followers leveling

If you keep followers with you they will not level at the rate you do, however, if you tell them to leave and then go and recruit them again their level will be updated and boosted to the level you are at. — Unsigned comment by (talk)

Can anyone confirm this? If that's the case (as nonsensical as it'd be - they raise in levels while NOT adventuring and generally fighting? I'd expect the opposite...), then we may have found a workaround for console users, who lack the command prompt. 11:31, 28 November 2011 (UTC)
I think its pretty obvious from reading this page that telling them to go and recruit them again is NOT enough to get them to update their stats. You must tell them to go, then use the console to 'disable' then 'enable' them. Then you recruit them again. And now I read that their inventory is filled with duplicate hidden base weapons every time you recruit them. (SEE ABOVE)

Followers fixed?

Word is insistent on the net that the newly-released patch for X360 and PS3 fixed follower scaling. I know it's likely tedious, but anyone want to try and confirm? Be warned, the patch also broke bookshelves in homes. The Oghma trick for limitless leveling still works with chests though... GenocideHeart 01:32, 29 November 2011 (UTC)

I'm pretty sure Something happened, because last time I checked by using fireballs he was not improving (just as expected) but now with the patch he seems to take 4 more. I make this test regularly, and until now (level 7 to 24) he didn't change. I'm not sure if this is 100% useful info, but he definetly survives more firebolts. EDIT: No he wasjust using the healing potions I gave him. So can anyone confirm that leveling is fixed? 09:12, 30 November 2011 (UTC)

I guess noone can clarify this?

Broxigar 20:46, 8 December 2011 (UTC)

I'd be interested in this too. Console users don't have commands to allow followers to level up, so is somewhat troubling issue

Moving between cells

I was having a heap of trouble getting quest related followers transitioning from an exterior cell to an interior cell. During Clavicus Vile's quest, Barbas only entered an interior cell when he was leading the way but would not follow me into Rimerock Barrow. Farkas will also not move from outside Dustman's Cairn to the interior of the cairn. it only changed when I reverted the timescale to normal (I was using a reduced timescale at the time). My input: Companions need a timescale af at least 1 to transition from exterior to interior cells. I had no problems going from interior to exterior cells. ( 13:55, 2 December 2011 (UTC))

Followers Blessing Themselves with Shrines

I've been able to command J'zargo to do this before and decided to test it properly next time around. I had Marcurio activate a Shrine of Arkay himself and while the 'cure disease' line showed on my screen, the Rock Joint I had did not clear until I activated it myself. On top of that, his health had been 217 before doing so, and was now 242, showing that the blessing carries over on them as well. Seems a neat and easy way to buff any followers you have with you. 23:23, 3 December 2011 (UTC)

This is so useful I'm adding it to the main article (in the list of other things a follower can do). For Arkay, "getavinfo health" also confirms it; the blessing shows up in the 'Temp' category, value 25.00. 23:27, 11 December 2011 (UTC)

enable disable clarification

Is it: 1. open the console? 2. click follower 3. type disable, then hit enter? 4.type enable then hit enter? 5. close console? It is unclear how it is written. Can you type disable and enable in the same line in the console?

1. Open the console (~ key).
2. Click your follower.
3. Type "disable", then hit enter.
4. Type "enable", then hit enter.
5. Close the console.
Drakenz 07:39, 4 December 2011 (UTC)

It seems to be important that the person you want to update is NOT following you atm, also take his/her equipment before you do disable/enable 14:30, 12 December 2011 (UTC)

Some NPCs just will not follow you.

Anyone have any idea what's up with some NPCS just refusing to be followers? I recently married Elisif the Fair using console commands, but I cannot get her to follow me at all. Are there some special commands I'm missing, or is there something about her that just makes it impossible?

I had no problems with Ysolda. — Unsigned comment by Varus2319 (talkcontribs) at 11:10 on 5 December 2011 (UTC)

Perhabs some characters are not scripted/don't have the dialogue options? 09:51, 7 December 2011 (UTC)

I have been 'experimenting' with this 'follower' and 'marriage' faction thing as well, and have some interesting observations.

I can get Irileth to both follow and marry. Strange behaviour on some quests, though nothing actually broke yet.

Delphine just doesn't respond as a follower at all. Interesting, as I can follow HER, so she should at least have some of the proper dialogue for following, and is in a far less quest-breaking role compared to Irileth, or so it would seem to me.

Betrid Silver-Blood responds as if a follower, will follow commands, but will NOT follow the command to open the door to Skyrim nor will she actually follow you, so can't really be a follower. Didn't try marriage, might do that just to see what happens. As the character seems to have the ability to follow, and does not seem to be in any way quest-breaking, it is a curiousity.

Hroki, as a child, shouldn't be a follower or a marrier, but will happily do both.

Drifa, in Riften, does nothing beyond idle chat.

When you don't have a house, it is sometimes interesting trying to get your 'lover's comfort'... Try Gisli. I haven't 'disabled' Erikur yet, but...


Follower default Class and Items can be changed via console?

I got an issue concerning the command "equipitem hexa #" when I selecte an NPC. After I leave the area, the targeted NPC will revert to the previously equiped item. I want my follower to use the better weapons so there is a way to make them have as default a better weapon/armor. Also I noticed on UESP that different followers have different class (barbarian,mage etc), how can we switch them via console?

All you need to know about making your Follower a Spellsword/Nightblade Onehanded in one hand Magick in the other..... GUIDE

This is work in progress, going to finish up when I get home lol

Ok lets start by saying that this is pretty simple to do and in some cases leviates some of the problems you might be having with companions like their stats not leveling up with you. First roadblock is to make sure your companion uses spells only in left hand, that makes him use his right hand eqipped weapon time which is totally awesome. We do this by adding special spells that are only left handed...

You can find them by getting all spells with "psb" command, then use "help <spellname> 0" and find all spelld ID within "SPEL:" section (I will try and list most I could find) You might notice that some of the left handed spells require much more mana than usuall counterparts, fear not... followers don't seem to be paying much attention to manacost, they cast spells at significant discount. I checked this with "getav magicka" before and after follower casts whatever he is casting.

Another thing you will have to decide is whether you want your companion to sometimes block or just spam spells like a madman. I am using a mod for improved magic, the mod sets "magickarate" to 3 which is 3 times higher than normal I think. With "Magickarate 3" I found that setting magicka of your follower to 30 will ensure that he will not have enough magicka to spam spells for long time and will start using his sword for blocking(or shield if you wish, looks silly so I let him use sword... more badass!) after the mana runs out. Then since magickarate is set to 30 after a couple of swings and blocks he will use a spell or two again. You will have to tweak this to your liking for best results, I would assume that with standard "magickarate 1" the follower would spam shitlots of lightningbolts and then go silent for a long time and use weapon and block. (remember, do not give your companion any + magicka or +magickaregen items... if you absolutely must then use "forceav magicka <actorvalue>" to override followers magicka.

Class ID's and onehanded Spell ID's will be listed at the end of this guide...

Open console, click on your follower. (you will get his ID on the screen)

  • 1. setclass <class ID> (you can use this instead of Enable/Disable to fix stats, its much more convinient just enter the command and stats will update... need to reset magicka attribute though)
  • 2. addspell <spell ID>
  • 3. setmagicka <actorvalue>


  • 4. resetai

(general follower console commands to make them use equipment we want them to use) showinventory (lists all items in inventory) removeitem <item ID> <amount> (removes item of choice and quantity)


Spellsword Two versions of Spellswords can be found, Heavy armor and Light armor skill oriented.

  • 00013177(Heavy armor, less HP)
  • 0010F7F9(Light armor, more HP)

Nightblade There is only one Nightblade ID and it is Sneak oriented, so if you are a stealth character you might consider this as an option

  • 0001317c

SPELL ID's for left hand

  • 0010ee3b(Lightning Bolt)
  • 0007d98f(Fire Bolt)
  • 00040000(Ice Spike)
  • 0007231c(Fast Healing)

SPELL ID's the rest can be found here

--Sukha 15:58, 5 December 2011 (UTC)

moved from article

  • Followers that use Archery are broken, as they will only use their starting (default) bow in combat. Giving a higher quality bow (i.e. a Daedric Bow) to a follower will cause them to equip it, but upon fast-travelling or entering combat, they switch back to their crappy starting weapon. It seems that using the console on PC to remove their starting bow is the only way to fix this.
[Either fixed or simply untrue. Faendal will happily use a more powerful bow in combat when he is provided with one. (XBox)]
Also untrue on PC with Lydia. Aliana 15:59, 6 December 2011 (UTC)
I've found that Lydia will randomly go back to using her original bow, so it would appear there there is an intermittent bug of some sort. --Vometia 23:25, 7 December 2011 (UTC)
Using Jordis right now and she literally never uses the enchanted (and smithed) elven bow I gave her. Still max charges. I tried equipping and de-equipping her, but she only equips it when I give it to her initially. Once battle begins, she will switch to her default bow to attack with. PC. --Anon 23:25, 9 December 2011 (UTC)
I've been trying to figure out the bow thing for a while. I'm using Derkeethus, and the only bow he'll use is the translucent blue Drainspell bow. If it's removed from his inventory, he'll default to his unremovable hunting bow. I've heard other people say their followers only use the Forsworn bow, though I haven't tried giving him one of those myself.
Curiously, I found a forum thread ( where someone says the Forsworn bow is (incorrectly) listed as being more powerful than any others, even if the others have higher stats. If this is accurate, and followers are set to use their most powerful weapons, it could explain the weird bow priorities.
Okay, followup: I've just confirmed that he apparently WILL use the Forsworn bow as well. 03:00, 16 December 2011 (UTC)

I've found they'll use the good bow you gave them so long as they are using their own default arrows. They switch to the crappy bow if they get any other arrow, this includes ones they are shot with by enimies.

followers max stats chart

i compiled an excel chart for all the followers listed in this page. info included: max lv, hp/mp/st, and all 18 skills. (a "-" mark means 15)

those who are interested can download the file from

some general conclusions after all these number inputting:

- best melee/shield guy: any housecarl

- best sneak/archer: aela or cicero

- best caster: J'zargo at high lvs, marcurio or aranea otherwise.

- farkas got weird stats. despite being the master heavy armor trainer, he has no profiency in that skill (basic 15). instead, hes got expertise in pickpocketing (100).

- i realized theres some discrepancy between my data and the section "follower description farkas". could this be a pc/console difference? im pc

- j'zargo apparently doesnt have a lv cap applied. so he can go all the way to 81 with players. making him the best follower under most circumstances. top hp and mp, and 100 profiency in 5 skills: destruction, illusion, restoration, onehanded, heavyarmor.

- npcs get the same racial bonuses as players. so same starting resistances for each race. hence i didnt bother to write them out in the chart.

on sheet2 of the table, i also did a level by level stats progression study on faendal. he starts at lv 6 and goes to 30. for this, i only tracked his 4 trained skills and hp, stamina growth. theres an obvious linear growth to hp and stamina (his magicka stays at 50). hp at a rate of 25/3 per lv, stamina at 10/3 per lv.

skills however, are more complicated. higher initial stats does not necessarily lead to faster growth. hopefully somebody else could find a pattern to it.

This is an exceptionally useful chart, thank you! Would you consider putting (and sharing) it on Google Docs? 21:01, 11 December 2011 (UTC)
With apologies to the original anonymous contributor, I made a somewhat prettier version of the data, added a few things of my own, and put it on Google Docs here: It's publicly visible and editable, in case people want to add missing NPC location info & such. All numerical data & completeness or lack thereof comes from the original table. The second "sheet" has Faendal's stats and the exact formulas used to calculate his health & stamina. Enjoy! Perko 13 December 2011
I dont know if somebody maybe screwed around with perko's google docs spreadsheet or what, but the stats are totally off compared to the original anonymous contributors chart. The first thing I noticed was Illia was listed as a fighter/assassin rather than a mage as she should be, so I fixed that, but then I noticed the max levels and stats are completely different from what the original chart said. I dont know which chart is accurate so I didn't try to fix any of the stats. 02:31, 14 December 2011 (UTC)
What may ultimately be more useful is a spreadsheet for the classes, not each individual follower. At least if my assumption is correct that followers are simply accruing stats based on class templates - all the housecarls being identical make a compelling case. This is potentially very easy to test with console "setlevel" and "setclass". If true then the spreadsheet would additionally be useful in designing your own custom follower. 09:50, 14 December 2011 (UTC)
Ok, looks like making it publicly editable was a mistake. Somebody sorted it wrong and it was all out of whack as the above poster pointed out. Also for some reason many of my profile entries were deleted. I'm sure there were some legit edits made also, and I apologize for having to reset it. I re-uploaded the original version and restricted editing. If anybody who knows what they're doing wants editing access, let me know. I don't have the locations filled out, because I was only adding those for the ones I've personally met. Re: The spreadsheet for classes - Good point, and I may at some point even look at doing that myself, but not anytime soon.
Maybe I'm just not used to Google Docs, but looks like when you restricted the editing authorizations, you also limited the possibility of letting others freely save a copy of it themselves. How can I get a copy of that current version spreadsheet downloaded as an excel or whatever single document file to my local harddrive, or even just save a copy to my Google Docs account??
Would you be keen on adding a spell list to each follower? -- 09:38, 16 December 2011 (UTC)
Does that info already exist in a table somewhere? If it's available easily enough, I can add it. Perko 19:24, 19 December 2011 (UTC)

Followers Difficulty Level

Just wondering if anyone knew, do the followers have the difficulty penalty/benefit like the PC or are they just regular NPCs? (what about summons for that matter). If they do not share your difficulty handicap, then on higher difficulties, followers would be very OP (doing 2x your dmg, taking 1/2 dmg). My follower seems to be dishing out a LOT of damage compared to me..... using the same weapon. — Unsigned comment by (talk) at 19:40 on 14 December 2011 (UTC)

Same here. I don't think they're effected by the difficulty change as you are. I vaguely remember reading that this was true for Oblivion, so this is likely so. --AKB Talk Cont Mail 19:40, 14 December 2011 (UTC)
That's been my experience, especially if you keep your follower leveled with you (discussions above). Lydia (any housecarl) makes an excellent meat-shield in fights that would otherwise be near-impossible... like 2 random bandits along the road. :p I'm on the fence on whether this compensates for the insanely difficult early-game (especially if you aren't Heavy or Conjur!) or trivializes it. A mod would probably be a good medium between insufficient challenge (w/follower) and stupidly repetitious combat (solo) on Master. 02:33, 15 December 2011 (UTC)

Follower marriage stolen bug? (PS3)

When I married Jordis, housecarl of Solitude, I took her to my house in Whiterun to clean out my containers before we went bact to Solitude. When I took my items back from her most were marked stolen, except skill books (that weren't stolen) and unique items. Once I put them I'm a container on Solitude house they weren't red, but when I took them back out they were still flagged stolen. Is this a follower glitch, or a spouse follower glitch?

Did you overburden her with the equipment? Others have said that making a follower pick things up using follower action commands when they were already at their limit had this same effect. Maybe you put her to her limit, and then she respawned a new copy of her starting equipment, putting her over her limit? 16:52, 19 December 2011 (UTC)

Followers not receiving Armor Value from given armor upgrades.

I was playing around in the console trying to figure out why Lydia was being 1 shot by mudcrabs when I noticed that her armor rating/value was damaged to -16000.04

So I set this back to 0, but I noticed that the TEMP rating was at 0. This means that she is not receiving the added armor stats from the upgraded armor I had given her.

Does this mean that upgrading our followers armor for the sake of extra damage resistance is meaningless? I wanted Lydia to be my personal bodyguard, but now it seems that I will have to calculate the extra armor she gets from upgrades as I progress through the game and update them accordingly in the console now...

Thoughts on this anyone? Thanks.

-EddyStylez- Followers hit with marked for death will permanently lose armor.

I've found the solution for that, you just type on the console " getav info damageresist " then at the end it tells you the damage is -1600 in my case was -1500 you just have to type restoreactorvalue damageresist <number> if your damage is -16000.04 you type " restoreactorvalue damageresist 16000.04

Dont do it only with getav damageresist because that cuantity will be the total damage minus your current armor value, you have to do it with getav info damageresist

And eddy was right, it is because you marked for death lydia, same thing happened to me - Jorich

J'zargo level with you?

I read here that j'zargo levels with you, is this true? I'm on console and don't really have a way to test it.

From what I've read elsewhere, also on console but you can test with attacking them, all followers level up to some degree. After you've leveled up a few times, dismiss them. After they get back to where ever they go, ask them to follow you again. Be warned though, doing this has been known to duplicate your followers default equipment. I've never had this issue myself. Two things I've always done though when dismissing a follower is, make sure no default equipment is equipped, and taken on a new follower while the one I've dismissed is still in the same cell. I don't know if either of these or both prevent the duplication though.

Followers can have 100% magic resistance.

Followers can have 100% fire resistance. Thus, ice and electric as well. Prolly other things to discover along these lines as well. These lines being things imposed on the player that aren't imposed on followers. Video proof of my fire not hurting Lydia, but my other spells are.

I did not add this to the wiki. I'm lazy.

~Bob Randazzio

I'm not surprised, since it's already been noted that enchantments work on followers. Just like I wasn't surprised when I gave a 50% fire resistance amulet to Jenassa (dark elf). Broxigar 20:49, 17 December 2011 (UTC)

100% Resist Magic indeed works, Jordis can eat all the ice spears in the world without dropping a single HP. Perhaps there is also no cap for DR? 21:57, 17 December 2011 (UTC)
The point of my post however is that you are subjected to a resist cap and your followers aren't. As this is counter-intuitive to a realistic simulation but not counter-intuitive to those who understand the underlying principles, I felt it should be noted in the wiki somewhere. Realistically, any limit to fire resist I am subject to should apply to all other humanoid types, especially those of races the player can be (and therefor the cap applies to all playable races at some point). This is probably an oversight (and therefor an exploit) by the developers.

~Bob Randazzio

Followers will permanently lose armor rating and lots of it if you hit them with marked for death ~lendial

I disagree: checking the console shows Jenassa getting NO Magic (or Poison) effects from the Savior's Hide armor, nor magic from a banded shield. Zero Frost resist from shields as well.

~ Thinzad

Enchant Charge Use

Regarding the note I added earlier about follower weapon enchants not being affected by follower-worn spellcost reduction enchants:

  • My gear is freecast destruction, alteration, and illusion.
  • Charges depleted on Jordis with freecast destruction and restoration gear; Jordis's weapon is fire [destruction] and turnundead [restoration].
  • No charges used at all on Erik with freecast destruction gear; Erik's weapon is enchanted with shock [destruction] and stamdrain [destruction].

My current theory is that follower charge useage is based on PC spellcost reduction, instead of follower gear. 18:44, 17 December 2011 (UTC)

After changing enchantments it seems that at least Jordis simply cannot be affected by spellcast reduction. I'm at a loss to explain why Erik can be affected. Confirmation on other followers would be nice. 21:51, 17 December 2011 (UTC)
I gave Derkeethus some ice/lightning staves and full fortify destruction gear. He seems to use up the charges just as quickly whether the gear is on or off. 22:05, 17 December 2011 (UTC)

Perhabs he was using a sword. Farkas has been using the same ebony battleaxe with a fire enchantment for what, 20 levels, and he hasn't used it up, so there's probably a bug around this. 10:21, 18 December 2011 (UTC)

knight of my follower

Can i ask a follower to ride one of my horse?(Vvardfell 09:30, 18 December 2011 (UTC))

No, if you go into command mode and point them at it, they willb attack it instead. There is no other way to make them ride it (possible console commands?) 10:15, 18 December 2011 (UTC)

The animations don't exist, it wouldn't be that simple, even for a mod. 18:44, 19 December 2011 (UTC)

Yes they do. When you do the quest to steal frost, I'm pretty sure he does a "ride" animation. Also a good mod idea. 10:26, 22 December 2011 (UTC)

Ah, we need to distinguish here I guess - you can't tell a follower to ride the same horse you are riding, there are no animations for two persons on horseback. There are most definitely animations for any NPC to ride any horse on their own, though. A mod would need to do something like have a horse that follows your horse, and cause your follower to mount / dismount when you do. That's probably very doable. 00:30, 24 December 2011 (UTC)

"already have follower"

About a week ago, my follower was somehow left in a cave, and I can't find her. So today I walk into her original tavern, and she is sitting there with all of my stuff in her inventory. When I asked her to join me, however, she said I already had someone following me. Any solutions? I might go back and check the cave again.

Maybe you originally told her to wait for you and forgot to get her to follow you again, and she's still waiting there. The version of her in the tavern may be a clone that's an error and shouldn't exist. If you know which cave it was, you might still be able to locate her there. Otherwise, if you're on the PC, there's probably some witchery that can be used to fix this. Try using the "moveto" console command. Do a search here for your follower's name & get her "RefId" from her web page. Then do "player.moveto <RefId> in the console (~). For example, Lydia's is 000A2C94. So it would be "player.moveto 000A2C94". Hope that works. It may just put you to the version of her in the tavern though. You could attempt to destroy that one (disable?) and try the moveto again... Just speculating at this point. Perko 19:04, 19 December 2011 (UTC)

Followers are leveling up??

I obtained Lydia when I was very low level, perhaps 3-10. I can't recall what my level was at the time, but it was definitely well below 40. I also obtained Jordis around level 40. I'm playing on the XBOX360 and do not have access to the console. I have never used Lydia in combat. I just checked both of their levels using illusion magic, and I'm getting that Jordis is level 49+. She resisted a spell that affected level 48- characters. I'm also getting that Lydia is at least level 40. I dual-cast fury with Rage, and she resisted it. That should affect level 2.2*18=39.6 people. I didn't have the equipment/potions I had made for greater granularity testing at the time, but I think it's clear that she is not the same level she used to be. Do followers level up now or something? Or, is this because I took over Whiterun for the Stormcloaks and became a thane a second time? I also took over Solitude. 04:38, 20 December 2011 (UTC)

As I understand it, followers DO increase in level, but their stats currently do not raise with that level. 07:56, 20 December 2011 (UTC)
Well that's dumb. Thanks! Is there any way to easily test their stats on a 360? Oh, silly question, make potions of max fortify destruction and then hit them with a shock spell (frost is bad because they're Nords and fire does secondary damage over time) that does ~300 hp damage and then see if they are at half health afterward or dead... I'll try that when I get a chance. Still, if that's true, I think it should be in the article. I'll add it if/when I can confirm it. 16:16, 20 December 2011 (UTC)

Unauthorized area bug fix

I ran into this issue: "There is a bug where if you and your follower enter an unauthorized area (such as Calcelmo's Labratory in Markarth) and you have your follower go to a specific location (with the command menu) then you will be unable to get him/her to follow you ever again, The expression "You are not supposed to be in here" is repeated indefinitely by your follower, no command window will appear and you will not be able to make your follower follow you outside the room (you have just lost your companion). As of now, no solution is known."

I found a solution. First, I killed my follower, whom I affectionately call Sven the Retard. I looted all my items off of him, then I used the resurrect command in the console to revive him. He still wouldn't talk to me, so I left the area without him. Rather than staying where I left him, he eventually made his way back to Riverwood. I found him there, but he didn't have any follower options, so I used the console to add the follower options back again. I had also used the console to reset my follower count to zero, but I suspect that wasn't necessary. Since then, everything has been fine.

I haven't added this to the main article, because I figured someone else might want to reproduce/evaluate this before doing so.

Followers are essentially stuck in wait here when this happens. This is helpful info for those of us on PC, not consoles. After some time they will get tired of waiting and remove themselves as your follower. Once they male it back to their home you should be able to require them.

Won't steal will steal

I think this is importaint information to put on the follower table. I started out with Sven cause he'll steal and Fendal won't. Also all housecarls will steal as well. Annekke Crag-Jumper won't steal. These are the only followers I've tested so far but a steal colloum would be nice so those that use followers to steal skill books will know who to avoid getting as a follower. Thanks in advance :)

Jenassa also steals. Even though I think it should be crime instead. All general crime like stealing, assault, and anything else. 10:32, 22 December 2011 (UTC)

Benor also steals. The trick to getting away with having a follower stealing is being hidden. They can pick up stuff righ in front of people so long as you're hidden. Example: Daughter of the Niben, with Faleen sitting right in front of it.

Followers been imprisoned

Has anyone had their follower been imprisoned? Happened to my follower (Faendal) once in the city of Whiterun. I was doing absolutely nothing criminal, simply exited Dragonsreach and headed to my house, choosing more direct path (i.e. via the sort of a pond located near the Dragonsreach rather than going by the stairs), followers do not go that path so I expected him to be long. After some time of wondering round Whiterun I noticed the absence of my follower. Reverting to the quicksave was no option as the quicksave had the same problem — absent follower, and so did all of the auto-saves. Using the moveto command to move my character to Faendal discovered Faendal standing in the prison cell all by himself. George1 17:09, 28 December 2011 (UTC)

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