Skyrim talk:Marriage/Archive 1

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This is an archive of past Skyrim talk:Marriage discussions. Do not edit the contents of this page, except for maintenance such as updating links.


I thought it was decided that we weren't going to include references on the new Skyrim pages. Why are they needed on this article? --Legoless 19:40, 15 October 2011 (UTC)

Jayden Mathews, might have spelled his name wrong, wrote most of the page and probably didn't know about that, you can probably remove them if you want to.RIM 20:24, 15 October 2011 (UTC)
(e/c) They were added to the page when it was first created. Given that Jayden Matthews already took the time to create the references, it seems counterproductive to remove them at this point. I was figuring that once the game comes out, the references would be removed along with the Pre-Release template. --NepheleTalk 20:24, 15 October 2011 (UTC)
Ok, I was actually in favor of keeping the references anyway.RIM 20:29, 15 October 2011 (UTC)
Hey, sorry about this. I didn't know we weren't supposed to add references. I was worried that some people might find the idea of same-sex marriage in an Elder Scrolls game a little incredulous. Or that they might think it was fanon/vandalism, which is why I added the references. Sorry again. Jayden Matthews 21:05, 15 October 2011 (UTC)
You don't need to apologise, the references had some good info anyway:)RIM 21:08, 15 October 2011 (UTC)

Groom/Bride side?

This isn't really a serious question, but I'm wondering, how are the guests in the groom/bride side (or the area where the guests on your side sit) chosen? When I got married, I had Faendal, Camilla, and Jarl Skald come to my wedding. I'm sure its a disposition thing, but I've had pretty good disposition with other people too. Is it random?

I had the priestess of Azura and my housecarl come to mine, so I'm guessing it has something to do with people you have helped/who like you enough. I got married right after doing the azura's star quest basically, so i don't think its completely random. Hope

List of NPCs that are able to be married?

I feel like that would be a very useful list for people. Time to get started on it, eh?

I had a beggar ask me, haha, it was quite funny. Seems like most people you do quests for, when they like you, will respond to wearing the Amulet. Including Mercs that you hire. Followers, I mean. I haven't found an Orc I like yet... anyone know of one, I'd love to know. The girl your first contract for with the Dark Brotherhood, Muiri, she's pretty. If I had a male character, maybe. 06:45, 13 November 2011 (UTC) Kiira

Just thought I'd let you guys know I've added what I believe to be a complete list, as verified against the Official Game Guide by a fellow user of the Forums. Will still need links to NPC pages (still to be created) and possibly more detailed locations (although these can go on the individual NPC pages perhaps). --OblivionDuruza 08:26, 14 November 2011 (UTC)

Updated the list as best i could, using the Official Game guide for the locations, linking all of the NPC's to pages and putting it in a table to make it easier to find specific ones. --Dovahfron613 07:58, 20 November 2011 (UTC)

I don't want to post this to the list without someone else being able to confirm it, but I was able to marry Sapphire without console commands... I had to take her side in the initial quest with Shadr, and complete the thieves guild quests, as well as enough of the extra thieves guild jobs to fully upgrade the Flaggn, she then became an option for a follower so when I wore the amulet I immediately gained the option to marry her, with all dialogue in her normal voice. I believe that she has her own voice and is not a shared recording, so this would seem to support the fact that she is marriable, but I haven't heard of someone else being able to.

"Protected" flag.

Does the married character gain Protected status, or was that just a rumour? 12:14, 13 November 2011 (UTC)

Protected, like, essential? I think Howard said that followers could die, so I guess spouses can die too. 13:16, 13 November 2011 (UTC)

13 November 2011 (UTC)

Yeah, like essential. "Followers" is a really broad category, though. Temporary quest followers, for example. I doubt he meant more than that being a Follower doesn't change the mortality setting by itself. Another thing to note for testing purposes: There are two levels of "Essential" in this game. One of them can be ignored by the player's own attacks. 14:20, 13 November 2011 (UTC)
According to the official strategy guide, followers can't be killed by enemies, but can be killed by the player. Assuming non-following spouses could be killed in battle, though its irrelevant because non-follower spouses don't leave your house.
Followers can die, they however have a script to take a knee before they die giving you a chance to heal them or regenerate their own wounds. If they get hit while in this state they will die permanently. It's a different tag then immortal which means they'll get back up regardless and is used for the main story npcs.-- 22:12, 20 November 2011 (UTC)
The text from the official strategy guide is correct, only the player or damage targeted at the player can kill a follower. For example: traps that would otherwise immediately kill the follower can continue to hit them in an incapacitated state without further damage; a giant can smack your follower into the air and they do not take falling damage on return. AFAIK there are three flags all of them documented in the console wiki: essential flag toggles immortality, friendly hits flag toggles whether they will ignore friendly fire, follower flag toggles the follower behavior including immortality from enemy fire.

can you marry more then one

Can you have mutliple spuses

i belive that the dialouge to marry again is removed as long as he\she is alive if they had an accident i think u can marry again tho

You can only have one Spouse, I believe this may be tied to the "Bond of Matrimony" that both you and your spouse get during the marriage ceremony. It may however be a script flag. I will be testing out if you can remarry if widowed. -- 22:14, 20 November 2011 (UTC)
  • just tested it by removeitem commands from both her and I and was unable to marry another, even after killing her so I wonder now if it is a hidden quest objective.-- 23:29, 20 November 2011 (UTC)
It might be a hidden faction that the player is added to. We may have to wait for the CS to confirm anything. 01:25, 25 November 2011 (UTC)


Can you marry a Khajiit? I noticed that no Khajiit were listed, at least male wise 02:58, 14 November 2011 (UTC)

I would like to know this too... I don't see any on the female list ether 09:34, 14 November 2011 (UTC)

As far as things seem at the moment there are no Khajiit, nor Wood Elf spouses, and only one High Elf... hopefully more will be added in DLC, if they bring any out.--Dovahfron613 08:34, 20 November 2011 (UTC)

I woluld hope considering im a khajiit but i do understand since there not aloud in cities or anything 04:21, 21 November 2011 (UTC)

Character pages

Shouldn't they be linked? They should all have their own page eventually.Zydrate 04:38, 14 November 2011 (UTC)

I'm sure they will eventually. The game is still very new and I'm sure we'll get proper character pages. --Sencilia 07:17, 14 November 2011 (UTC)
Yeah, most of those pages don't exist yet, but as they are created, I'll add them to the list I added to the article. --OblivionDuruza 08:27, 14 November 2011 (UTC)
Actually, every one of those pages should exist. In fact at this point, about 95% of the Skyrim pages have been created. They just don't contain much information yet. But every linkable word should be turned into a link. --NepheleTalk 08:45, 14 November 2011 (UTC)
Exactly. Even if it's a red link, it should still go to something.Zydrate 17:32, 14 November 2011 (UTC)
Er, no, a red link means there is nothing at that destination. Ideally anyone seeing a red link should create the basic page. — EndarethTalkEdits 09:04, 9 December 2011 (UTC)


There seems to be a nasty bug where if you ever had a follower they will turn up in church, dead, and the marriage will fail. I'm not clear on the causes or if it's guaranteed, but enough people on gaming sites are complaining about it that maybe it should be looked into... 11:03, 14 November 2011 (UTC)

I've had Lydia and Brelyna show up in the church, alive. Although, I also had Faendal show up and I've never had him follow me before. They didn't cause the marriage to fail though. I did have a bug where I talked to Maramel and arranged a wedding at about 11:30 pm and waited in the church. At midnight, the NPCs started giving me the "so happy" dialogue but I never got the marriage to trigger. I've also had a bug where Sundas left the church before I could talk to him about where to live and he disappeared completely. I couldn't find him at my house or Darkwater Crossing. -Aresvallis 20:31, 14 November 2011 (UTC)
I think that this bug only occurs if the follower has already died and you attempt to marry someone. the script will run to have them attend, however they will be dead and it will make everyone upset with you and you will fail the quest (if it counts as a quest)
If that's the case, what happens with Calm spells? 08:53, 16 November 2011 (UTC)
I had Argis show up alive (Only follower i've had that was still alive (had Argis, Farkas, Aela and Lydia), except for Farkas and Aela but it was Aela i was marrying) but Lydia (who died while fighting a Forsworn Briarheart (my fault for being level 30) never showed up so idk what happened there
Best guesstimate is that your last follower, alive or dead, will appear at your wedding. 12:31, 24 November 2011 (UTC)

My theory is that the game spawns your "friends" (people who like you because you did a favor for them or something like that) at your wedding as guests. Meaning that they wouldn't necessarily have followed you. I haven't gotten married yet myself, but have done a lot of research on it (by which I mean Googled it a lot and checked the official guide). I'm wondering if friends of your spouse spawn at the wedding as well? That's what I thought when I heard Faendal had showed up at someone's wedding to Camilla Valerius. Anyway, I think the game spawns people who like you at your wedding as guests without checking if they're dead. I heard that the dead guest bug was fixed in the latest patch, so it doesn't really matter, but thought I'd put that out there. (New to editing UESP, sorry if this reply to the topic isn't formatted properly.)

Follower Status depends on NPC?

So far, I've had two NPCs not give the dialogue to follow me. Revyn Sadri actually loses the option to ask what he has for sale, and I think also asking him to teach you Speechcraft. On top of that, he's a little... sexist when you ask him for a meal (at least for me, my character is female.) Sondas Drenim will open a shop when you ask him to move into your house, but not offer to follow you. Brelyna, on the other hand will follow you, even after you get married, but she was able to follow beforehand. Am I just bugging on Revyn Sadri and Sondas Drenim? -- Aresvallis 20:15, 14 November 2011 (UTC)

It is apparently not just me. It was kind to edit the page instead of discussing the details before hand. Thank you. Aresvallis 06:16, 15 November 2011 (UTC)
Only npcs that are already followers will be able to follow you after being married, it doesn't add the option if they aren't already scripted as a follower.-- 22:28, 20 November 2011 (UTC)
You were a bit late with that, lol. Aresvallis 02:33, 8 December 2011 (UTC)

Shop profit

The page says that 100 gold is made every 24 hours. Im sure it means ingame, but I think it should be specified. Also, if you do not grab the money does it stack? Zaros

I've spent days away from home and the spouse only gives 100 gold each time I visit. At least it is for me. Can anyone else verify that? Aresvallis 06:08, 15 November 2011 (UTC)
I have actually experienced that my spouse have given me up to 500 gold, after waiting for 5 days or so, so i think it gives you about 100 gold a day. 08:22, 15 November 2011 (UTC)
Yeah, my spouse finally gave me more, about 300 gold. I don't know why he only gave me 100 before after waiting a few days... Aresvallis 08:32, 15 November 2011 (UTC)

Is the character list complete?

Is it? Are there really NO eligible Bosmer bachelor/ettes? Seems a bit weird. I don't see any Khajiit, either, but that's already been mentioned. 14:28, 15 November 2011 (UTC)

I think the information is from the manual guide, but I'm not sure.-Zydrate[][] 17:15, 15 November 2011 (UTC)
According to the Official Game Guide there are no Khajiit or Bosmer spouses. And there's only one High Elf spouse. Though whether more spouse possibilities will appear in any future DLC remains to be seen, as to be honest in my opinion it would be fun to have a Khajiit spouse, especially since my character is Argonian

The only reference I can find to khajiit that doesn't involve merchants or theives is in The Wolf Queen V1, where the girl, Potoma, finds khajiiti pornography in her brother's lockbox and how it is apparently more dirty than most although she didn't notice because she was so young.-- 22:33, 20 November 2011 (UTC)

Additional source you can get the Amulet of Mara from

I started a new game save today, and I ran across a random NPC named Vigilant of Stendaar (he didn't activate any quests when I talked to him) out in the woods killing some skeletons. I examined the skeleton corpses that were on the ground, and one of them had an Amulet of Mara in it's inventory. So, perhaps it's in the game as a random loot item as well, or maybe this guy is there every time you go to this location?

The NPC I ran into in the woods: op47qw.jpg

The skeleton's inventory: 1079yyv.jpg

Location on the map: dde34o.jpg

EDIT: Sorry, double posted for some reason

From what I understand, if you find the drop anywhere other than the first chest in Bleak Falls Barrow, or from the guy selling it, it doesn't have the marriage options.

this isn't true, any amulet of Mara will do but you have to talk to the priest about marriage before the option is available.-- 23:13, 20 November 2011 (UTC)
Yea, you can get the amulet in all kinds of places, it's random loot. But you can't marry until you talk to the guy in Riften-Zydrate[][] 18:56, 24 November 2011 (UTC)

Spouses' house?

If I marry someone, do their house's containers become safe to dump items in? GenocideHeart 19:41, 17 November 2011 (UTC)

I don't know about the containers, but the items in the house become yours- they lose the "steal" mark. The containers probably become yours, too, making them safe. I'll test it out. Aresvallis 04:53, 19 November 2011 (UTC)
I'm not sure... seems like not all containers in a spouse's house will become 'safe'. Some of the sacks seem to reset in Sylgja's house. GenocideHeart 19:46, 23 November 2011 (UTC)

Partner Dead

I married the girl from white run yslonda or whatever and on the way to my house in solitude a dragon killed her. Can i get a new wife?

Don't know, but you could find out yourself. Put the amulet back on and find another, and test.-Zydrate[][] 18:00, 19 November 2011 (UTC)
I've tried that before when my spouse died by accident and the dialogue for marriage never came up again. I think it's only once. Aresvallis 01:04, 20 November 2011 (UTC)
Just tried and after killing my wife and forcing removal of the rings from both her and I so they didn't exist I still am unable to marry another.-- 23:25, 20 November 2011 (UTC)
Late response, but the answer is that without using console commands there is no way to marry again, no matter whether your wife is alive or killed by a dragon or murdered by your own hands. If you're on PC, though, you can use console commands to reset the marriage quest, which will allow you to talk to the priest in Riften again, buy another Amulet of Mara, and remarry. 04:05, 3 December 2011 (UTC)

Races need to be fixed

Some are inconsistant to what it says on their character page.

All races are now correct as far as the Official Game Guide says --Dovahfron613 08:33, 20 November 2011 (UTC)
The official game guide is not necessarily accurate -- it went to press weeks before the game was finalized, and based on past games is inevitably going to contain dozens of errors. If there's a disagreement between the game guide and the race on the wiki page for that NPC, the wiki data is correct. Or more specifically, if you look in the page history and see what was posted on the page by one of our bots (RoBoT or NepheleBot), that bot information is always taken directly from the game data and is the most accurate information available. (If someone has subsequently changed the race, that subsequent edits needs to be undone). --NepheleTalk 17:27, 20 November 2011 (UTC)
I guess i agree with that, i have found no inconsistencies so far between the guide and the game however. And occasionally i have found the wiki pages to contain incorrect information (mainly regarding classes) however this could be due to others changing them, or the difference in that classes are no longer applicable in a way.

You can marry you again u just need to find them there is an achvment called twice married so I suppose you can have more thn one.

Bug? Can't move spouse into mage's quarters

I acquired the head mage quarter's but I don't see an option to move my spouse.

    • I don't believe the mage quarters are a selectable location. 13:47, 23 November 2011 (UTC)
It's not. Only houses you own are available, which also precludes using the special houses you gain through quest lines, like the Abandoned House in Markarth. 12:44, 24 November 2011 (UTC)

When your spouse leaves after the vows ...

I added a line to the Bugs section about what happens when your new spouse leaves in the middle of the ceremony. This happened to me (I married Marcurio in Riften), and I thought he'd disappeared off the planet. I finally tracked him down back in the bar where I first met him, and the conversation after that went as usual. So perhaps the NPC spouses don't leave the game, they just wander back to their usual schedule until wanted. Wordmama 20:42, 21 November 2011 (UTC)

That didn't work for me. Sondas completely disappeared from Darkwater Crossing and I had to reload a previous save. Aresvallis 11:34, 22 November 2011 (UTC)
Noted; see change to the page. Wordmama 06:14, 25 November 2011 (UTC)
As a workaround, I catch them before they hit the door and have the interaction about the wedding home. If not, saveload the wedding. Do you think capturing Sondas' actor code from a previous save, going back to your current save and doing a disable/enable would have reinitialized him to the mine?
I don't know, like I said, I reloaded a save and just replayed it. Aresvallis 02:31, 8 December 2011 (UTC)
I married Majoll the Huntress and she left before ceremony was over I caught her out side on steps and conversation worked. So pay attention during ceremony and chase them (The Thief)


I married this imperial at mixwater mill (forgot her name) but whenever i go into her house when i press the wait button it says i "cant wait while trespassing" or when i go to sleep on the bed it says "cant rest while trespassing" any help with this will be appreciated. Skeepa 21:17, 23 November 2011 (UTC)

Did you talk with them first and choose to move in with them?-Zydrate[][] 19:48, 23 November 2011 (UTC)

Yes i did she asked me where id like to live then, i said her place was fine then she said see you there, so i got a quest to visit her house. I went to her house and completed the quest and now she says hey love ect but it still says im trespassing... Skeepa 21:17, 23 November 2011 (UTC)

Then it's a glitch, and I'm sorry for your loss :P -Zydrate[][] 18:51, 24 November 2011 (UTC)

Its fine i just reloaded a save and mariied someone else but thanks for the help :3. Skeepa 04:28, 2 December 2011 (UTC)

You can't sleep in Revyn Sadri's bed for a similar reason, though you aren't considered trespassing. It won't let you because it will say you're being asked to leave, yet you can use the wait option. It's rather weird. Aresvallis 23:05, 8 December 2011 (UTC)

Quest conflicts

It seems a number of 'raise disposition quests' required to be able to propose are shared, blocking you from the quest. For example, the Mammoth's tusk quest you have to do for Ysolda is quest Favor110, which can be given in a number of variation by anyone in the Favor110 faction. If you already have one of those variations underway, Ysolda will not give you her quest, you have to complete the active quest first and wait a few days before the quest becomes available again for Ysolda and other questgivers.

Dawnstar Sanctuary?

Can you ask a spouse to live in the Dawnstar Sanctuary? --Shm0key 23:57, 28 November 2011 (UTC)

No because i married someone even after i finished the dark brotherhood and i asked them that i would like to move somewhere else an the only option that came up was your place was cool. Skeepa 04:27, 2 December 2011 (UTC)

100 Gold a Day Note

Can we start removing these from their individual pages? This seems to be a blanket perk for marriage and isn't isolated to just a few NPC's. I do, however, think that their ability to be a follower can be noted, as that is -not- true for all of them.-Zydrate[][] 03:35, 29 November 2011 (UTC)

Divorce and remarriage?

Is there a console command so you can divorce and remarry or, even better, have multiple wives at the same time?

Here's a batch file that will divorce you:

Sample console commands for divorce: If you are married right now and are thinking you rather marry other and dump your current wife, then enter the following console commands to end that marriage. Make sure you are targeting her by clicking on "your current wife" in the console with your mouse. That means you need to be standing in front of your wife.

removefac 51596

player.removefac C6472

resetquest 74793

resetquest 21382

setstage 74793 10

Go sleep or wait for a full 24 hours and then find new character, just make sure you have your Amulet of Mara and are wearing it.


I just wanted to mention that the repeated use of "he or she" and "his or her", seems a bit clumsy. Wouldn't changing it to "they" and "their" be more appropriate?

That's actually improper English- "they" and "their" are plural pronouns. Unless you're talking about more than one person, it's not proper usage. However, I totally understand your request- proper English or not, it *is* much easier to type, and it's still understood. 22:00, 1 December 2011 (UTC)
Actually, the epicene they is widely accepted as proper English. From Wikipedia: "Indeterminate gender – when they refers to an individual person of unknown sex, as in, for example, 'One student failed their exam'. This usage is known as epicene they." Kerrick 23:59, 1 December 2011 (UTC)
This very debate has gone on for about eight hundred years now and still continues--that is, the singular "they" construction and its place in "proper English" remains controversial. It's hard to say outright that it's the "wrong" way to do it; usage of the epicine is widespread, particularly in our everyday speech. In writing, though, when used extensively, the singular "they" can be (and often is) perceived as poor wordsmithing. For the purposes of this article, if we're trying to split the difference between the tedious "he or she" and the contentious epicine "they," we could just stick with "he" and "one," as in: "If one is bored, he should read a book" or "if one is bored, one should read a book." The pronoun "he" is in fact widely accepted to mean "he or she" when used in this generic case; unlike "they," which has always been a fairly touchy subject, the use of the generic "he" has been a mainstay of the English language forever (going all the way back to the Latin and Germanic roots). It's only been periodically hated on over the past few decades by some feminists who insist that running around saying "he" all the time bolsters the evil forces of androcentrism--these same people insist that "mankind" should be "humankind," "chairman" should be "chairperson," and so forth.
TL;DR Just use "he"/"one." Everything mentioned above works, but "he or she" is tedious and "they" will draw you a lot of winces from people who don't look into this stuff. Whatever you ultimately pick, the important thing is to be consistent. 03:46, 3 December 2011 (UTC)
Personally, I don't care what we use, as long as we are consistent. Kerrick 03:49, 3 December 2011 (UTC)
Well, actually, you're a bit off there, there was no problem using "they" as singular pronoun until a school marm from the 1800s (if I remember correctly) decided to publish grammar books denouncing the use of singular they, and that the only proper singular was "he," and that has started this 100, not 800, year debate. Granted, there was some questioning of the practice by other dumbasses like the school marm before this, but it was more "look at me, I know English better than you do" ego stroking than anything. Naturally, the idea was spread by other teachers thinking her books were so great. No, it wasn't a problem 800 years ago. The website that had researched this is defunct now or missing as I can't find it, else I would give it to you to prove my statements (and seriously that irks me because I like having my backing as a language major), but I can give you the website a group of lawyers set up on singular they. It's backed by lawyers. If they don't like it, send them there. If I do find the website about the school marm, I'll make sure to post it for your benefit. Aresvallis 02:25, 8 December 2011 (UTC)
Why not use "s/he"? Foubister 09:32, 9 December 2011 (UTC)

Aela Wife Bug?

So I married Aela and went on a few missions with her. Everything was fine till I tried to sell her some gear and noticed I was not receiving any money. Her gold total also did not change. When I would buy items from her, I would still pay (got the gold removed and verified) but she didn't receive it. Anyone else have this happen or know how to fix?

OK I think I figured out what happened. After I told her we would live in solitude, I told her to follow me and went adventuring not letting her go home first. After dismissing her from following me, I went home, talked to her and then got the dialog about running the store. Now she operates like a normal vendor.

Mjoll the Lioness owns Aerin's House

I married Mjoll and everything in Aerin's house, except Aerin's bed, is available for me to use / take. So in the "NPCs available to be married" table, instead of blank, I would say that her "possessions" technically include Aerin's house. Aerin himself is practically a freebie as well, since he'll follow her everywhere and occasionally get included in aggro fracases.

Homecooked meal bug 2

Hmm, for some reason I'm not seeing my earlier message and the reply to it on the edit page but I do see them on the talk page. And when I previewed my new edit, it cut off my old edit and the one below me so I started a new section. If anyone has more success than me at posting in the original section, feel free to merge this section with that one and edit out my wall of text explanation. Anywho... I never sold a homecooked meal back to Ysolda. I think it just bugged when I told her we'd move to her house then I moved us back into Breezehome. Anyway I found a workaround with a mod called Divorce. It lets you end your marriage and re-marry anyone you want. I re-married Ysolda and now I get the food option again. Link to the mod if anyone else is interested: 07:27, 9 December 2011 (UTC)

Bah I see someone else already posted the mod under the Divorce and remarriage? section. 07:40, 9 December 2011 (UTC)

Marrying bandits/other hostile creatures

So I was testing out the marriage feature on various npcs and the like. I found that whilst it's possible to marry a bandit enemy via the "addtofaction" and "setrelationshiprank" commands (tried on multiple bandits plus Rigel Strong-Arm - the bandit leader in Pinewood), once you get to the wedding stage it invariably falls apart, as all the other guests attack the bandit when he/she appears (or vice versa?). I guessed that this was to do with the factions a bandit belongs to, and thus tried using PRID and "removefromallfactions" (or whatever the exact command was) to stop this happening, but to no avail. Anyone have any suggestions? Perhaps bandits are controlled by some other variable that makes them hostile to all npcs? *UPDATE* For Rigel, use "disable" on the bandit prior to their attendance of the wedding. The ceremony will go on as usual, albeit with an "invisible" bride/groom. Then just use "enable" and you should find them back at their default position. Obviously doesn't solve the problem of everyone else being hostile should your hubby need to come into contact with other npcs, and I havn't tested on random, non-fixed bandits - who don't have a default resting area (perhaps "movetome" would work). Still, it's a working solution for the moment.


is there any way you can change your wives clothes on console — Unsigned comment by (talk) at 21:36 on 15 December 2011 (UTC)

See Skyrim_talk:Marriage/Archive_3#moved_note_---_sleeping_in_undies. You can also pickpocket clothing onto them. --AKB Talk Cont Mail 21:36, 15 December 2011 (UTC)


Big confusion over here! I'm totally sure that when you marry someone, she/he becomes semi-essential. Many tests have been try in dwarven traps, as they kill anything alive. Only the spouse/husband has so far succeded to stay alive (they fall in recuperation mode and even when hitted in this situation, nothing happen), unlike other companions who are instantaneously killed!

Yup, Mjoll was killed with no down time by a Gloomlurker, i reloaded the save, married her soon after and she goes down and doesn't die UNLESS the PC hits the spouse with ANY kind of attack when he/she is down. --Mikeyy 03:44, 25 December 2011 (UTC)

Muiri's Dark brotherhood quest unavailable.

If you chose to kill Astrid and do the "Destroy the Dark Brotherhood!" questline, Muiri's quest that needs to be completed will not be available. To get around that enter the following commands in the console "Completequest DB03" and after selecting Muiri enter "setrelationshiprank player 1" without quotes. This completes her questline and sets her disposition correctly. The same process will work with any potential marriage NPC's if the required quest has a bug or is not available for any reason. just change the "DB03" to whatever the required quests code is.

Location of Amulet

I just saw that the article says that one "is in a tent near Hela's Folly shipwreck". While wandering, I found an amulet in a tent overlooked by Dawnstar lighthouse. This tent contained two bedrolls, two pairs of shoes, the amulet, and lots of flowers. From this spot the map marker of Hela's Foly is visible on the compass, but it is not close enough to be used as a reference point. If this is a different tent then it should be added to the list, but if it is the one mentioned then the location should be changed to "On the coast, overlooked by the Dawnstar lighthouse", "East of the Dawnstar sanctuary", or something along those lines. Starbucksisevil 19:40, 19 December 2011 (UTC)

Also, I just pickpocketed an Amulet of Mara off of a guard in Riften. I've pickpocketed a few Amulet of (Aedra Name)s off of guards, so I'm assuming that it's also a random drop wherever such amulets are found. We could mention that. --Thiafy 19:55, 22 December 2011 (UTC)
I know the tent at Hela's Folly has a statue of Dibella I don't remember an amulet though. Hope 01:19, 31 December 2011 (UTC)

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