Skyrim talk:Twilight Sepulcher
- The Skeleton Key is required to open the door during the quest Skyrim:Darkness Returns — Unsigned comment by Mikeyy (talk • contribs) at 04:54 on 1 December 2011
Defending the sepulcher
It gets mentioned a lot at the end of the Thieves Guild questline that when you become a nightingale, you'll be called on to defend the sepulcher against any threats. Does this ever actually happen in the game, i.e. bandits attack and you need to travel there and kill them? Or is it setting up for DLC, or just never got implemented? — Unsigned comment by 188.8.131.52 (talk) at 09:18 on 9 June 2012
- Hmm, i do not believe there is any in-game events in which you are called to defend it, its mostly just a lore point. As to your DLC idea, anythings possible, i guess we'll let time reveal that one. Vos 09:22, 9 June 2012 (UTC)
Portal to Nightingale Hall?
Once you've returned the skeleton key to the sepulcher and after Karliah and Gallus have said their goodbyes, Karliah says "Should the need arise, a portal connects the Sepulcher and Nightingale Hall. Use it whenever you wish." but no portal appears in either of these locations for me, is this a bug or have I just misunderstood what she said? 184.108.40.206 09:54, 9 June 2012 (UTC)