Skyrim talk:Ward

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College practice ward[edit]

What's up with college practice ward? It seems to be the same as the steadfast ward (even using the same spell effect id). Is this actually a different spell with the same effect? Chris3145 04:08, 20 December 2011 (UTC)

Also, I thought the spell you got from the college was a lesser ward. Chris3145 14:57, 9 January 2012 (UTC)
The console shows a spell named "College Practice Ward" with ID 0x000E8449. But it could be that it is never used. --Alfwyn 15:13, 9 January 2012 (UTC)
If you console that spell onto your character, does it have the same effect as steadfast ward? It seems likely that it is never used, as the spell you are given at the college is just the regular lesser ward, I think. Also, should it be noted that the college practice ward is not obtainable during normal gameplay? Chris3145 15:15, 9 January 2012 (UTC)
It says "Increases armor rating by 100 points and negates up to 100 points of spell damage of effects.", is an apprentice level spell and has a cost of 0/per second. The game data says it has the two effects "Ward - Steadfast (0x0005ad60)" and "Shield - Lesser (0x000fcc62)" at strenght 100. I'm not sure how to mark or where to include stuff that can't be accessed during normal play in general, even if we are sure of the fact. --Alfwyn 15:26, 9 January 2012 (UTC)

Costs[edit]

Any word on why Steadfast Ward is cheaper than Lesser? Is this an error? 75.47.107.236 22:21, 26 December 2011 (UTC)

Fortify Restoration[edit]

It might be worth noting that the armor rating (and presumably spell absorption) of a ward is increased by drinking a fortify restoration potion. --97.73.64.152 11:08, 3 April 2012 (UTC)

This is (or was, it might've been patched) a bug with the Fortify Restoration effect, and it is detailed on that page. • JATalk 04:47, 27 April 2012 (UTC)

Two wards for the price of one?[edit]

I've noticed an interesting bug/glitch today: apparently if you cast two wards of the same strength (it doesn't have to be simultaneous), then stop casting one of them, the one that remains will have the same strength as if you were still using both of them together but will consume the mana for only one of them. So you could achieve a ward of the same strength as a Greater Ward at the mana cost of a Lesser Ward. Can anyone else confirm this? I'm playing on the PS3 with Skyrim version 1.5.26.0.5. --Rhonijin (talk) 14:35, 30 September 2012 (GMT)

Dragon Breath on legendary difficulty[edit]

I wonder... can a lesser ward still fully deflect an ancient dragon's breath attack... even if you're on legendary difficulty?

Because... the addition of the legendary difficulty setting may make that paragraph obsolete.Dstebbins (talk) 14:28, 6 May 2013 (GMT)

Dual-casting[edit]

If you are already taking damage, say from soaking in dragon's breath, dual-casting a ward will not prevent further damage. You will hear a breaking sound and continue to take damage as if you had no ward up, even though your character will appear to be actively casting the ward. — Unsigned comment by Jigoro (talkcontribs) at 21:14 on 15 February 2016 (UTC)

That is because damage has been done; an irreversible change per se. DRAGON GUARD(TALK) 21:35, 15 February 2016 (UTC)
Is it the same with Block > Elemental Protection? The engine cannot modify damage over time once it has started? What if I drink a resist element potion while soaking in said dragon's breath? — Unsigned comment by Jigoro (talkcontribs) at 22:14 on 15 February 2016 (UTC)
Not tested it yet, but yeah. Once damage has been dealt, it's irreversible. You can restore the health by means of spells, potions etc. DRAGON GUARD(TALK) 22:16, 16 February 2016 (UTC)

Accumulate Magnitude archetype[edit]

Wards use unique type of effect known as Accumulate Magnitude(instead of say, fortify) and it has been discovered by creators of mods that this makes WardPower(actor value they accumulate magnitude for) static. As it not scaling with anything, not perks(and by extension potions) nor dual-casting. They are in turn only affected by base magnitude of spells and effects(and only those with non-zero base cost). Spell Breaker does not use Accumulate Magnitude.

TL;DR: Only part of wards that scales is armor rating.

109.95.144.190 18:14, 20 October 2022 (UTC)Szebron