Tribunal:The Goblin Army

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Detail
Walkthrough: not written

Objectives: written by already written not checked

Reward: not written
 
Investigate the rumors of a Goblin army being gathered by Lord Helseth.
Quest Giver: Fedris Hler in the Temple Courtyard
Location(s): Mournhold, Godsreach Sewers and Dungeons
Prerequisite Quest: Hunt the Dark Brotherhood or Queen Barenziah
Next Quest: The Shrine of the Dead
Reward: 15,000 gold (or less)
ID: TR_KillGoblins
Suggested Level: 25+
Difficulty: Medium
 
The two High Elf trainers

Quick Walkthrough[edit]

  1. Speak with Fedris Hler in the Temple: Reception area and receive his orders to track down two Goblin Warchiefs and, optionally, two High Elf trainers.
  2. Speak to anyone in town about the Goblins to learn that they have been seen in the Godsreach Sewers.
  3. Explore the Sewers and connected Dungeons.
  4. Find the two Warchiefs in the Tears of Amun-Shae section.
  5. The two High Elves can be found in the bottom of Teran Hall, East Building.
  6. Return to Hler for your reward.

Detailed Walkthrough[edit]

Fedris Hler[edit]

You meet with Fedris Hler in the Temple Reception, following directions by any guard, after killing the leader of the Dark Brotherhood. Though you still don't know why you were targeted by the Brotherhood, Hler will ask you to help track down a Goblin army supposedly being prepared by King Hlaalu Helseth, the newly crowned King of Morrowind. You must kill the two Goblin Warchiefs, and two High Elf trainers if possible, and return to Hler.

Finding the Army[edit]

Hler suggested asking around town about the Goblins, so do just that. It shouldn't take too long, or too many gold pieces, to learn of rumors about some creatures in the sewers of Godsreach. The Godsreach district can be reached via the door in the southwest side of the Temple district. The Sewers can be entered through a trapdoor (labeled as the Old Mournhold: Residential Sewers) in the northwest corner of Godsreach. The approximate difficulty of Goblin variants in increasing order is:

  1. Goblin
  2. Footsoldier
  3. Handler
  4. Bruiser
  5. Officer
  6. Warchief

The Goblins are armed with hard-hitting, yet brittle weapons and may use Restore Health potions when hit.

Combined map

The Sewers and Dungeon[edit]

The area you have to explore in order to find the two Warchiefs and High Elves is all underground in an expansive labyrinth of sewers and caves. There are 9 sections involved:

  1. Old Mournhold: Residential Sewers
  2. Old Mournhold: West Sewers
  3. Old Mournhold: Battlefield
  4. Old Mournhold: Tears of Amun-Shae
  5. Old Mournhold: Armory Ruins
  6. Old Mournhold: Abandoned Passageway
  7. Old Mournhold: Residential Ruins
  8. Old Mournhold: Teran Hall
  9. Old Mournhold: Teran Hall, East Building

Several areas can be reached from multiple paths so you don't necessarily need to explore all of the above, though there is no harm in doing so. The areas have a good number of various Goblins and those Durzogs which you must face. Many of the Goblins will use Restore Health magic which makes fights all the more interesting. Many of the creatures will respawn if you return later, so the safest bet is to completely clear an area before continuing on. Also as a warning, watch out for the invisible pit trap in Teran Hall, an interesting addition even if it does kill you.

The Warchiefs[edit]

You can reach the Tears of Amun-Shae via the Residential Ruins or the Armory Ruins. Warchief Durgoc is located in the southern portion of the Old Mournhold: Tears of Amun-Shae section of the expansive dungeon. Close by, Warchief Kurog is wandering the tunnels. Durgoc carries a key which opens a locked (80) chest next to his location containing 622 gold and a unique Goblin Buckler. There is a good hoard of loot in the waterfall area (including an Adamantium Axe), reached only by levitation.

The High Elf Trainers[edit]

The two High Elf trainers, Yarnar and Armion, can be found in the bottom of Teran Hall, East Building in the Residential Ruins area. Alternatively, you can reach the area from the bottom of Teran Hall, behind a 100 pt. lock. They are relatively close together, but you might want to separate them in order to fight them one-on-one. They can be a handful if they attack you together.

Return to Fedris Hler[edit]

Report back to Hler in the Temple: Reception area. If you killed both Warchiefs and both High Elf trainers you will receive a whopping 15,000 gold as your reward. If you killed both warlords but only one trainer, Fedris Hler will comment "Shame you didn't get the other one" and reward you with 10,000 gold. If you only killed the Warchiefs, the reward will be even less, a meager 5,000 gold. Speak to Hler again and offer to be of further service to our Lady and you'll be directed to Gavas Drin, the Lord Archcanon, in his office here at the Temple.

Notes[edit]

  • The warchiefs are rather strong. A good strategy would be to trap them behind the many rocks jutting out from the walls, and then either paralyze and whack away, or cast ranged magic at them. Unfortunately for mages, the goblins are semi-resistant to magic.
  • You don't need to complete the Hunt the Dark Brotherhood quest to start this quest. After coming to Mournhold you can speak to Fedris Hler to get this quest immediately. At any given time, you can start the Hunt the Dark Brotherhood quest, just by speaking to the people.
  • It is possible to start this quest before speaking to Fedris Hler. If you kill the two trainers and the two goblin warchiefs, and then speak to Fedris Hler, he will only ask for an update on the quest, as if he already gave the quest, skipping initiating the quest.

Bugs[edit]

  • A glitch may exist in which Fedris Hler registers that the Altmer Trainers were killed, but not the warchiefs (or perhaps only one warchief) and rewards the player as if the Nerevarine has only killed one of the trainers (with 10,000 drakes and the accompanying line of dialogue). ?

Quest Stages[edit]

The following Quest_ID and Index codes can be used with the Journal Console command to manually update the quest to a certain point.

{{ Template:FULLPAGENAME0/Line|!|The Goblin Army|TR_KillGoblins}}

{{Template:FULLPAGENAME0/Line|1=10|2=|3=Fedris Hler, Almalexia's Chief Steward, has asked me to perform a service for the goddess. It seems that King Helseth is recruiting a troop of goblins to serve as footsoldiers for his army. }}{{Template:FULLPAGENAME0/Line|1=20|2=|3=According to Hler, Almalexia considers the goblins an abomination, and is horrified that Helseth would consider using the beasts as soldiers. The goddess worries that the temperamental Helseth will lose control of the creatures, and they will attack Mournhold. I am to kill the goblin warchiefs and report back to Hler. Although he did not know where the goblins were being trained, perhaps one of the locals has more information. }}{{Template:FULLPAGENAME0/Line|1=30|2=|3=In addition to the two goblin warchiefs, Hler mentioned that there are at least two Altmer in charge of training the goblins for Helseth. If I can also get rid of them, the goddess will be pleased. }}{{Template:FULLPAGENAME0/Line|1=40|2=|3=There have been reports of strange creatures in and around the sewers of the Godsreach area of Mournhold. It could be where the goblins are hiding. }}{{Template:FULLPAGENAME0/Line|1=50|2=|3=I've killed the two goblin warchiefs. }}{{Template:FULLPAGENAME0/Line|1=57|2=|3=I've killed the Altmer trainer Armion. }}{{Template:FULLPAGENAME0/Line|1=58|2=|3=I've killed the Altmer trainer Yarnar. }}{{Template:FULLPAGENAME0/Line|1=100|2=fin|3=Fedris Hler has told me that the goddess Almalexia is very pleased to hear that the goblin menace has been taken care of. As a token of gratitude, I have been given a large sum of gold as a reward. }}

Index Finishes Quest Journal Entry


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Queen Barenziah
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