Tribunal talk:The Clockwork City

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Clockwork City overview[edit]

I'd like to point out that the observation the Clockwork City having no clocks makes zero sense and should be omitted. This is because by definition, 'clockwork' does not mean 'made of clocks' or 'with clocks' or similar, it simply means that the mechanism is "a mechanical device utilizing a complex series of gears." This would imply the city could be 'alive' of some-sort or made with no wood/stone/etc material.

The proper edit was made, thanks to that person. Odessus 04:01, 26 November 2010 (UTC)

That is a good point. I don't really like the way most of the page is worded either, but I'm not really good at entire articles. --DKong27 Talk Cont 05:34, 26 November 2010 (UTC)

Lore Section[edit]

The Clockwork city seems to be quite a major lore location, would it be illogical to create a lore page about it, and state what transpired there because of the Nerevarine? Vos 00:38, 19 July 2011 (UTC)

I've been meaning to write a lore article about it for some time. I can't see any reason not to have one. --Legoless 00:45, 19 July 2011 (UTC)

Clockwork City is not a Dwemer Ruin[edit]

Please reclassify this as a city or some other thing. Sotha sil got ideas from the dwemer but his designs became its own thing. To call it a dwemer ruin would even be blasphemous to sotha sil's followers. It is clockwork, not dwemer architecture.Zebendal (talk) 22:03, 20 October 2018 (UTC)

Agreed, but where should we categorise it? Nothing in Category:Tribunal-Places or Category:Morrowind-Places seems appropriate. —Legoless (talk) 23:27, 20 October 2018 (UTC)

Mournhold here doesn't appear to have a classification and just appears as places Can we just classify it like that?Zebendal (talk) 00:24, 21 October 2018 (UTC)