Online talk:Build Editor

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Feel free to post any discussion about the Eso Build Editor including bugs, issues, suggestions, and other feedback. Please sign and date your post by typing ~~~~ or clicking the signature icon in the edit toolbar. Linking to the specific build in question can also help us verify and track down issues.

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Contents

Sorcerer's Twilight[edit]

The cost of the Twilight's special ability isn't decreasing with reduce spell cost glyphs. — Unsigned comment by TheBuildMan (talkcontribs) at 18:32 on 12 February 2023‎

At the moment we don't/can't update this effect in tooltips. Will take a look and see how we can implement it. -- Daveh (talk) 15:52, 14 February 2023 (UTC)-

Constitution formula inconsistent with resource return in logs[edit]

The Constitution passive from Heavy Armor gives 108 mag and stam back per heavy armor piece worn. In 7 heavy armor, this gives 757 mag and stam. That is the number seen in logs as well. It doesn't seem to add anything else for effective level. Perhaps this was changed at some point? Otherwise I'm not sure what the "Constitution" stat is meant to reflect here in the build editor.

Virtus753 (talk) 22:19, 12 February 2023 (UTC)

Fixed! It was indeed based off an old value and not updated in a while. -- Daveh (talk) 15:58, 14 February 2023 (UTC)

Crystal Frag toggle[edit]

The toggle for Crystal Frag (not shard) is bugged. Refreshing the build or butting the ability on your bar does not make the toggle show up at the bottom of the skills menu. I can make it appear by changing morphs, and then changing morphs back to Frag. Then the toggle appears and seems to work. — Unsigned comment by Vixxvexx (talkcontribs) at 09:52 on 15 February 2023‎

Fixed! -- Daveh (talk) 14:22, 29 March 2023 (UTC)

Weapon Damage Enchant &[edit]

Build 505685 - Khajiit NB

It appears that the Weapon Damage Enchant is doubled, it shows as 174 in the game, but 348 in the editor.

Additionally, this build's Spell / Weapon Damage vary by 483 each. (The editor shows a higher value)

I've stripped everything down as far as I can and duplicated the in-game build to the same as the editor, but it still doesn't match.

Altessia (talk) 13:22, 18 February 2023 (UTC) Altesia

Fixed! -- Daveh (talk) 14:29, 29 March 2023 (UTC)

Rallying Cry[edit]

The set toggle only seems to be working with the bar that rallying cry is active on and not the other bar. — Unsigned comment by Ventril (talkcontribs) at 11:19 on 19 February 2023‎

Fixed! -- Daveh (talk)`

Stagger[edit]

Any chance we will see Stagger from Stone Fist added to the editor?

"Each hit applies Stagger, increasing damage taken by 65 per stack (up to 3 stacks) for 5 seconds."

Here's something on potential calculations:

[Damage Increase from Stagger = (Normal Hits x 195) + (Crit Hits x (195 x 2.048))]

"Assuming that there are 514 'normal' hits and 558 critical hits on the such as on the Mage Hard Mode fight with 3x Stagger's value of 195, the crit hits on Stagger are multiplied by the average crit damage modifier:"

Damage from Stagger = (514* 195) + (558* (195* 2.048)) Which equals to 329,073 Damage DPS Gain = 329,073/112 End Result of 2.9k DPS Gained per DPS player — Unsigned comment by EarlyBrightStar (talkcontribs) at 22:22 on 19 February 2023‎

We could but it would just be a standalone statistic and not modify anything. I don't believe flat damage taken modifies skill tooltips in-game and we try to duplicate the behavior of tooltips as closely as possible. If you can think of some use-case in the builder please let us know! -- Daveh (talk) 16:09, 29 March 2023 (UTC)

5 broken sets[edit]

Literally every set's dps display is broken if you are not in edit mode.

BuildID : 501145 — Unsigned comment by Teroh (talkcontribs) at 04:33 on 3 March 2023‎

If by "broken" you mean the set tooltip on the build viewer is not accurate to the build then we know about this and have to figure a way of getting it fixed (its complicated). Right now it just displays the default set tooltip from default character stats (i.e., naked and no items, skills, CPs, or attributes). -- Daveh (talk) 16:11, 29 March 2023 (UTC)

Suggestion: Add Group Finder 25% Weapon and Spell Damage boost to 'buffs' list[edit]

Entering a dungeon via the group tool gives you a 25% boost to Weapon and Spell damage. It'd be a niche thing to add to the build editor, but can be useful if you're creating a dungeon build to play around with. --Blackbird V (talk) 09:58, 6 March 2023 (UTC)

Done! -- Daveh (talk) 14:53, 4 May 2023 (UTC)
Glad if this can be added! (I'm not seeing it in buffs right now, maybe user error.) But the bonus isn't just for using the group finder. It doesn't apply if you queue as a full premade, for example. I think it only applies if you queue solo (or possibly as a group of two, I'd need to check). The conditions should be specified so people don't think they'll always get it for using the LFG tool. Virtus753 (talk) 17:09, 4 May 2023 (UTC)
Update: the bonus doesn't apply to anyone over Level 50 CP 160. Since this editor is not accurate for builds below CP 160, I'm not sure if it makes sense to enable a buff that only applies in those circumstances. If it is kept, it should be labeled as a Battle Scaling buff for low-level characters.

Here is Code's testing: https://forums.elderscrollsonline.com/en/discussion/398201/psa-queuing-for-a-dungeon-does-not-actually-grant-l50-cp160-characters-a-damage-bonus

Virtus753 (talk) 20:21, 27 June 2023 (UTC)

Weapon Damage Enchantment on OneHand-Weapon[edit]

Hi, I added a weapon damage enchantment on a one hand weapon and the poup shows me a smaller effect but the values are increased much larger than the popup shows. Item.Spelldamage increased from 2654.09 to 3002.09 but the effect of the enchantment is only 174. Also the view page shows an enchantment effect of 348. Could it be, that the algorithm calcs one handed weapons as two handed weapons? And I don't understand the still larger difference in the Item.Spelldamage.

Here is a build with such a problem: https://en.uesp.net/wiki/Special:EsoBuildData?id=515212 — Unsigned comment by Kallreven (talkcontribs) at 10:18 on 6 March 2023‎

Its showing a value of 174 for me at the moment. You can confirm the exact value being used by looking at the Raw Data tab and finding the enchantment entry under "Spell Damage" or "Weapon Damage". If you can replicate the one-hand weapon enchantment using a larger value let me know! -- Daveh (talk) 15:00, 4 May 2023 (UTC)

Spirit Guardian incorrectly increases damage taken in buffs[edit]

Spirit Guardian in buffs reads as "Increases your Damage Taken by 10%" which makes it decrease damage mitigation in the damage mitigation tab when toggled on. The skills is supposed to reduce damage taken by 10% by redirecting 10% of the damage taken to the spirit. This issue affects both the skills tab and the buffs tab when enabled.— Unsigned comment by DarkerSavant (talkcontribs) at 05:16 on 8 March 2023‎

Edit: The Spirit Guardian buff toggle is working to increase mitigation but skills toggle of spirit guardian still adds a negative to mitigation reducing it. — Unsigned comment by DarkerSavant (talkcontribs) at 07:24 on 18 March 2023

Vampire passive Undeath has no toggle[edit]

The passive decreases damage up to 30% based on remaining health. Should be added to buffs or skills toggle with a field to enter desired remaining HP or percentage of resistances. It would also be nice if there was a table available that showed the effective HP based on the remaining hp based on overall resistances. — Unsigned comment by DarkerSavant (talkcontribs) at 09:09 on 11 March 2023‎

There should be a toggle (just checked) so look at the bottom of the skill tab under "Toggled Skills". Make sure your Vampire Stage on the General Tab is Stage 3 or higher for it to show up. -- Daveh (talk) 14:45, 4 May 2023 (UTC)

Falcon's Swiftness morphs and Hawk's Eye set[edit]

Falcon's Swiftness morphs (Bird of Prey and Deceptive Predator) aren't applying their buffs when slotted (Minor Berserk and Minor Evasion), so I have to manually apply them to the buff list.


Hawk's Eye 5 pieces is appplying the 6% stamina cost reduction to Bow abilities' tooltips, but it's not applying the buff to their damage, so I can't compare the output damage to another set if I'd like. (I can still calculate myself but IDK how accurate it is, idk exactly how the dmg % boost applies on the dmg output math, is it after all the buffs, or what?). Ty! — Unsigned comment by Firsun (talkcontribs) at 14:45 on 13 March 2023‎

Fixed! -- Daveh (talk) 14:43, 4 May 2023 (UTC)

Broken proc set on Build Editor[edit]

Hello, the Rallying Cry set is broken in the builder, if you collect it through one of the panels, its buffs are displayed only on the panel on which it is a full set, and its buff is not taken into account on the second panel. And yes, he is enabled in the Sets section page — Unsigned comment by Otifus (talkcontribs) at 18:16 on 15 March 2023‎

This should be fixed now. If you still see the issue can you please link the build in question so I can take a look? -- Daveh (talk) 15:24, 3 May 2023 (UTC)

Riposte CP effect?[edit]

Please add ability to toggle Riposte so we can see its damage increase if you had recently blocked. This is my very first time posting on any wiki I hope I did this right! :)

Fluxfapacitor (talk) 00:59, 22 March 2023 (UTC)

Done! -- Daveh (talk) 15:21, 3 May 2023 (UTC)

Undaunted Mettle 2 not reflected in calculated Hit Points[edit]

Undaunted Mettle 2 shows in the raw data tab but doesn't show up under the health in Computed Character Statistics.

6%: Undaunted Mettle 2 passive in Undaunted Skills line (Skill.Health)


Computed Character Statistics 16000300 * Level + 1000+7808122 * Attribute.Health+6362Item.Health+6030Set.Health+5395Food.Health+2250Skill2.Health+0Mundus.Healthx1.1601 + Skill.Health + Buff.Health


The amount granted by Undaunted Mettel 2 should be around 3051. — Unsigned comment by DarkerSavant (talkcontribs) at 09:11 on 25 March 2023‎

It seems to be working for me at the moment. It should show up as a Skill.Health % under Health in "Raw Values" and in the computed value. Looks like it in included in your "x1.1601" factor. If you still don't see the effect please link the build in question so I can take a closer look. -- Daveh (talk) 13:12, 18 April 2023 (UTC)

Werewolf specific items not computed[edit]

Specifically the Pack Leader's Bone broth consumable is supposed to reduce the cost by 5%, and the Shapeshifter's chain is supposed to reduce the cost of all ultimates by 15%. Additionally the Shapeshifter's chain other effects (WW skill cost reduction and increase in resources while transformed) also do not seem to be counted. — Unsigned comment by Kriana (talkcontribs) at 16:21 on 25 March 2023‎

Fixed! -- Daveh (talk) 15:01, 3 May 2023 (UTC)

Applying Dov-Rha Sabatons to a build changes the leg armor item, not the feet armor item.[edit]

Dov-Rha mythic is a feet item, not a legs item, but in the build editor when you use the "Equip Mythic Item" option, it replaces the legs item with this mythic. — Unsigned comment by Jbhann23 (talkcontribs) at 17:25 on 3 April 2023‎

Oops, fixed! -- Daveh (talk) 00:17, 18 April 2023 (UTC)

Eternal vigor tooltip/calculation wrong on PTS version[edit]

Switching from Live to PTS rules (9.0.0) changes tooltip for eternal vigor on same build from 23k to 5k. Nothing about a vigor change in the PTS patch notes. — Unsigned comment by Jbhann23 (talkcontribs) at 01:00 on 21 April 2023‎

Had to revert the "fix" as it didn't work out...working on an actual fix. -- Daveh (talk) 17:21, 25 April 2023 (UTC)
Ok should be fixed now. There's still 2 Arcanist skills that need to be fixed. -- Daveh (talk) 00:36, 26 April 2023 (UTC)
All remaining skills are now fixed. -- Daveh (talk) 13:43, 26 April 2023 (UTC)

Can't Save[edit]

I'm trying to change the gear around but I'm unable to save it. I sent a link to some friends to show what I planned to do with a solo Anarcist build, someone opened it and suggested Order's Wrath instead of Mother's Sorrow, but I keep getting an error message stating I can't save over the build I already have.

Can you link the build in question along with your wiki username so I can check it out? -- Daveh (talk) 16:48, 25 April 2023 (UTC)
I'm unable to save or copy any builds either. I've logged out, cleared my cache, logged back in again, but nada. I am able to log in under a private tab and save or copy builds though... -- Aquatorch

Sergeant's mail (PTS 38)[edit]

Did something happen to it or is the pts 38 build editor not working correctly for the Sergeants Mail set, it says it only grants 27 damage per stack instead of the usual 645 per stack? Alpha-Lupi (talk) 03:15, 1 May 2023 (UTC)

Fixed! -- Daveh (talk) 14:13, 1 May 2023 (UTC)

Perfected Coral Riptide[edit]

Trying to save any build with the 5 piece of riptide will bug the build and all values will display a "?".

PTS Patch notes containing changes to the arcanist and some small tweaks to others.[edit]

PTS Patch notes V9.0.3 are here which includes a slew of arcanist adjustments amongst a few other things. Alpha-Lupi (talk) 11:04, 9 May 2023 (UTC)

https://forums.elderscrollsonline.com/en/discussion/633335/pts-patch-notes-v9-0-3

Serpent's Disdain[edit]

Hi! the Set Serpent's Disdain adds Set.StatusEffectDuration = 16. Is that the same as StatusDuration in status effect tab? if yes then its not properly added. if no, i cant find the added 16 seconds of status duration in any other variable.

Snake in stars set missing ?[edit]

I cannot find the set in the build editor SmokyPineapples (talk) 15:07, 24 May 2023 (UTC)

Weapon Enchantment Fire Damage[edit]

At least the Fire Damage Weapon Enchantment does not seem to have any Effect in the calculation.
If I remove the Enchantment and add it again the values does not change.
I also do not see the fire damage in the Raw Data tab.

Swtrse (talk) 22:20, 24 May 2023 (UTC)

CP that does add Critical Chance or Critical Damage got ignored[edit]

It looks like CPs adding this values (I double checked if they are slotted if need to) are not added to the calculation.
If I open the detail view for weapon crit and weapon crit damage CP.* is always 0.

Swtrse (talk) 23:46, 24 May 2023 (UTC)

Fetcher Infection skill toggle[edit]

Any chance a skill toggle can be added to fetcher infection so as to see how much damage it can do every second cast? I ask of this since it is in the tooltip but no proper way of seeing it in the build editor, same with winters revenge when using the ability with a frost destruction staff. (unless I missed something.) Alpha-Lupi (talk) 10:00, 27 May 2023 (UTC)

No Arcanist in the editor[edit]

Hi,

The editor says the Arcanist class is available but I can't see it in any version of it.

Could you fix this please ?

Set toggle disappear for pariah set ?[edit]

Cannot found the toggle for pariah set.

Set toggle not appearing for some sets, e.g. stuhn's[edit]

No set toggle is appearing when I equip 5 piece stuhn's favor set, and the 5 piece bonus (5k penetration) is not added automatically into the stats without a toggle. I know you've had a lot of changes to implement with new chapter coming. Thanks for all your hard work!

Resistance debuffs seem to be calculated and applied beyond the target cap of 18,200[edit]

I have double checked that the Target resistance is set to 18200 on the General tab.

Under Buffs > Target, I have applied Alkosh (6000), Major Breach (5948), Minor Breach (2974), and Infused Crusher (2108). I have added the 700 pen from the Piercing CP (blue passive). I have one piece of light armor (939). I have also slotted the Force of Nature star and set its stacks to 8 so I get 5280 pen from that. The effective penetration, considering my own pen (6919) plus target debuffs (17030), is well over 18,200. But changing a charged trait to sharpened on my off-hand dagger results in the editor showing further target damage mitigation (-8.7% to -11.2%) and increasing my quoted effective weapon and spell power. Just removing Minor Breach on the target likewise results in higher target mitigation (though still a negative value, -4.2% instead of -8.7%) and lower effective weapon and spell power, even though I would still be over pen cap (6919 + 6000 + 5948 + 2108 = 20,975 instead of 23,949).

Penetration/resistance reduction past the cap can't lower target mitigation below zero and shouldn't increase effective weapon or spell power.

Virtus753 (talk) 22:13, 4 June 2023 (UTC)

Crimson Oath (Buffs tab)[edit]

Hey, just wanted to report that the toggle for Crimson Oath under the Buffs tab has a typo, it's written as 3451, but the real value is 3541. --Travesty (talk) 16:29, 9 June 2023 (UTC)

Can't Search by Arcanist[edit]

When viewing created builds and filtering by Class, Arcanist is not there. Please add, thank you!

Arcanist[edit]

Arcanist's Tank skill line, "Soldier of Apocrypha". SECOND passive "Wellspring of the Abyss II" No recovery from slotted abilities

Addition of active crux did not effect build stats as expected[edit]

I was building a copy of my Arcanist tank so I could theory craft on some builds and noticed that enabling 3 active Crux did not effect the stats of the build as expected. In game 3 active crux increase my physical and spell resistances by nearly 3000, however that did not happen on the build editor

Bug with the Hardened Ward Formula[edit]

<<1>> = 6571 = max(0.44316 SpellDamage, 0.44316 Health) Health or Spell Damage (Resource), R2 = 1 Damage Shield, Single Target, Direct, RankMod Skill Rank 4 Modifier = 3.3% Base Value = 13142 Modifiers: -50% DamageShield

Should scale with max of max health and magicka, but it is scaling with max health and spell damage

DoonerSeraph (talk) 20:25, 26 June 2023 (UTC)

Bright-Throat's Boast Toggle[edit]

I equipped the Bright-Throat's Boast set and a drink (used Witchmother's Potent Brew). The 2,000 bonus Magicka effect kicked in immediately but the Magicka Recovery bonus was not added. Under the Sets tab I could toggle the effect of Bright-Throat's Boast, however, while this did finally add the Magicka Recovery bonus it also doubled the bonus Magicka. Aelsioln (talk) 12:04, 27 June 2023 (UTC)