User:Kalis Agea/Sandbox/6

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MY OTHER SANDBOXES
Ruma SandboxMiscellaneous SandboxDialogue SandboxBaurus SandboxRaven SandboxUserbox/Template Storage SandboxLore Sandbox



This sandbox will be used to store my ideas for my fanfiction, the Ayleid Lord, in order.


History of Mallarisel[edit]

Mallarisel -- Gold-Hall in the Ayleid tongue -- was founded by King Kyndaran Agea I in 1E 42, though the area had been settled and ruled by Kyndaran's line for over 400 years as "Mallarimora" (Gold-Wood). When he at last built a citadel for his settlement, he placed an arcane barrier across the vale in which it was situated. Much like the Isle of Artaeum, unwanted persons could never find, let alone enter, the vale. It would simply zap out of physical existence. Kyndaran I was succeeded by Falrocar Agea in 1E 99. Falrocar brought about the construction of the city of Malada in 1E 107 as an outpost for his kingdom, and soon Mallarisel was expanding all around the area. By the end of Falrocar's reign in 1E 196, Mallarisel's holdings went as far as Sardavar Leed.

In 1E 197, Welkaran Agea I came to power. The "Child-King" was only a child in looks. The most ambitious ruler yet, Welkaran expanded their holdings all the way around the shore of Lake Rumare, going as far west as Lindai. But, alas, Umaril I still held White-Gold Tower, and would continue to. Welkaran's life was cut short in 1E 219 by an assassin's blade. Umaril openly admitted to killing Welkaran, and challenged his son, Malaran, to take his revenge. And so the young King of Mallarisel did so. In 1E 222, Umaril I fell in single combat against the vengeful King. His son, Umaril II, was left to rule as a vassal of King Malaran. This young boy would become known later as Umaril the Unfeathered. In the end, Malaran would share the unfortunate fate of his father; in 2E 239, Malaran was cut down by an assassin hired by the King of Sardarvar Leed.

Following the Fall of White-Gold Tower in 1E 243, Falrocar Agea II took over his Uncle's Empire (Malaran died childless; Hondar Agea, the brother of Falrocar I, was Falrocar II's father). The kingdom had already receded back to Malada as its frontier, and its First Golden Age had passed (by 1E 703, Malada would break free from the rule of Garlod Agea). Falrocar's reign was a long one, in which Mallarisel lost most holdings between it and Malada (most to the King of Nenalata). By the end of his 350 year reign, Mallarisel was at its all-time weakest. Its resources were spent from the perpetual warfare of the past 600 years, and it now had very little land to replenish its supplies with. It would take another 1000 years before any other power would hear of them. These 1000 years were joined by the reign of Garlod Agea, the Restorer. Ruling from 1E 595 to 1610, Garlod was focused only on restoring Mallarisel itself. Thus, Malada rebelled in 1E 703, the people deciding that they could rule themselves better.

Garlod's successor was the famous Balaran Agea. His 1000-year reign is legendary in that -- unlike Garlod's -- it saw the constant expansion of Mallarisel's influence. By 1E 1777, the whole Western sliver of Morrowind was under Mallarisel's tight grip. It was economically at an all-time high, and it had control over all trade in and out of the country. This Elven Trade Block would last well past Balaran's reign. However, Balaran's ambition would ultimately lead to his end. Known for his hate of the Cult of Darkness (which he had founded in 1E 1618) he banned the religion throughout his empire soon after his middle-reign began, circa 2200. The Cult, feeling the city to be its right to hold, began their plot to take back Malarisel. They finally succeeded in 2756, when Balaran's throat was slit in his sleep. After Balaran's death, his daughter (and only heir) Rielle Agea took the throne. Her reign would be one of the shortest the citystate had ever seen.

Rielle Agea, born in 1E 2498, was a charismatic, dilpomatic, and militarily sound ruler. With Mallarisel in the middle of one of its most turbulent times in its long 3000 year history, they needed such a ruler. Not only did Rielle hold the Ayleid trade block, but they also pushed into the weakened Cyrodilic and Dunmeri lands. However, realizing that the kingdoms were still too strong, she conluded that either Mallarisel would have to become more powerful... or the target nations would have to become weaker. Choosing the latter, Rielle began 84 long years of planning. At last, in 2840, her efforts payed off: the Four-Score War broke out between Cyrodiil and Morrowind. Though she did not actively take part in the war, Rielle perpetuated it for 80 years using her diplomatic cunning. By the end of the war in 1E 2920, the First Era was declared to be over. And Mallarisel's Second Golden Age was just over the horizon.

By the time the Second Era dawned, Mallarisel had become a kingdom that split the Reman Dynasty's Empire in half -- literally. Their empire cut a perfect line along the border of the central and eastern provinces. As such, the profits they raked in were thrice what they had ever been before. Exports and imports were at an all time high, and tourism was booming. How the secret of Mallarisel was kept during this time is a mystery, but whatever arcane arts were employed they were amazingly efficient; if any person did remember their time in Rielle's Empire (an unlikely thing) then something kept them from saying anything. Or perhaps, more likely, they simply didn't remember anything about their days in the Ayleid Empire. In any event, the profits were remarkable, and for the first time in 1000 years, new Ayleid cities were built (cities like the now-ruined Moraseli) and others expanded. When Rielle Agea died in 2E 103 (killed by an unknown assassin), the Ayleid Empire was better off than it had been since the reign of Kyndaran Agea I.

Rielle's eldest son, Kyndaran II, took the throne in 2E 104. During his mother's reign, the Cult of Darkness had returned as the dominant religion of Mallarisel. Kyndaran was hell-bent on ridding his city of the occult forever. Using his name (one of power in Mallarisel) and his birthright, he altered the properties of the Arcane Barrier placed around the city by Kyndaran I so that members of the Cult could not enter. As long as the Dark Essence of Mallarisel was kept under a similar barrier, his ward would hold. Once this action was taken, Kyndaran turned his mind to ensuring that the Golden Age continued. However, Mallarisel was no longer the tourist attraction it had once been, and smuggling to the east was becoming less and less popular in the west (and vice versa). As a result, Kyndaran came to a dangerous conclusion: the only way to continue the Golden Age, would be to sack nearby settlements. He set out to find a way to disguise his Elven soldiers as humans (not wanting to attract suspicion with full armor). The answer finally came to him 11 years later; an old Alteration spell that literally altered the appearance of anyone to the caster's discretion (in other words, it wasn't an illusion; the spell literally altered their appearance). In 2E 115, Kyndaran II began a streak of sacking and marauding nearby villages and towns. He was the first King since Malaran Agea, who ruled 2100 years before, to launch active military campaigns. This would continue for 166 years, until 2E 281 when he decided to enjoy the spoils of war. The Second Golden Era was prolonged, and would continue to be so until Kyndaran's treasury began to run dry in the early Third Era, and his life was cut short by a malcontent citizen who nearly burned his palace to the ground. The only survivor of political significance was Kyndaran's son, Kalis Agea.

By the time Kalis assumed the throne in 3E 41, the Ayleid Empire had receded to Moraseli and Mallarisel, the two central cities of the Empire. The Ayleid Commander of the Third Legion of Moraseli, Koron the Shrewd, was placed in charge of Moraseli by Kalis once he assumed the throne. Koron, as Regent of Moraseli, was referred to as "Ehlno Aurane" (or, "welcoming mortal" -- mortal welcoming, literally -- in Ayleidoon) by all except Kalis himself. Lord Ehlno Aurane was his chief advisor and during the events of the early fourth era, he became the High Regent of Mallarisel, second in power only to Kalis himself. The two of them slowly expanded the kingdom of Mallarisel northward and southward again, and brought their borders westward to the Valus Mountains. The insurgent who had assassinated the family slowly grew in power as a sorcerer and eventually became known as Morbala or Moribala (meaning "Dark power" or "Darkened power"); he eventually came to challenge Kalis for the throne in 3E 201 and led an attempted coup with several Followers of Darkness, wizards, and malcontent soldiers and citizens. Up until this point, Kali had kept his vast knowledge of ancient magics and combat a secret from his people, a ruse which had the intended result: to discover, lure, and eradicate all insurgents from his kingdom.

Facing a group of nearly 1000 insurgents, Kalis acted decisively, killing over 500 on his own with but a few ancient Ayleid spells which he would only use again over 200 years later, in the early fourth era.

Kings and Queens of Mallarisel[edit]

Name Born Crowned Died
Kyndaran Agea I ME ?? 1E 42 1E 99
Falrocar Agea I 1E 03 1E 99 1E 196
Welkaran Agea 1E 37 1E 197 1E 222
Malaran Agea 1E 93 1E 222 1E 239
Falrocar Agea II 1E 100 1E 243 1E 594
Garlod Agea the Restorer 1E 522 1E 595 1E 1610
Balaran Agea the Great 1E 1497 1E 1611 1E 2756
Rielle Agea 1E 2703 1E 2757 2E 103
Kyndaran Agea II 1E 2913 2E 104 3E 41
Kalis Agea 2E 765 3E 41 4E 1

Narasuro the Necromancer[edit]

Narasuro had lived for 10,750 years. He was the first of the Lesser Beings, and had crafted the others in his own image. And yet he had only found happiness in things unliving, as he called the undead when he first made them. He had created Necromancy, and he was the Art's only True Master. After all, he had studied it for almost 11,000 years. And how, might you ask, did this Dark Art come to be? It all started a very long time ago...

In the time before the Ehlnofey inhabited Tamriel, Narasuro wandered the Darkness of Dawn's Beauty. Few creatures there were, strange their shapes, stranger their ways, and stranger still their names. And for a time, Narasuro was happy with what the Gods had given him; they had given him control over their creations, power over the Magicks and Nature, and -- mightiest of all the gifts -- the Power of Creation and Imagination. Narasuro was of the first of their creations to have such things. But soon he longed for a more intelligent companion.

The Gods rebuked his request, saying that he was too hasty, that he he must learn and master patience. But Narasuro's ambition was too powerful to control with patience. In secret, he committed the First Unforgivable Act. Narasuro created the first Ehlnofey. He called him "Carano," which is "Son" in the language he spoke, one of his own design.

For one-and-a-half millenia, Carano lived happily under the guiding hand of Narasuro. He inherited much power and knowledge from Narasuro, and was quick in mind and nimble in foot. But he also inherited the faults of his Creator. The Ehlnofey longed also for new companionship, and so created Mallana (which is "Beautiful Thing" in the Olden Tongue of Narasuro).

They loved each other for many a year, and succeeded in even fooling Narasuro. But nothing could escape Narasuro's vigilance forever. When at last he did discover what Carano had done, he punished the both of them and their descendants to be forever confined to the reaches of Nirn -- whereas before he had allowed them to go where they pleased -- until their lesson had been learned. He left Tamriel in his anger and sorrow, never once looking back at the land which he had brought life to. And so did the Second Unforgivable Act of Narasuro come to be.

But Narasuro did not leave the mortal realm. After many a year wandering the seas of Nirn, he came to a great choral reef. Though nothing lived inside the reef, many things lived about it. And so Narasuro, finding beauty in the lifeforms, added layer upon layer to the reef, making it into solid land. Nearly a thousand years passed as he did this, until finally Narasuro was happy with what he had wrought. He called the land "Thras" (meaning "new" in the Olden Tongue of Narasuro) and began to bring life to it. He created fish, and other aquatic lifeforms, and he made many land-roaming beasts. But lastly he created his most intelligent and powerful beings yet -- the Sload (calling them Brodnir, "Gifted" in the Olden Tongue of Narasuro). And so did the Dawn Era come to a close.

The Creation[edit]

NOTE TO SELF: Put this into a table (like the one found on the Septim Dynasty page) as soon as possible.

  • Early-to-Mid-Dawn Era: Narasuro creates Carano.
  • Mid-to-Late-Dawn Era: Carano creates Mallana. Narasuro abandons and curses the two of them.
  • Late Dawn Era: Carano and Mallana become the first Ehlnofey through a process unknown (they strip themselves of their long lifespan of 10,000 years, making it 1,000). At the same time, Narasuro creates the Brodnir, or the "Sload" as they are now called.
  • Dawn Era closes.
  • Merethic Era, circa 2500: Narasuro creates Necromancy and teaches the Brodnir his art. He begins the writing of the Necrom Manifesto or, as the Cult of Darkness called it, The Book of Garadron (their name for Narasuro was "Garadron") in which he describes how the primordial beings Padomay and Anu took the Dark and made it Light. The book also once contained the Chronos Manifesto, or The Account of Time as the Cult called it. Carano creates Men and Mer, "the children of Water and Sky" (from the Chronos Manifesto) respectively. Mallana, being closer to the earth, creates the Hist.
  • Merethic Era, circa 2000: The Men, Hist, and Mer begin to break away from Carano and Mallana. The Hist create the Saxhleel, Argonians, and the Mer begin civilization.
  • Merethic Era, circa 1900: Narasuro leaves the mortal realm, leaving behind ten copies of his Book. These would later be split into the Chronos Manifesto and the Necrom Manifesto. He creates his own dimension, free of the Gods, Daedra, and Mortals, taking with him those of the Brodnir who would come; those that left remained the Brodnir, those that stayed became slug-like creatures called Sload.


From here, all things carry on as believed by mortals.



The Fourth Era Empires/Governments[edit]

The Mnemonic Restoration[edit]

The Mnemonic Restoration was a movement in Imperial politics which spanned from 4E 209 to 274. The movement was started by Kaladan Seronius, an Imperial ex-assassin, and seventh Grand Inquisitor of the Mnemolii Alatus (see the "Words, Names, and Meanings" section on this page). Kaladan declared the Elder Council to be corrupt (at the time, 4E 209, there was no Emperor) and led a coup spanning Rain's Hand 24-30. When he finally gained control over the city, Kaladan began the Mnemonic Restoration. During this catastrophic 65-year event, 2,000 years of primary sources and records were destroyed, only to be replaced by records which fit the interests and priorities of the Mnemonii Alatus. By 4E 274, history itself had been rewritten, and the Mnemonic Philosophy had come to dominate the Empire. The Mnemonic Empire was founded in 4E 275 when Kaladan Seronius II became Emperor Kaladan Seronius I.

The Mnemonic Empire[edit]

The Mnemonic Empire ruled over Cyrodiil and much of Hammerfell and Skyrim during the late third and whole fourth centuries of the Fourth Era (4E 275 to 403). Their Emperors are as follows:

Name Born Crowned Died
Kaladan Seronius I 4E 248 4E 275 4E 312
Holdr Kalthazar 4E 287 4E 313 4E 348
Kaladan Seronius II 4E 300 4E 349 4E 380
Karano Sarul 4E 245 4E 381 (N/A) Ended empire.


The Imperial Reclamation[edit]

In 4E 403, the Altmeri Emperor Karano Sarul ended the Mnemonic Empire and began his own nameless empire. However, his reign only lasted a decade more when Kardus Raelion, a Breton mage-assassin and former King of Daggerfall, led a coup in 414. Below is a table showing the rulers of the Cyrodilic Empire from 4E 403 to 519.

Name Born Crowned Died
Karano Sarul 4E 245 4E 403 4E 414
Kardus Raelion 4E 376 4E 414 4E 451
Agathum Naviathan II 4E 377 4E 452 4E 494
Selerion Kurando 4E 400 4E 494 4E 500
Agathum Naviathan III 4E 450 4E 501 4E 509
Holdr Kalthazar II 4E 485 4E 510 4E 519

Fourth Imperial Empire[edit]

It was at this point in Cyrodilic Empire's control over governmental affairs was restored. Kaladan Seronius V, the Emperor of the Fourth Era as of 4E 520, made the Mnemonii Alatus obsolete by taking away their government validity and recognition. He subsequently ordered the assassination of every member of the Order of Truth. Within 10 years, all of the members of the Mnemonii Alatus were either dead or underground.

In addition, this was also the end of the Seronius Dynasty; Kaladan Seronius VII and all his heirs (Korvus Seronius II, Halcyon Seronius II, and Severio Seronius III) were assassinated in 4E 743, as well as Holdr Kalthazar IV and his son Lodgar Kalthazar, bringing an end to the Seronius Dynasty and the Fourth Empire.

Name Born Crowned Died
Kaladan Seronius V 4E 497 4E 520 4E 548
Severio Seronius I 4E 519 4E 549 4E 566
Korvus Seronius 4E 523 4E 567 4E 589
Holdr Kalthazar III 4E 563 4E 590 4E 631
Kaladan Seronius VI 4E 601 4E 631 4E 651
Halcyon Seronius 4E 629 4E 652 4E 679
Severio Seronius II 4E 649 4E 679 4E 711
Kaladan Seronius VII 4E 696 4E 712 4E 743

A Speculative History of the Dwemer[edit]

The extinct strain of Mer that we now call the Dwemer are perhaps the least understood of all the Mer in Tamriel's history. The only known, or at least recorded, King of Dwemereth (the supposed name of their lost kingdom) was Dumac Dwarfking, who founded Resdayn with Nerevar and was eventually betrayed, or he betrayed, his allies. However, recent discoveries have allowed us to take a brief look into the history of the Dwarves. Below is a table displaying the recently discovered Kings and Queens of Dwemereth.

Name Birth Crowned Death Dynasty
Nargonbdr of Alinor ME 2399 1E 03 1E 107 Ngthandr
Nghtarnd I ME 2489 1E 107 1E 222 Ngthandr
Sturdumz 1E 176 1E 223 1E 411 Ngthandr
Ngthunch of Arkngtharnd 1E 181 1E 223 1E 399See below Ngthandr
Ngthumz 1E 385 1E 411 1E 506 Nghtandr
Ngtharnd II 1E 468 1E 507 1E 603 Ngthandr/Bthuand
Dumac Dwarf-Orc 1E 379 1E 604 1E 700 Bthuand

We know next to nothing about any of these Kings. The only information we know past the info shown concerns the joint rule of Ngthunch and Sturdumz, the sons of Ngtharnd I. The two were crowned as join rulers in 1E 223. Three years later they built the citadel of "Arkngthunch-Sturdumz". They ruled in peace until 1E 395 when a new Nord-Dwemer conflict broke out. Though the conflict was resolved four years later, Ngthunch died in battle on the northern shore of the Inner Sea while fighting the last Nordic army. Sturdumz ruled for 12 more years until he passed of an obscure disease. All this was gathered from a large Dwemer text called, when translated, "The Accounts of the Third War" a sort of biography about the Brothers' reign and the war fought therein.

The most well-known of these Kings, Dumac Dwarf-Orc, was the last Dwemer King. He was the nephew of Ngthunch and Sturdumz, born in 1E 379. He first appears in the annals of history during as the Dwemer diplomatic representative in the court of Indoril Nerevar in 1E 400. The following year, the Chimer and Dwemer united under Dumac and Nerevar and in 1E 416 drove the Nords out of Resdayn (the new united kingdom of Chimer and Dwemer). It was commonly believed by the Chimer that Dumac was the King of the Dwemer during this time; rather, he was a Prince, the other being Ngthumz, Sturdumz's son. It was the latter who inherited the Dwemer throne in 1E 411, even though Dumac had been promised the throne for his courageous deeds; Prince Dumac, outraged, left Resdayn and traveled west, eventually reaching Volenfell, now called Hammerfell. According to Dumac's passages in the Royal Book of the Deep Ones (in which every King wrote about his/her life) he tried to lead the Rourken Clan here in a revolution against their eastern cousins, only to be driven out of the palace of the Clan Leader (according to him, their hate for him came out of the Chimer-Dwemer Alliance, an event which had prompted their exodus to Volenfell). Left with no more options, a distraught Dumac returned to Resdayn, meeting with his friend Nerevar in Mournhold on First Seed 14, 1E 463.

Dumac and Nerevar counseled on the state of Resdayn. While Dumac wanted to destroy the usurper, Nerevar believed that Ngthumz's greed would be his end. And so Dumac and Nerevar played the game that Ngthumz had set up for his contenders for 43 years; in 1E 506, a mob of dissident soldiers and Priests killed Nghtumz during a royal propaganda speech that centered around the supposed evils of Prince Dumac. Alas, all but the rabble knew what Nghtumz said to be lies, and after the usurper's death all was revealed to the lower classes. Prince Dumac became a sort of martyr to the Dwemer people, who believed him killed by a royal assassin in the court of the Rourken Clan. Though Nerevar told Dumac that his time had come, the Prince simply decided that it was time for him to leave Resdayn for a while and escape from the troubles of the Houses.

In 1E 407, Nerevar and his council met with Nghtarnd of Kemel-Ze to discuss his status in the Dwemer court. Nghtarnd was a cousin of the Ngthandr Clan of Vvardenfell, as he was the direct descendant of Nchuleft, the older brother of Ngtharnd I. The Nchuleft Clan (Nchuleft's ancestors) had ruled over eastern Morrowind as the only mainland Dwemer Clan since ME 2498, and were the only members left of the actual Royal Bloodline. It was finally concluded that the addition of the Nchuleft Clan's armies and lands would greatly help Resdayn fight future invasions; one month later Nghtarnd II was crowned.

According to the Royal Book of the Deep Ones, Dumac spent the next 80 years in High Rock in the court of the Direnni Clan on the Isle of Balfiera. Though Dumac gave the occasional advice to the court (and interviews with scholars), he made it quite clear to the Direnni Clan that his days in politics and war were over. When the clan collapsed in 1E 499, Dumac had a startling revelation: that this could soon happen to his own people. He promptly gathered his belongings and left for Red Mountain.

When Prince Dumac returned to Red Mountain the Dwemer people were shocked to say the least. Standing before them was the Martyr-Prince that had become a legend in Resdayn, and who was thought to be 100 years dead. Though most of the populace demanded that Nghtarnd step down, Dumac decided that he would be of more use as the head of the Ministry of War and Politics. In honour of his miraculous survival and amazing accomplishments, Dumac was called Dwarf-Orc (it was held that Orcs were the one of the toughest races in Tamriel). Dumac Dwarf-Orc first used his power as the Priest of War in 1E 501 when he fought a minor skirmish with the Nords of Skyrim. It was then that Dumac began his plans to invade Skyrim. Nghtarnd II died in such a skirmish in 1E 506, and Dumac Dwarf-Orc at last took the throne of Resdayn.

However grand, Dumac's reign was not long, only 104 years in length, and not much is known of these years. At some point during this time, Dumac removed Ngtharnd II's Tonal Architect, Sarmgth, from his Council of Tonal Priests and replaced him with a young, intelligent, and -- as we later learn -- cunning Sorcerer by the name of Kagrenac. Sadly, we still know next to nothing of Kagrenac's days under Dumac Dwarf-Orc. All that is known is that during this time, Kagrenac created and carried out plans for a machine warrior, which he called Anumidum, that was intended to be a sort of "new god." Using the tainted power of the Heart of Lorkhan, which the Dwemer had also used to steal immoratlity, Kagrenac came near to completing his plans. For years the Chimeri Tribunal told Indoril Nerevar that they had suspicions that the Dwemer were building such a thing; when confronted, King Dumac was offended that his friend thought him capable of such treachery. The two left the matter ignored and unresolved for years after. However, when the Tribunal came forth with evidence of this this New God in 1E 700, the Chimer King was outraged, as he believed that Dumac had lied to him for all these years. Dumac was equally angered by the accusations, and the War of the First Council resulted. The end of this battle was disastrous: Dumac Dwarf-Orc, innocent and tricked by the Tonal Priest Kagrenac, lie dead (as did the Priest, perhaps the only ungrieved death), Indoril Nerevar dead, betrayed by the cunning Tribunal Council, the Dwemer people wiped out, and the Chimer cursed by Azura to become the Dunmer so that they would never forget their unforgivable acts at Red Mountain.

The effects of these tragic events still echo in our times. Perhaps the most scientifically and technologically sophisticated peoples in Tamrielic history disappeared off the face of Nirn (theories on the subject can be found in the many reports and books by various scholars) and the Dunmer were eternally cursed with black skin and red eyes. Though some consider this phenomenon to be scientific, that chain of events would still be as tragic as the commonly held belief of the Curse of Azura. Whatever the reader chooses to believe, the loss of the Dwemer will never be forgotten and will always be mourned.

--Kalis Agea, Scholar of the Lore and History of Tamriel

Necromancer's Moon[edit]

This is an idea for a story that I've had in mind for about a month. Figured I may as well the ideas here for later reference.

The story takes place just after Mannimarco and Vanus Galerion left the Isle of Artaeum. It deals with two Necromancers: Haldon Urvayn, a Dunmer and a Master Necromancer, who is one of the last of the Velothi-era Necromancers, kept alive by his own magicks, and Mannimcarco, only just becomming a true Necromancer. Haldon, one of the oldest beings in existence (over 3,000 years old) still looked as though he were in his mid-twenties and Mannimarco envied his abilities and mastery of Necromancy. In his greed, Mannimarco chooses to try and become the Master Necromancer's apprentice, only to be rebuked by the paranoid recluse. Haldon promptly leaves Valenwood, where the two had met, and travels back to his home in the Valus Mountains. His tower, Necrom Verosir, a Velothi Tower (only Haldon knows what it means) was built on the one site in Tamriel where the Shade of the Revenant is most powerful and pure, greating the most powerful Black Soul Gems in Tamriel. Mannimarco stalked him all of the way to his tower and confronted him at the entrance, insisting that Haldon make him his apprentice. Haldon, surprised at the bold young Altmer's conviction, accepts and repeats an old saying, in a rather cryptic tone, "What doesn't kill you can only make you stronger." He invited Mannimarco into his tower, where they would train for many years onwards.

10 years pass and Mannimarco's patience begins to run thin. He begins planning how he will take his Master's skills, life, and memories for himself. It takes him 6 long months of preparation but Mannimarco at last confronts his Master and reveals that the only reason he came into Haldon's tutelage was to drain his lifeforce. Haldon then tells him that he knew the whole time. In fact, he had been wondering when he would give it up. He then tells Mannimarco of his intentions to sap his soul instead, use the Necromancer Stone of Necrom Verosir to trap his soul, and use the soul to transcend to Godhood. Mannimarco does battle with his master, but quickly learns that his master knows much more about magic than he ever let on. Easily draining Mannimarco of all his powers, he traps his soul in the Stone and prepares for the final stage: to whipe out Mannimarco's consciousness.

Haldon Urvayn journeys into Mannimarco's Sphere of Consciousness in his mind and confronts him there, in the heart of the young Necromancer's being. Though Haldon easily won, part of Mannimarco's conciousness escaped from the Stone and spawned into a new Mannimarco. He then traps his Master within the Stone. He leaves with new power and heightened senses to prepare for the final showdown with Vanus Galerion, his arch-enemy.

Haldon would remain locked in the stone for 1000 years until at last, in an attempt to >>>>THE AYLEID LORD SPOILER<<<<


Nirnroot Research[edit]

Please note that the following is in no way Elder Scrolls canon. It is a work of fanfiction, and intended to be treated as such.


FROM THE JOURNAL OF ELLURON DAVEL, 3E 414 - 4E 207


Morning Star 19, 3E 431

Today I have made an exciting discovery! About two weeks ago, I journeyed from my home in Falinesti to Skingrad to work with an Alchemist by the name of Sinderion, a fellow Altmer. I soon found that he was absorbed obsessively in a study of a plant called the Nirnroot. Although I had been sent to aid him in his studies as a fellow scholar and Alchemist, I soon learned that I was to be treated as nothing more than a servant. I fetched him supplies, ingredients, books, and manuscripts for the scatter-brained mage; the only thing he seemed concerned with was his research and, when hunger demanded it of him, his meals. The rest of the world meant nothing to him during this time period.

But at last we have made some major progress. I arrived early this morning, while he was still preparing his equipment for the day, and began reading through his notes and his books, particularly those concerning this strange plant. As the early morning dragged on and dawn approached, more people began to enter the inn above for their morning meals. This, as usual, caused Sinderion to resume his petulant demeanor that had come to characterize him since this whole study began. Today, however, he actually allowed me to take part in his research. As peculiar and sudden as this was, I thought little of it -- and still think little of it, mind you -- and set straight to work alongside Sinderion. For the first time ever, I was actually experimenting with the plant I had been studying for two weeks -- the Nirnroot.

Most of the day passed without incident. I took notes haphazardly and lazily, putting as little effort into writing as possible and as much as was possible into concentrating on my work. Finally, I discovered something rather fascinating: it is possible to combine the Nirnroot plant with itself! However, allow me to go into detail on this. What I mean to say is that it is possible to combine certain Nirnroot with each other. The cause for this appears to be a rather unique property: the Nirnroot appears to have varying forms of itself, however small and vague these differences may be. The Nirnroot naturally has isotopes! This was a shocking revelation for both me and Sinderion. We worked late into the night, near an hour past midnight. About an hour ago we stopped to eat, and then we both headed off to bed. Our research shall resume tomorrow, and hopefully this journal shall as well.

Morning Star 21, 3E 431

My last entry, two days ago, detailed our discovery of the Nirnroot Isotope Property, as we have come to call it (we will present a Nirnroot Isotope Theory at the next Alchemy Symposium, on the first of Sun's Dawn). Yesterday, we resumed our research of the plant, finding a few alchemical properties of the plant (all of them negative over a certain course of time). However, an interesting property of the plant seems to be that its magical and chemical makeup cause a reaction when combined alchemically with other plants, the Nirnroot will take on different -- seemingly random or unpredictable at best -- new properties (we tried Lady's Mantle and St. John's Wort Nectar, and both support this theory; we plan to make this a part of our Symposium Presentation).

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Basic Plot Summary[edit]

The story begins on 22nd Heartfire, 4E 203, when Varyn Vennlam, a Dunmer scholar-mage, wakes up in Candlehearth Hall in Windhelm. Packing his things, he departs from the city, which he's been in for a week or so, and takes the road to Winterhold, his final destination in Skyrim. Varyn is at the end of a rigorous five-month journey from Mournhold in Morrowind, where he had been researching ways to begin dispelling the ash and poisonous fumes that lay over Vvardenfell and mixed with the water of the Inner Sea. After an experiment that ended in disaster, Varyn is exiled from Mournhold. He promptly decided travel to the Dunmer village of Wyrensford, home to the only remaining Imperial Outpost east of the Valus Mountains, and from there consult his old friend, Stenvr Aldrinyr, a Dunmer scholar from High Rock, as to what his next move should be.

After this brief flashback, the story returns once more to the present day as Varyn stumbles upon the Shrine of Azura, near the end of his third day of walking.