User talk:Benould/Archive-2008-02

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Archive May-June 2008

What Links Here?[edit]

Just thought I'd point out that you don't need to create a page to use the Whatlinkshere page. For example, this would do just as well. –RpehTCE 05:39, 4 May 2008 (EDT)

Balmora bigger than Sadrith Mora?[edit]

Hello Benould,

I saw you add to Morrowind:Sadrith Mora that Balmora is a bigger city than Sadrith Mora. I haven't played in a while, and haven't checked this yet, but from general Morrowind gameplay knowledge I'm pretty certain that Sadrith Mora is the bigger. - Game LordTalk|Contribs 17:11, 7 May 2008 (EDT)

Well, it is probably a case of bragging between the ole Telvanni Wizards and the Hlaalu cut-throats. What I have found in searches, Balmora is consistently named 2nd largest. We had both claimed as 2nd largest, and since the Telvanni only tolerate the Imperial presence of Wolverine Hall, and we state that Tel Naga is separate yet part of (Master Neloth doesn't live in Sadrith Mora etc.)), something had to make sense. Hence, the christening of Balmora as second largest, which, I am sure, will lead to angry wizards descending on the town. Then again, they probably couldn't be bothered! ;) --BenouldTC 17:23, 7 May 2008 (EDT)
Geographically speaking, Balmora is definitely the largest after Vivec - it has 4 exterior cells named "Balmora", while Sadrith Mora only has 3. You could count Wolverine Hall as part of Sadrith Mora, but then you could also count Moonmoth Legion Fort as part of Balmora, so it doesn't make much difference. I'd also say that Ald'ruhn is also larger than Sadrith Mora. They have the same number of exterior cells (again, if you count Wolverine Hall, you could also count Buckmoth), but Ald'ruhn in addition has a fairly large and sprawling area underground below Skar, which gives it a considerable edge. Almost all of the buildings in Sadrith Mora, by contrast, are small, 1-cell interiors with few people in them. In fact, population-wise, Ald'ruhn is considerably larger than Balmora OR Sadrith Mora. (See Morrowind:Demographics.) --TheRealLurlock Talk 22:11, 7 May 2008 (EDT)
So do we even want to have that statement about what town is larger, and if so, should the ranking be Vivec, Ald'ruhn, Balmora, Sadrith Mora? --BenouldTC 22:23, 7 May 2008 (EDT)
Thing is, it really depends on how you want to measure it. By population? Land area? Total playable area including interiors? Quest significance? Clearly Vivec comes out way on top by any measure, but after that, it's a bit of a toss-up. Balmora has the largest land area, and the most overall quest-significance after Vivec, since Caius Cosades lives there, and most of the Main Quest uses Balmora as the home base. Ald'ruhn has more people and more playable area due to its larger interiors, but less overall quest significance. Sadrith Mora has very little quest significance for anyone outside of House Telvanni, (with the exception of the Telvanni Hortator quest of course) and is in general the smallest of the 4 any way you measure it. They all are Great House headquarters, so they tie there. They also have Morag Tong headquarters, though there's really not much reason to go anywhere but Vivec for that. Balmora and Ald'ruhn both have Fighters, Mages, and Thieves Guild headquarters, and so does Sadrith Mora, but only if you count Wolverine Hall, and if you do, you'd also have to count Moonmoth and Buckmoth, which add Imperial Legion quests to the other two cities, but there are no Legion quests in Sadrith Mora. And even the Thieves Guild quests that are there are relatively few compared to the other cities. I think you'll also find that Sadrith Mora has less in terms of services (merchants and the like) compared to the other two. So the order could be either Vivec, Ald'ruhn, Balmora, Sadrith Mora, or Vivec, Balmora, Ald'ruhn, Sadrith Mora, depending on your point of view. --TheRealLurlock Talk 22:48, 7 May 2008 (EDT)
Options 2 sounds convincing to me, there is hardly ever any reason to go to Sadrith Mora unless one plays the Telvanni faction. I am going to change the Balmora page to say that is the 2nd largest geographically and won't make any statements about size ranking in Ald'ruhn and Sadrith Mora. BTW, TheRealLurlock, what is your take on the Tavern/Inn/Cornerclubs? Discussion is here UESPWiki_talk:Morrowind_Redesign_Project#Inns. --BenouldTC 23:07, 7 May 2008 (EDT)

Thanks[edit]

Thanks for the cookie! As an engineering major I knew in college would say, "Yum squared!"– KJR1012 Talk Email Contribs 06:51, 14 May 2008 (EDT)

Ooops[edit]

Number 1, it's How To Beat the Over Flow Loot Bag. And I deffinitly think it should be in hints!!! Pillow forts definnitly shouldn't, but I didn't know any where else to put it. Extra shelving is a toss up, it could go in Hints, it could not. Please write back and tell me what you think!!!Nick A. 09:30, 16 May 2008 (EDT)

If you can incorporate the information on the "Overflow Lootbag" into the existing article Morrowind:Glitches, go for it. That is really the best spot for the tip, but please keep it precise ;) As to the shelves and pillow forts, I am not completely against having them, just not on that page. Perhaps you can create a Other Hints" page? --BenouldTC 15:43, 16 May 2008 (EDT)

How about a Fun Stuff page? — Unsigned comment by Jigjigjig (talkcontribs)

You are free to create any page you want in the proper namespace, however I am not endorsing it. You'd have to do the work and it'd be subject to peer review and subject to discussion about the validity of such a page. --BenouldTC 19:16, 17 May 2008 (EDT)

Happy Birthday![edit]

I hope you have a great day! –RpehTCE 03:02, 18 May 2008 (EDT)

That comes from me too, Happy Birthdy Benould! - Game LordTalk|Contribs 03:58, 18 May 2008 (EDT)
Many happy returns!– KJR1012 Talk Email Contribs 07:24, 18 May 2008 (EDT)

Morrowind:Vampire Section Deletion[edit]

I should have stated why I deleted that small section earlier. The deleted section was poorly written, and more importantly, completely incorrect. It stated that Vampirism could be contracted by merely entering a tomb. I myself have never contracted vampirism by entering the hundreds of tombs I have, and I don't claim to know all of the specifications of contracting the disease, but I'm quite sure it's impossible. Just trying to clean up the page a bit. 68.99.170.139 14:32, 22 May 2008 (EDT)

No worries, I agree with you on content, just wanted to let you know that leaving a reason on the talk page is vital for the overall process. I added your notes and the deleted tomb note to the Morrowind_talk:Vampires page, in the unlikely event that someone comes up with more information. Cheers, BenouldTC 15:46, 22 May 2008 (EDT)

Chain[edit]

snche you're the only person I can see on right now, where do you think the Chain should be put, under The chain, the Chain, or Chain, the?-Puddle 21:35, 25 May 2008 (EDT)

Since it is a Tamriel place, The Chain default sort order is Chain, so write it under C, as The Chain. --BenouldTC 21:38, 25 May 2008 (EDT)
Aah, thanks!-Puddle 21:42, 25 May 2008 (EDT)

Nerevar[edit]

Guten Tag! I don't own Morrowind but will buy it eventually. I've been trying to understand the history of the main character. In this link: http://www.uesp.net/wiki/Tamriel:Nerevar, I understand that the character is Nerevar incarnate, so to speak, correct? Well, there are a lot of things on this page that I had never heard of, like Veloth, the Lorkhan War, the Triune Way.... but they have no links to understand them further.

I would like to create pages about these topics since no one else has. I'm just wondering where you get all this information from. The books in the Morrowind game? The Quests? Let me know if there's something you could do to help. Danke — Unsigned comment by Vedaa (talkcontribs)

Make sure that the pages don't actually exists, like Lore:Veloth, Lore:Tribunal, Lore:Lorkhan. I just added a lot of links to the page, you're welcome to add any information you find. Lore:Books and Morrowind:Books are good start, as is the Pocket Guide to the Empire, PGE. Let me know if that helps, --BenouldTC 22:52, 25 May 2008 (EDT)

Tamriel:Places[edit]

I see you've been adding info from the old site into the Tamriel:Places pages. Have you done any? I'm just wondering If you've been working on this. Thanks for your time!-Puddle 20:03, 27 May 2008 (EDT)

Yeah, I did a bunch of them, from A-Z. There might be a straggler here and there, but to my knowledge, between the two of us, we got them all. Expanding these stubs is a bit more difficult though, takes a lot of detective work. ;) I've been using this helpful map to orient me. There are more places that we don't have, like the Padomaic Ocean I just added, if you compare to TIL and the map, but it is hard to say what is relevant. Any thing you can add is helpful. --BenouldTC 20:19, 27 May 2008 (EDT)
While we are on the subject; there are actually more than five "baronies/kingdoms" within Daggerfall and High Rock. Since I don't have the exact numbers with me, I didn't edit the "Tamriel:Daggerfall" and "Tamriel:High Rock" pages. But… thanks for doing good work! Your fix-ups, corrections, and expansions are appreciated. --Uniblab 20:23, 27 May 2008 (EDT)
Actually Uniblab, I've already put It on the page I believe, The five kingdoms of High Rock are Camlorn, Daggerfall, Northpoint, Wayrest, and Sentinel. I have to update the page differently however. Thanks for pointing that out.-Puddle 20:41, 27 May 2008 (EDT)
Okay, just double-checked them, and we did get them all, but, of course, there are red links that need in-game experience to start.-Puddle 22:14, 27 May 2008 (EDT)

Better Map?[edit]

Could you take a look at Image:MW-map-Great House Influence.jpg and tell me what you think? It's meant to be a replacement for Image:Vvardenfell04.png, on which you put a FixImage tag a couple of weeks ago. The new one is probably a little dark but I wanted to see if you thought it was worth pursuing that style of map. –RpehTCE 12:10, 28 May 2008 (EDT)

First of all thanks for taking this on! I like the relief map, couple of things to change: City names would be better not in all CAPS, font color could be white or gold, the Hlaalu region is missing Arvel, Ules and Omani manors, we should at the minimum mark the Councillors. I think we can use cut-outs of this map for the respective House pages, no need to show all of Vvardenfell there. This part should be easy, since its resolution is high enough to support stamping, have 1 big map, and 3 House maps. I like the transparent coloring you used to show influences. Under the key, a statement like this: "Temple: Unmarked wilderness" could be helpful. --BenouldTC 14:52, 28 May 2008 (EDT)
Okay, try that. Slightly brighter; title case for the names; added the suggested Hlaalu areas; added Imperial Legion control. Is that ready for prime-time now?

Contacting you[edit]

Is there a way to PM you or email instead of using this message board? — Unsigned comment by Veeda (talkcontribs)

Sure, use this Special:Emailuser/Benould --BenouldTC 19:45, 28 May 2008 (EDT)

Permanent Corpses[edit]

Regarding your question about my page, I thought that some of the links, spellings, etc. might be wrong. I wasn't sure, so I put up the peer review tag. [I have no Idea why that turkey sandwich thing is appearing]

well aint that a turkey samich 21:03, 28 May 2008 (EDT)

Having issues with your turkey, eh? ;) Thanks for the reply, different editors have done some link/spell checking, and removed redundancies, so it is probably time to take the Peer tag off. --BenouldTC 21:10, 28 May 2008 (EDT)

Fighters Guild Ranks[edit]

I made the changes on the ranking list, as well as the small commented gesture towards killing Sjorings helpers, how Fire will still attack and you will get kicked...

I made these edits, because I've been playing the GOTY edition, and I just recently got beyond that point...

Reasoning behind the Fire edit, was the fact, I went to go check to see if she would seriously attack even though I had come through the door, and if she did, if I could kill her. I did, and was soon kicked out of the guild afterwards... So, it made me believe that because she was no longer a threat or personal gain to Cammona tong, she was an innocent.

As for the Rank changes, I made them because Guardian seemed to be highest before Guild Master... The only reason I say this, was because, when I got to Guardian, everyone would say "I can no longer advance you any further, go speak to Sjoring Hard-Heart to be advanced further". Once I went to Sjoring, he told me almost the exact same thing...

"There are not many more advancements I can make for you, other than you taking my place." In other words, from Guardian comes Guild Master. Now, I had just done this less than 24 hours ago, that's the only reason I had made the edits.

Unless Champion was some RANDOM advancement he gives if you do his 'kill the thieves' quests... Which I highly doubt, I don't think there is a Champion class... I just know I was stuck at Guardian til I did Percius' quest to kill Sjoring, which made me Guild Master.

If this seems at all faulty, try it for yourself... I did it rather quickly thanks to a lot of the useful info on this site.

(( I will be joining in a sec, but for the time being, Refer to me as Grimsine. Made the account now (As you can see through your edits, I'm a bored person. Was what I was under to edit. 76.182.74.133 )) — Unsigned comment by Grimsine (talkcontribs)

If you have enough faction reputaion, you can achieve the Champion rank, certainly if you do the Morrowind:Remove_the_Heads_of_the_Thieves_Guild quest. I remember one time I was promoted to Champion, Morrowind:Lorbumol gro-Aglakh wanted to kill me because he thought to be next in line for it :). There seems to be several paths possible, and bugs with it, this would need more testing to say something definitive. As to Morrowind:Eydis Fire-Eye, there is a bug with the Bitter Cup quest, with a fix for PC users. I am on the Xbox myself, and have been attacked by her and killed her subsequently, without being expelled. You might have to be careful to let her hit you first, a common problem with faction NPCs. I was once expelled from the temple, for killing Almalexia in the Tribunal expansion :). If you have any more experiences or questions, please feel free to leave them here, or on the pages. I'll try to re-phrase the Fighters Guild page later, but it will need some more testing. --Cheers, BenouldTC 16:59, 16 June 2008 (EDT)
I just avoid Eydis once I get to that point. You can still enter the Fighter's Guild and use the Blacksmith at the bottom of the stairs, as long as you do not take a step up the stairs to Eydis. I have never seen the Champion rank, but I have never done Hard-Heart's quests... just Eydis,Hrundi, and Percius --Brf 17:29, 16 June 2008 (EDT)
Well, I think I had enough reputation points, since I didn't do 2 quests from Lorbrumol, because of their inclination to be pointless, I didn't care much for his benefit. I was paying very close attention to the guide, every other quest, I had completed easily and quickly, (Other than Sjorings... So All of Sjorings, and the final two of Lorbrumol), even then I was still ONLY Guardian, but it's probably a bug as implied, and that's all really. I guess you'll be testing that theory for yourself. As for Eydis, I guess when she came at me, I took my swing, thus causing her downfall... Level 125 (Thanks to the Master trainers and their ability to always train past 100, not really a glitch, it's actually just in the game), though, some of the more advantageous glitches, I did use. *Shrugs.* Hopefully we can figure this stuff out together Lol. I doubt I can really give useful information to the site, but it's always good to try and point things out when it doesn't seem to work entirely well together. Talk to you later Benould. And it seems Brf noticed it just like me as well. I didn't see a Champion rank, but we'll be waiting for your tests. Grimsine
Well, I have not been able to advance to Champion in my last test. User:Rpeh is going to test this as well, I'll will update the Fighters Guild text at that point. --BenouldTC 11:51, 29 June 2008 (EDT)