User talk:Reznor Ramirez

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Feedback[edit]

In the name of all that is just and right, please do not remove the original Blade of Elements! Add whatever new weapons you'd like but please keep the original Blade of Elements as well. That was one of the most powerful and useful general purpose custom weapons listed on this page and what you've replaced it with are more specialized variants with effects that other players may not always want to use.

The removal of Soul Trap and the addition of Drain Health and Weakness to Poision have also worked to reduce the power of the elemental effects in your versions of the weapon. This may be desirable depending on your goals but the basic high damage potential presented by the original Blade of Elements can be quite useful in almost any circumstance. I agree with your assessment that some of these "Useful Enchantments" are actually "Useless" (if only because they are so specialized). In my experience, I don't really like carrying around lots of specialized weapons to switch between as the situation dictates. Instead, a few more general purpose and powerful weapons work much better for me. For this reason, I'm a little surprised that you'd find the current offerings useless and then proceed to replace one of the most powerful and useful weapons on the page with 3 variants that are more specialized. Again, feel free to add, just please, please retain the original Blade of Elements as well.

Concerning the power of the weapon itself, using my top level character (level 55 if I recall correctly, though it's been some time now), I found that with almost any enemy, I didn't need to hit more than 3 times. I don't recall ever needing 5 or 6 hits, though the graphs you present with your variants seem to indirectly indicate that using those weapons might require 5-6 hits with some enemies.— Unsigned comment by 76.88.43.12 (talk) on 24 January 2010


Blade of Elements
  • I've tested this. It is a far ineffective use of enchantment compared to the other 2 & 3 element enchanments. Weakness to Magic only stacks exponentially while the first Weakness to Magic is still in effect, meaning that this enchanment maxes out its HP on the second swing and requires a quick uniterrupted blade or blunt attack. Feel free to chart the stats if you'd like, it just maxes out too quickly making it much less effective against enemies with high HP. --Reznor Ramirez 18:28, 23 January 2010 (UTC)
Orignial Blade of Elements Pt/Sec Hit 1 Hit 2 Hit 3 Hit 4
Soul Trap x/1 x x x x
Element Damage 1 14/1 14 14 14 14
Element Damage 2 14/1 14 14 14 14
Element Damage 3 14/1 14 14 14 14
Weakness to Element 1 100/1 x 14 14 14
Weakness to Element 2 100/1 x 14 14 14
Weakness to Element 3 100/1 x 14 14 14
Weakness to Magic 100/1 x 42 42 42
Damage HP 42 126 126 126
Total Negative HP x (168) (294) (420)
  • As you can see, this Blade does more damage than some of the other custom enchantments, but maximizes its stacking on only the second hit. In its defense, all of the damage is permanent damage done, not drained. While this is a good enchantment for low and mid-level enemies, it does not maximize its potential when facing enemies with higher health points. It becomes a weak enchantment at level 25+ versus Minotaur Lords, Ogres, Azhklan Trolls, etc. At level 25 PC, each of those have 500-572 HP, meaning this enchantment takes 5-6 hits to kill these. At level 30+, these enemies require 7+ continuous hits from this enchantment to die, with the final number of hits being closer to 10 or more because of the chance of missing or being struck yourself and interupted, due to the small Weakness to Magic for 1 second window. With Drain Health/Weakness to Magic (3+ seconds) stacking enchantments all of the above are dead at level 40 after 4-5 continuous hits, compared to 7-9 continuous hits with this enchantment. At level 18 this enchantment still takes 4 hits to kill these enemies because of their minimum health points being 396-406, compared to 3 hits with a Drain/Weak stack enchantment. Of course, it is up to Oblivion players to choose their enchantment or weapon of choice. Nobody is saying that you have to use this one or that one, or that you can't use one just because another is more effecient or whatever. The point is that this enchantment and the "3 Element Enchantment" have nearly identical effects, with the "3 Element" being the one that shows the most significant "new gimmick or trick that would not normally be noticed." For that very reason, all of the previous enchantments were moved to the talk page instead of being deleted, including some that do not even work as advertised. --Reznor Ramirez 18:48, 25 January 2010 (UTC)
Remove Weakness to Poison, Add Soul Trap for 1 second (this stacks with weakness and stretches the duration), and adjust 2 of the Element Damage values from 5 pts to 4 pts. The amount of total damage done by adding Soul Trap and removing 2 pts element damage is insignificant compared to the amount of damage done by Drain Health. This version with Soul Trap would still do nearly twice the damage of the original Blade of Elements. --Reznor Ramirez 19:15, 25 January 2010 (UTC)
And furthermore, I am not hating on the Blade of Elements. It used to be one of the main weapons I used. Its just that at level 25 things start getting hairy against high level enemies, and by level 40 the Blade of Elements takes forever and a half to kill an ogre or what have you. By using the drain/weakness stacking enchantments, turning the difficulty of the game up now makes it much more challenging and enjoyable as well. From what I've seen of Oblivion players, far too many turn down the difficulty once they reach higher levels specifically because their equipment starts doing less and less damage and enemies melee and magic attacks start doing more damage. Turning the difficulty down sucks the fun out of the game by making the Blade of Elements a 1 or 2 hit kill special at a level 40. Where is the fun in that?? I personally enjoy the difficulty at around 70-80% at level 38, thanks to the stacking enchantments and the follower exploit. Even when there are 8+ enemies around, if I'm getting stomped I summon a creature and then cast a heal x pts for y seconds and invisibility for y seconds spell. Then I go right back to whacking stuff with blade/blunt weapons. Much more enjoyable than cheating, even if someone only turned down the difficulty just a little bit. --Reznor Ramirez 19:15, 25 January 2010 (UTC)