Daggerfall Mod:Daggerfall Unity/Bible/Agility

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Daggerfall Unity: Agility[edit]

Agility is one of the attributes used in the combat formula. It modifies the combat formula as follows:

(int)Mathf.Floor((float)agility / 10f) - 5

This is interpreted as a percentage.

Practical usage is found in the following formula:

chanceToHitMod += (attacker.Stats.LiveAgility - target.Stats.LiveAgility) / 10

Thus, Agility grants a bonus or penalty to combat odds as follows: ((Your Agility - enemy Agility) / 10)%. For example, if you have 100 Agility and an enemy had 0, you would gain 10 to-hit chance on every swing. If you had 20 Agility and your enemy had 80, you would have a penalty of -6 to-hit chance on every swing. For more information, see the Combat Formula page.