Daggerfall Mod:Daggerfall Unity/Bible/Conversation

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Daggerfall Unity: Conversation[edit]

Conversation occurs when you click on any civil person in the game, and you are not immediately rejected due to bad reputation.

DFU-Conversation.png

The person's disposition to you is governed by a random roll between 1 and 20. Your Personality is then pitted against it, set as the following value:

reaction = player.Stats.LivePersonality / 5

If your reaction score is higher than the person's 1-20 die roll, the conversation will be friendly. Some NPCs are guaranteed to be friendly to you, regardless of numbers.

Attempting to speak either "politely" (using Etiquette) or "bluntly" (with Streetwise) will pit the corresponding skill versus a roll of a 100-sided die. If it succeeds against the die roll, a +5 bonus is added to "reaction" above. If it fails, a -10 penalty is applied to "reaction" above. For instance, a player with 38 Etiquette who speaks to someone "Politely," when the game rolls a 45, will suffer a -10 reaction penalty in that conversation.

When speaking to certain groups with Etiquette or Streetwise, an additional bonus or penalty is applied to the above roll vs 100, as defined below:

  • Etiquette:
    • -10 (Merchants)
    • +5 (Peasants)
    • +10 (Scholars)
    • +15 (Nobility)
    • -15 (Underworld)
  • Streetwise:
    • +10 (Merchants)
    • +5 (Peasants)
    • -10 (Scholars)
    • -15 (Nobility)
    • +15 (Underworld)