Daggerfall Mod:Daggerfall Unity/Bible/Speed

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Daggerfall Unity: Speed[edit]

Speed is one of the attributes in the game. It modifies your movement speed and attack speed.

Movement Speed[edit]

While running, your movement speed is determined by your Speed attribute and Running skill. This is given by the following formula:

return baseRunSpeed * (1.35f + (player.Skills.GetLiveSkillValue(DFCareer.Skills.Running) / 200f))

Thus, while running, your movement speed is multiplied by (1.35 + (Running) / 200). At the very least you will run 1.35 times as quickly as walking; with 100 Running, the result will be 3.35 times.

Other movement rates follow, which are not affected by Running:

  • dfWalkBase = 150f;
  • dfCrouchBase = 50f;
  • dfRideBase = 375f;
  • dfCartBase = 250f;
  • Sneaking: Movement speed is divided by 2, with 1 point then subtracted (in classic units)

Attack Speed[edit]

A character with high Speed can attack more quickly than one with slow Speed. See the following formula:

speed = 3 * (115 - player.Stats.LiveSpeed)

Thus, a character with 10 Speed will swing seven times slower than a character with 100 Speed.

Bow Reloading[edit]

TODO