Oblivion:Attack on Fort Sutch

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Help a group of soldiers close an Oblivion Gate (non-journal).
Quest Giver: An Imperial Legion Captain at Fort Sutch
Location(s): Fort Sutch
Prerequisite Quest: Dagon Shrine
Reward: Leveled Sigil Stone
ID: MS94
Imperial Legion Soldiers defending Fort Sutch

Quick Walkthrough[edit]

Note: This quest does not appear in your journal.

  1. At any time after completing Dagon Shrine, but before completing Light the Dragonfires, travel to Fort Sutch.
  2. You will find a group of soldiers battling Daedra in front of an Oblivion Gate.
  3. Help the soldiers defeat the Daedra.
  4. Close the Oblivion Gate.

Detailed Walkthrough[edit]

Triggering the Quest[edit]

Unlike most quests, this does not show up in your journal. The trigger for this quest is the delivery of the Mysterium Xarxes to Martin (part of the Dagon Shrine quest) and the subsequent opening of several Oblivion Gates across Cyrodiil. This particular gate opens at Fort Sutch, which is also the site of a Dark Brotherhood quest, Bad Medicine.

The Path to Fort Sutch[edit]

Fort Sutch is located north of Anvil. When leaving the main gate of Anvil, travel along the Gold Road until it begins to bear northeast; look for an unmarked road that branches off to your left and continue along it to the north. This road will lead to Lord Drad's Estate. Once you arrive at Lord Drad's Estate, the road will end; head north-northeast and continue through the countryside. As you start down the hillside, you will see the ruins of Fort Sutch and an Oblivion Gate to the northeast.

Events at Fort Sutch[edit]

When you approach Fort Sutch, you will encounter a group of Imperial Guards - including an Imperial Guard Captain - who will request your assistance in defeating the Daedra pouring out of the nearby Oblivion Gate. The final Daedra you will need to defeat will be a leveled Dremora, who will emerge through the Gate as you approach it. When all the Daedra are defeated, return to the Captain. Speak with him and he will tell you to close the gate if you wish, but informs you that he will be staying at Fort Sutch as per his orders.

The Daedra may be a significant challenge, since they will greatly outnumber the Imperial guards. Eventually, once all the Daedra come swarming out, overwhelming the soldiers, one of the guards will scream "There's too many of them!" or "We've got to fall back!". Remember to come prepared if you want any of the soldiers to live.

An alternative way to deal with the Daedra is to prevent them from spawning in the first place. If you avoid talking to anyone and sneak up on the gate from the east (using Invisibility helps), the Daedra will never go into attack mode. Immediately enter the gate and close it. When you return to the area after closing the gate, the only Daedra that you and the guards should have to face is the leveled Dremora and possibly a stray or two. This approach makes it much easier to keep the guards alive.

The Gate[edit]

Approach the Oblivion Gate and enter the Planes of Oblivion. You will be transported randomly to one of four Oblivion Planes (specifically Random Oblivion Worlds 2, 3, 4, or 7). Proceed as you have previously, find the appropriate Tower and close the Oblivion Gate.


  • Promotional screenshots for the game depict Imperial Legion Soldiers fighting Daedra in a fort ruin, likely meant to represent this quest. The scene is also featured on a loading screen.
  • This quest appears to be heavily modeled after the demo of Oblivion that Bethesda had shown at E3 to promote the game's release. Further evidence supporting this includes the fact that the Imperial Legion Soldiers involved in the quest are members of the "Soldiers at Oblivion gates" faction, which was used in the demo and retains the relationships it had with the other E3-exclusive factions, even though almost none of them are still used in-game. Apart from the omission of the E3 factions, other differences between this quest and the demo include several NPCs and creatures being removed, renamed, or replaced by ones more appropriate for the final game (e.g. "Imperial Legionaires" being replaced with "Imperial Legion Soldiers").

Quest Stages[edit]

Attack on Fort Sutch (MS94)
Stage Finishes Quest Journal Entry
40 - 70 (Control the various animations.)
80 (Oblivion Gate has been closed.)
90 (Soldiers disappear next time you enter the area.)
100 ☑Finishes quest (You've completed this quest on its own, or you've completed Light the Dragonfires, rendering this quest obsolete.)
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • Pc22.png It is possible to use the console to advance through the quest by entering setstage MS94 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
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