Oblivion:Fighters Guild

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Fighters Guild
Associate
Associate

Apprentice
Apprentice

Journeyman
Journeyman

Swordsman
Swordsman

Protector
Protector

Defender
Defender

Warder
Warder

Guardian
Guardian

Champion
Champion

Master
Master

The Fighters Guild is one of the main factions that the player can join. Membership provides many benefits to physically inclined characters and also initiates a series of quests.

General Information/History[edit]

The Fighters Guild, present across most of Tamriel, provides a common and, more importantly, public place of training, study, and employment for those of a martial persuasion. The guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries, protect commerce, capture or drive away beasts, and similar security duties. Guild halls can take on a contract from any citizen, provided it does not conflict with the laws or customs of the region.

The Guild gained greater prominence at the beginning of the Third Era under Uriel I. Guild Stewards are entrusted with receiving and dispensing contracts to Guild members, hearing complaints about the servicing of said contracts, promotions, and determining the eligibility for re-admittance into the Guild of former members who had stolen from or assaulted other members.

For more information, see the main lore article.

Joining[edit]

There are Fighters Guild halls in every city (except Kvatch and the Imperial City), but you can only sign up in three cities: Anvil (talk to Azzan), Cheydinhal (talk to Burz gro-Khash), or Chorrol (talk to Vilena Donton). If you are following the Main Quest, Chorrol is the most convenient place to sign up, as Weynon Priory (the destination of Deliver the Amulet) is just outside of Chorrol. Otherwise, one of the other two cities may be a better choice, since you will immediately be able to ask for assignments in either.

It is a good idea to join the Fighters Guild early in the game if you plan to play as an evil character, because they do not allow characters with an Infamy score of 100 or greater to join unless you also have 100 or more Fame.

Advantages[edit]

  • Once you are a member, almost any item in the various Fighters Guild branches throughout Cyrodiil is yours for the taking - without penalty.
  • Many Fighters Guild trainers only offer their services to members. Therefore, you have to join if you are planning to receive advanced training in Blade and basic training in Hand to Hand, Heavy Armor, or Block. Fighters Guild merchants also only sell goods to members.
  • Once you obtain Master rank, you get a monthly salary. It is deposited in the Guildmaster's Chest, which can be found directly behind the desk on the top floor of the Chorrol Fighters Guild. You will receive all kinds of gold, weapons, and armor in this salary. You also get to decide the overall strategy of the Fighters Guild. Focusing on recruitment brings in more items, while focusing on contracts earns you more gold. Opting for the 50/50 solution gives you a nice balance of both gold and items.

Limitations[edit]

  • It is not possible to join the Fighter's Guild if you have a bounty.
  • If you commit a crime against another member of the guild, you will be Expelled from the Fighters Guild, and will have to complete a miniquest to get back in to the guild. If you get kicked out three times, you can never rejoin the Fighters Guild.

Guild Halls[edit]

Each major city hosts a branch of the Fighters Guild in its own Guild Hall, except for Kvatch and the Imperial City.

Quests[edit]

Burz gro-Khash's Quests - Cheydinhal[edit]

Azzan's Quests - Anvil[edit]

Modryn Oreyn's Quests - Chorrol[edit]

Other Quests[edit]

Quest Rewards[edit]

Most Fighters Guild quests provide the exact same reward: a leveled amount of gold and a one point increase in Fame. The standard gold reward is shown in the following table.

Level 1-4 5-9 10-14 15-19 20-25 26+
Gold 100 200 300 400 500 600

Advancements[edit]

OB-banner-Fighter's Guild.png
Rank Completed quests or other requirements
OB-icon-Fighters Guild-Associate.png Associate Joined the Fighters Guild
OB-icon-Fighters Guild-Apprentice.png Apprentice Completed A Rat Problem or The Desolate Mine
OB-icon-Fighters Guild-Journeyman.png Journeyman Completed all three of A Rat Problem, The Unfortunate Shopkeeper and The Desolate Mine
OB-icon-Fighters Guild-Swordsman.png Swordsman Completed both Unfinished Business and Drunk And Disorderly
OB-icon-Fighters Guild-Protector.png Protector Completed both Amelion's Debt and Den of Thieves
OB-icon-Fighters Guild-Defender.png Defender Completed both The Master's Son and More Unfinished Business
OB-icon-Fighters Guild-Warder.png Warder Completed Azani Blackheart
OB-icon-Fighters Guild-Guardian.png Guardian Completed both The Wandering Scholar and The Fugitives
Note: After Trolls of Forsaken Mine, you are demoted two ranks to the rank of Defender if you speak to Azzan. This can be avoided by speaking to Burz gro-Khash for your next contract rather than Azzan (although this is not recommended as doing so may cause the quest to become bugged). If you do get demoted you can regain your previous rank after you complete 2 of the following quests: The Stone of St. Alessia, The Noble's Daughter, Mystery at Harlun's Watch. (May be bugged - see talk page)
OB-icon-Fighters Guild-Champion.png Champion Completed The Stone of St. Alessia, The Noble's Daughter, and Mystery at Harlun's Watch
OB-icon-Fighters Guild-Master.png Master Completed Information Gathering, Infiltration, and The Hist

Members[edit]

  • This is a list of all registered Fighters Guild members in Cyrodiil.*
Anvil
Azzan Guardian
Huurwen Journeyman
Llensi Llaram Apprentice
Rhano Swordsman
Rufrius Vinicius Defender
Sten the Ugly Journeyman
Vigdis Apprentice
Bravil
Nahsi Swordsman
Tadrose Helas Journeyman
Vincent Galien Apprentice
Bruma
Bumph gra-Gash Protector
Right-Wind Protector
Cheydinhal
Brag gro-Bharg Associate **
Burz gro-Khash Guardian
Elidor Associate **
Keld of the Isles Guardian
Ohtimbar Guardian
Rienna Protector **
Chorrol
Kurz gro-Baroth Warder
Modryn Oreyn Champion
Sabine Laul Protector
Vilena Donton Master
Viranus Donton Swordsman
Leyawiin
Antus Flonius Apprentice
Brodras Associate
Cingor Associate
Dubok gro-Shagk Protector
Rellian Protector
Sherina Associate
S'kasha Swordsman
Vantus Prelius Warder
Skingrad
Ah-Malz Warder
Maglir Associate
Fadus Calidius Swordsman
Parwen Protector

*In addition to these members, there is an unnamed Fighters Guild Porter in every guild hall.
**These three are not actually found in Cheydinhal, but in the Desolate Mine near it. See the quest for more information. (They are also sometimes seen in the cities after the quest is completed or when you are arrested.)

Notes[edit]

  • Xbox.svg An achievement will be unlocked each time you advance in rank.