The Deadlands

Online:Death Stalks the Weak

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Detail
Quick Summary: not written


Walkthrough: not written


Quest Stages: not written
An Orc seeks vengeance for her fallen clan in the Deadlands.
Zone: The Deadlands
Objective: Ardent Hope
Quest Giver: Note for Khazasha
Location(s): Ardent Hope
Reward: Fist of the Kalmur
Average Leveled Gold
ID: 6705
The Vow of Consumption
I found a note addressed to someone named Khazasha that talked about seeking revenge against a terrible beast called the Ravener. With her companions dead, she may need help.


Quick Walkthrough[edit]

Portal powered by Lucents
  1. Read the Note for Khazasha.
  2. Talk to Khazasha near the road southeast of Ardent Hope.
  3. Enter Ardent Hope citadel through the drainage grate.
  4. Follow the bear totem, Atrozu.
  5. Read Kastav's journal.
  6. Examine the area for clues.
  7. Talk to Khazasha.
  8. Follow Atrozu.
  9. Search for a way into the tower.
  10. Enter the tower through the courtyard.
  11. Talk to Khazasha.
  12. Continue exploring the tower.
  13. (Optional) Talk to Khazasha.
  14. Solve the puzzle to activate the machine.
  15. Enter the portal to the Vow Chamber.
  16. Read the Vow of Consumption.
  17. Enter the Savage Courtyard.
  18. Search for the scrying orb.
  19. Defeat the Ravener.
  20. Enter the Lair of the Orb and approach the scrying orb.
  21. Talk to Khazasha and help her make a decision.
  22. Drain the orb.
  23. Escape Ardent Hope through the portal.
  24. Talk to Khazasha.

Detailed Walkthrough[edit]

Activating the machine:

  • Take a charged lucent from the discharge labrum in the room with the large machine.
  • Activate the portal to the upper level by placing the charged lucent in the discharge labrum to the left of the machine.
  • Retrieve the first inactive lucent from the upper level.
  • Take the portal back to the first floor.
  • Charge the inactive lucent in the dynamus font located past the spike traps.
  • Use the portal to return to the upper level.
  • Place the charged lucent in the discharge labrum in front of the blocked door.
  • Go through the door to the Liber Armarium and retrieve the last inactive lucent.
  • Exit the Liber Armarium and take the charged lucent that was used to open the door.
  • Take the portal to the lower level.
  • Retrieve the charged lucent that was used to activate the portal.
  • Charge the last inactive lucent in the dynamus font.
  • Place all three charged lucents in the discharge labrums on the machine.

Notes[edit]

  • This quest is a prerequisite for the achievement Friend to the Kalmur which grants the title Ardent Hope.


Quest Stages[edit]

Death Stalks the Weak
Finishes Quest Journal Entry
If I want to help Khazasha, I should look for her near Ardent Hope.
Objective: Talk to Khazasha
I agreed to help Khazasha hunt down the Ravener. Atrozu, her clan's totem, can track the creature. She mentioned a drainage grate on the northern wall where I can slip inside and meet her.
Objective: Enter the Citadel Through the Drainage Grate
I entered a drainage grate and found Khazasha waiting inside the Daedric citadel. We should follow Atrozu closely as he tracks the Ravener.
Objective: Follow Atrozu
Atrozu led us to a large pit where we saw the Ravener performing a strange ritual with a dying prisoner. Our target disappeared before we reached it. I should speak to the prisoner to see what he knows.
Objective: Talk to Kastav
Before Kastav died, he told me that the Ravener finds prey using an orb powered by blood. Occasionally he heard the creature roar from a tower in the north. I should search around to see if I can learn anything more.
Objective: Investigate the Ritual Site
I discovered several interesting items: a disintegrating claw from the Ravener, Kastav's journal which mentions the Ravener losing his strength, and blood on the pedestal that held the orb. I should bring this information to Khazasha.
Objective: Talk to Khazasha
I gave Khazasha the items I found, which strengthen her determination to take revenge. Atrozu once again found the Ravener's trail and began to chase it. I should follow the ghostly bear to find our prey.
Objective: Follow Atrozu
Atrozu continues to track the Ravener, but a locked gate blocks our path. I should search the area to find a way around.
Objective: Find a Way Past the Gate
Objective Hint: Check Along the Wall
Objective Hint: Find Three Charged Lucents
I discovered a tunnel burrowed through the courtyard wall. It's just wide enough that we can crawl through. I should use it to bypass the locked gate and continue tracking the Ravener.
Objective: Crawl through the Tunnel
We made it through the tunnel and into the courtyard of a large tower. I should continue pursuing the Ravener's trail.
Objective: Enter the Tower
As we approached the tower, we heard the Ravener's shouts come from within. Inside, we found stacks of books scattered everywhere. I should lead Khazasha and Atrozu up the tower in search of our prey.
Objective: Explore the Tower
Atrozu sounds worried, and Khazasha appears concerned about our hunt. She paused and asked to speak with me. I should listen to what she has to say.
Objective: Talk to Khazasha
Khazasha grows more obsessed with destroying the Ravener. She refuses to leave until she has her revenge. I should lead her and Atrozu up the tower until we find the creature.
Objective: Explore the Tower
We reached a dead end but found a room with a strange machine. Khazasha believes activating it will allow us to proceed. I should find the missing components and turn it on.
Objective: Activate the Machine
Optional Step: Talk to Khazasha
Activating the machine opened a portal. Khazasha's intuition tells her that we must enter it to find the Ravener. I should go through the portal to continue our hunt.
Objective: Enter the Portal
Beyond the portal, we found an ornate room that looks like a ritual chamber. At the center is a lectern displaying a book. I should read the book for any clues.
Objective: Read the Vow of Consumption
The book describes the Ravener's vow to hunt down Atrozu and devour him. It cannot stop until the hunt is complete. Khazasha appears distraught from this news. I should talk to her and learn her thoughts.
Objective: Talk to Khazasha
Khazasha thinks that destroying the scrying orb should stop the Ravener from finding Atrozu. Perhaps starving it will destroy the creature. I should leave this vow chamber to continue exploring the tower..
Objective: Leave the Vow Chamber
After leaving the vow chamber, we entered a large courtyard with ponds of lava. Atrozu warned us that the Ravener may be near. I should move quickly to find the scrying orb.
Objective: Search for the Scrying Orb
I can see the Ravener's scrying orb just past a closed metal gate. I should enter so we can deal with the orb and destroy the Ravener for good.
Objective: Enter the Lair of the Orb
Inside the lair, we found the scrying orb on top an ornate pedestal. I should get closer to examine it.
Objective: Approach the Scrying Orb
We found the scrying orb unprotected. However, Khazasha's resolve seems to have waned for some reason. I should talk to her to learn her thoughts.
Objective: Talk to Khazasha
Khazasha asked me to decide how to deal with the scrying orb. I recommended destroying it despite the cost of losing Atrozu. She regretfully agreed. I should smash the orb once she starts draining it.
Objective: Destroy the Scrying Orb
We have destroyed the Ravener's scrying orb, dooming it to starvation. Khazasha used what remains of her power to open an escape portal. I should go through it to leave Ardent Hope.
Objective: Escape Ardent Hope
We escaped Ardent Hope with our lives, but at the cost of Khazasha's totem spirit, Atrozu. I should speak with her for my reward.
I gave Khazasha the items I found, which strengthened her determination to take revenge. Atrozu once again found the Ravener's trail and began to chase it. I should follow the ghostly bear to find our prey.
Objective: Follow Atrozu
Khazasha asked for council on how to deal with the scrying orb. I advised leaving it intact so that Atrozu stays with her, even though it means the Ravener stays alive. I should pour this vial of her blood on it to drain its power so we can escape.
Objective: Drain the Scrying Orb
Using her knowledge of blood magic, Khazasha weakened the scrying orb enough to escape without the Ravener finding us. She then opened a portal with the last bit of her power. I should enter it to escape Ardent Hope.
Objective: Escape Ardent Hope
We escaped Ardent Hope with our lives and temporarily disabled the scrying orb by using Khazasha's blood. I should speak to her for my reward.
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
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