SkyrimTAG:Icons
The UESPWiki – Your source for The Elder Scrolls since 1995
Skyrim - The Adventure Game uses many icons throughout the game in order to help keep cards concise and instructions clear. This glossary lists the most common icons, and their meaning.
Glossary[edit]
Name | Icon | Description |
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Health |
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The player's health. |
Stamina |
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The player's stamina. |
Magicka |
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The player's magicka. |
Combat Push |
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Many actions can be pushed by paying a resource to roll an extra die. |
Die |
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Roll a Skill Test die. |
Gain 1 Die |
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Roll an additional die. |
Skill Test |
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Roll 3 Skill Test dice. |
Threat |
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Many cards will refer to Threat. Whenever the icon appears, you must place a Threat token on any card that accepts them. |
Heavy Armor Point |
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Armor points that defend against Heavy Attacks. |
Light Armor Point |
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Armor points that defend against Light Attacks. |
Magic Armor Point |
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Armor points that defend against Magic Attacks. |
Final Blow |
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When you receive damage that would reduce your health to your Final Blow or lower, the damage stops at your Final Blow token to give you one last chance to fight back or escape. |
Heavy Attack |
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Attack type that is strong against Light and Magic Armor. |
Light Attack |
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Attack type that is strong against Heavy and Magic Armor. |
Magic Attack |
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Attack type that is strong against Heavy and Light Armor. |
Ore Component |
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Most commonly used for Upgrades. |
Plant Component |
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Most commonly used to Potions. |
Soul Gem Component |
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Most commonly used for Enchanting. |
Any Component |
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Choose any component. |
Septim |
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The currency of Skyrim. |
Experience |
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Earned during your adventures and used to level up your character. |
Animal Enemy |
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Hostile animals. |
Human Enemy |
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Hostile people. |
Undead Enemy |
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Hostile undead. |
Daedra Enemy |
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Hostile daedra. |
Automaton Enemy |
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Hostile automatons. |
Dragon Enemy |
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Hostile dragons. |
Trap |
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Traps that you may find in dungeons. |
Circle |
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The most common symbol on the Skill Test dice (50% probability). |
Triangle |
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The second most common symbol on the Skill Test dice (33% probability). |
Diamond |
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The least common symbol on the Skill Test dice (16.5% probability). |
Might |
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Skills and items focusing on combat. The Might Market deck includes Shields, Heavy Armors, and One Handed and Two Handed weapons, mainly. |
Shadow |
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Skills and items focusing on stealth and deception. The Shadow Market deck includes Daggers, Light Armors, and Bows, mainly. |
Sorcery |
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Skills and items focusing on magic. The Sorcery Market deck includes Spells, Potions, and Robes, mainly. |
Wilderness |
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Wilderness spaces and Narrative Exploration cards. |
Town |
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Town spaces and Narrative Exploration cards. |
Follower |
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Characters that will assist you in battle. |
One Handed |
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Weapons such as swords, staves, and daggers. |
Two Handed |
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Weapons such as greatswords, battleaxes, and warhammers. |
Spell |
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Spell, occupies one hand. |
Shield |
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Shield, occupies one hand. |
Bow |
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Bow, occupies two hands. |
Heavy Armor |
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Armor pieces that provide Heavy Armor protection. |
Light Armor |
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Armor pieces that provide Light Armor protection. |
Robes |
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Armor pieces that provide Magic Armor protection, and can often be enchanted multiple times. |
Helmet |
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Specialised armor that may provide positives and negatives when equipped. |
Boots |
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Specialised armor that may provide positives and negatives when equipped. |
Trinket |
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Specialised equipment, such as jewellery and tools. Only 4 Trinkets and Potions can be held overall. |
Potion |
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Items that typically restore attributes. Only 4 Potions and Trinkets can be held overall. |
Backpack |
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Up to 4 unequipped items can be held in your backpack. |
Legendary Skill |
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A skill that has been improved for 15 Experience. Some enemies may have attacks that are only used when you have a Legendary Skill. |
Draw |
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Draw a card, following the instructions given. |
Draw 2 |
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Draw an additional card and select one. |
Discard |
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Remove from the game. |
Discard Blades |
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Remove a card from the Blades deck from the game. |
Any Treasure |
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Any piece of treasure. |
Craftable Treasure |
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Simple equipment that can be crafted at Strongholds. |
Basic Treasure |
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Common equipment found during your adventures. |
Advanced Treasure |
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Rarer equipment found during your adventures. |
Dragon Treasure |
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Extremely rare equipment made from Dragon remains. |
Quest Marker |
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Placed on the board to show you where to continue your quest. |
Go To |
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The location you need to be for the specified action. |
Enemy Die:
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Symbols found on the Enemy die and actions. |
All Players |
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All players are affected by this action. |
Horse |
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The horse token, which allows you to move 1 additional space. |
Cave |
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A type of Dungeon with various enemies, traps, and treasures. |
Mine |
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A type of Dungeon with various enemies, traps, and treasures. |
Tomb |
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A type of Dungeon with various enemies, traps, and treasures. |
Ruin |
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A type of Dungeon with various enemies, traps, and treasures. |
Dwemer City |
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A type of Dungeon with various enemies, traps, and treasures. |
Imperial Legion Points |
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Used for tracking during certain Campaigns. |
Stormcloak Points |
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Used for tracking during certain Campaigns. |
Day |
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The time of day, introduced in the Dawnguard Expansion. |
Night |
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The time of day, introduced in the Dawnguard Expansion. |
Flip |
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Flip the Day/Night token. |
Dawnguard Fortress |
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Introduced in the Dawnguard Expansion. |
Vampire Fortress |
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Introduced in the Dawnguard Expansion. |
Dawnguard Points |
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Used for tracking during certain Campaigns in the Dawnguard Expansion. |
Vampire Points |
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Used for tracking during certain Campaigns in the Dawnguard Expansion. |
Vigilant to Vampire |
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Instructions to move points during certain Campaigns in the Dawnguard Expansion. |
Vampire to Vigilant |
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Instructions to move points during certain Campaigns in the Dawnguard Expansion. |